997 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			997 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package iron; | ||
|  | 
 | ||
|  | import haxe.ds.Vector; | ||
|  | import kha.graphics4.TextureFormat; | ||
|  | import iron.Trait; | ||
|  | import iron.object.Transform; | ||
|  | import iron.object.Constraint; | ||
|  | import iron.object.Animation; | ||
|  | import iron.object.Object; | ||
|  | import iron.object.CameraObject; | ||
|  | import iron.object.MeshObject; | ||
|  | import iron.object.LightObject; | ||
|  | import iron.object.SpeakerObject; | ||
|  | import iron.object.DecalObject; | ||
|  | import iron.object.ProbeObject; | ||
|  | import iron.object.Tilesheet; | ||
|  | import iron.data.CameraData; | ||
|  | import iron.data.MeshData; | ||
|  | import iron.data.LightData; | ||
|  | import iron.data.ProbeData; | ||
|  | import iron.data.WorldData; | ||
|  | import iron.data.MaterialData; | ||
|  | import iron.data.Armature; | ||
|  | import iron.data.Data; | ||
|  | import iron.data.SceneFormat; | ||
|  | import iron.data.TerrainStream; | ||
|  | import iron.data.SceneStream; | ||
|  | import iron.data.MeshBatch; | ||
|  | import iron.system.Time; | ||
|  | using StringTools; | ||
|  | 
 | ||
|  | class Scene { | ||
|  | 
 | ||
|  | 	public static var active: Scene = null; | ||
|  | 	public static var global: Object = null; | ||
|  | 	static var uidCounter = 0; | ||
|  | 	public var uid: Int; | ||
|  | 	public var raw: TSceneFormat; | ||
|  | 	public var root: Object; | ||
|  | 	public var sceneParent: Object; | ||
|  | 	public var camera: CameraObject; | ||
|  | 	public var world: WorldData; | ||
|  | 
 | ||
|  | 	#if lnx_batch | ||
|  | 	public var meshBatch: MeshBatch = null; | ||
|  | 	#end | ||
|  | 	#if lnx_stream | ||
|  | 	public var sceneStream: SceneStream = null; | ||
|  | 	#end | ||
|  | 	#if lnx_terrain | ||
|  | 	public var terrainStream: TerrainStream = null; | ||
|  | 	#end | ||
|  | 	#if rp_decals | ||
|  | 	public var decals: Array<DecalObject>; | ||
|  | 	#end | ||
|  | 	#if rp_probes | ||
|  | 	public var probes: Array<ProbeObject>; | ||
|  | 	#end | ||
|  | 	public var meshes: Array<MeshObject>; | ||
|  | 	public var lights: Array<LightObject>; | ||
|  | 	public var cameras: Array<CameraObject>; | ||
|  | 	#if lnx_audio | ||
|  | 	public var speakers: Array<SpeakerObject>; | ||
|  | 	#end | ||
|  | 	public var empties: Array<Object>; | ||
|  | 	public var animations: Array<Animation>; | ||
|  | 	public var tilesheets: Array<Tilesheet>; | ||
|  | 	#if lnx_skin | ||
|  | 	public var armatures: Array<Armature>; | ||
|  | 	#end | ||
|  | 	var groups: Map<String, Array<Object>> = null; | ||
|  | 
 | ||
|  | 	public var embedded: Map<String, kha.Image>; | ||
|  | 
 | ||
|  | 	public var ready: Bool; // Async in progress | ||
|  | 
 | ||
|  | 	public var traitInits: Array<Void->Void> = []; | ||
|  | 	public var traitRemoves: Array<Void->Void> = []; | ||
|  | 
 | ||
|  | 	var initializing: Bool; // Is the scene in its initialization phase? | ||
|  | 
 | ||
|  | 	public function new() { | ||
|  | 		uid = uidCounter++; | ||
|  | 		#if lnx_batch | ||
|  | 		meshBatch = new MeshBatch(); | ||
|  | 		#end | ||
|  | 		#if lnx_stream | ||
|  | 		sceneStream = new SceneStream(); | ||
|  | 		#end | ||
|  | 		#if rp_decals | ||
|  | 		decals = []; | ||
|  | 		#end | ||
|  | 		#if rp_probes | ||
|  | 		probes = []; | ||
|  | 		#end | ||
|  | 		meshes = []; | ||
|  | 		lights = []; | ||
|  | 		cameras = []; | ||
|  | 		#if lnx_audio | ||
|  | 		speakers = []; | ||
|  | 		#end | ||
|  | 		empties = []; | ||
|  | 		animations = []; | ||
|  | 		tilesheets = []; | ||
|  | 		#if lnx_skin | ||
|  | 		armatures = []; | ||
|  | 		#end | ||
|  | 		embedded = new Map(); | ||
|  | 		root = new Object(); | ||
|  | 		root.name = "Root"; | ||
|  | 		traitInits = []; | ||
|  | 		traitRemoves = []; | ||
|  | 		initializing = true; | ||
|  | 		if (global == null) global = new Object(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function create(format: TSceneFormat, done: Object->Void) { | ||
|  | 		active = new Scene(); | ||
|  | 		active.ready = false; | ||
|  | 		active.raw = format; | ||
|  | 
 | ||
|  | 		Data.getWorld(format.name, format.world_ref, function(world: WorldData) { | ||
|  | 			active.world = world; | ||
|  | 
 | ||
|  | 			// Startup scene | ||
|  | 			active.addScene(format.name, null, function(sceneObject: Object) { | ||
|  | 				for (object in sceneObject.getChildren(true)) { | ||
|  | 					createTraits(object.raw.traits, object); | ||
|  | 				} | ||
|  | 
 | ||
|  | 				#if lnx_terrain | ||
|  | 				if (format.terrain_ref != null) { | ||
|  | 					active.terrainStream = new TerrainStream(format.terrain_datas[0]); | ||
|  | 				} | ||
|  | 				#end | ||
|  | 
 | ||
|  | 				if (active.cameras.length == 0) { | ||
|  | 					trace('No camera found for scene "' + format.name + '"'); | ||
|  | 				} | ||
|  | 
 | ||
|  | 				active.camera = active.getCamera(format.camera_ref); | ||
|  | 				active.sceneParent = sceneObject; | ||
