LNXSDK/leenkx/blender/lnx/logicnode/draw/LN_draw_string.py

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2025-01-22 16:18:30 +01:00
from lnx.logicnode.lnx_nodes import *
class DrawStringNode(LnxLogicTreeNode):
"""Draws a string.
@input Draw: Activate to draw the string on this frame. The input must
be (indirectly) called from an `On Render2D` node.
@input String: The string to draw.
@input Font File: The filename of the font (including the extension).
If empty and Zui is _enabled_, the default font is used. If empty
and Zui is _disabled_, nothing is rendered.
@input Font Size: The size of the font in pixels.
@input Color: The color of the string.
@input X/Y: Position of the string, in pixels from the top left corner.
@input Angle: Rotation angle in radians. Rectangle will be rotated cloclwiswe
at the anchor point.
@output Out: Activated after the string has been drawn.
@output Height: String Height.
@output Width: String Width.
@see [`kha.graphics2.Graphics.drawString()`](http://kha.tech/api/kha/graphics2/Graphics.html#drawString).
"""
bl_idname = 'LNDrawStringNode'
bl_label = 'Draw String'
lnx_section = 'draw'
lnx_version = 2
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'Draw')
self.add_input('LnxStringSocket', 'String')
self.add_input('LnxStringSocket', 'Font File')
self.add_input('LnxIntSocket', 'Font Size', default_value=16)
self.add_input('LnxColorSocket', 'Color', default_value=[1.0, 1.0, 1.0, 1.0])
self.add_input('LnxFloatSocket', 'X')
self.add_input('LnxFloatSocket', 'Y')
self.add_input('LnxFloatSocket', 'Angle')
self.add_output('LnxNodeSocketAction', 'Out')
self.add_output('LnxFloatSocket', 'Height')
self.add_output('LnxFloatSocket', 'Width')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.lnx_version not in (0, 1):
raise LookupError()
return NodeReplacement.Identity(self)