2251 lines
		
	
	
		
			57 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			2251 lines
		
	
	
		
			57 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | //
 | ||
|  | // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
 | ||
|  | //
 | ||
|  | // This software is provided 'as-is', without any express or implied
 | ||
|  | // warranty.  In no event will the authors be held liable for any damages
 | ||
|  | // arising from the use of this software.
 | ||
|  | // Permission is granted to anyone to use this software for any purpose,
 | ||
|  | // including commercial applications, and to alter it and redistribute it
 | ||
|  | // freely, subject to the following restrictions:
 | ||
|  | // 1. The origin of this software must not be misrepresented; you must not
 | ||
|  | //    claim that you wrote the original software. If you use this software
 | ||
|  | //    in a product, an acknowledgment in the product documentation would be
 | ||
|  | //    appreciated but is not required.
 | ||
|  | // 2. Altered source versions must be plainly marked as such, and must not be
 | ||
|  | //    misrepresented as being the original software.
 | ||
|  | // 3. This notice may not be removed or altered from any source distribution.
 | ||
|  | //
 | ||
|  | 
 | ||
|  | #include "DetourCommon.h"
 | ||
|  | #include "DetourMath.h"
 | ||
|  | #include "DetourStatus.h"
 | ||
|  | #include "DetourAssert.h"
 | ||
|  | #include "DetourTileCacheBuilder.h"
 | ||
|  | #include <string.h>
 | ||
|  | 
 | ||
|  | 
 | ||
|  | template<class T> class dtFixedArray | ||
|  | { | ||
|  | 	dtTileCacheAlloc* m_alloc; | ||
|  | 	T* m_ptr; | ||
|  | 	const int m_size; | ||
|  | 	inline void operator=(dtFixedArray<T>& p); | ||
|  | public: | ||
|  | 	inline dtFixedArray(dtTileCacheAlloc* a, const int s) : m_alloc(a), m_ptr((T*)a->alloc(sizeof(T)*s)), m_size(s) {} | ||
|  | 	inline ~dtFixedArray() { if (m_alloc) m_alloc->free(m_ptr); } | ||
|  | 	inline operator T*() { return m_ptr; } | ||
|  | 	inline int size() const { return m_size; } | ||
|  | }; | ||
|  | 
 | ||
|  | inline int getDirOffsetX(int dir) | ||
|  | { | ||
|  | 	const int offset[4] = { -1, 0, 1, 0, }; | ||
|  | 	return offset[dir&0x03]; | ||
|  | } | ||
|  | 
 | ||
|  | inline int getDirOffsetY(int dir) | ||
|  | { | ||
|  | 	const int offset[4] = { 0, 1, 0, -1 }; | ||
|  | 	return offset[dir&0x03]; | ||
|  | } | ||
|  | 
 | ||
|  | static const int MAX_VERTS_PER_POLY = 6;	// TODO: use the DT_VERTS_PER_POLYGON
 | ||
|  | static const int MAX_REM_EDGES = 48;		// TODO: make this an expression.
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | dtTileCacheContourSet* dtAllocTileCacheContourSet(dtTileCacheAlloc* alloc) | ||
|  | { | ||
|  | 	dtAssert(alloc); | ||
|  | 
 | ||
|  | 	dtTileCacheContourSet* cset = (dtTileCacheContourSet*)alloc->alloc(sizeof(dtTileCacheContourSet)); | ||
|  | 	memset(cset, 0, sizeof(dtTileCacheContourSet)); | ||
|  | 	return cset; | ||
|  | } | ||
|  | 
 | ||
|  | void dtFreeTileCacheContourSet(dtTileCacheAlloc* alloc, dtTileCacheContourSet* cset) | ||
|  | { | ||
|  | 	dtAssert(alloc); | ||
|  | 
 | ||
|  | 	if (!cset) return; | ||
|  | 	for (int i = 0; i < cset->nconts; ++i) | ||
|  | 		alloc->free(cset->conts[i].verts); | ||
|  | 	alloc->free(cset->conts); | ||
|  | 	alloc->free(cset); | ||
|  | } | ||
|  | 
 | ||
|  | dtTileCachePolyMesh* dtAllocTileCachePolyMesh(dtTileCacheAlloc* alloc) | ||
|  | { | ||
|  | 	dtAssert(alloc); | ||
|  | 
 | ||
|  | 	dtTileCachePolyMesh* lmesh = (dtTileCachePolyMesh*)alloc->alloc(sizeof(dtTileCachePolyMesh)); | ||
|  | 	memset(lmesh, 0, sizeof(dtTileCachePolyMesh)); | ||
|  | 	return lmesh; | ||
|  | } | ||
|  | 
 | ||
|  | void dtFreeTileCachePolyMesh(dtTileCacheAlloc* alloc, dtTileCachePolyMesh* lmesh) | ||
|  | { | ||
|  | 	dtAssert(alloc); | ||
|  | 	 | ||
|  | 	if (!lmesh) return; | ||
|  | 	alloc->free(lmesh->verts); | ||
|  | 	alloc->free(lmesh->polys); | ||
|  | 	alloc->free(lmesh->flags); | ||
|  | 	alloc->free(lmesh->areas); | ||
|  | 	alloc->free(lmesh); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | struct dtLayerSweepSpan | ||
|  | { | ||
|  | 	unsigned short ns;	// number samples
 | ||
|  | 	unsigned char id;	// region id
 | ||
|  | 	unsigned char nei;	// neighbour id
 | ||
|  | }; | ||
|  | 
 | ||
|  | static const int DT_LAYER_MAX_NEIS = 16; | ||
|  | 
 | ||
|  | struct dtLayerMonotoneRegion | ||
|  | { | ||
|  | 	int area; | ||
|  | 	unsigned char neis[DT_LAYER_MAX_NEIS]; | ||
|  | 	unsigned char nneis; | ||
|  | 	unsigned char regId; | ||
|  | 	unsigned char areaId; | ||
|  | }; | ||
|  | 
 | ||
|  | struct dtTempContour | ||
|  | { | ||
|  | 	inline dtTempContour(unsigned char* vbuf, const int nvbuf, | ||
|  | 						 unsigned short* pbuf, const int npbuf) : | ||
|  | 		verts(vbuf), nverts(0), cverts(nvbuf), | ||
|  | 		poly(pbuf), npoly(0), cpoly(npbuf)  | ||
|  | 	{ | ||
|  | 	} | ||
|  | 	unsigned char* verts; | ||
|  | 	int nverts; | ||
|  | 	int cverts; | ||
|  | 	unsigned short* poly; | ||
|  | 	int npoly; | ||
|  | 	int cpoly; | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | inline bool overlapRangeExl(const unsigned short amin, const unsigned short amax, | ||
|  | 							const unsigned short bmin, const unsigned short bmax) | ||
|  | { | ||
