LNXSDK/Kha/Tools/khamake/out/ShaderCompiler.js

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JavaScript
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2025-01-22 16:18:30 +01:00
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.ShaderCompiler = exports.CompiledShader = void 0;
const child_process = require("child_process");
const fs = require("fs-extra");
const os = require("os");
const path = require("path");
const chokidar = require("chokidar");
const Throttle = require("promise-parallel-throttle");
const GraphicsApi_1 = require("./GraphicsApi");
const Platform_1 = require("./Platform");
const AssetConverter_1 = require("./AssetConverter");
const log = require("./log");
class CompiledShader {
constructor() {
this.files = [];
this.inputs = [];
this.outputs = [];
this.uniforms = [];
this.types = [];
this.noembed = false;
}
}
exports.CompiledShader = CompiledShader;
class ShaderCompiler {
constructor(exporter, platform, compiler, to, temp, builddir, options, shaderMatchers) {
this.exporter = exporter;
if (platform.endsWith('-native'))
platform = platform.substr(0, platform.length - '-native'.length);
if (platform.endsWith('-hl'))
platform = platform.substr(0, platform.length - '-hl'.length);
this.platform = platform;
this.compiler = compiler;
this.type = ShaderCompiler.findType(platform, options);
this.options = options;
this.to = to;
this.temp = temp;
this.builddir = builddir;
this.shaderMatchers = shaderMatchers;
}
close() {
if (this.watcher)
this.watcher.close();
}
static findType(platform, options) {
switch (platform) {
case Platform_1.Platform.Empty:
case Platform_1.Platform.Node:
return 'glsl';
case Platform_1.Platform.Flash:
return 'agal';
case Platform_1.Platform.Android:
if (options.graphics === GraphicsApi_1.GraphicsApi.Vulkan || options.graphics === GraphicsApi_1.GraphicsApi.Default) {
return 'spirv';
}
else if (options.graphics === GraphicsApi_1.GraphicsApi.OpenGL) {
return 'essl';
}
else {
throw new Error('Unsupported shader language.');
}
case Platform_1.Platform.HTML5:
case Platform_1.Platform.DebugHTML5:
case Platform_1.Platform.HTML5Worker:
case Platform_1.Platform.Pi:
return 'essl';
case Platform_1.Platform.tvOS:
case Platform_1.Platform.iOS:
if (options.graphics === GraphicsApi_1.GraphicsApi.Metal || options.graphics === GraphicsApi_1.GraphicsApi.Default) {
return 'metal';
}
else if (options.graphics === GraphicsApi_1.GraphicsApi.OpenGL) {
return 'essl';
}
else {
throw new Error('Unsupported shader language.');
}
case Platform_1.Platform.Windows:
if (options.graphics === GraphicsApi_1.GraphicsApi.Vulkan) {
return 'spirv';
}
else if (options.graphics === GraphicsApi_1.GraphicsApi.OpenGL) {
return 'glsl';
}
else if (options.graphics === GraphicsApi_1.GraphicsApi.Direct3D11 || options.graphics === GraphicsApi_1.GraphicsApi.Direct3D12 || options.graphics === GraphicsApi_1.GraphicsApi.Default) {
return 'd3d11';
}
else if (options.graphics === GraphicsApi_1.GraphicsApi.Direct3D9) {
return 'd3d9';
}
else {
throw new Error('Unsupported shader language.');
}
case Platform_1.Platform.WindowsApp:
return 'd3d11';
case Platform_1.Platform.Xbox360:
case Platform_1.Platform.PlayStation3:
return 'd3d9';
case Platform_1.Platform.Linux:
if (options.graphics === GraphicsApi_1.GraphicsApi.Vulkan || options.graphics === GraphicsApi_1.GraphicsApi.Default) {
return 'spirv';
}
else if (options.graphics === GraphicsApi_1.GraphicsApi.OpenGL) {
return 'glsl';
}
else {
throw new Error('Unsupported shader language.');
}
case Platform_1.Platform.OSX:
if (options.graphics === GraphicsApi_1.GraphicsApi.Metal || options.graphics === GraphicsApi_1.GraphicsApi.Default) {
return 'metal';
}
else if (options.graphics === GraphicsApi_1.GraphicsApi.OpenGL) {
return 'glsl';
}
else {
throw new Error('Unsupported shader language.');
}
case Platform_1.Platform.Krom:
if (options.graphics === GraphicsApi_1.GraphicsApi.Default) {
if (process.platform === 'win32') {
return 'd3d11';
}
else if (process.platform === 'darwin') {
return 'metal';
}
else {
return 'glsl';
}
}
else if (options.graphics === GraphicsApi_1.GraphicsApi.Vulkan) {
return 'spirv';
}
else if (options.graphics === GraphicsApi_1.GraphicsApi.Metal) {
return 'metal';
}
else if (options.graphics === GraphicsApi_1.GraphicsApi.OpenGL) {
return 'glsl';