|  | 
 | ||
|  | 				active.ready = true; | ||
|  | 
 | ||
|  | 				for (f in active.traitInits) f(); | ||
|  | 				active.traitInits = []; | ||
|  | 
 | ||
|  | 				active.initializing = false; | ||
|  | 				done(sceneObject); | ||
|  | 			}); | ||
|  | 		}); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	#if lnx_patch | ||
|  | 	public static var getRenderPath: Void->RenderPath; | ||
|  | 	public static function patch() { | ||
|  | 		Data.deleteAll(); | ||
|  | 		var cameraTransform = Scene.active.camera.transform; | ||
|  | 		Scene.setActive(Scene.active.raw.name, function(o: Object) { | ||
|  | 			RenderPath.setActive(getRenderPath()); | ||
|  | 			Scene.active.camera.transform = cameraTransform; | ||
|  | 		}); | ||
|  | 	} | ||
|  | 	#end | ||
|  | 
 | ||
|  | 	public function remove() { | ||
|  | 		for (f in traitRemoves) f(); | ||
|  | 		#if lnx_batch | ||
|  | 		if (meshBatch != null) meshBatch.remove(); | ||
|  | 		#end | ||
|  | 		#if lnx_stream | ||
|  | 		if (sceneStream != null) sceneStream.remove(); | ||
|  | 		#end | ||
|  | 		#if lnx_terrain | ||
|  | 		if (terrainStream != null) terrainStream.remove(); | ||
|  | 		#end | ||
|  | 		#if rp_decals | ||
|  | 		for (o in decals) o.remove(); | ||
|  | 		#end | ||
|  | 		#if rp_probes | ||
|  | 		for (o in probes) o.remove(); | ||
|  | 		#end | ||
|  | 		for (o in meshes) o.remove(); | ||
|  | 		for (o in lights) o.remove(); | ||
|  | 		for (o in cameras) o.remove(); | ||
|  | 		#if lnx_audio | ||
|  | 		for (o in speakers) o.remove(); | ||
|  | 		#end | ||
|  | 		for (o in empties) o.remove(); | ||
|  | 		groups = null; | ||
|  | 		root.remove(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static var framePassed = true; | ||
|  | 	public static function setActive(sceneName: String, done: Object->Void = null) { | ||
|  | 		if (!framePassed) return; | ||
|  | 		framePassed = false; | ||
|  | 
 | ||
|  | 		// Defer unloading the world shader until the new world shader is loaded | ||
|  | 		// to prevent errors due to a missing world shader inbetween | ||
|  | 		var removeWorldShader: String = null; | ||
|  | 
 | ||
|  | 		if (Scene.active != null) { | ||
|  | 			#if (rp_background == "World") | ||
|  | 			if (Scene.active.raw.world_ref != null) { | ||
|  | 				removeWorldShader = "shader_datas/World_" + Scene.active.raw.world_ref + "/World_" + Scene.active.raw.world_ref; | ||
|  | 			} | ||
|  | 			#end | ||
|  | 			Scene.active.remove(); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		Data.getSceneRaw(sceneName, function(format: TSceneFormat) { | ||
|  | 			Scene.create(format, function(o: Object) { | ||
|  | 				if (done != null) done(o); | ||
|  | 
 | ||
|  | 				#if (rp_background == "World") | ||
|  | 				if (removeWorldShader != null) { | ||
|  | 					RenderPath.active.unloadShader(removeWorldShader); | ||
|  | 				} | ||
|  | 				if (format.world_ref != null) { | ||
|  | 					RenderPath.active.loadShader("shader_datas/World_" + format.world_ref + "/World_" + format.world_ref); | ||
|  | 				} | ||
|  | 				#end | ||
|  | 			}); | ||
|  | 		}); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function updateFrame() { | ||
|  | 		if (!ready) return; | ||
|  | 		#if lnx_stream | ||
|  | 		sceneStream.update(active.camera); | ||
|  | 		#end | ||
|  | 		#if lnx_terrain | ||
|  | 		if (terrainStream != null) terrainStream.update(active.camera); | ||
|  | 		#end | ||
|  | 		for (anim in animations) anim.update(Time.delta); | ||
|  | 		for (e in empties) if (e != null && e.parent != null) e.transform.update(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function renderFrame(g: kha.graphics4.Graphics) { | ||
|  | 		if (!ready || RenderPath.active == null) return; | ||
|  | 		framePassed = true; | ||
|  | 
 | ||
|  | 		for (tilesheet in tilesheets) { | ||
|  | 			tilesheet.update(); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Render probes | ||
|  | 		#if rp_probes | ||
|  | 		var activeCamera = camera; | ||
|  | 		for (probe in probes) { | ||
|  | 			camera = probe.camera; | ||
|  | 			probe.render(g, activeCamera); | ||
|  | 		} | ||
|  | 		camera = activeCamera; | ||
|  | 		#end | ||
|  | 
 | ||
|  | 		// Render active camera | ||
|  | 		camera != null ? camera.renderFrame(g) : RenderPath.active.renderFrame(g); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Objects | ||
|  | 	public function addObject(parent: Object = null): Object { | ||
|  | 		var object = new Object(); | ||
|  | 		parent != null ? object.setParent(parent) : object.setParent(root); | ||
|  | 		return object; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Returns the children of the scene. | ||
|  | 	 * | ||
|  | 	 * If 'recursive' is set to `false`, only direct children will be included | ||
|  | 	 * in the returned array. If `recursive` is `true`, children of children and | ||
|  | 	 * so on will be included too. | ||
|  | 	 * | ||
|  | 	 * @param recursive = `false` Include children of children | ||
|  | 	 * @return `Array<Object>` | ||
|  | 	 */ | ||