|  | 	return (amin >= bmax || amax <= bmin) ? false : true; | ||
|  | } | ||
|  | 
 | ||
|  | static void addUniqueLast(unsigned char* a, unsigned char& an, unsigned char v) | ||
|  | { | ||
|  | 	const int n = (int)an; | ||
|  | 	if (n > 0 && a[n-1] == v) return; | ||
|  | 	a[an] = v; | ||
|  | 	an++; | ||
|  | } | ||
|  | 
 | ||
|  | inline bool isConnected(const dtTileCacheLayer& layer, | ||
|  | 						const int ia, const int ib, const int walkableClimb) | ||
|  | { | ||
|  | 	if (layer.areas[ia] != layer.areas[ib]) return false; | ||
|  | 	if (dtAbs((int)layer.heights[ia] - (int)layer.heights[ib]) > walkableClimb) return false; | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | static bool canMerge(unsigned char oldRegId, unsigned char newRegId, const dtLayerMonotoneRegion* regs, const int nregs) | ||
|  | { | ||
|  | 	int count = 0; | ||
|  | 	for (int i = 0; i < nregs; ++i) | ||
|  | 	{ | ||
|  | 		const dtLayerMonotoneRegion& reg = regs[i]; | ||
|  | 		if (reg.regId != oldRegId) continue; | ||
|  | 		const int nnei = (int)reg.nneis; | ||
|  | 		for (int j = 0; j < nnei; ++j) | ||
|  | 		{ | ||
|  | 			if (regs[reg.neis[j]].regId == newRegId) | ||
|  | 				count++; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	return count == 1; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | dtStatus dtBuildTileCacheRegions(dtTileCacheAlloc* alloc, | ||
|  | 								 dtTileCacheLayer& layer, | ||
|  | 								 const int walkableClimb) | ||
|  | { | ||
|  | 	dtAssert(alloc); | ||
|  | 	 | ||
|  | 	const int w = (int)layer.header->width; | ||
|  | 	const int h = (int)layer.header->height; | ||
|  | 	 | ||
|  | 	memset(layer.regs,0xff,sizeof(unsigned char)*w*h); | ||
|  | 	 | ||
|  | 	const int nsweeps = w; | ||
|  | 	dtFixedArray<dtLayerSweepSpan> sweeps(alloc, nsweeps); | ||
|  | 	if (!sweeps) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 	memset(sweeps,0,sizeof(dtLayerSweepSpan)*nsweeps); | ||
|  | 	 | ||
|  | 	// Partition walkable area into monotone regions.
 | ||
|  | 	unsigned char prevCount[256]; | ||
|  | 	unsigned char regId = 0; | ||
|  | 	 | ||
|  | 	for (int y = 0; y < h; ++y) | ||
|  | 	{ | ||
|  | 		if (regId > 0) | ||
|  | 			memset(prevCount,0,sizeof(unsigned char)*regId); | ||
|  | 		unsigned char sweepId = 0; | ||
|  | 		 | ||
|  | 		for (int x = 0; x < w; ++x) | ||
|  | 		{ | ||
|  | 			const int idx = x + y*w; | ||
|  | 			if (layer.areas[idx] == DT_TILECACHE_NULL_AREA) continue; | ||
|  | 			 | ||
|  | 			unsigned char sid = 0xff; | ||
|  | 			 | ||
|  | 			// -x
 | ||
|  | 			const int xidx = (x-1)+y*w; | ||
|  | 			if (x > 0 && isConnected(layer, idx, xidx, walkableClimb)) | ||
|  | 			{ | ||
|  | 				if (layer.regs[xidx] != 0xff) | ||
|  | 					sid = layer.regs[xidx]; | ||
|  | 			} | ||
|  | 			 | ||
|  | 			if (sid == 0xff) | ||
|  | 			{ | ||
|  | 				sid = sweepId++; | ||
|  | 				sweeps[sid].nei = 0xff; | ||
|  | 				sweeps[sid].ns = 0; | ||
|  | 			} | ||
|  | 			 | ||
|  | 			// -y
 | ||
|  | 			const int yidx = x+(y-1)*w; | ||
|  | 			if (y > 0 && isConnected(layer, idx, yidx, walkableClimb)) | ||
|  | 			{ | ||
|  | 				const unsigned char nr = layer.regs[yidx]; | ||
|  | 				if (nr != 0xff) | ||
|  | 				{ | ||
|  | 					// Set neighbour when first valid neighbour is encoutered.
 | ||
|  | 					if (sweeps[sid].ns == 0) | ||
|  | 						sweeps[sid].nei = nr; | ||
|  | 					 | ||
|  | 					if (sweeps[sid].nei == nr) | ||
|  | 					{ | ||
|  | 						// Update existing neighbour
 | ||
|  | 						sweeps[sid].ns++; | ||
|  | 						prevCount[nr]++; | ||
|  | 					} | ||
|  | 					else | ||
|  | 					{ | ||
|  | 						// This is hit if there is nore than one neighbour.
 | ||
|  | 						// Invalidate the neighbour.
 | ||
|  | 						sweeps[sid].nei = 0xff; | ||
|  | 					} | ||
|  | 				} | ||
|  | 			} | ||
|  | 			 | ||
|  | 			layer.regs[idx] = sid; | ||
|  | 		} | ||
|  | 		 | ||
|  | 		// Create unique ID.
 | ||
|  | 		for (int i = 0; i < sweepId; ++i) | ||
|  | 		{ | ||
|  | 			// If the neighbour is set and there is only one continuous connection to it,
 | ||
|  | 			// the sweep will be merged with the previous one, else new region is created.
 | ||
|  | 			if (sweeps[i].nei != 0xff && (unsigned short)prevCount[sweeps[i].nei] == sweeps[i].ns) | ||
|  | 			{ | ||
|  | 				sweeps[i].id = sweeps[i].nei; | ||
|  | 			} | ||
|  | 			else | ||
|  | 			{ | ||
|  | 				if (regId == 255) | ||
|  | 				{ | ||
|  | 					// Region ID's overflow.
 | ||
|  | 					return DT_FAILURE | DT_BUFFER_TOO_SMALL; | ||
|  | 				} | ||
|  | 				sweeps[i].id = regId++; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		 | ||
|  | 		// Remap local sweep ids to region ids.
 | ||
|  | 		for (int x = 0; x < w; ++x) | ||
|  | 		{ | ||
|  | 			const int idx = x+y*w; | ||
|  | 			if (layer.regs[idx] != 0xff) | ||
|  | 				layer.regs[idx] = sweeps[layer.regs[idx]].id; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// Allocate and init layer regions.
 | ||
|  | 	const int nregs = (int)regId; | ||
|  | 	dtFixedArray<dtLayerMonotoneRegion> regs(alloc, nregs); | ||
|  | 	if (!regs) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 
 | ||
|  | 	memset(regs, 0, sizeof(dtLayerMonotoneRegion)*nregs); | ||
|  | 	for (int i = 0; i < nregs; ++i) | ||
|  | 		regs[i].regId = 0xff; | ||
|  | 	 | ||
|  | 	// Find region neighbours.
