15 lines
		
	
	
		
			279 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			15 lines
		
	
	
		
			279 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | #version 450 | ||
|  | 
 | ||
|  | in vec3 vertexPosition; | ||
|  | in vec2 vertexUV; | ||
|  | in vec4 vertexColor; | ||
|  | uniform mat4 projectionMatrix; | ||
|  | out vec2 texCoord; | ||
|  | out vec4 color; | ||
|  | 
 | ||
|  | void main() { | ||
|  | 	gl_Position = projectionMatrix * vec4(vertexPosition, 1.0); | ||
|  | 	texCoord = vertexUV; | ||
|  | 	color = vertexColor; | ||
|  | } |