120 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			120 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package kha.graphics4; | ||
|  | 
 | ||
|  | import haxe.io.Bytes; | ||
|  | 
 | ||
|  | class CubeMap implements Canvas implements Resource { | ||
|  | 	public var texture_: Dynamic; | ||
|  | 	public var renderTarget_: Dynamic; | ||
|  | 
 | ||
|  | 	var format: TextureFormat; | ||
|  | 
 | ||
|  | 	var graphics4: kha.graphics4.Graphics; | ||
|  | 
 | ||
|  | 	function new(texture: Dynamic) { | ||
|  | 		texture_ = texture; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static function getRenderTargetFormat(format: TextureFormat): Int { | ||
|  | 		switch (format) { | ||
|  | 			case RGBA32: // Target32Bit | ||
|  | 				return 0; | ||
|  | 			case RGBA64: // Target64BitFloat | ||
|  | 				return 1; | ||
|  | 			case RGBA128: // Target128BitFloat | ||
|  | 				return 3; | ||
|  | 			case DEPTH16: // Target16BitDepth | ||
|  | 				return 4; | ||
|  | 			default: | ||
|  | 				return 0; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static function getDepthBufferBits(depthAndStencil: DepthStencilFormat): Int { | ||
|  | 		return switch (depthAndStencil) { | ||
|  | 			case NoDepthAndStencil: -1; | ||
|  | 			case DepthOnly: 24; | ||
|  | 			case DepthAutoStencilAuto: 24; | ||
|  | 			case Depth24Stencil8: 24; | ||
|  | 			case Depth32Stencil8: 32; | ||
|  | 			case Depth16: 16; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static function getStencilBufferBits(depthAndStencil: DepthStencilFormat): Int { | ||
|  | 		return switch (depthAndStencil) { | ||
|  | 			case NoDepthAndStencil: -1; | ||
|  | 			case DepthOnly: -1; | ||
|  | 			case DepthAutoStencilAuto: 8; | ||
|  | 			case Depth24Stencil8: 8; | ||
|  | 			case Depth32Stencil8: 8; | ||
|  | 			case Depth16: 0; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static function getTextureFormat(format: TextureFormat): Int { | ||
|  | 		switch (format) { | ||
|  | 			case RGBA32: | ||
|  | 				return 0; | ||
|  | 			case RGBA128: | ||
|  | 				return 3; | ||
|  | 			case RGBA64: | ||
|  | 				return 4; | ||
|  | 			case A32: | ||
|  | 				return 5; | ||
|  | 			default: | ||
|  | 				return 1; // Grey8 | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function createRenderTarget(size: Int, format: TextureFormat = null, depthStencil: DepthStencilFormat = NoDepthAndStencil): CubeMap { | ||
|  | 		if (format == null) | ||
|  | 			format = TextureFormat.RGBA32; | ||
|  | 		var cubeMap = new CubeMap(null); | ||
|  | 		cubeMap.format = format; | ||
|  | 		cubeMap.renderTarget_ = Krom.createRenderTargetCubeMap(size, getRenderTargetFormat(format), getDepthBufferBits(depthStencil), | ||
|  | 			getStencilBufferBits(depthStencil)); | ||
|  | 		return cubeMap; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function unload(): Void {} | ||
|  | 
 | ||
|  | 	public function lock(level: Int = 0): Bytes { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function unlock(): Void {} | ||
|  | 
 | ||
|  | 	public var width(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_width(): Int { | ||
|  | 		return texture_ == null ? renderTarget_.width : texture_.width; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var height(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_height(): Int { | ||
|  | 		return texture_ == null ? renderTarget_.height : texture_.height; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var g1(get, never): kha.graphics1.Graphics; | ||
|  | 
 | ||
|  | 	function get_g1(): kha.graphics1.Graphics { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var g2(get, never): kha.graphics2.Graphics; | ||
|  | 
 | ||
|  | 	function get_g2(): kha.graphics2.Graphics { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var g4(get, never): kha.graphics4.Graphics; | ||
|  | 
 | ||
|  | 	function get_g4(): kha.graphics4.Graphics { | ||
|  | 		if (graphics4 == null) { | ||
|  | 			graphics4 = new kha.krom.Graphics(this); | ||
|  | 		} | ||
|  | 		return graphics4; | ||
|  | 	} | ||
|  | } |