 | ||
|  | 	for (int y = 0; y < h; ++y) | ||
|  | 	{ | ||
|  | 		for (int x = 0; x < w; ++x) | ||
|  | 		{ | ||
|  | 			const int idx = x+y*w; | ||
|  | 			const unsigned char ri = layer.regs[idx]; | ||
|  | 			if (ri == 0xff) | ||
|  | 				continue; | ||
|  | 			 | ||
|  | 			// Update area.
 | ||
|  | 			regs[ri].area++; | ||
|  | 			regs[ri].areaId = layer.areas[idx]; | ||
|  | 			 | ||
|  | 			// Update neighbours
 | ||
|  | 			const int ymi = x+(y-1)*w; | ||
|  | 			if (y > 0 && isConnected(layer, idx, ymi, walkableClimb)) | ||
|  | 			{ | ||
|  | 				const unsigned char rai = layer.regs[ymi]; | ||
|  | 				if (rai != 0xff && rai != ri) | ||
|  | 				{ | ||
|  | 					addUniqueLast(regs[ri].neis, regs[ri].nneis, rai); | ||
|  | 					addUniqueLast(regs[rai].neis, regs[rai].nneis, ri); | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	for (int i = 0; i < nregs; ++i) | ||
|  | 		regs[i].regId = (unsigned char)i; | ||
|  | 	 | ||
|  | 	for (int i = 0; i < nregs; ++i) | ||
|  | 	{ | ||
|  | 		dtLayerMonotoneRegion& reg = regs[i]; | ||
|  | 		 | ||
|  | 		int merge = -1; | ||
|  | 		int mergea = 0; | ||
|  | 		for (int j = 0; j < (int)reg.nneis; ++j) | ||
|  | 		{ | ||
|  | 			const unsigned char nei = reg.neis[j]; | ||
|  | 			dtLayerMonotoneRegion& regn = regs[nei]; | ||
|  | 			if (reg.regId == regn.regId) | ||
|  | 				continue; | ||
|  | 			if (reg.areaId != regn.areaId) | ||
|  | 				continue; | ||
|  | 			if (regn.area > mergea) | ||
|  | 			{ | ||
|  | 				if (canMerge(reg.regId, regn.regId, regs, nregs)) | ||
|  | 				{ | ||
|  | 					mergea = regn.area; | ||
|  | 					merge = (int)nei; | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 		if (merge != -1) | ||
|  | 		{ | ||
|  | 			const unsigned char oldId = reg.regId; | ||
|  | 			const unsigned char newId = regs[merge].regId; | ||
|  | 			for (int j = 0; j < nregs; ++j) | ||
|  | 				if (regs[j].regId == oldId) | ||
|  | 					regs[j].regId = newId; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// Compact ids.
 | ||
|  | 	unsigned char remap[256]; | ||
|  | 	memset(remap, 0, 256); | ||
|  | 	// Find number of unique regions.
 | ||
|  | 	regId = 0; | ||
|  | 	for (int i = 0; i < nregs; ++i) | ||
|  | 		remap[regs[i].regId] = 1; | ||
|  | 	for (int i = 0; i < 256; ++i) | ||
|  | 		if (remap[i]) | ||
|  | 			remap[i] = regId++; | ||
|  | 	// Remap ids.
 | ||
|  | 	for (int i = 0; i < nregs; ++i) | ||
|  | 		regs[i].regId = remap[regs[i].regId]; | ||
|  | 	 | ||
|  | 	layer.regCount = regId; | ||
|  | 	 | ||
|  | 	for (int i = 0; i < w*h; ++i) | ||
|  | 	{ | ||
|  | 		if (layer.regs[i] != 0xff) | ||
|  | 			layer.regs[i] = regs[layer.regs[i]].regId; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	return DT_SUCCESS; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | static bool appendVertex(dtTempContour& cont, const int x, const int y, const int z, const int r) | ||
|  | { | ||
|  | 	// Try to merge with existing segments.
 | ||
|  | 	if (cont.nverts > 1) | ||
|  | 	{ | ||
|  | 		unsigned char* pa = &cont.verts[(cont.nverts-2)*4]; | ||
|  | 		unsigned char* pb = &cont.verts[(cont.nverts-1)*4]; | ||
|  | 		if ((int)pb[3] == r) | ||
|  | 		{ | ||
|  | 			if (pa[0] == pb[0] && (int)pb[0] == x) | ||
|  | 			{ | ||
|  | 				// The verts are aligned aling x-axis, update z.
 | ||
|  | 				pb[1] = (unsigned char)y; | ||
|  | 				pb[2] = (unsigned char)z; | ||
|  | 				return true; | ||
|  | 			} | ||
|  | 			else if (pa[2] == pb[2] && (int)pb[2] == z) | ||
|  | 			{ | ||
|  | 				// The verts are aligned aling z-axis, update x.
 | ||
|  | 				pb[0] = (unsigned char)x; | ||
|  | 				pb[1] = (unsigned char)y; | ||
|  | 				return true; | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// Add new point.
 | ||
|  | 	if (cont.nverts+1 > cont.cverts) | ||
|  | 		return false; | ||
|  | 	 | ||
|  | 	unsigned char* v = &cont.verts[cont.nverts*4]; | ||
|  | 	v[0] = (unsigned char)x; | ||
|  | 	v[1] = (unsigned char)y; | ||
|  | 	v[2] = (unsigned char)z; | ||
|  | 	v[3] = (unsigned char)r; | ||
|  | 	cont.nverts++; | ||
|  | 	 | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | static unsigned char getNeighbourReg(dtTileCacheLayer& layer, | ||
|  | 									 const int ax, const int ay, const int dir) | ||
|  | { | ||
|  | 	const int w = (int)layer.header->width; | ||
|  | 	const int ia = ax + ay*w; | ||
|  | 	 | ||
|  | 	const unsigned char con = layer.cons[ia] & 0xf; | ||
|  | 	const unsigned char portal = layer.cons[ia] >> 4; | ||
|  | 	const unsigned char mask = (unsigned char)(1<<dir); | ||
|  | 	 | ||
|  | 	if ((con & mask) == 0) | ||
|  | 	{ | ||
|  | 		// No connection, return portal or hard edge.