|  | 	public function getChildren(?recursive = false): Array<Object> { | ||
|  | 		return root.getChildren(recursive); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function getChild(name: String): Object { | ||
|  | 		return root.getChild(name); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function getTrait(c: Class<Trait>): Dynamic { | ||
|  | 		return root.children.length > 0 ? root.children[0].getTrait(c) : null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function getMesh(name: String): MeshObject { | ||
|  | 		for (m in meshes) if (m.name == name) return m; | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function getLight(name: String): LightObject { | ||
|  | 		for (l in lights) if (l.name == name) return l; | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function getCamera(name: String): CameraObject { | ||
|  | 		for (c in cameras) if (c.name == name) return c; | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	#if lnx_audio | ||
|  | 	public function getSpeaker(name: String): SpeakerObject { | ||
|  | 		for (s in speakers) if (s.name == name) return s; | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 	#end | ||
|  | 
 | ||
|  | 	public function getEmpty(name: String): Object { | ||
|  | 		for (e in empties) if (e.name == name) return e; | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function getGroup(name: String): Array<Object> { | ||
|  | 		if (groups == null) groups = new Map(); | ||
|  | 		var g = groups.get(name); | ||
|  | 		if (g == null) { | ||
|  | 			g = []; | ||
|  | 			groups.set(name, g); | ||
|  | 			var refs = getGroupObjectRefs(name, active.raw); | ||
|  | 			if (refs == null) return g; | ||
|  | 			for (ref in refs) { | ||
|  | 				var c = getChild(ref); | ||
|  | 				if (c != null) g.push(c); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		return g; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function addMeshObject(data: MeshData, materials: Vector<MaterialData>, parent: Object = null): MeshObject { | ||
|  | 		var object = new MeshObject(data, materials); | ||
|  | 		parent != null ? object.setParent(parent) : object.setParent(root); | ||
|  | 		return object; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function addLightObject(data: LightData, parent: Object = null): LightObject { | ||
|  | 		var object = new LightObject(data); | ||
|  | 		parent != null ? object.setParent(parent) : object.setParent(root); | ||
|  | 		return object; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	#if rp_probes | ||
|  | 	public function addProbeObject(data: ProbeData, parent: Object = null): ProbeObject { | ||
|  | 		var object = new ProbeObject(data); | ||
|  | 		parent != null ? object.setParent(parent) : object.setParent(root); | ||
|  | 		return object; | ||
|  | 	} | ||
|  | 	#end | ||
|  | 
 | ||
|  | 	public function addCameraObject(data: CameraData, parent: Object = null): CameraObject { | ||
|  | 		var object = new CameraObject(data); | ||
|  | 		parent != null ? object.setParent(parent) : object.setParent(root); | ||
|  | 		return object; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	#if lnx_audio | ||
|  | 	public function addSpeakerObject(data: TSpeakerData, parent: Object = null): SpeakerObject { | ||
|  | 		var object = new SpeakerObject(data); | ||
|  | 		parent != null ? object.setParent(parent) : object.setParent(root); | ||
|  | 		return object; | ||
|  | 	} | ||
|  | 	#end | ||
|  | 
 | ||
|  | 	#if rp_decals | ||
|  | 	public function addDecalObject(material: MaterialData, parent: Object = null): DecalObject { | ||
|  | 		var object = new DecalObject(material); | ||
|  | 		parent != null ? object.setParent(parent) : object.setParent(root); | ||
|  | 		return object; | ||
|  | 	} | ||
|  | 	#end | ||
|  | 
 | ||
|  | 	#if lnx_stream | ||
|  | 	var objectsTraversed = 0; | ||
|  | 	#end | ||
|  | 	public function addScene(sceneName: String, parent: Object, done: Object->Void) { | ||
|  | 		if (parent == null) { | ||
|  | 			parent = addObject(); | ||
|  | 			parent.name = sceneName; | ||
|  | 		} | ||
|  | 		Data.getSceneRaw(sceneName, function(format: TSceneFormat) { | ||
|  | 			loadEmbeddedData(format.embedded_datas, function() { // Additional scene assets | ||
|  | 				#if lnx_stream | ||
|  | 				objectsTraversed = 0; | ||
|  | 				#else | ||
|  | 				var objectsTraversed = 0; | ||
|  | 				#end | ||
|  | 
 | ||
|  | 				var objectsCount = getObjectsCount(format.objects); | ||
|  | 				function traverseObjects(parent: Object, objects: Array<TObj>, parentObject: TObj, done: Void->Void) { | ||
|  | 					if (objects == null) return; | ||
|  | 					for (i in 0...objects.length) { | ||
|  | 						var o = objects[i]; | ||
|  | 						if (o.spawn != null && o.spawn == false) { | ||
|  | 							if (++objectsTraversed == objectsCount) done(); | ||
|  | 							continue; // Do not auto-create this object | ||
|  | 						} | ||
|  | 
 | ||
|  | 						createObject(o, format, parent, parentObject, function(object: Object) { | ||
