61 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			61 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*! \file btGImpactMassUtil.h
 | ||
|  | \author Francisco Leon Najera | ||
|  | */ | ||
|  | /*
 | ||
|  | This source file is part of GIMPACT Library. | ||
|  | 
 | ||
|  | For the latest info, see http://gimpact.sourceforge.net/
 | ||
|  | 
 | ||
|  | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. | ||
|  | email: projectileman@yahoo.com | ||
|  | 
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose, | ||
|  | including commercial applications, and to alter it and redistribute it freely, | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
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|  | 
 | ||
|  | #ifndef GIMPACT_MASS_UTIL_H
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|  | #define GIMPACT_MASS_UTIL_H
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|  | 
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|  | #include "LinearMath/btTransform.h"
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|  | 
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|  | 
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|  | 
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|  | SIMD_FORCE_INLINE btVector3 gim_inertia_add_transformed( | ||
|  | 	const btVector3 & source_inertia, const btVector3 & added_inertia, const btTransform & transform) | ||
|  | { | ||
|  | 	btMatrix3x3  rotatedTensor = transform.getBasis().scaled(added_inertia) * transform.getBasis().transpose(); | ||
|  | 
 | ||
|  | 	btScalar x2 = transform.getOrigin()[0]; | ||
|  | 	x2*= x2; | ||
|  | 	btScalar y2 = transform.getOrigin()[1]; | ||
|  | 	y2*= y2; | ||
|  | 	btScalar z2 = transform.getOrigin()[2]; | ||
|  | 	z2*= z2; | ||
|  | 
 | ||
|  | 	btScalar ix = rotatedTensor[0][0]*(y2+z2); | ||
|  | 	btScalar iy = rotatedTensor[1][1]*(x2+z2); | ||
|  | 	btScalar iz = rotatedTensor[2][2]*(x2+y2); | ||
|  | 
 | ||
|  | 	return btVector3(source_inertia[0]+ix,source_inertia[1]+iy,source_inertia[2] + iz); | ||
|  | } | ||
|  | 
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|  | SIMD_FORCE_INLINE btVector3 gim_get_point_inertia(const btVector3 & point, btScalar mass) | ||
|  | { | ||
|  | 	btScalar x2 = point[0]*point[0]; | ||
|  | 	btScalar y2 = point[1]*point[1]; | ||
|  | 	btScalar z2 = point[2]*point[2]; | ||
|  | 	return btVector3(mass*(y2+z2),mass*(x2+z2),mass*(x2+y2)); | ||
|  | } | ||
|  | 
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|  | 
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|  | #endif //GIMPACT_MESH_SHAPE_H
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