 | ||
|  | 		if (portal & mask) | ||
|  | 			return 0xf8 + (unsigned char)dir; | ||
|  | 		return 0xff; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	const int bx = ax + getDirOffsetX(dir); | ||
|  | 	const int by = ay + getDirOffsetY(dir); | ||
|  | 	const int ib = bx + by*w; | ||
|  | 	 | ||
|  | 	return layer.regs[ib]; | ||
|  | } | ||
|  | 
 | ||
|  | static bool walkContour(dtTileCacheLayer& layer, int x, int y, dtTempContour& cont) | ||
|  | { | ||
|  | 	const int w = (int)layer.header->width; | ||
|  | 	const int h = (int)layer.header->height; | ||
|  | 	 | ||
|  | 	cont.nverts = 0; | ||
|  | 	 | ||
|  | 	int startX = x; | ||
|  | 	int startY = y; | ||
|  | 	int startDir = -1; | ||
|  | 	 | ||
|  | 	for (int i = 0; i < 4; ++i) | ||
|  | 	{ | ||
|  | 		const int dir = (i+3)&3; | ||
|  | 		unsigned char rn = getNeighbourReg(layer, x, y, dir); | ||
|  | 		if (rn != layer.regs[x+y*w]) | ||
|  | 		{ | ||
|  | 			startDir = dir; | ||
|  | 			break; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	if (startDir == -1) | ||
|  | 		return true; | ||
|  | 	 | ||
|  | 	int dir = startDir; | ||
|  | 	const int maxIter = w*h; | ||
|  | 	 | ||
|  | 	int iter = 0; | ||
|  | 	while (iter < maxIter) | ||
|  | 	{ | ||
|  | 		unsigned char rn = getNeighbourReg(layer, x, y, dir); | ||
|  | 		 | ||
|  | 		int nx = x; | ||
|  | 		int ny = y; | ||
|  | 		int ndir = dir; | ||
|  | 		 | ||
|  | 		if (rn != layer.regs[x+y*w]) | ||
|  | 		{ | ||
|  | 			// Solid edge.
 | ||
|  | 			int px = x; | ||
|  | 			int pz = y; | ||
|  | 			switch(dir) | ||
|  | 			{ | ||
|  | 				case 0: pz++; break; | ||
|  | 				case 1: px++; pz++; break; | ||
|  | 				case 2: px++; break; | ||
|  | 			} | ||
|  | 			 | ||
|  | 			// Try to merge with previous vertex.
 | ||
|  | 			if (!appendVertex(cont, px, (int)layer.heights[x+y*w], pz,rn)) | ||
|  | 				return false; | ||
|  | 			 | ||
|  | 			ndir = (dir+1) & 0x3;  // Rotate CW
 | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			// Move to next.
 | ||
|  | 			nx = x + getDirOffsetX(dir); | ||
|  | 			ny = y + getDirOffsetY(dir); | ||
|  | 			ndir = (dir+3) & 0x3;	// Rotate CCW
 | ||
|  | 		} | ||
|  | 		 | ||
|  | 		if (iter > 0 && x == startX && y == startY && dir == startDir) | ||
|  | 			break; | ||
|  | 		 | ||
|  | 		x = nx; | ||
|  | 		y = ny; | ||
|  | 		dir = ndir; | ||
|  | 		 | ||
|  | 		iter++; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// Remove last vertex if it is duplicate of the first one.
 | ||
|  | 	unsigned char* pa = &cont.verts[(cont.nverts-1)*4]; | ||
|  | 	unsigned char* pb = &cont.verts[0]; | ||
|  | 	if (pa[0] == pb[0] && pa[2] == pb[2]) | ||
|  | 		cont.nverts--; | ||
|  | 	 | ||
|  | 	return true; | ||
|  | }	 | ||
|  | 
 | ||
|  | 
 | ||
|  | static float distancePtSeg(const int x, const int z, | ||
|  | 						   const int px, const int pz, | ||
|  | 						   const int qx, const int qz) | ||
|  | { | ||
|  | 	float pqx = (float)(qx - px); | ||
|  | 	float pqz = (float)(qz - pz); | ||
|  | 	float dx = (float)(x - px); | ||
|  | 	float dz = (float)(z - pz); | ||
|  | 	float d = pqx*pqx + pqz*pqz; | ||
|  | 	float t = pqx*dx + pqz*dz; | ||
|  | 	if (d > 0) | ||
|  | 		t /= d; | ||
|  | 	if (t < 0) | ||
|  | 		t = 0; | ||
|  | 	else if (t > 1) | ||
|  | 		t = 1; | ||
|  | 	 | ||
|  | 	dx = px + t*pqx - x; | ||
|  | 	dz = pz + t*pqz - z; | ||
|  | 	 | ||
|  | 	return dx*dx + dz*dz; | ||
|  | } | ||
|  | 
 | ||
|  | static void simplifyContour(dtTempContour& cont, const float maxError) | ||
|  | { | ||
|  | 	cont.npoly = 0; | ||
|  | 	 | ||
|  | 	for (int i = 0; i < cont.nverts; ++i) | ||
|  | 	{ | ||
|  | 		int j = (i+1) % cont.nverts; | ||
|  | 		// Check for start of a wall segment.
 | ||
|  | 		unsigned char ra = cont.verts[j*4+3]; | ||
|  | 		unsigned char rb = cont.verts[i*4+3]; | ||
|  | 		if (ra != rb) | ||
|  | 			cont.poly[cont.npoly++] = (unsigned short)i; | ||
|  | 	} | ||
|  | 	if (cont.npoly < 2) | ||
|  | 	{ | ||
|  | 		// If there is no transitions at all,
 | ||
|  | 		// create some initial points for the simplification process. 
 | ||
|  | 		// Find lower-left and upper-right vertices of the contour.
 | ||
|  | 		int llx = cont.verts[0]; | ||
|  | 		int llz = cont.verts[2]; | ||
|  | 		int lli = 0; | ||
|  | 		int urx = cont.verts[0]; | ||
|  | 		int urz = cont.verts[2]; | ||
|  | 		int uri = 0; | ||
|  | 		for (int i = 1; i < cont.nverts; ++i) | ||
|  | 		{ | ||
|  | 			int x = cont.verts[i*4+0]; | ||
|  | 			int z = cont.verts[i*4+2]; | ||
|  | 			if (x < llx || (x == llx && z < llz)) | ||
|  | 			{ | ||
|  | 				llx = x; | ||
|  | 				llz = z; | ||
|  | 				lli = i; | ||
|  | 			} | ||
|  | 			if (x > urx || (x == urx && z > urz)) | ||
|  | 			{ | ||
|  | 				urx = x; | ||
|  | 				urz = z; | ||
|  | 				uri = i; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		cont.npoly = 0; | ||
|  | 		cont.poly[cont.npoly++] = (unsigned short)lli; | ||
|  | 		cont.poly[cont.npoly++] = (unsigned short)uri; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// Add points until all raw points are within
 | ||
|  | 	// error tolerance to the simplified shape.
 | ||
|  | 	for (int i = 0; i < cont.npoly; ) | ||
|  | 	{ | ||
|  | 		int ii = (i+1) % cont.npoly; | ||
|  | 		 | ||
|  | 		const int ai = (int)cont.poly[i]; | ||
|  | 		const int ax = (int)cont.verts[ai*4+0]; | ||
|  | 		const int az = (int)cont.verts[ai*4+2]; | ||
|  | 		 | ||
|  | 		const int bi = (int)cont.poly[ii]; | ||
|  | 		const int bx = (int)cont.verts[bi*4+0]; | ||
|  | 		const int bz = (int)cont.verts[bi*4+2]; | ||
|  | 		 | ||
|  | 		// Find maximum deviation from the segment.