}
else if (options.graphics === GraphicsApi_1.GraphicsApi.Direct3D11 || options.graphics === GraphicsApi_1.GraphicsApi.Direct3D12) {
return 'd3d11';
}
else if (options.graphics === GraphicsApi_1.GraphicsApi.Direct3D9) {
return 'd3d9';
}
else {
throw new Error('Unsupported shader language.');
}
case Platform_1.Platform.FreeBSD:
return 'glsl';
default:
return platform;
}
}
watch(watch, match, options, recompileAll) {
return new Promise((resolve, reject) => {
let shaders = [];
let ready = false;
this.watcher = chokidar.watch(match, { ignored: /[\/\\]\.(git|DS_Store)/, persistent: watch });
this.watcher.on('add', (filepath) => {
let file = path.parse(filepath);
if (ready) {
switch (file.ext) {
case '.glsl':
if (!file.name.endsWith('.inc') && this.isSupported(file.name)) {
log.info('Compiling ' + file.name);
this.compileShader(filepath, options, recompileAll);
}
break;
}
}
else {
switch (file.ext) {
case '.glsl':
if (!file.name.endsWith('.inc')) {
shaders.push(filepath);
}
break;
}
}
});
if (watch) {
this.watcher.on('change', (filepath) => {
let file = path.parse(filepath);
switch (file.ext) {
case '.glsl':
if (!file.name.endsWith('.inc') && this.isSupported(file.name)) {
log.info('Recompiling ' + file.name);
this.compileShader(filepath, options, recompileAll);
}
break;
}
});
}
this.watcher.on('unlink', (file) => {
});
this.watcher.on('ready', async () => {
ready = true;
let compiledShaders = [];
const self = this;
async function compile(shader, index) {
let parsed = path.parse(shader);
if (self.isSupported(shader)) {
log.info('Compiling shader ' + (index + 1) + ' of ' + shaders.length + ' (' + parsed.base + ').');
let compiledShader = null;
try {
compiledShader = await self.compileShader(shader, options, recompileAll);
}
catch (error) {
log.error('Compiling shader ' + (index + 1) + ' of ' + shaders.length + ' (' + parsed.base + ') failed:');
log.error(error);
return Promise.reject(error);
}
if (compiledShader === null) {
compiledShader = new CompiledShader();
compiledShader.noembed = options.noembed;
// mark variables as invalid, so they are loaded from previous compilation
compiledShader.files = null;
compiledShader.inputs = null;
compiledShader.outputs = null;
compiledShader.uniforms = null;
compiledShader.types = null;
}
if (compiledShader.files != null && compiledShader.files.length === 0) {
// TODO: Remove when krafix has been recompiled everywhere
compiledShader.files.push(parsed.name + '.' + self.type);
}
compiledShader.name = AssetConverter_1.AssetConverter.createExportInfo(parsed, false, options, self.exporter.options.from).name;
compiledShaders.push(compiledShader);
}
else {
log.info('Skipping shader ' + (index + 1) + ' of ' + shaders.length + ' (' + parsed.base + ').');
}
++index;
return Promise.resolve();
}
if (this.options.parallelAssetConversion !== 0) {
let todo = shaders.map((shader, index) => {
return async () => {
await compile(shader, index);
};
});
let processes = this.options.parallelAssetConversion === -1
? require('os').cpus().length - 1
: this.options.parallelAssetConversion;
await Throttle.all(todo, {
maxInProgress: processes,
});
}
else {
let index = 0;
for (let shader of shaders) {
try {
await compile(shader, index);
}
catch (err) {
reject();
return;
}
index += 1;
}
}
resolve(compiledShaders);
return;
});
});
}
async run(watch, recompileAll) {
let shaders = [];
for (let matcher of this.shaderMatchers) {
shaders = shaders.concat(await this.watch(watch, matcher.match, matcher.options, recompileAll));
}
return shaders;
}
isSupported(file) {
if (file.endsWith('.frag.glsl') || file.endsWith('.vert.glsl')) {
return true;
}
return this.type !== 'essl' && this.type !== 'agal';
}
compileShader(file, options, recompile) {
return new Promise((resolve, reject) => {
if (!this.compiler)
reject('No shader compiler found.');
if (this.type === 'none') {
resolve(new CompiledShader());
return;
}
let fileinfo = path.parse(file);
let from = file;
let to = path.join(this.to, fileinfo.name + '.' + this.type);
let temp = to + '.temp';
fs.stat(from, (fromErr, fromStats) => {
fs.stat(to, (toErr, toStats) => {
if (options.noprocessing) {
if (!toStats || toStats.mtime.getTime() < fromStats.mtime.getTime()) {
fs.copySync(from, to, { overwrite: true });
}
let compiledShader = new CompiledShader();
