68 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			68 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|  | import bpy | ||
|  | 
 | ||
|  | import lnx | ||
|  | import lnx.material.cycles as cycles | ||
|  | import lnx.material.mat_state as mat_state | ||
|  | import lnx.material.make_mesh as make_mesh | ||
|  | import lnx.material.make_finalize as make_finalize | ||
|  | import lnx.assets as assets | ||
|  | 
 | ||
|  | if lnx.is_reload(__name__): | ||
|  | 	cycles = lnx.reload_module(cycles) | ||
|  | 	mat_state = lnx.reload_module(mat_state) | ||
|  | 	make_mesh = lnx.reload_module(make_mesh) | ||
|  | 	make_finalize = lnx.reload_module(make_finalize) | ||
|  | 	assets = lnx.reload_module(assets) | ||
|  | else: | ||
|  | 	lnx.enable_reload(__name__) | ||
|  | 
 | ||
|  | 
 | ||
|  | def make(context_id): | ||
|  |     con_refract = mat_state.data.add_context({ 'name': context_id, 'depth_write': True, 'compare_mode': 'less', 'cull_mode': 'clockwise' }) | ||
|  |     make_mesh.make_forward_base(con_refract, parse_opacity=True, transluc_pass=True) | ||
|  | 
 | ||
|  |     vert = con_refract.vert | ||
|  |     frag = con_refract.frag | ||
|  |     tese = con_refract.tese | ||
|  |     frag.add_include('std/gbuffer.glsl') | ||
|  |     frag.add_out('vec4 fragColor[3]') | ||
|  | 
 | ||
|  |     rpdat = lnx.utils.get_rp() | ||
|  | 
 | ||
|  |     # Remove fragColor = ...; | ||
|  |     frag.main = frag.main[:frag.main.rfind('fragColor')] | ||
|  |     frag.write('\n') | ||
|  | 
 | ||
|  |     wrd = bpy.data.worlds['Lnx'] | ||
|  | 
 | ||
|  |     frag.write('n /= (abs(n.x) + abs(n.y) + abs(n.z));') | ||
|  |     frag.write('n.xy = n.z >= 0.0 ? n.xy : octahedronWrap(n.xy);') | ||
|  | 
 | ||
|  |     is_shadeless = mat_state.emission_type == mat_state.EmissionType.SHADELESS | ||
|  |     if is_shadeless or '_SSS' in wrd.world_defs or '_Hair' in wrd.world_defs: | ||
|  |         frag.write('uint matid = 0;') | ||
|  |         if is_shadeless: | ||
|  |             frag.write('matid = 1;') | ||
|  |             frag.write('basecol = emissionCol;') | ||
|  |         if '_SSS' in wrd.world_defs or '_Hair' in wrd.world_defs: | ||
|  |             frag.add_uniform('int materialID') | ||
|  |             frag.write('if (materialID == 2) matid = 2;') | ||
|  |     else: | ||
|  |         frag.write('const uint matid = 0;') | ||
|  | 
 | ||
|  |     if rpdat.rp_renderer == 'Deferred': | ||
|  |         frag.write('fragColor[0] = vec4(n.xy, roughness, packFloatInt16(metallic, matid));') | ||
|  |         frag.write('fragColor[1] = vec4(direct + indirect, packFloat2(occlusion, specular));') | ||
|  |     else: | ||
|  |         frag.write('fragColor[0] = vec4(direct + indirect, packFloat2(occlusion, specular));') | ||
|  |         frag.write('fragColor[1] = vec4(n.xy, roughness, metallic);') | ||
|  | 
 | ||
|  |     frag.write('fragColor[2] = vec4(ior, opacity, 0.0, 1.0);') | ||
|  | 
 | ||
|  |     make_finalize.make(con_refract) | ||
|  | 
 | ||
|  |     # assets.vs_equal(con_refract, assets.shader_cons['transluc_vert']) # shader_cons has no transluc yet | ||
|  |     # assets.fs_equal(con_refract, assets.shader_cons['transluc_frag']) | ||
|  | 
 | ||
|  |     return con_refract |