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2025-01-22 16:18:30 +01:00
#pragma once
/*! \file raytrace.h
\brief Preliminary API, requires some actual D3D12/Vulkan code to fill in
the acceleration-structure and pipeline-details. Also requires manually
compiled shaders. Use with caution.
*/
#include <kinc/global.h>
#include <kinc/backend/graphics5/raytrace.h>
#ifdef __cplusplus
extern "C" {
#endif
struct kinc_g5_command_list;
struct kinc_g5_constant_buffer;
struct kinc_g5_index_buffer;
struct kinc_g5_render_target;
struct kinc_g5_texture;
struct kinc_g5_vertex_buffer;
typedef struct kinc_raytrace_pipeline {
struct kinc_g5_constant_buffer *_constant_buffer;
kinc_raytrace_pipeline_impl_t impl;
} kinc_raytrace_pipeline_t;
KINC_FUNC void kinc_raytrace_pipeline_init(kinc_raytrace_pipeline_t *pipeline, struct kinc_g5_command_list *command_list, void *ray_shader, int ray_shader_size,
struct kinc_g5_constant_buffer *constant_buffer);
KINC_FUNC void kinc_raytrace_pipeline_destroy(kinc_raytrace_pipeline_t *pipeline);
typedef struct kinc_raytrace_acceleration_structure {
kinc_raytrace_acceleration_structure_impl_t impl;
} kinc_raytrace_acceleration_structure_t;
KINC_FUNC void kinc_raytrace_acceleration_structure_init(kinc_raytrace_acceleration_structure_t *accel, struct kinc_g5_command_list *command_list,
struct kinc_g5_vertex_buffer *vb, struct kinc_g5_index_buffer *ib);
KINC_FUNC void kinc_raytrace_acceleration_structure_destroy(kinc_raytrace_acceleration_structure_t *accel);
KINC_FUNC void kinc_raytrace_set_acceleration_structure(kinc_raytrace_acceleration_structure_t *accel);
KINC_FUNC void kinc_raytrace_set_pipeline(kinc_raytrace_pipeline_t *pipeline);
KINC_FUNC void kinc_raytrace_set_target(struct kinc_g5_texture *output);
KINC_FUNC void kinc_raytrace_dispatch_rays(struct kinc_g5_command_list *command_list);
KINC_FUNC void kinc_raytrace_copy(struct kinc_g5_command_list *command_list, struct kinc_g5_render_target *target, struct kinc_g5_texture *source);
#ifdef __cplusplus
}
#endif