compiledShader.noembed = options.noembed;
resolve(compiledShader);
return;
}
fs.stat(this.compiler, (compErr, compStats) => {
if (!recompile && (fromErr || (!toErr && toStats.mtime.getTime() > fromStats.mtime.getTime() && toStats.mtime.getTime() > compStats.mtime.getTime()))) {
if (fromErr)
log.error('Shader compiler error: ' + fromErr);
resolve(null);
}
else {
if (this.type === 'metal' && this.platform !== Platform_1.Platform.Krom) {
fs.ensureDirSync(path.join(this.builddir, 'Sources'));
let funcname = fileinfo.name;
funcname = funcname.replace(/-/g, '_');
funcname = funcname.replace(/\./g, '_');
funcname += '_main';
fs.writeFileSync(to, '>' + funcname, 'utf8');
to = path.join(this.builddir, 'Sources', fileinfo.name + '.' + this.type);
temp = to;
}
let parameters = [this.type === 'hlsl' ? 'd3d9' : this.type, from, temp, this.temp, this.platform];
if (this.options.shaderversion) {
parameters.push('--version');
parameters.push(this.options.shaderversion);
}
else if (this.platform === Platform_1.Platform.Krom && os.platform() === 'linux') {
parameters.push('--version');
parameters.push('110');
}
if (this.options.glsl2) {
parameters.push('--glsl2');
}
if (this.options.debug) {
parameters.push('--debug');
}
if (options.defines) {
for (let define of options.defines) {
parameters.push('-D' + define);
}
}
if (this.platform === Platform_1.Platform.HTML5 || this.platform === Platform_1.Platform.HTML5Worker || this.platform === Platform_1.Platform.Android) {
parameters.push('--relax');
}
parameters[1] = path.resolve(parameters[1]);
parameters[2] = path.resolve(parameters[2]);
parameters[3] = path.resolve(parameters[3]);
let child = child_process.spawn(this.compiler, parameters);
let errorLine = '';
let newErrorLine = true;
let errorData = false;
let compiledShader = new CompiledShader();
compiledShader.noembed = options.noembed;
function parseData(data) {
data = data.replace(':\\', '#\\'); // Filter out absolute paths on Windows
let parts = data.split(':');
if (parts.length >= 3) {
if (parts[0] === 'uniform') {
compiledShader.uniforms.push({ name: parts[1], type: parts[2] });
}
else if (parts[0] === 'input') {
compiledShader.inputs.push({ name: parts[1], type: parts[2] });
}
else if (parts[0] === 'output') {
compiledShader.outputs.push({ name: parts[1], type: parts[2] });
}
else if (parts[0] === 'type') {
let type = data.substring(data.indexOf(':') + 1);
let name = type.substring(0, type.indexOf(':'));
let typedata = type.substring(type.indexOf(':') + 2);
typedata = typedata.substr(0, typedata.length - 1);
let members = typedata.split(',');
let memberdecls = [];
for (let member of members) {
let memberparts = member.split(':');
memberdecls.push({ type: memberparts[1], name: memberparts[0] });
}
compiledShader.types.push({ name: name, members: memberdecls });
}
}
else if (parts.length >= 2) {
if (parts[0] === 'file') {
const parsed = path.parse(parts[1].replace('#\\', ':\\'));
let name = parsed.name;
if (parsed.ext !== '.temp')
name += parsed.ext;
compiledShader.files.push(name);
}
}
}
let stdOutString = '';
child.stdout.on('data', (data) => {
stdOutString += data.toString();
});
child.stderr.on('data', (data) => {
let str = data.toString();
for (let char of str) {
if (char === '\n') {
if (errorData) {
parseData(errorLine.trim());
}
else {
log.error(errorLine.trim());
}
errorLine = '';
newErrorLine = true;
errorData = false;
}
else if (newErrorLine && char === '#') {
errorData = true;
newErrorLine = false;
}
else {
errorLine += char;
newErrorLine = false;
}
}
});
child.on('close', (code) => {
if (stdOutString) {
if (code === 0) {
log.info(stdOutString);
}
else {
log.error(stdOutString);
}
}
if (errorLine.trim().length > 0) {
if (errorData) {
parseData(errorLine.trim());
}
else {
log.error(errorLine.trim());
}
}
if (code === 0) {
if (this.type !== 'metal' || this.platform === Platform_1.Platform.Krom) {
if (compiledShader.files === null || compiledShader.files.length === 0) {
fs.renameSync(temp, to);
}
for (let file of compiledShader.files) {
fs.renameSync(path.join(this.to, file + '.temp'), path.join(this.to, file));
}
}
resolve(compiledShader);
}
else {
process.exitCode = 1;
reject('Shader compiler error.');
}
});
}
});
});
});
});
}
}
exports.ShaderCompiler = ShaderCompiler;
//# sourceMappingURL=ShaderCompiler.js.map