34 lines
		
	
	
		
			694 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			694 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | #version 450 | ||
|  | 
 | ||
|  | #include "compiled.inc" | ||
|  | 
 | ||
|  | in vec2 pos; | ||
|  | 
 | ||
|  | uniform vec2 screenSizeInv; | ||
|  | 
 | ||
|  | out vec2 texCoord; | ||
|  | out vec4 offset0; | ||
|  | out vec4 offset1; | ||
|  | out vec4 offset2; | ||
|  | 
 | ||
|  | #ifdef _InvY | ||
|  | #define V_DIR(v) -(v) | ||
|  | #else | ||
|  | #define V_DIR(v) v | ||
|  | #endif | ||
|  | 
 | ||
|  | void main() { | ||
|  | 	// Scale vertex attribute to [0-1] range | ||
|  | 	const vec2 madd = vec2(0.5, 0.5); | ||
|  | 	texCoord = pos.xy * madd + madd; | ||
|  | 	#ifdef _InvY | ||
|  | 	texCoord.y = 1.0 - texCoord.y; | ||
|  | 	#endif | ||
|  | 
 | ||
|  | 	offset0 = screenSizeInv.xyxy * vec4(-1.0, 0.0, 0.0, V_DIR(-1.0)) + texCoord.xyxy; | ||
|  | 	offset1 = screenSizeInv.xyxy * vec4( 1.0, 0.0, 0.0, V_DIR(1.0)) + texCoord.xyxy; | ||
|  | 	offset2 = screenSizeInv.xyxy * vec4(-2.0, 0.0, 0.0, V_DIR(-2.0)) + texCoord.xyxy; | ||
|  | 
 | ||
|  | 	gl_Position = vec4(pos.xy, 0.0, 1.0); | ||
|  | } |