66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef BT_CONSTRAINT_SOLVER_H
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								#define BT_CONSTRAINT_SOLVER_H
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								#include "LinearMath/btScalar.h"
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								class btPersistentManifold;
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								class btRigidBody;
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								class btCollisionObject;
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								class btTypedConstraint;
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								struct btContactSolverInfo;
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								struct btBroadphaseProxy;
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								class btIDebugDraw;
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								class btStackAlloc;
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								class	btDispatcher;
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								/// btConstraintSolver provides solver interface
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								enum btConstraintSolverType
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								{
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									BT_SEQUENTIAL_IMPULSE_SOLVER=1,
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									BT_MLCP_SOLVER=2,
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									BT_NNCG_SOLVER=4
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								};
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								class btConstraintSolver
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								{
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								public:
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									virtual ~btConstraintSolver() {}
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									virtual void prepareSolve (int /* numBodies */, int /* numManifolds */) {;}
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									///solve a group of constraints
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									virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer,btDispatcher* dispatcher) = 0;
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									virtual void allSolved (const btContactSolverInfo& /* info */,class btIDebugDraw* /* debugDrawer */) {;}
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									///clear internal cached data and reset random seed
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									virtual	void	reset() = 0;
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									virtual btConstraintSolverType	getSolverType() const=0;
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								};
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								#endif //BT_CONSTRAINT_SOLVER_H
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