57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								 * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
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								 *
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								 * Permission to use, copy, modify, distribute and sell this software
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								 * and its documentation for any purpose is hereby granted without fee,
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								 * provided that the above copyright notice appear in all copies.
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								 * Erwin Coumans makes no representations about the suitability 
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								 * of this software for any purpose.  
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								 * It is provided "as is" without express or implied warranty.
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								*/
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								#include "btWheelInfo.h"
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								#include "BulletDynamics/Dynamics/btRigidBody.h" // for pointvelocity
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								btScalar btWheelInfo::getSuspensionRestLength() const
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								{
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									return m_suspensionRestLength1;
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								}
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								void	btWheelInfo::updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInfo)
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								{
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									(void)raycastInfo;
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									if (m_raycastInfo.m_isInContact)
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									{
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										btScalar	project= m_raycastInfo.m_contactNormalWS.dot( m_raycastInfo.m_wheelDirectionWS );
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										btVector3	 chassis_velocity_at_contactPoint;
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										btVector3 relpos = m_raycastInfo.m_contactPointWS - chassis.getCenterOfMassPosition();
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										chassis_velocity_at_contactPoint = chassis.getVelocityInLocalPoint( relpos );
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										btScalar projVel = m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint );
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										if ( project >= btScalar(-0.1))
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										{
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											m_suspensionRelativeVelocity = btScalar(0.0);
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											m_clippedInvContactDotSuspension = btScalar(1.0) / btScalar(0.1);
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										}
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										else
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										{
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											btScalar inv = btScalar(-1.) / project;
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											m_suspensionRelativeVelocity = projVel * inv;
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											m_clippedInvContactDotSuspension = inv;
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										}
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									}
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									else	// Not in contact : position wheel in a nice (rest length) position
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									{
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										m_raycastInfo.m_suspensionLength = this->getSuspensionRestLength();
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										m_suspensionRelativeVelocity = btScalar(0.0);
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										m_raycastInfo.m_contactNormalWS = -m_raycastInfo.m_wheelDirectionWS;
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										m_clippedInvContactDotSuspension = btScalar(1.0);
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									}
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								}
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