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2025-01-22 16:18:30 +01:00
#include "HIDGamepad.h"
#include "HIDManager.h"
#include <kinc/error.h>
#include <kinc/input/gamepad.h>
#include <kinc/log.h>
#include <kinc/math/core.h>
static void inputValueCallback(void *inContext, IOReturn inResult, void *inSender, IOHIDValueRef inIOHIDValueRef);
static void valueAvailableCallback(void *inContext, IOReturn inResult, void *inSender);
static void reset(struct HIDGamepad *gamepad);
static void initDeviceElements(struct HIDGamepad *gamepad, CFArrayRef elements);
static void buttonChanged(struct HIDGamepad *gamepad, IOHIDElementRef elementRef, IOHIDValueRef valueRef, int buttonIndex);
static void axisChanged(struct HIDGamepad *gamepad, IOHIDElementRef elementRef, IOHIDValueRef valueRef, int axisIndex);
static bool debugButtonInput = false;
static void logButton(int buttonIndex, bool pressed) {
switch (buttonIndex) {
case 0:
kinc_log(KINC_LOG_LEVEL_INFO, "A Pressed %i", pressed);
break;
case 1:
kinc_log(KINC_LOG_LEVEL_INFO, "B Pressed %i", pressed);
break;
case 2:
kinc_log(KINC_LOG_LEVEL_INFO, "X Pressed %i", pressed);
break;
case 3:
kinc_log(KINC_LOG_LEVEL_INFO, "Y Pressed %i", pressed);
break;
case 4:
kinc_log(KINC_LOG_LEVEL_INFO, "Lb Pressed %i", pressed);
break;
case 5:
kinc_log(KINC_LOG_LEVEL_INFO, "Rb Pressed %i", pressed);
break;
case 6:
kinc_log(KINC_LOG_LEVEL_INFO, "Left Stick Pressed %i", pressed);
break;
case 7:
kinc_log(KINC_LOG_LEVEL_INFO, "Right Stick Pressed %i", pressed);
break;
case 8:
kinc_log(KINC_LOG_LEVEL_INFO, "Start Pressed %i", pressed);
break;
case 9:
kinc_log(KINC_LOG_LEVEL_INFO, "Back Pressed %i", pressed);
break;
case 10:
kinc_log(KINC_LOG_LEVEL_INFO, "Home Pressed %i", pressed);
break;
case 11:
kinc_log(KINC_LOG_LEVEL_INFO, "Up Pressed %i", pressed);
break;
case 12:
kinc_log(KINC_LOG_LEVEL_INFO, "Down Pressed %i", pressed);
break;
case 13:
kinc_log(KINC_LOG_LEVEL_INFO, "Left Pressed %i", pressed);
break;
case 14:
kinc_log(KINC_LOG_LEVEL_INFO, "Right Pressed %i", pressed);
break;
default:
break;
}
}
static bool debugAxisInput = false;
static void logAxis(int axisIndex) {
switch (axisIndex) {
case 0:
kinc_log(KINC_LOG_LEVEL_INFO, "Left stick X");
break;
case 1:
kinc_log(KINC_LOG_LEVEL_INFO, "Left stick Y");
break;
case 2:
kinc_log(KINC_LOG_LEVEL_INFO, "Right stick X");
break;
case 3:
kinc_log(KINC_LOG_LEVEL_INFO, "Right stick Y");
break;
case 4:
kinc_log(KINC_LOG_LEVEL_INFO, "Left trigger");
break;
case 5:
kinc_log(KINC_LOG_LEVEL_INFO, "Right trigger");
break;
default:
break;
}
}
// Helper function to copy a CFStringRef to a cstring buffer.
// CFStringRef is converted to UTF8 and as many characters as possible are
// placed into the buffer followed by a null terminator.
