40 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			40 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|  | from lnx.logicnode.lnx_nodes import * | ||
|  | 
 | ||
|  | class CreateRenderTargetNode(LnxLogicTreeNode): | ||
|  |     """Create a render target and set it as parameter to the specified object material.
 | ||
|  |         This image can be then drawn to using `Draw To Material Image Node`. In most cases, the render target needs to be created just once. | ||
|  | 
 | ||
|  |     @seeNode Get Scene Root | ||
|  | 
 | ||
|  |     @seeNode Draw To Material Image Node | ||
|  | 
 | ||
|  |     @input Object: Object whose material parameter should change. Use `Get Scene Root` node to set parameter globally. | ||
|  | 
 | ||
|  |     @input Per Object: | ||
|  |         - `Enabled`: Set material parameter specific to this object. Global parameter will be ignored. | ||
|  |         - `Disabled`: Set parameter globally, including this object. | ||
|  | 
 | ||
|  |     @input Material: Material whose parameter to be set. | ||
|  | 
 | ||
|  |     @input Node: Name of the parameter. | ||
|  | 
 | ||
|  |     @input Width: Width of the render target image created. | ||
|  | 
 | ||
|  |     @input Height: Height of the render target image created. | ||
|  |     """
 | ||
|  | 
 | ||
|  |     bl_idname = 'LNCreateRenderTargetNode' | ||
|  |     bl_label = 'Create Render Target' | ||
|  |     lnx_section = 'draw' | ||
|  |     lnx_version = 1 | ||
|  | 
 | ||
|  |     def lnx_init(self, context): | ||
|  |         self.add_input('LnxNodeSocketAction', 'In') | ||
|  |         self.add_input('LnxNodeSocketObject', 'Object') | ||
|  |         self.add_input('LnxBoolSocket', 'Per Object') | ||
|  |         self.add_input('LnxDynamicSocket', 'Material') | ||
|  |         self.add_input('LnxStringSocket', 'Node') | ||
|  |         self.add_input('LnxIntSocket', 'Width') | ||
|  |         self.add_input('LnxIntSocket', 'Height') | ||
|  | 
 | ||
|  |         self.add_output('LnxNodeSocketAction', 'Out') |