|  | 							traverseObjects(object, o.children, o, done); | ||
|  | 							if (++objectsTraversed == objectsCount) done(); | ||
|  | 						}); | ||
|  | 					} | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if (format.objects == null || format.objects.length == 0) { | ||
|  | 					createTraits(format.traits, parent); // Scene traits | ||
|  | 					done(parent); | ||
|  | 				} | ||
|  | 				else { | ||
|  | 					traverseObjects(parent, format.objects, null, function() { // Scene objects | ||
|  | 						createTraits(format.traits, parent); // Scene traits | ||
|  | 						done(parent); | ||
|  | 					}); | ||
|  | 				} | ||
|  | 			}); | ||
|  | 		}); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function getObjectsCount(objects: Array<TObj>, discardNoSpawn = true): Int { | ||
|  | 		if (objects == null) return 0; | ||
|  | 		var result = objects.length; | ||
|  | 		for (o in objects) { | ||
|  | 			if (discardNoSpawn && o.spawn != null && o.spawn == false) continue; // Do not count children of non-spawned objects | ||
|  | 			if (o.children != null) result += getObjectsCount(o.children); | ||
|  | 		} | ||
|  | 		return result; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Spawn a new object instance in the scene. | ||
|  | 		@param	name The name of the object as defined in Blender. | ||
|  | 		@param	parent The parent object this new object should be attached to (optional, use `null` to add to the scene without a parent). | ||
|  | 		@param	done Function to run after the spawn is completed (optional). Useful to change properties of the object after spawning. | ||
|  | 		@param	spawnChildren Also spawn the children of the newly spawned object (optional, default is `true`). | ||
|  | 		@param	srcRaw If not `null`, spawn the object from the given scene data instead of using the scene this function is called on. Useful to spawn objects from other scenes. | ||
|  | 	**/ | ||
|  | 	public function spawnObject(name: String, parent: Null<Object>, done: Null<Object->Void>, spawnChildren = true, srcRaw: Null<TSceneFormat> = null) { | ||
|  | 		if (srcRaw == null) srcRaw = raw; | ||
|  | 		var objectsTraversed = 0; | ||
|  | 		var obj = getRawObjectByName(srcRaw, name); | ||
|  | 		var objectsCount = spawnChildren ? getObjectsCount([obj], false) : 1; | ||
|  | 		var rootId = -1; | ||
|  | 		function spawnObjectTree(obj: TObj, parent: Object, parentObject: TObj, done: Object->Void) { | ||
|  | 			createObject(obj, srcRaw, parent, parentObject, function(object: Object) { | ||
|  | 				if (rootId == -1) { | ||
|  | 					rootId = object.uid; | ||
|  | 				} | ||
|  | 				if (spawnChildren && obj.children != null) { | ||
|  | 					for (child in obj.children) spawnObjectTree(child, object, obj, done); | ||
|  | 				} | ||
|  | 				if (++objectsTraversed == objectsCount && done != null) { | ||
|  | 					// Retrieve the originally spawned object from the current | ||
|  | 					// child object to ensure done() is called with the right | ||
|  | 					// object | ||
|  | 					while (object.uid != rootId) { | ||
|  | 						object = object.parent; | ||
|  | 					} | ||
|  | 					done(object); | ||
|  | 				} | ||
|  | 			}); | ||
|  | 		} | ||
|  | 		spawnObjectTree(obj, parent, null, done); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function parseObject(sceneName: String, objectName: String, parent: Object, done: Object->Void) { | ||
|  | 		Data.getSceneRaw(sceneName, function(format: TSceneFormat) { | ||
|  | 			var o: TObj = getRawObjectByName(format, objectName); | ||
|  | 			if (o == null) done(null); | ||
|  | 			createObject(o, format, parent, null, done); | ||
|  | 		}); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns an object in scene data format ('TObj') based on its name. | ||
|  | 		Returns 'null' if the object does not exist. | ||
|  | 		@param format The raw scene data | ||
|  | 		@param name The name of the object | ||
|  | 		@return TObj | ||
|  | 	**/ | ||
|  | 	public static function getRawObjectByName(format: TSceneFormat, name: String): TObj { | ||
|  | 		return traverseObjs(format.objects, name); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Searches the given 'TObj' array for an object with the given name and returns that object. | ||
|  | 		@param children The array in which to search | ||
|  | 		@param name The name of the object | ||
|  | 		@return TObj | ||
|  | 	**/ | ||
|  | 	static function traverseObjs(children: Array<TObj>, name: String): TObj { | ||
|  | 		for (o in children) { | ||
|  | 			if (o.name == name) return o; | ||
|  | 			if (o.children != null) { | ||
|  | 				var res = traverseObjs(o.children, name); | ||
|  | 				if (res != null) return res; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function createObject(o: TObj, format: TSceneFormat, parent: Object, parentObject: TObj, done: Object->Void) { | ||
|  | 		var sceneName = format.name; | ||
|  | 
 | ||
|  | 		if (o.type == "camera_object") { | ||
|  | 			Data.getCamera(sceneName, o.data_ref, function(b: CameraData) { | ||
