197 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			197 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								package kha;
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								import haxe.io.Bytes;
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								import kha.graphics4.TextureFormat;
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								import kha.graphics4.Usage;
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								import kha.wpf.Painter;
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								import system.windows.media.DrawingVisual;
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								import system.windows.media.ImageBrush;
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								import system.windows.media.imaging.BitmapSource;
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								class Image implements Resource {
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									var myWidth: Int;
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									var myHeight: Int;
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									var myFormat: TextureFormat;
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									var painter: Painter;
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									public var image: BitmapSource;
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									public var brush: ImageBrush;
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									public static function create(width: Int, height: Int, format: TextureFormat = null, usage: Usage = null): Image {
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										return new Image(width, height, format == null ? TextureFormat.RGBA32 : format);
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									}
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									public static function create3D(width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null): Image {
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										return null;
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									}
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									@:functionCode('
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										global::System.Windows.Media.Imaging.RenderTargetBitmap image = new global::System.Windows.Media.Imaging.RenderTargetBitmap(width, height, 96, 96, global::System.Windows.Media.PixelFormats.Pbgra32);
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										return fromImage(image, image.PixelWidth, image.PixelHeight);
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									')
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									public static function createRenderTarget(width: Int, height: Int, format: TextureFormat = null, depthStencil: Bool = false,
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											antiAliasingSamples: Int = 1): Image {
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										return null;
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									}
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									public static function fromBytes(bytes: Bytes, width: Int, height: Int, format: TextureFormat = null, usage: Usage = null): Image {
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										return null;
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									}
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									public static function fromBytes3D(bytes: Bytes, width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null): Image {
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										return null;
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									}
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									public function new(width: Int, height: Int, format: TextureFormat) {
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										myWidth = width;
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										myHeight = height;
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										myFormat = format;
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									}
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									@:functionCode('
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										global::System.Windows.Media.Imaging.BitmapImage image = new global::System.Windows.Media.Imaging.BitmapImage(new global::System.Uri(filename, global::System.UriKind.Relative));
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										return fromImage(image, image.PixelWidth, image.PixelHeight);
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									')
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									public static function fromFilename(filename: String): Image {
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										return null;
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									}
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									public static function fromImage(image: Dynamic, width: Int, height: Int): Image {
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										var img = new Image(width, height, TextureFormat.RGBA32);
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										img.image = image;
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										img.brush = new ImageBrush(image);
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										return img;
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									}
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									public var g2(get, never): kha.graphics2.Graphics;
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									function get_g2(): kha.graphics2.Graphics {
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										if (painter == null) {
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											painter = new Painter(width, height);
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											painter.image = image;
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											painter.visual = new DrawingVisual();
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										}
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										return painter;
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									}
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									public var g4(get, never): kha.graphics4.Graphics;
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									function get_g4(): kha.graphics4.Graphics {
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										return null;
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									}
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									public var width(get, never): Int;
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									function get_width(): Int {
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										return myWidth;
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									}
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									public var height(get, never): Int;
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									function get_height(): Int {
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										return myHeight;
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									}
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									public var depth(get, never): Int;
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									function get_depth(): Int {
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										return 1;
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									}
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									public var format(get, never): TextureFormat;
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									function get_format(): TextureFormat {
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										return myFormat;
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									}
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									public var realWidth(get, never): Int;
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									function get_realWidth(): Int {
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										return width;
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									}
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									public var realHeight(get, never): Int;
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									function get_realHeight(): Int {
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										return height;
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									}
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									@:functionCode('
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										if (x < 0 || y < 0 || x >= image.PixelWidth || y >= image.PixelHeight)
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								            return false;
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										byte[] pixels = new byte[8];
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										image.CopyPixels(new global::System.Windows.Int32Rect(x, y, 1, 1), pixels, image.PixelWidth * 4, 0);
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										return pixels[3] > 0;
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									')
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									public function isOpaque(x: Int, y: Int): Bool {
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										return true;
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									}
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									public function at(x: Int, y: Int): Int {
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										return 0;
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									}
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									public function unload(): Void {
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										image = null;
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									}
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									// public function getTexture(): Texture {
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									//	return null;
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									// }
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									// public function setTexture(texture: Texture): Void {
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									//
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									// }
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									public var bytes: Bytes;
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									public function lock(level: Int = 0): Bytes {
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										bytes = Bytes.alloc(myFormat == TextureFormat.RGBA32 ? 4 * width * height : width * height);
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										return bytes;
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									}
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									@:functionCode('
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										global::System.Windows.Media.PixelFormat pf = global::System.Windows.Media.PixelFormats.Bgra32;
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										int rawStride = (myWidth * pf.BitsPerPixel + 7) / 8;
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										var bgra = new byte[myWidth * myHeight * 4];
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										for (int y = 0; y < myHeight; ++y) {
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											for (int x = 0; x < myWidth; ++x) {
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												bgra[y * myWidth * 4 + x * 4 + 0] = 0;
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												bgra[y * myWidth * 4 + x * 4 + 1] = 0;
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												bgra[y * myWidth * 4 + x * 4 + 2] = 0;
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												bgra[y * myWidth * 4 + x * 4 + 3] = bytes.b[y * myWidth + x];
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											}
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										}
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										image = global::System.Windows.Media.Imaging.BitmapSource.Create(myWidth, myHeight, 96, 96, pf, null, bgra, rawStride);
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										brush = new global::System.Windows.Media.ImageBrush(image);
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									')
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									public function unlock(): Void {}
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									public function getPixels(): Bytes {
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										return null;
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									}
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									public function generateMipmaps(levels: Int): Void {}
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									public function setMipmaps(mipmaps: Array<Image>): Void {}
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									public function setDepthStencilFrom(image: Image): Void {}
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									public function clear(x: Int, y: Int, z: Int, width: Int, height: Int, depth: Int, color: Color): Void {}
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									public static var maxSize(get, never): Int;
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									static function get_maxSize(): Int {
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										return 4096;
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									}
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									public static var nonPow2Supported(get, never): Bool;
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									static function get_nonPow2Supported(): Bool {
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										return true;
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									}
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									public static function renderTargetsInvertedY(): Bool {
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										return true;
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									}
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								}
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