// The buffer is set to an empty string if the conversion fails.
static void cstringFromCFStringRef(CFStringRef string, char *cstr, size_t clen) {
cstr[0] = '\0';
if (string != NULL) {
char temp[256];
if (CFStringGetCString(string, temp, 256, kCFStringEncodingUTF8)) {
temp[kinc_mini(255, (int)(clen - 1))] = '\0';
strncpy(cstr, temp, clen);
}
}
}
void HIDGamepad_init(struct HIDGamepad *gamepad) {
reset(gamepad);
}
void HIDGamepad_destroy(struct HIDGamepad *gamepad) {
HIDGamepad_unbind(gamepad);
}
void HIDGamepad_bind(struct HIDGamepad *gamepad, IOHIDDeviceRef inDeviceRef, int inPadIndex) {
kinc_affirm(inDeviceRef != NULL);
kinc_affirm(inPadIndex >= 0);
kinc_affirm(gamepad->hidDeviceRef == NULL);
kinc_affirm(gamepad->hidQueueRef == NULL);
kinc_affirm(gamepad->padIndex == -1);
// Set device and device index
gamepad->hidDeviceRef = inDeviceRef;
gamepad->padIndex = inPadIndex;
// Initialise HID Device
// ...open device
IOHIDDeviceOpen(gamepad->hidDeviceRef, kIOHIDOptionsTypeSeizeDevice);
// ..register callbacks
IOHIDDeviceRegisterInputValueCallback(gamepad->hidDeviceRef, inputValueCallback, gamepad);
IOHIDDeviceScheduleWithRunLoop(gamepad->hidDeviceRef, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
// ...create a queue to access element values
gamepad->hidQueueRef = IOHIDQueueCreate(kCFAllocatorDefault, gamepad->hidDeviceRef, 32, kIOHIDOptionsTypeNone);
if (CFGetTypeID(gamepad->hidQueueRef) == IOHIDQueueGetTypeID()) {
IOHIDQueueStart(gamepad->hidQueueRef);
IOHIDQueueRegisterValueAvailableCallback(gamepad->hidQueueRef, valueAvailableCallback, gamepad);
IOHIDQueueScheduleWithRunLoop(gamepad->hidQueueRef, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
}
// ...get all elements (buttons, axes)
CFArrayRef elementCFArrayRef = IOHIDDeviceCopyMatchingElements(gamepad->hidDeviceRef, NULL, kIOHIDOptionsTypeNone);
initDeviceElements(gamepad, elementCFArrayRef);
// ...get device manufacturer and product details
{
CFNumberRef vendorIdRef = (CFNumberRef)IOHIDDeviceGetProperty(gamepad->hidDeviceRef, CFSTR(kIOHIDVendorIDKey));
CFNumberGetValue(vendorIdRef, kCFNumberIntType, &gamepad->hidDeviceVendorID);
CFNumberRef productIdRef = (CFNumberRef)IOHIDDeviceGetProperty(gamepad->hidDeviceRef, CFSTR(kIOHIDProductIDKey));
CFNumberGetValue(productIdRef, kCFNumberIntType, &gamepad->hidDeviceProductID);
CFStringRef vendorRef = (CFStringRef)IOHIDDeviceGetProperty(gamepad->hidDeviceRef, CFSTR(kIOHIDManufacturerKey));
cstringFromCFStringRef(vendorRef, gamepad->hidDeviceVendor, sizeof(gamepad->hidDeviceVendor));
CFStringRef productRef = (CFStringRef)IOHIDDeviceGetProperty(gamepad->hidDeviceRef, CFSTR(kIOHIDProductKey));
cstringFromCFStringRef(productRef, gamepad->hidDeviceProduct, sizeof(gamepad->hidDeviceProduct));
}
// Initialise Kore::Gamepad for this HID Device
//**
/*Gamepad *gamepad = Gamepad::get(padIndex);
gamepad->vendor = hidDeviceVendor;
gamepad->productName = hidDeviceProduct;*/
kinc_log(KINC_LOG_LEVEL_INFO, "HIDGamepad.bind: <%p> idx:%d [0x%x:0x%x] [%s] [%s]", inDeviceRef, gamepad->padIndex, gamepad->hidDeviceVendorID,