 | ||
|  | 		float maxd = 0; | ||
|  | 		int maxi = -1; | ||
|  | 		int ci, cinc, endi; | ||
|  | 		 | ||
|  | 		// Traverse the segment in lexilogical order so that the
 | ||
|  | 		// max deviation is calculated similarly when traversing
 | ||
|  | 		// opposite segments.
 | ||
|  | 		if (bx > ax || (bx == ax && bz > az)) | ||
|  | 		{ | ||
|  | 			cinc = 1; | ||
|  | 			ci = (ai+cinc) % cont.nverts; | ||
|  | 			endi = bi; | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			cinc = cont.nverts-1; | ||
|  | 			ci = (bi+cinc) % cont.nverts; | ||
|  | 			endi = ai; | ||
|  | 		} | ||
|  | 		 | ||
|  | 		// Tessellate only outer edges or edges between areas.
 | ||
|  | 		while (ci != endi) | ||
|  | 		{ | ||
|  | 			float d = distancePtSeg(cont.verts[ci*4+0], cont.verts[ci*4+2], ax, az, bx, bz); | ||
|  | 			if (d > maxd) | ||
|  | 			{ | ||
|  | 				maxd = d; | ||
|  | 				maxi = ci; | ||
|  | 			} | ||
|  | 			ci = (ci+cinc) % cont.nverts; | ||
|  | 		} | ||
|  | 		 | ||
|  | 		 | ||
|  | 		// If the max deviation is larger than accepted error,
 | ||
|  | 		// add new point, else continue to next segment.
 | ||
|  | 		if (maxi != -1 && maxd > (maxError*maxError)) | ||
|  | 		{ | ||
|  | 			cont.npoly++; | ||
|  | 			for (int j = cont.npoly-1; j > i; --j) | ||
|  | 				cont.poly[j] = cont.poly[j-1]; | ||
|  | 			cont.poly[i+1] = (unsigned short)maxi; | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			++i; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// Remap vertices
 | ||
|  | 	int start = 0; | ||
|  | 	for (int i = 1; i < cont.npoly; ++i) | ||
|  | 		if (cont.poly[i] < cont.poly[start]) | ||
|  | 			start = i; | ||
|  | 	 | ||
|  | 	cont.nverts = 0; | ||
|  | 	for (int i = 0; i < cont.npoly; ++i) | ||
|  | 	{ | ||
|  | 		const int j = (start+i) % cont.npoly; | ||
|  | 		unsigned char* src = &cont.verts[cont.poly[j]*4]; | ||
|  | 		unsigned char* dst = &cont.verts[cont.nverts*4]; | ||
|  | 		dst[0] = src[0]; | ||
|  | 		dst[1] = src[1]; | ||
|  | 		dst[2] = src[2]; | ||
|  | 		dst[3] = src[3]; | ||
|  | 		cont.nverts++; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | static unsigned char getCornerHeight(dtTileCacheLayer& layer, | ||
|  | 									 const int x, const int y, const int z, | ||
|  | 									 const int walkableClimb, | ||
|  | 									 bool& shouldRemove) | ||
|  | { | ||
|  | 	const int w = (int)layer.header->width; | ||
|  | 	const int h = (int)layer.header->height; | ||
|  | 	 | ||
|  | 	int n = 0; | ||
|  | 	 | ||
|  | 	unsigned char portal = 0xf; | ||
|  | 	unsigned char height = 0; | ||
|  | 	unsigned char preg = 0xff; | ||
|  | 	bool allSameReg = true; | ||
|  | 	 | ||
|  | 	for (int dz = -1; dz <= 0; ++dz) | ||
|  | 	{ | ||
|  | 		for (int dx = -1; dx <= 0; ++dx) | ||
|  | 		{ | ||
|  | 			const int px = x+dx; | ||
|  | 			const int pz = z+dz; | ||
|  | 			if (px >= 0 && pz >= 0 && px < w && pz < h) | ||
|  | 			{ | ||
|  | 				const int idx  = px + pz*w; | ||
|  | 				const int lh = (int)layer.heights[idx]; | ||
|  | 				if (dtAbs(lh-y) <= walkableClimb && layer.areas[idx] != DT_TILECACHE_NULL_AREA) | ||
|  | 				{ | ||
|  | 					height = dtMax(height, (unsigned char)lh); | ||
|  | 					portal &= (layer.cons[idx] >> 4); | ||
|  | 					if (preg != 0xff && preg != layer.regs[idx]) | ||
|  | 						allSameReg = false; | ||
|  | 					preg = layer.regs[idx];  | ||
|  | 					n++; | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	int portalCount = 0; | ||
|  | 	for (int dir = 0; dir < 4; ++dir) | ||
|  | 		if (portal & (1<<dir)) | ||
|  | 			portalCount++; | ||
|  | 	 | ||
|  | 	shouldRemove = false; | ||
|  | 	if (n > 1 && portalCount == 1 && allSameReg) | ||
|  | 	{ | ||
|  | 		shouldRemove = true; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	return height; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | // TODO: move this somewhere else, once the layer meshing is done.
 | ||
|  | dtStatus dtBuildTileCacheContours(dtTileCacheAlloc* alloc, | ||
|  | 								  dtTileCacheLayer& layer, | ||
|  | 								  const int walkableClimb, 	const float maxError, | ||
|  | 								  dtTileCacheContourSet& lcset) | ||
|  | { | ||
|  | 	dtAssert(alloc); | ||
|  | 
 | ||
|  | 	const int w = (int)layer.header->width; | ||
|  | 	const int h = (int)layer.header->height; | ||
|  | 	 | ||
|  | 	lcset.nconts = layer.regCount; | ||
|  | 	lcset.conts = (dtTileCacheContour*)alloc->alloc(sizeof(dtTileCacheContour)*lcset.nconts); | ||
|  | 	if (!lcset.conts) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 	memset(lcset.conts, 0, sizeof(dtTileCacheContour)*lcset.nconts); | ||
|  | 	 | ||
|  | 	// Allocate temp buffer for contour tracing.
 | ||
|  | 	const int maxTempVerts = (w+h)*2 * 2; // Twice around the layer.
 | ||
|  | 	 | ||
|  | 	dtFixedArray<unsigned char> tempVerts(alloc, maxTempVerts*4); | ||
|  | 	if (!tempVerts) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 	 | ||
|  | 	dtFixedArray<unsigned short> tempPoly(alloc, maxTempVerts); | ||
|  | 	if (!tempPoly) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 
 | ||
|  | 	dtTempContour temp(tempVerts, maxTempVerts, tempPoly, maxTempVerts); | ||
|  | 	 | ||
|  | 	// Find contours.
