76 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			76 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_SPHERE_BOX_COLLISION_ALGORITHM_H
 | ||
|  | #define BT_SPHERE_BOX_COLLISION_ALGORITHM_H
 | ||
|  | 
 | ||
|  | #include "btActivatingCollisionAlgorithm.h"
 | ||
|  | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
 | ||
|  | class btPersistentManifold; | ||
|  | #include "btCollisionDispatcher.h"
 | ||
|  | 
 | ||
|  | #include "LinearMath/btVector3.h"
 | ||
|  | 
 | ||
|  | /// btSphereBoxCollisionAlgorithm  provides sphere-box collision detection.
 | ||
|  | /// Other features are frame-coherency (persistent data) and collision response.
 | ||
|  | class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm | ||
|  | { | ||
|  | 	bool	m_ownManifold; | ||
|  | 	btPersistentManifold*	m_manifoldPtr; | ||
|  | 	bool	m_isSwapped; | ||
|  | 	 | ||
|  | public: | ||
|  | 
 | ||
|  | 	btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped); | ||
|  | 
 | ||
|  | 	virtual ~btSphereBoxCollisionAlgorithm(); | ||
|  | 
 | ||
|  | 	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); | ||
|  | 
 | ||
|  | 	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); | ||
|  | 
 | ||
|  | 	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray) | ||
|  | 	{ | ||
|  | 		if (m_manifoldPtr && m_ownManifold) | ||
|  | 		{ | ||
|  | 			manifoldArray.push_back(m_manifoldPtr); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool getSphereDistance( const btCollisionObjectWrapper* boxObjWrap, btVector3& v3PointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& v3SphereCenter, btScalar fRadius, btScalar maxContactDistance ); | ||
|  | 
 | ||
|  | 	btScalar getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal ); | ||
|  | 	 | ||
|  | 	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc | ||
|  | 	{ | ||
|  | 		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) | ||
|  | 		{ | ||
|  | 			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm)); | ||
|  | 			if (!m_swapped) | ||
|  | 			{ | ||
|  | 				return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false); | ||
|  | 			} else | ||
|  | 			{ | ||
|  | 				return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true); | ||
|  | 			} | ||
|  | 		} | ||
|  | 	}; | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //BT_SPHERE_BOX_COLLISION_ALGORITHM_H
 | ||
|  | 
 |