|  | 				var object = addCameraObject(b, parent); | ||
|  | 				returnObject(object, o, done); | ||
|  | 			}); | ||
|  | 		} | ||
|  | 		else if (o.type == "light_object") { | ||
|  | 			Data.getLight(sceneName, o.data_ref, function(b: LightData) { | ||
|  | 				var object = addLightObject(b, parent); | ||
|  | 				returnObject(object, o, done); | ||
|  | 			}); | ||
|  | 		} | ||
|  | 		#if rp_probes | ||
|  | 		else if (o.type == "probe_object") { | ||
|  | 			Data.getProbe(sceneName, o.data_ref, function(b: ProbeData) { | ||
|  | 				var object = addProbeObject(b, parent); | ||
|  | 				returnObject(object, o, done); | ||
|  | 			}); | ||
|  | 		} | ||
|  | 		#end | ||
|  | 		else if (o.type == "mesh_object") { | ||
|  | 			if (o.material_refs == null || o.material_refs.length == 0) { | ||
|  | 				createMeshObject(o, format, parent, parentObject, null, done); | ||
|  | 			} | ||
|  | 			else { | ||
|  | 				// Materials | ||
|  | 				var materials = new Vector<MaterialData>(o.material_refs.length); | ||
|  | 				var materialsLoaded = 0; | ||
|  | 				for (i in 0...o.material_refs.length) { | ||
|  | 					var ref = o.material_refs[i]; | ||
|  | 					Data.getMaterial(sceneName, ref, function(mat: MaterialData) { | ||
|  | 						materials[i] = mat; | ||
|  | 						materialsLoaded++; | ||
|  | 						if (materialsLoaded == o.material_refs.length) { | ||
|  | 							createMeshObject(o, format, parent, parentObject, materials, done); | ||
|  | 						} | ||
|  | 					}); | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 		#if lnx_audio | ||
|  | 		else if (o.type == "speaker_object") { | ||
|  | 			var object = addSpeakerObject(Data.getSpeakerRawByName(format.speaker_datas, o.data_ref), parent); | ||
|  | 			returnObject(object, o, done); | ||
|  | 		} | ||
|  | 		#end | ||
|  | 		#if rp_decals | ||
|  | 		else if (o.type == "decal_object") { | ||
|  | 			if (o.material_refs != null && o.material_refs.length > 0) { | ||
|  | 				Data.getMaterial(sceneName, o.material_refs[0], function(material: MaterialData) { | ||
|  | 					var object = addDecalObject(material, parent); | ||
|  | 					returnObject(object, o, done); | ||
|  | 				}); | ||
|  | 			} | ||
|  | 			else { | ||
|  | 				var object = addDecalObject(null, parent); | ||
|  | 				returnObject(object, o, done); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		#end | ||
|  | 		else if (o.type == "object") { | ||
|  | 			var object = addObject(parent); | ||
|  | 			returnObject(object, o, function(ro: Object) { | ||
|  | 				if (o.group_ref != null) { // Instantiate group objects | ||
|  | 					spawnGroup(format, o.group_ref, ro, () -> done(ro), () -> done(ro) /* also call done when failed to ensure loading progress */); | ||
|  | 				} | ||
|  | 				else done(ro); | ||
|  | 			}); | ||
|  | 		} | ||
|  | 		else done(null); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function spawnGroup(format: TSceneFormat, groupRef: String, groupOwner: Object, done: Void->Void, ?failed: Void->Void) { | ||
|  | 		var spawned = 0; | ||
|  | 		var object_refs = getGroupObjectRefs(groupRef, format); | ||
|  | 
 | ||
|  | 		if (object_refs == null) { // Group doesn't exist | ||
|  | 			trace('Failed to spawn group "$groupRef", group doesn\'t exist'); | ||
|  | 			if (failed != null) failed(); | ||
|  | 		} | ||
|  | 		else if (object_refs.length == 0) { | ||
|  | 			done(); | ||
|  | 		} | ||
|  | 		else { | ||
|  | 			for (object_ref in object_refs) { | ||
|  | 				// Spawn top-level collection objects and their children | ||
|  | 				spawnObject(object_ref, groupOwner, function(spawnedObject: Object) { | ||
|  | 					// Apply collection/group instance offset to all | ||
|  | 					// top-level parents of that group | ||
|  | 					if (!isObjectInGroup(groupRef, spawnedObject.parent, format)) { | ||
|  | 						for (group in format.groups) { | ||
|  | 							if (group.name == groupRef) { | ||
|  | 								spawnedObject.transform.applyParent(); | ||
|  | 								spawnedObject.transform.translate( | ||
|  | 									-group.instance_offset[0], | ||
|  | 									-group.instance_offset[1], | ||
|  | 									-group.instance_offset[2] | ||
|  | 								); | ||
|  | 								break; | ||
|  | 							} | ||
|  | 						} | ||
|  | 					} | ||
|  | 					if (++spawned == object_refs.length) { | ||
|  | 						groupOwner.transform.reset(); | ||
|  | 						done(); | ||
|  | 					} | ||
|  | 				}, true, format); | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns all object names of the given group. | ||
|  | 		Returns `null` if the group does not exist. | ||
|  | 		@param group_ref The name of the group | ||
|  | 		@param format The raw scene data | ||
|  | 		@return `Array<String>` | ||
|  | 	**/ | ||
|  | 	function getGroupObjectRefs(group_ref: String, format: TSceneFormat): Array<String> { | ||
|  | 		for (g in format.groups) if (g.name == group_ref) return g.object_refs; | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns all objects in scene data format (`TObj`) of the given group. | ||