 | ||
|  | 	for (int y = 0; y < h; ++y) | ||
|  | 	{ | ||
|  | 		for (int x = 0; x < w; ++x) | ||
|  | 		{ | ||
|  | 			const int idx = x+y*w; | ||
|  | 			const unsigned char ri = layer.regs[idx]; | ||
|  | 			if (ri == 0xff) | ||
|  | 				continue; | ||
|  | 			 | ||
|  | 			dtTileCacheContour& cont = lcset.conts[ri]; | ||
|  | 			 | ||
|  | 			if (cont.nverts > 0) | ||
|  | 				continue; | ||
|  | 			 | ||
|  | 			cont.reg = ri; | ||
|  | 			cont.area = layer.areas[idx]; | ||
|  | 			 | ||
|  | 			if (!walkContour(layer, x, y, temp)) | ||
|  | 			{ | ||
|  | 				// Too complex contour.
 | ||
|  | 				// Note: If you hit here ofte, try increasing 'maxTempVerts'.
 | ||
|  | 				return DT_FAILURE | DT_BUFFER_TOO_SMALL; | ||
|  | 			} | ||
|  | 			 | ||
|  | 			simplifyContour(temp, maxError); | ||
|  | 			 | ||
|  | 			// Store contour.
 | ||
|  | 			cont.nverts = temp.nverts; | ||
|  | 			if (cont.nverts > 0) | ||
|  | 			{ | ||
|  | 				cont.verts = (unsigned char*)alloc->alloc(sizeof(unsigned char)*4*temp.nverts); | ||
|  | 				if (!cont.verts) | ||
|  | 					return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 				 | ||
|  | 				for (int i = 0, j = temp.nverts-1; i < temp.nverts; j=i++) | ||
|  | 				{ | ||
|  | 					unsigned char* dst = &cont.verts[j*4]; | ||
|  | 					unsigned char* v = &temp.verts[j*4]; | ||
|  | 					unsigned char* vn = &temp.verts[i*4]; | ||
|  | 					unsigned char nei = vn[3]; // The neighbour reg is stored at segment vertex of a segment. 
 | ||
|  | 					bool shouldRemove = false; | ||
|  | 					unsigned char lh = getCornerHeight(layer, (int)v[0], (int)v[1], (int)v[2], | ||
|  | 													   walkableClimb, shouldRemove); | ||
|  | 					 | ||
|  | 					dst[0] = v[0]; | ||
|  | 					dst[1] = lh; | ||
|  | 					dst[2] = v[2]; | ||
|  | 					 | ||
|  | 					// Store portal direction and remove status to the fourth component.
 | ||
|  | 					dst[3] = 0x0f; | ||
|  | 					if (nei != 0xff && nei >= 0xf8) | ||
|  | 						dst[3] = nei - 0xf8; | ||
|  | 					if (shouldRemove) | ||
|  | 						dst[3] |= 0x80; | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	return DT_SUCCESS; | ||
|  | }	 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | static const int VERTEX_BUCKET_COUNT2 = (1<<8); | ||
|  | 
 | ||
|  | inline int computeVertexHash2(int x, int y, int z) | ||
|  | { | ||
|  | 	const unsigned int h1 = 0x8da6b343; // Large multiplicative constants;
 | ||
|  | 	const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes
 | ||
|  | 	const unsigned int h3 = 0xcb1ab31f; | ||
|  | 	unsigned int n = h1 * x + h2 * y + h3 * z; | ||
|  | 	return (int)(n & (VERTEX_BUCKET_COUNT2-1)); | ||
|  | } | ||
|  | 
 | ||
|  | static unsigned short addVertex(unsigned short x, unsigned short y, unsigned short z, | ||
|  | 								unsigned short* verts, unsigned short* firstVert, unsigned short* nextVert, int& nv) | ||
|  | { | ||
|  | 	int bucket = computeVertexHash2(x, 0, z); | ||
|  | 	unsigned short i = firstVert[bucket]; | ||
|  | 	 | ||
|  | 	while (i != DT_TILECACHE_NULL_IDX) | ||
|  | 	{ | ||
|  | 		const unsigned short* v = &verts[i*3]; | ||
|  | 		if (v[0] == x && v[2] == z && (dtAbs(v[1] - y) <= 2)) | ||
|  | 			return i; | ||
|  | 		i = nextVert[i]; // next
 | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// Could not find, create new.
 | ||
|  | 	i = (unsigned short)nv; nv++; | ||
|  | 	unsigned short* v = &verts[i*3]; | ||
|  | 	v[0] = x; | ||
|  | 	v[1] = y; | ||
|  | 	v[2] = z; | ||
|  | 	nextVert[i] = firstVert[bucket]; | ||
|  | 	firstVert[bucket] = i; | ||
|  | 	 | ||
|  | 	return (unsigned short)i; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | struct rcEdge | ||
|  | { | ||
|  | 	unsigned short vert[2]; | ||
|  | 	unsigned short polyEdge[2]; | ||
|  | 	unsigned short poly[2]; | ||
|  | }; | ||
|  | 
 | ||
|  | static bool buildMeshAdjacency(dtTileCacheAlloc* alloc, | ||
|  | 							   unsigned short* polys, const int npolys, | ||
|  | 							   const unsigned short* verts, const int nverts, | ||
|  | 							   const dtTileCacheContourSet& lcset) | ||
|  | { | ||
|  | 	// Based on code by Eric Lengyel from:
 | ||
|  | 	// http://www.terathon.com/code/edges.php
 | ||
|  | 	 | ||
|  | 	const int maxEdgeCount = npolys*MAX_VERTS_PER_POLY; | ||
|  | 	dtFixedArray<unsigned short> firstEdge(alloc, nverts + maxEdgeCount); | ||
|  | 	if (!firstEdge) | ||
|  | 		return false; | ||
|  | 	unsigned short* nextEdge = firstEdge + nverts; | ||
|  | 	int edgeCount = 0; | ||
|  | 	 | ||
|  | 	dtFixedArray<rcEdge> edges(alloc, maxEdgeCount); | ||
|  | 	if (!edges) | ||
|  | 		return false; | ||
|  | 	 | ||
|  | 	for (int i = 0; i < nverts; i++) | ||
|  | 		firstEdge[i] = DT_TILECACHE_NULL_IDX; | ||
|  | 	 | ||
|  | 	for (int i = 0; i < npolys; ++i) | ||
|  | 	{ | ||
|  | 		unsigned short* t = &polys[i*MAX_VERTS_PER_POLY*2]; | ||
|  | 		for (int j = 0; j < MAX_VERTS_PER_POLY; ++j) | ||
|  | 		{ | ||
|  | 			if (t[j] == DT_TILECACHE_NULL_IDX) break; | ||
