29 lines
729 B
Plaintext
29 lines
729 B
Plaintext
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/*
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#version 100
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D tex;
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varying vec2 texCoord;
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varying vec4 color;
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void kore() {
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vec4 texcolor = texture2D(tex, texCoord) * color;
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texcolor.rgb *= color.a;
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gl_FragColor = texcolor;
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}
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*/
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/*void main(float2 in v_TexCoord : TEXCOORD0, float4 out Color : COLOR, uniform sampler2D Texture0 : TEXUNIT0) {
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Color = tex2D(Texture0, v_TexCoord);
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}*/
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void main(float2 in texCoord : TEXCOORD0, float4 in color : TEXCOORD1, float4 out gl_FragColor : COLOR, uniform sampler2D tex : TEXUNIT0) {
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float4 texcolor = tex2D(tex, texCoord) * color;
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//texcolor.rgb *= color.a;
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gl_FragColor = texcolor;
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//gl_FragColor = float4(1.0, 0.0, 0.0, 1.0);
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}
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