|  | 		If the group does not exist or is empty, an empty array is returned. | ||
|  | 		@param groupRef The name of the group | ||
|  | 		@param format The raw scene data | ||
|  | 		@return `Array<TObj>` | ||
|  | 	**/ | ||
|  | 	function getGroupObjectsRaw(groupRef: String, format: TSceneFormat): Array<TObj> { | ||
|  | 		var objectRefs = getGroupObjectRefs(groupRef, format); | ||
|  | 		var objects: Array<TObj> = new Array<TObj>(); | ||
|  | 
 | ||
|  | 		if (objectRefs == null) return objects; | ||
|  | 
 | ||
|  | 		for (objRef in objectRefs) { | ||
|  | 			var rawObj = getRawObjectByName(format, objRef); | ||
|  | 			objects.push(rawObj); | ||
|  | 
 | ||
|  | 			var childRefs = getChildObjectsRaw(rawObj); | ||
|  | 			objects = objects.concat(childRefs); | ||
|  | 		} | ||
|  | 		return objects; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns all child objects of the given raw object in scene data format ('TObj'). | ||
|  | 		If the object has no children, an empty array is returned. | ||
|  | 		@param rawObj The object | ||
|  | 		@param recursive (Optional) If 'true', return also children of children and so on... | ||
|  | 		@return `Array<TObj>` | ||
|  | 	**/ | ||
|  | 	function getChildObjectsRaw(rawObj: TObj, ?recursive:Bool = true): Array<TObj> { | ||
|  | 		var children = rawObj.children; | ||
|  | 		if (children == null) return new Array<TObj>(); | ||
|  | 		children = children.copy(); | ||
|  | 
 | ||
|  | 		if (recursive) { | ||
|  | 			for (child in rawObj.children) { | ||
|  | 				var childRefs = getChildObjectsRaw(child); | ||
|  | 				children = children.concat(childRefs); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		return children; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Checks if an object is an element of the given group. | ||
|  | 		@param groupRef The name of the group | ||
|  | 		@param object The object | ||
|  | 		@param format The raw scene data | ||
|  | 		@return Bool | ||
|  | 	**/ | ||
|  | 	function isObjectInGroup(groupRef: String, object: Object, format: TSceneFormat): Bool { | ||
|  | 		for (obj in getGroupObjectsRaw(groupRef, format)) { | ||
|  | 			if (obj.name == object.name) { | ||
|  | 				return true; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | #if lnx_stream | ||
|  | 	function childCount(o: TObj): Int { | ||
|  | 		var i = o.children.length; | ||
|  | 		if (o.children != null) for (c in o.children) i += childCount(c); | ||
|  | 		return i; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function streamMeshObject(object_file: String, data_ref: String, sceneName: String, armature: Armature, materials: Vector<MaterialData>, parent: Object, parentObj: TObj, o: TObj, done: Object->Void) { | ||
|  | 		sceneStream.add(object_file, data_ref, sceneName, armature, materials, parent, parentObj, o); | ||
|  | 		returnObject(null, null, done); | ||
|  | 	} | ||
|  | #end | ||
|  | 
 | ||
|  | 	function isLod(raw: TObj): Bool { | ||
|  | 		return raw != null && raw.lods != null && raw.lods.length > 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function createMeshObject(o: TObj, format: TSceneFormat, parent: Object, parentObject: TObj, materials: Vector<MaterialData>, done: Object->Void) { | ||
|  | 		// Mesh reference | ||
|  | 		var ref = o.data_ref.split("/"); | ||
|  | 		var object_file = ""; | ||
|  | 		var data_ref = ""; | ||
|  | 		var sceneName = format.name; | ||
|  | 		if (ref.length == 2) { // File reference | ||
|  | 			object_file = ref[0]; | ||
|  | 			data_ref = ref[1]; | ||
|  | 		} | ||
|  | 		else { // Local mesh data | ||
|  | 			object_file = sceneName; | ||
|  | 			data_ref = o.data_ref; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Bone objects are stored in armature parent | ||
|  | 		#if lnx_skin | ||
|  | 		if (parentObject != null && parentObject.bone_actions != null) { | ||
|  | 			var bactions: Array<TSceneFormat> = []; | ||
|  | 			for (ref in parentObject.bone_actions) { | ||
|  | 				Data.getSceneRaw(ref, function(action: TSceneFormat) { | ||
|  | 					bactions.push(action); | ||
|  | 					if (bactions.length == parentObject.bone_actions.length) { | ||
|  | 						var armature: Armature = null; | ||
|  | 						// Check if armature exists | ||
|  | 						for (a in armatures) { | ||
|  | 							if (a.uid == parent.uid) { | ||
|  | 								armature = a; | ||
|  | 								break; | ||
|  | 							} | ||
|  | 						} | ||
|  | 						// Create new one | ||
|  | 						if (armature == null) { | ||
|  | 							armature = new Armature(parent.uid, parent.name, bactions); | ||
|  | 							armatures.push(armature); | ||
|  | 						} | ||
|  | 						#if lnx_stream | ||
|  | 						streamMeshObject( | ||
|  | 						#else | ||
|  | 						returnMeshObject( | ||
|  | 						#end | ||
|  | 							object_file, data_ref, sceneName, armature, materials, parent, parentObject, o, done); | ||
|  | 					} | ||
|  | 				}); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		else { #end // lnx_skin | ||
|  | 			#if lnx_stream | ||
|  | 			streamMeshObject( | ||
|  | 			#else | ||