|  | 			unsigned short v0 = t[j]; | ||
|  | 			unsigned short v1 = (j+1 >= MAX_VERTS_PER_POLY || t[j+1] == DT_TILECACHE_NULL_IDX) ? t[0] : t[j+1]; | ||
|  | 			if (v0 < v1) | ||
|  | 			{ | ||
|  | 				rcEdge& edge = edges[edgeCount]; | ||
|  | 				edge.vert[0] = v0; | ||
|  | 				edge.vert[1] = v1; | ||
|  | 				edge.poly[0] = (unsigned short)i; | ||
|  | 				edge.polyEdge[0] = (unsigned short)j; | ||
|  | 				edge.poly[1] = (unsigned short)i; | ||
|  | 				edge.polyEdge[1] = 0xff; | ||
|  | 				// Insert edge
 | ||
|  | 				nextEdge[edgeCount] = firstEdge[v0]; | ||
|  | 				firstEdge[v0] = (unsigned short)edgeCount; | ||
|  | 				edgeCount++; | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	for (int i = 0; i < npolys; ++i) | ||
|  | 	{ | ||
|  | 		unsigned short* t = &polys[i*MAX_VERTS_PER_POLY*2]; | ||
|  | 		for (int j = 0; j < MAX_VERTS_PER_POLY; ++j) | ||
|  | 		{ | ||
|  | 			if (t[j] == DT_TILECACHE_NULL_IDX) break; | ||
|  | 			unsigned short v0 = t[j]; | ||
|  | 			unsigned short v1 = (j+1 >= MAX_VERTS_PER_POLY || t[j+1] == DT_TILECACHE_NULL_IDX) ? t[0] : t[j+1]; | ||
|  | 			if (v0 > v1) | ||
|  | 			{ | ||
|  | 				bool found = false; | ||
|  | 				for (unsigned short e = firstEdge[v1]; e != DT_TILECACHE_NULL_IDX; e = nextEdge[e]) | ||
|  | 				{ | ||
|  | 					rcEdge& edge = edges[e]; | ||
|  | 					if (edge.vert[1] == v0 && edge.poly[0] == edge.poly[1]) | ||
|  | 					{ | ||
|  | 						edge.poly[1] = (unsigned short)i; | ||
|  | 						edge.polyEdge[1] = (unsigned short)j; | ||
|  | 						found = true; | ||
|  | 						break; | ||
|  | 					} | ||
|  | 				} | ||
|  | 				if (!found) | ||
|  | 				{ | ||
|  | 					// Matching edge not found, it is an open edge, add it.
 | ||
|  | 					rcEdge& edge = edges[edgeCount]; | ||
|  | 					edge.vert[0] = v1; | ||
|  | 					edge.vert[1] = v0; | ||
|  | 					edge.poly[0] = (unsigned short)i; | ||
|  | 					edge.polyEdge[0] = (unsigned short)j; | ||
|  | 					edge.poly[1] = (unsigned short)i; | ||
|  | 					edge.polyEdge[1] = 0xff; | ||
|  | 					// Insert edge
 | ||
|  | 					nextEdge[edgeCount] = firstEdge[v1]; | ||
|  | 					firstEdge[v1] = (unsigned short)edgeCount; | ||
|  | 					edgeCount++; | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// Mark portal edges.
 | ||
|  | 	for (int i = 0; i < lcset.nconts; ++i) | ||
|  | 	{ | ||
|  | 		dtTileCacheContour& cont = lcset.conts[i]; | ||
|  | 		if (cont.nverts < 3) | ||
|  | 			continue; | ||
|  | 		 | ||
|  | 		for (int j = 0, k = cont.nverts-1; j < cont.nverts; k=j++) | ||
|  | 		{ | ||
|  | 			const unsigned char* va = &cont.verts[k*4]; | ||
|  | 			const unsigned char* vb = &cont.verts[j*4]; | ||
|  | 			const unsigned char dir = va[3] & 0xf; | ||
|  | 			if (dir == 0xf) | ||
|  | 				continue; | ||
|  | 			 | ||
|  | 			if (dir == 0 || dir == 2) | ||
|  | 			{ | ||
|  | 				// Find matching vertical edge
 | ||
|  | 				const unsigned short x = (unsigned short)va[0]; | ||
|  | 				unsigned short zmin = (unsigned short)va[2]; | ||
|  | 				unsigned short zmax = (unsigned short)vb[2]; | ||
|  | 				if (zmin > zmax) | ||
|  | 					dtSwap(zmin, zmax); | ||
|  | 				 | ||
|  | 				for (int m = 0; m < edgeCount; ++m) | ||
|  | 				{ | ||
|  | 					rcEdge& e = edges[m]; | ||
|  | 					// Skip connected edges.
 | ||
|  | 					if (e.poly[0] != e.poly[1]) | ||
|  | 						continue; | ||
|  | 					const unsigned short* eva = &verts[e.vert[0]*3]; | ||
|  | 					const unsigned short* evb = &verts[e.vert[1]*3]; | ||
|  | 					if (eva[0] == x && evb[0] == x) | ||
|  | 					{ | ||
|  | 						unsigned short ezmin = eva[2]; | ||
|  | 						unsigned short ezmax = evb[2]; | ||
|  | 						if (ezmin > ezmax) | ||
|  | 							dtSwap(ezmin, ezmax); | ||
|  | 						if (overlapRangeExl(zmin,zmax, ezmin, ezmax)) | ||
|  | 						{ | ||
|  | 							// Reuse the other polyedge to store dir.
 | ||
|  | 							e.polyEdge[1] = dir; | ||
|  | 						} | ||
|  | 					} | ||
|  | 				} | ||
|  | 			} | ||
|  | 			else | ||
|  | 			{ | ||
|  | 				// Find matching vertical edge
 | ||
|  | 				const unsigned short z = (unsigned short)va[2]; | ||
|  | 				unsigned short xmin = (unsigned short)va[0]; | ||
|  | 				unsigned short xmax = (unsigned short)vb[0]; | ||
|  | 				if (xmin > xmax) | ||
|  | 					dtSwap(xmin, xmax); | ||
|  | 				for (int m = 0; m < edgeCount; ++m) | ||
|  | 				{ | ||
|  | 					rcEdge& e = edges[m]; | ||
|  | 					// Skip connected edges.
 | ||
|  | 					if (e.poly[0] != e.poly[1]) | ||
|  | 						continue; | ||
|  | 					const unsigned short* eva = &verts[e.vert[0]*3]; | ||
|  | 					const unsigned short* evb = &verts[e.vert[1]*3]; | ||
|  | 					if (eva[2] == z && evb[2] == z) | ||
|  | 					{ | ||
|  | 						unsigned short exmin = eva[0]; | ||
|  | 						unsigned short exmax = evb[0]; | ||
|  | 						if (exmin > exmax) | ||
|  | 							dtSwap(exmin, exmax); | ||
|  | 						if (overlapRangeExl(xmin,xmax, exmin, exmax)) | ||
|  | 						{ | ||
|  | 							// Reuse the other polyedge to store dir.