gamepad->hidDeviceProductID, gamepad->hidDeviceVendor, gamepad->hidDeviceProduct);
}
static void initDeviceElements(struct HIDGamepad *gamepad, CFArrayRef elements) {
kinc_affirm(elements != NULL);
for (CFIndex i = 0, count = CFArrayGetCount(elements); i < count; ++i) {
IOHIDElementRef elementRef = (IOHIDElementRef)CFArrayGetValueAtIndex(elements, i);
IOHIDElementType elemType = IOHIDElementGetType(elementRef);
IOHIDElementCookie cookie = IOHIDElementGetCookie(elementRef);
uint32_t usagePage = IOHIDElementGetUsagePage(elementRef);
uint32_t usage = IOHIDElementGetUsage(elementRef);
// Match up items
switch (usagePage) {
case kHIDPage_GenericDesktop:
switch (usage) {
case kHIDUsage_GD_X: // Left stick X
// log(Info, "Left stick X axis[0] = %i", cookie);
gamepad->axis[0] = cookie;
break;
case kHIDUsage_GD_Y: // Left stick Y
// log(Info, "Left stick Y axis[1] = %i", cookie);
gamepad->axis[1] = cookie;
break;
case kHIDUsage_GD_Z: // Left trigger
// log(Info, "Left trigger axis[4] = %i", cookie);
gamepad->axis[4] = cookie;
break;
case kHIDUsage_GD_Rx: // Right stick X
// log(Info, "Right stick X axis[2] = %i", cookie);
gamepad->axis[2] = cookie;
break;
case kHIDUsage_GD_Ry: // Right stick Y
// log(Info, "Right stick Y axis[3] = %i", cookie);
gamepad->axis[3] = cookie;
break;
case kHIDUsage_GD_Rz: // Right trigger
// log(Info, "Right trigger axis[5] = %i", cookie);
gamepad->axis[5] = cookie;
break;
case kHIDUsage_GD_Hatswitch:
break;
default:
break;
}
break;
case kHIDPage_Button:
if ((usage >= 1) && (usage <= 15)) {
// Button 1-11
gamepad->buttons[usage - 1] = cookie;
// log(Info, "Button %i = %i", usage-1, cookie);
}
break;
default:
break;
}
if (elemType == kIOHIDElementTypeInput_Misc || elemType == kIOHIDElementTypeInput_Button || elemType == kIOHIDElementTypeInput_Axis) {
if (!IOHIDQueueContainsElement(gamepad->hidQueueRef, elementRef))
IOHIDQueueAddElement(gamepad->hidQueueRef, elementRef);
}
}
}
void HIDGamepad_unbind(struct HIDGamepad *gamepad) {
kinc_log(KINC_LOG_LEVEL_INFO, "HIDGamepad.unbind: idx:%d [0x%x:0x%x] [%s] [%s]", gamepad->padIndex, gamepad->hidDeviceVendorID, gamepad->hidDeviceProductID,
gamepad->hidDeviceVendor, gamepad->hidDeviceProduct);
if (gamepad->hidQueueRef) {
IOHIDQueueStop(gamepad->hidQueueRef);
IOHIDQueueUnscheduleFromRunLoop(gamepad->hidQueueRef, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
}
if (gamepad->hidDeviceRef) {
IOHIDDeviceUnscheduleFromRunLoop(gamepad->hidDeviceRef, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
IOHIDDeviceClose(gamepad->hidDeviceRef, kIOHIDOptionsTypeSeizeDevice);
}
if (gamepad->padIndex >= 0) {
//**
/*Gamepad *gamepad = Gamepad::get(padIndex);
gamepad->vendor = nullptr;
gamepad->productName = nullptr;*/
}
reset(gamepad);
}
static void reset(struct HIDGamepad *gamepad) {
gamepad->padIndex = -1;
gamepad->hidDeviceRef = NULL;
gamepad->hidQueueRef = NULL;
gamepad->hidDeviceVendor[0] = '\0';
