171 lines
6.4 KiB
Haxe
171 lines
6.4 KiB
Haxe
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/*
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* Copyright (C)2014-2020 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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package js.node.domain;
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import haxe.Constraints.Function;
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import js.node.Timers.Timeout;
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import js.node.events.EventEmitter;
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/**
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Enumeration of events emitted by `Domain` objects.
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**/
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@:deprecated
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@:enum abstract DomainEvent<T:Function>(Event<T>) to Event<T> {
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var Error:DomainEvent<DomainError->Void> = "error";
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var Dispose:DomainEvent<Void->Void> = "dispose";
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}
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/**
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Any time an Error object is routed through a domain, a few extra fields are added to it.
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**/
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@:deprecated
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typedef DomainError = {
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/**
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The domain that first handled the error.
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**/
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var domain:Domain;
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/**
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The event emitter that emitted an 'error' event with the error object.
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**/
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var domainEmitter:IEventEmitter;
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/**
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The callback function which was bound to the domain, and passed an error as its first argument.
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**/
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var domainBound:Function;
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/**
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A boolean indicating whether the error was thrown, emitted, or passed to a bound callback function.
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**/
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var domainThrown:Bool;
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}
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/**
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The Domain class encapsulates the functionality of routing errors
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and uncaught exceptions to the active Domain object.
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**/
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@:deprecated
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extern class Domain extends EventEmitter<Domain> {
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/**
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Run the supplied function in the context of the domain, implicitly binding all event emitters, timers,
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and lowlevel requests that are created in that context.
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This is the most basic way to use a domain.
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**/
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function run(fn:Void->Void):Void;
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/**
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An array of timers and event emitters that have been explicitly added to the domain.
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**/
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var members(default, null):Array<haxe.extern.EitherType<IEventEmitter, Timeout>>;
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/**
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Explicitly adds an `emitter` to the domain.
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If any event handlers called by the emitter throw an error, or if the emitter emits an error event,
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it will be routed to the domain's error event, just like with implicit binding.
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This also works with timers that are returned from `setInterval` and `setTimeout`.
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If their callback function throws, it will be caught by the domain 'error' handler.
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If the Timer or EventEmitter was already bound to a domain, it is removed from that one,
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and bound to this one instead.
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**/
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@:overload(function(emitter:Timeout):Void {})
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function add(emitter:IEventEmitter):Void;
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/**
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The opposite of `add`. Removes domain handling from the specified emitter.
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**/
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@:overload(function(emitter:Timeout):Void {})
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function remove(emitter:IEventEmitter):Void;
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/**
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The returned function will be a wrapper around the supplied `callback` function.
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When the returned function is called, any errors that are thrown will be routed to the domain's error event.
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**/
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function bind<T:Function>(callback:T):T;
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/**
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This method is almost identical to `bind`. However, in addition to catching thrown errors, it will also
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intercept `Error` objects sent as the first argument to the function.
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In this way, the common if (er != null) return callback(er); pattern
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can be replaced with a single error handler in a single place.
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**/
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function intercept<T:Function>(callback:T):T;
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/**
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The `enter` method is plumbing used by the `run`, `bind`, and `intercept` methods to set the active domain.
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It sets `domain.active` and `process.domain` to the domain, and implicitly pushes the domain onto
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the domain stack managed by the domain module (see `exit` for details on the domain stack).
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The call to `enter` delimits the beginning of a chain of asynchronous calls and I/O operations bound to a domain.
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Calling `enter` changes only the active domain, and does not alter the domain itself.
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Enter and exit can be called an arbitrary number of times on a single domain.
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If the domain on which `enter` is called has been disposed, `enter` will return without setting the domain.
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**/
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function enter():Void;
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/**
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The `exit` method exits the current domain, popping it off the domain stack.
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Any time execution is going to switch to the context of a different chain of asynchronous calls,
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it's important to ensure that the current domain is exited. The call to `exit` delimits either the end of
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or an interruption to the chain of asynchronous calls and I/O operations bound to a domain.
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If there are multiple, nested domains bound to the current execution context,
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`exit` will exit any domains nested within this domain.
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Calling `exit` changes only the active domain, and does not alter the domain itself.
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Enter and exit can be called an arbitrary number of times on a single domain.
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If the domain on which `exit` is called has been disposed, `exit` will return without exiting the domain.
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**/
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function exit():Void;
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/**
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The `dispose` method destroys a domain, and makes a best effort attempt
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to clean up any and all IO that is associated with the domain.
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Streams are aborted, ended, closed, and/or destroyed. Timers are cleared.
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Explicitly bound callbacks are no longer called.
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Any error events that are raised as a result of this are ignored.
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The intention of calling `dispose` is generally to prevent cascading errors when a critical part of
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the Domain context is found to be in an error state.
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Once the domain is disposed the 'dispose' event will emit.
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Note that IO might still be performed. However, to the highest degree possible, once a domain is disposed,
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further errors from the emitters in that set will be ignored. So, even if some remaining actions are still
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in flight, Node.js will not communicate further about them.
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**/
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function dispose():Void;
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}
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