LNXSDK/Kha/Tools/windows_x64/std/js/html/audio/OfflineAudioContext.hx

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/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// This file is generated from mozilla\OfflineAudioContext.webidl. Do not edit!
package js.html.audio;
import js.lib.Promise;
/**
The `OfflineAudioContext` interface is an `AudioContext` interface representing an audio-processing graph built from linked together `AudioNode`s. In contrast with a standard `AudioContext`, an `OfflineAudioContext` doesn't render the audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an `AudioBuffer`.
Documentation [OfflineAudioContext](https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
@see <https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext>
**/
@:native("OfflineAudioContext")
extern class OfflineAudioContext extends BaseAudioContext {
/**
An integer representing the size of the buffer in sample-frames.
**/
var length(default,null) : Int;
/**
Is an `EventHandler` called when processing is terminated, that is when the `complete` event (of type `OfflineAudioCompletionEvent`) is raised, after the event-based version of `OfflineAudioContext.startRendering()` is used.
**/
var oncomplete : haxe.Constraints.Function;
/** @throws DOMError */
@:overload( function( contextOptions : OfflineAudioContextOptions ) : Void {} )
function new( numberOfChannels : Int, length : Int, sampleRate : Float ) : Void;
/**
Starts rendering the audio, taking into account the current connections and the current scheduled changes. This page covers both the event-based version and the promise-based version.
@throws DOMError
**/
function startRendering() : Promise<AudioBuffer>;
}