gamepad->hidDeviceProduct[0] = '\0';
gamepad->hidDeviceVendorID = 0;
gamepad->hidDeviceProductID = 0;
memset(gamepad->axis, 0, sizeof(gamepad->axis));
memset(gamepad->buttons, 0, sizeof(gamepad->buttons));
}
static void buttonChanged(struct HIDGamepad *gamepad, IOHIDElementRef elementRef, IOHIDValueRef valueRef, int buttonIndex) {
// double rawValue = IOHIDValueGetIntegerValue(valueRef);
double rawValue = IOHIDValueGetScaledValue(valueRef, kIOHIDValueScaleTypePhysical);
// Normalize button value to the range [0.0, 1.0] (0 - release, 1 - pressed)
double min = IOHIDElementGetLogicalMin(elementRef);
double max = IOHIDElementGetLogicalMax(elementRef);
double normalize = (rawValue - min) / (max - min);
// log(Info, "%f %f %f %f", rawValue, min, max, normalize);
kinc_internal_gamepad_trigger_button(gamepad->padIndex, buttonIndex, normalize);
if (debugButtonInput)
logButton(buttonIndex, (normalize != 0));
}
static void axisChanged(struct HIDGamepad *gamepad, IOHIDElementRef elementRef, IOHIDValueRef valueRef, int axisIndex) {
// double rawValue = IOHIDValueGetIntegerValue(valueRef);
double rawValue = IOHIDValueGetScaledValue(valueRef, kIOHIDValueScaleTypePhysical);
// Normalize axis value to the range [-1.0, 1.0] (e.g. -1 - left, 0 - release, 1 - right)
double min = IOHIDElementGetPhysicalMin(elementRef);
double max = IOHIDElementGetPhysicalMax(elementRef);
double normalize = normalize = (((rawValue - min) / (max - min)) * 2) - 1;
// Invert Y axis
if (axisIndex % 2 == 1)
normalize = -normalize;
// log(Info, "%f %f %f %f", rawValue, min, max, normalize);
kinc_internal_gamepad_trigger_axis(gamepad->padIndex, axisIndex, normalize);
if (debugAxisInput)
logAxis(axisIndex);
}
static void inputValueCallback(void *inContext, IOReturn inResult, void *inSender, IOHIDValueRef inIOHIDValueRef) {}
static void valueAvailableCallback(void *inContext, IOReturn inResult, void *inSender) {
struct HIDGamepad *pad = (struct HIDGamepad *)inContext;
do {
IOHIDValueRef valueRef = IOHIDQueueCopyNextValueWithTimeout((IOHIDQueueRef)inSender, 0.);
if (!valueRef)
break;
// process the HID value reference
IOHIDElementRef elementRef = IOHIDValueGetElement(valueRef);
// IOHIDElementType elemType = IOHIDElementGetType(elementRef);
// log(Info, "Type %d %d\n", elemType, elementRef);
IOHIDElementCookie cookie = IOHIDElementGetCookie(elementRef);
// uint32_t page = IOHIDElementGetUsagePage(elementRef);
// uint32_t usage = IOHIDElementGetUsage(elementRef);
// log(Info, "page %i, usage %i cookie %i", page, usage, cookie);
// Check button
for (int i = 0, c = sizeof(pad->buttons); i < c; ++i) {
if (cookie == pad->buttons[i]) {
buttonChanged(pad, elementRef, valueRef, i);
break;
}
}
// Check axes
for (int i = 0, c = sizeof(pad->axis); i < c; ++i) {
if (cookie == pad->axis[i]) {
axisChanged(pad, elementRef, valueRef, i);
break;
}
}
CFRelease(valueRef);
} while (1);
}
const char *kinc_gamepad_vendor(int gamepad) {
return "unknown";
}
const char *kinc_gamepad_product_name(int gamepad) {
return "unknown";
}