|  | 			returnMeshObject( | ||
|  | 			#end | ||
|  | 				object_file, data_ref, sceneName, null, materials, parent, parentObject, o, done); | ||
|  | 		#if lnx_skin | ||
|  | 		} | ||
|  | 		#end | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function returnMeshObject(object_file: String, data_ref: String, sceneName: String, armature: #if lnx_skin Armature #else Null<Int> #end, materials: Vector<MaterialData>, parent: Object, parentObject: TObj, o: TObj, done: Object->Void) { | ||
|  | 		Data.getMesh(object_file, data_ref, function(mesh: MeshData) { | ||
|  | 			var object = addMeshObject(mesh, materials, parent); | ||
|  | 			#if lnx_batch | ||
|  | 			var lod = isLod(o) || (parent != null && isLod(parent.raw)); | ||
|  | 			object.batch(lod); | ||
|  | 			#end | ||
|  | 
 | ||
|  | 			// Attach particle systems | ||
|  | 			#if lnx_particles | ||
|  | 			if (o.particle_refs != null) { | ||
|  | 				for (ref in o.particle_refs) cast(object, MeshObject).setupParticleSystem(sceneName, ref); | ||
|  | 			} | ||
|  | 			#end | ||
|  | 			// Attach tilesheet | ||
|  | 			if (o.tilesheet_ref != null) { | ||
|  | 				cast(object, MeshObject).setupTilesheet(sceneName, o.tilesheet_ref, o.tilesheet_action_ref); | ||
|  | 			} | ||
|  | 			returnObject(object, o, done); | ||
|  | 		}); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function returnObject(object: Object, o: TObj, done: Object->Void) { | ||
|  | 		// Load object actions | ||
|  | 		if (object != null && o.object_actions != null) { | ||
|  | 			var oactions: Array<TSceneFormat> = []; | ||
|  | 			while (oactions.length < o.object_actions.length) oactions.push(null); | ||
|  | 			var actionsLoaded = 0; | ||
|  | 			for (i in 0...o.object_actions.length) { | ||
|  | 				var ref = o.object_actions[i]; | ||
|  | 				if (ref == "null") { // No startup action set | ||
|  | 					actionsLoaded++; | ||
|  | 					continue; | ||
|  | 				} | ||
|  | 				Data.getSceneRaw(ref, function(action: TSceneFormat) { | ||
|  | 					oactions[i] = action; | ||
|  | 					actionsLoaded++; | ||
|  | 					if (actionsLoaded == o.object_actions.length) { | ||
|  | 						returnObjectLoaded(object, o, oactions, done); | ||
|  | 					} | ||
|  | 				}); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		else returnObjectLoaded(object, o, null, done); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function returnObjectLoaded(object: Object, o: TObj, oactions: Array<TSceneFormat>, done: Object->Void) { | ||
|  | 		if (object != null) { | ||
|  | 			object.raw = o; | ||
|  | 			object.name = o.name; | ||
|  | 			if (o.visible != null) object.visible = o.visible; | ||
|  | 			if (o.visible_mesh != null) object.visibleMesh = o.visible_mesh; | ||
|  | 			if (o.visible_shadow != null) object.visibleShadow = o.visible_shadow; | ||
|  | 			createConstraints(o.constraints, object); | ||
|  | 			generateTransform(o, object.transform); | ||
|  | 			object.setupAnimation(oactions); | ||
|  | 			#if lnx_morph_target | ||
|  | 			object.setupMorphTargets(); | ||
|  | 			#end | ||
|  | 			if (o.properties != null) { | ||
|  | 				object.properties = new Map(); | ||
|  | 				for (p in o.properties) object.properties.set(p.name, p.value); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if (o.vertex_groups != null) { | ||
|  | 				object.vertex_groups = new Map(); | ||
|  | 				for (p in o.vertex_groups){ | ||
|  | 					var verts = []; | ||
|  | 					for(i in 0...Std.int(p.value.length/3)){ | ||
|  | 						var x = Std.parseFloat(p.value[i*3]); | ||
|  | 						var y = Std.parseFloat(p.value[i*3+1]); | ||
|  | 						var z = Std.parseFloat(p.value[i*3+2]); | ||
|  | 						verts.push(new iron.math.Vec4(x, y, z, 1)); | ||
|  | 					} | ||
|  | 					object.vertex_groups.set(p.name, verts); | ||
|  | 				} | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// If the scene is still initializing, traits will be created later | ||
|  | 			// to ensure that object references for trait properties are valid | ||
|  | 			if (!active.initializing) createTraits(o.traits, object); | ||
|  | 		} | ||
|  | 		done(object); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static function generateTransform(object: TObj, transform: Transform) { | ||
|  | 		transform.world = object.transform != null ? iron.math.Mat4.fromFloat32Array(object.transform.values) : iron.math.Mat4.identity(); | ||
|  | 		transform.world.decompose(transform.loc, transform.rot, transform.scale); | ||
|  | 		// Whether to apply parent matrix | ||
|  | 		if (object.local_only != null) transform.localOnly = object.local_only; | ||
|  | 		if (transform.object.parent != null) transform.update(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static function createTraits(traits: Array<TTrait>, object: Object) { | ||
|  | 		if (traits == null) return; | ||
|  | 		for (t in traits) { | ||
|  | 			if (t.type == "Script") { | ||
|  | 				// Assign arguments if any | ||
|  | 				var args: Array<Dynamic> = []; | ||
|  | 				if (t.parameters != null) { | ||
|  | 					for (param in t.parameters) { | ||
