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LNXSDK/leenkx/Sources/leenkx/logicnode/SetLocationNode.hx

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2025-01-22 16:18:30 +01:00
package leenkx.logicnode;
import iron.object.Object;
import iron.math.Vec4;
import leenkx.trait.physics.RigidBody;
class SetLocationNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object = inputs[1].get();
var vec: Vec4 = inputs[2].get();
var relative: Bool = inputs[3].get();
if (object == null || vec == null) return;
if (!relative && object.parent != null) {
var loc = vec.clone();
loc.sub(object.parent.transform.world.getLoc()); // Remove parent location influence
// Convert vec to parent local space
var dotX = loc.dot(object.parent.transform.right());
var dotY = loc.dot(object.parent.transform.look());
var dotZ = loc.dot(object.parent.transform.up());
vec.set(dotX, dotY, dotZ);
}
object.transform.loc.setFrom(vec);
object.transform.buildMatrix();
#if lnx_physics
var rigidBody = object.getTrait(RigidBody);
if (rigidBody != null) rigidBody.syncTransform();
#end
runOutput(0);
}
}