15 lines
		
	
	
		
			225 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			15 lines
		
	
	
		
			225 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								#version 450
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								#include "std/filters.glsl"
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								uniform sampler2D tex;
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								uniform vec2 screenSizeInv;
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								in vec2 texCoord;
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								out vec4 fragColor;
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								void main() {
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									// 4X resolve
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									fragColor = textureSS(tex, texCoord, screenSizeInv / 4.0);
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								}
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