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2025-01-22 16:18:30 +01:00
from lnx.logicnode.lnx_nodes import *
class RayCastNode(LnxLogicTreeNode):
"""Casts a physics ray and returns the first object that is hit by
this ray.
@seeNode Mask
@input From: the location from where to start the ray, in world
coordinates
@input To: the target location of the ray, in world coordinates
@input Mask: a bit mask value to specify which
objects are considered
@output RB: the object that was hit
@output Hit: the hit position in world coordinates
@output Normal: the surface normal of the hit position relative to
the world
"""
bl_idname = 'LNCastPhysicsRayNode'
bl_label = 'Ray Cast'
lnx_section = 'ray'
lnx_version = 1
def lnx_init(self, context):
self.add_input('LnxVectorSocket', 'From')
self.add_input('LnxVectorSocket', 'To')
self.add_input('LnxIntSocket', 'Mask', default_value=1)
self.add_output('LnxNodeSocketObject', 'RB')
self.add_output('LnxVectorSocket', 'Hit')
self.add_output('LnxVectorSocket', 'Normal')