LNXSDK/leenkx/blender/lnx/logicnode/animation/LN_switch_action_multi.py

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2025-01-22 16:18:30 +01:00
from lnx.logicnode.lnx_nodes import *
class SwitchActionMultiNode(LnxLogicTreeNode):
"""Switch between the given actions with interpolation."""
bl_idname = 'LNSwitchActionMultiNode'
bl_label = 'Switch Action Multi'
lnx_version = 1
min_inputs = 8
def __init__(self):
super(SwitchActionMultiNode, self).__init__()
array_nodes[self.get_id_str()] = self
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'Switch')
self.add_input('LnxIntSocket', 'Switch To', default_value = 1)
self.add_input('LnxNodeSocketObject', 'Object')
self.add_input('LnxBoolSocket', 'Restart', default_value = True)
self.add_input('LnxFloatSocket', 'Time', default_value = 1.0)
self.add_input('LnxIntSocket', 'Bone Group', default_value = -1)
self.add_input('LnxNodeSocketAnimTree', 'Action 0')
self.add_input('LnxNodeSocketAnimTree', 'Action 1')
self.add_output('LnxNodeSocketAction', 'Done')
self.add_output('LnxNodeSocketAnimTree', 'Result')
def draw_buttons(self, context, layout):
row = layout.row(align=True)
op = row.operator('lnx.node_add_input', text='New', icon='PLUS', emboss=True)
op.node_index = self.get_id_str()
op.socket_type = 'LnxNodeSocketAnimTree'
op.name_format = 'Action {0}'
op.index_name_offset = -6
column = row.column(align=True)
op = column.operator('lnx.node_remove_input', text='', icon='X', emboss=True)
op.node_index = self.get_id_str()
if len(self.inputs) == self.min_inputs:
column.enabled = False