LNXSDK/Kha/Sources/kha/math/FastVector2.hx

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2025-01-22 16:18:30 +01:00
package kha.math;
@:structInit
class FastVector2 {
public inline function new(x: FastFloat = 0, y: FastFloat = 0): Void {
this.x = x;
this.y = y;
}
public static function fromVector2(v: Vector2): FastVector2 {
return new FastVector2(v.x, v.y);
}
public var x: FastFloat;
public var y: FastFloat;
public var length(get, set): FastFloat;
extern public inline function setFrom(v: FastVector2): Void {
this.x = v.x;
this.y = v.y;
}
inline function get_length(): FastFloat {
return Math.sqrt(x * x + y * y);
}
inline function set_length(length: FastFloat): FastFloat {
var currentLength = get_length();
if (currentLength == 0)
return 0;
var mul = length / currentLength;
x *= mul;
y *= mul;
return length;
}
extern public inline function add(vec: FastVector2): FastVector2 {
return new FastVector2(x + vec.x, y + vec.y);
}
extern public inline function sub(vec: FastVector2): FastVector2 {
return new FastVector2(x - vec.x, y - vec.y);
}
extern public inline function mult(value: FastFloat): FastVector2 {
return new FastVector2(x * value, y * value);
}
extern public inline function div(value: FastFloat): FastVector2 {
return mult(1 / value);
}
extern public inline function dot(v: FastVector2): FastFloat {
return x * v.x + y * v.y;
}
@:deprecated("normalize() will be deprecated soon, use the immutable normalized() instead")
extern public inline function normalize(): Void {
#if haxe4 inline #end set_length(1);
}
extern public inline function normalized(): FastVector2 {
var v = new FastVector2(x, y);
#if haxe4 inline #end v.set_length(1);
return v;
}
extern public inline function angle(v: FastVector2): FastFloat {
return Math.atan2(x * v.y - y * v.x, x * v.x + y * v.y);
}
public function toString() {
return 'FastVector2($x, $y)';
}
}