15 lines
		
	
	
		
			279 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			15 lines
		
	
	
		
			279 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								#version 450
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								in vec3 vertexPosition;
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								in vec2 vertexUV;
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								in vec4 vertexColor;
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								uniform mat4 projectionMatrix;
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								out vec2 texCoord;
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								out vec4 color;
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								void main() {
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									gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
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									texCoord = vertexUV;
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									color = vertexColor;
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								}
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