|  | 						args.push(parseArg(param)); | ||
|  | 					} | ||
|  | 				} | ||
|  | 				var traitInst = createTraitClassInstance(t.class_name, args); | ||
|  | 				if (traitInst == null) { | ||
|  | 					trace("Error: Trait '" + t.class_name + "' referenced in object '" + object.name + "' not found"); | ||
|  | 					continue; | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// Set trait properties | ||
|  | 				if (t.props != null) { | ||
|  | 					for (i in 0...Std.int(t.props.length / 3)) { | ||
|  | 						var pname: String = t.props[i * 3]; | ||
|  | 						var ptype: String = t.props[i * 3 + 1]; | ||
|  | 						var pval: Dynamic = t.props[i * 3 + 2]; | ||
|  | 
 | ||
|  | 						if (StringTools.endsWith(ptype, "Object") && pval != "") { | ||
|  | 							Reflect.setProperty(traitInst, pname, Scene.active.getChild(pval)); | ||
|  | 						} | ||
|  | 						else { | ||
|  | 							switch (ptype) { | ||
|  | 								case "Vec2": | ||
|  | 									final pVec: kha.arrays.Float32Array = cast pval; | ||
|  | 									Reflect.setProperty(traitInst, pname, new iron.math.Vec2(pVec[0], pVec[1])); | ||
|  | 								case "Vec3": | ||
|  | 									final pVec: kha.arrays.Float32Array = cast pval; | ||
|  | 									Reflect.setProperty(traitInst, pname, new iron.math.Vec3(pVec[0], pVec[1], pVec[2])); | ||
|  | 								case "Vec4": | ||
|  | 									final pVec: kha.arrays.Float32Array = cast pval; | ||
|  | 									Reflect.setProperty(traitInst, pname, new iron.math.Vec4(pVec[0], pVec[1], pVec[2], pVec[3])); | ||
|  | 								default: | ||
|  | 									Reflect.setProperty(traitInst, pname, pval); | ||
|  | 							} | ||
|  | 						} | ||
|  | 					} | ||
|  | 				} | ||
|  | 				object.addTrait(traitInst); | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  |  	static function parseArg(str: String): Dynamic { | ||
|  | 		if (str == "true") return true; | ||
|  | 		else if (str == "false") return false; | ||
|  | 		else if (str == "null") return null; | ||
|  | 		else if (str.charAt(0) == "'") return str.replace("'", ""); | ||
|  | 		else if (str.charAt(0) == '"') return str.replace('"', ""); | ||
|  | 		else if (str.charAt(0) == "[") { // Array | ||
|  | 			// Remove [] and recursively parse into array, then append into parent | ||
|  | 			str = str.replace("[", ""); | ||
|  | 			str = str.replace("]", ""); | ||
|  | 			str = str.replace(" ", ""); | ||
|  | 			var ar: Dynamic = []; | ||
|  | 			var vals = str.split(","); | ||
|  | 			for (v in vals) ar.push(parseArg(v)); | ||
|  | 			return ar; | ||
|  | 		} | ||
|  | 		else if (str.charAt(0) == '{') { // Typedef or anonymous structure | ||
|  | 			return haxe.Json.parse(str); | ||
|  | 		} | ||
|  | 		else { | ||
|  | 			var f = Std.parseFloat(str); | ||
|  | 			var i = Std.parseInt(str); | ||
|  | 			return f == i ? i : f; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static function createConstraints(constraints: Array<TConstraint>, object: Object) { | ||
|  | 		if (constraints == null) return; | ||
|  | 		object.constraints = []; | ||
|  | 		for (c in constraints) { | ||
|  | 			var constr = new Constraint(c); | ||
|  | 			object.constraints.push(constr); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static function createTraitClassInstance(traitName: String, args: Array<Dynamic>): Dynamic { | ||
|  | 		var cname = Type.resolveClass(traitName); | ||
|  | 		if (cname == null) return null; | ||
|  | 		return Type.createInstance(cname, args); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function loadEmbeddedData(datas: Array<String>, done: Void->Void) { | ||
|  | 		if (datas == null) { | ||
|  | 			done(); | ||
|  | 			return; | ||
|  | 		} | ||
|  | 		var loaded = 0; | ||
|  | 		for (file in datas) { | ||
|  | 			embedData(file, function() { | ||
|  | 				loaded++; | ||
|  | 				if (loaded == datas.length) done(); | ||
|  | 			}); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function embedData(file: String, done: Void->Void) { | ||
|  | 		if (file.endsWith(".raw")) { | ||
|  | 			Data.getBlob(file, function(blob: kha.Blob) { | ||
|  | 				// Raw 3D texture bytes | ||
|  | 				var b = blob.toBytes(); | ||
|  | 				var w = Std.int(Math.pow(b.length, 1 / 3)) + 1; | ||
|  | 				var image = kha.Image.fromBytes3D(b, w, w, w, TextureFormat.L8); | ||
|  | 				embedded.set(file, image); | ||
|  | 				done(); | ||
|  | 			}); | ||
|  | 		} | ||
|  | 		else { | ||
|  | 			Data.getImage(file, function(image: kha.Image) { | ||
|  | 				embedded.set(file, image); | ||
|  | 				done(); | ||
|  | 			}); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Hooks | ||
|  | 	public function notifyOnInit(f: Void->Void) { | ||
|  | 		if (ready) f(); // Scene already running | ||
|  | 		else traitInits.push(f); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function removeInit(f: Void->Void) { | ||
|  | 		traitInits.remove(f); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function notifyOnRemove(f: Void->Void) { | ||
|  | 		traitRemoves.push(f); | ||
|  | 	} | ||
|  | } |