 | ||
|  | 							e.polyEdge[1] = dir; | ||
|  | 						} | ||
|  | 					} | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	 | ||
|  | 	// Store adjacency
 | ||
|  | 	for (int i = 0; i < edgeCount; ++i) | ||
|  | 	{ | ||
|  | 		const rcEdge& e = edges[i]; | ||
|  | 		if (e.poly[0] != e.poly[1]) | ||
|  | 		{ | ||
|  | 			unsigned short* p0 = &polys[e.poly[0]*MAX_VERTS_PER_POLY*2]; | ||
|  | 			unsigned short* p1 = &polys[e.poly[1]*MAX_VERTS_PER_POLY*2]; | ||
|  | 			p0[MAX_VERTS_PER_POLY + e.polyEdge[0]] = e.poly[1]; | ||
|  | 			p1[MAX_VERTS_PER_POLY + e.polyEdge[1]] = e.poly[0]; | ||
|  | 		} | ||
|  | 		else if (e.polyEdge[1] != 0xff) | ||
|  | 		{ | ||
|  | 			unsigned short* p0 = &polys[e.poly[0]*MAX_VERTS_PER_POLY*2]; | ||
|  | 			p0[MAX_VERTS_PER_POLY + e.polyEdge[0]] = 0x8000 | (unsigned short)e.polyEdge[1]; | ||
|  | 		} | ||
|  | 		 | ||
|  | 	} | ||
|  | 	 | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | // Last time I checked the if version got compiled using cmov, which was a lot faster than module (with idiv).
 | ||
|  | inline int prev(int i, int n) { return i-1 >= 0 ? i-1 : n-1; } | ||
|  | inline int next(int i, int n) { return i+1 < n ? i+1 : 0; } | ||
|  | 
 | ||
|  | inline int area2(const unsigned char* a, const unsigned char* b, const unsigned char* c) | ||
|  | { | ||
|  | 	return ((int)b[0] - (int)a[0]) * ((int)c[2] - (int)a[2]) - ((int)c[0] - (int)a[0]) * ((int)b[2] - (int)a[2]); | ||
|  | } | ||
|  | 
 | ||
|  | //	Exclusive or: true iff exactly one argument is true.
 | ||
|  | //	The arguments are negated to ensure that they are 0/1
 | ||
|  | //	values.  Then the bitwise Xor operator may apply.
 | ||
|  | //	(This idea is due to Michael Baldwin.)
 | ||
|  | inline bool xorb(bool x, bool y) | ||
|  | { | ||
|  | 	return !x ^ !y; | ||
|  | } | ||
|  | 
 | ||
|  | // Returns true iff c is strictly to the left of the directed
 | ||
|  | // line through a to b.
 | ||
|  | inline bool left(const unsigned char* a, const unsigned char* b, const unsigned char* c) | ||
|  | { | ||
|  | 	return area2(a, b, c) < 0; | ||
|  | } | ||
|  | 
 | ||
|  | inline bool leftOn(const unsigned char* a, const unsigned char* b, const unsigned char* c) | ||
|  | { | ||
|  | 	return area2(a, b, c) <= 0; | ||
|  | } | ||
|  | 
 | ||
|  | inline bool collinear(const unsigned char* a, const unsigned char* b, const unsigned char* c) | ||
|  | { | ||
|  | 	return area2(a, b, c) == 0; | ||
|  | } | ||
|  | 
 | ||
|  | //	Returns true iff ab properly intersects cd: they share
 | ||
|  | //	a point interior to both segments.  The properness of the
 | ||
|  | //	intersection is ensured by using strict leftness.
 | ||
|  | static bool intersectProp(const unsigned char* a, const unsigned char* b, | ||
|  | 						  const unsigned char* c, const unsigned char* d) | ||
|  | { | ||
|  | 	// Eliminate improper cases.
 | ||
|  | 	if (collinear(a,b,c) || collinear(a,b,d) || | ||
|  | 		collinear(c,d,a) || collinear(c,d,b)) | ||
|  | 		return false; | ||
|  | 	 | ||
|  | 	return xorb(left(a,b,c), left(a,b,d)) && xorb(left(c,d,a), left(c,d,b)); | ||
|  | } | ||
|  | 
 | ||
|  | // Returns T iff (a,b,c) are collinear and point c lies 
 | ||
|  | // on the closed segement ab.
 | ||
|  | static bool between(const unsigned char* a, const unsigned char* b, const unsigned char* c) | ||
|  | { | ||
|  | 	if (!collinear(a, b, c)) | ||
|  | 		return false; | ||
|  | 	// If ab not vertical, check betweenness on x; else on y.
 | ||
|  | 	if (a[0] != b[0]) | ||
|  | 		return ((a[0] <= c[0]) && (c[0] <= b[0])) || ((a[0] >= c[0]) && (c[0] >= b[0])); | ||
|  | 	else | ||
|  | 		return ((a[2] <= c[2]) && (c[2] <= b[2])) || ((a[2] >= c[2]) && (c[2] >= b[2])); | ||
|  | } | ||
|  | 
 | ||
|  | // Returns true iff segments ab and cd intersect, properly or improperly.
 | ||
|  | static bool intersect(const unsigned char* a, const unsigned char* b, | ||
|  | 					  const unsigned char* c, const unsigned char* d) | ||
|  | { | ||
|  | 	if (intersectProp(a, b, c, d)) | ||
|  | 		return true; | ||
|  | 	else if (between(a, b, c) || between(a, b, d) || | ||
|  | 			 between(c, d, a) || between(c, d, b)) | ||
|  | 		return true; | ||
|  | 	else | ||
|  | 		return false; | ||
|  | } | ||
|  | 
 | ||
|  | static bool vequal(const unsigned char* a, const unsigned char* b) | ||
|  | { | ||
|  | 	return a[0] == b[0] && a[2] == b[2]; | ||
|  | } | ||
|  | 
 | ||
|  | // Returns T iff (v_i, v_j) is a proper internal *or* external
 | ||
|  | // diagonal of P, *ignoring edges incident to v_i and v_j*.
 | ||
|  | static bool diagonalie(int i, int j, int n, const unsigned char* verts, const unsigned short* indices) | ||
|  | { | ||
|  | 	const unsigned char* d0 = &verts[(indices[i] & 0x7fff) * 4]; | ||
|  | 	const unsigned char* d1 = &verts[(indices[j] & 0x7fff) * 4]; | ||
|  | 	 | ||
|  | 	// For each edge (k,k+1) of P
 | ||
|  | 	for (int k = 0; k < n; k++) | ||
|  | 	{ | ||
|  | 		int k1 = next(k, n); | ||
|  | 		// Skip edges incident to i or j
 | ||
|  | 		if (!((k == i) || (k1 == i) || (k == j) || (k1 == j))) | ||
|  | 		{ | ||
|  | 			const unsigned char* p0 = &verts[(indices[k] & 0x7fff) * 4]; | ||
|  | 			const unsigned char* p1 = &verts[(indices[k1] & 0x7fff) * 4]; | ||
|  | 			 | ||
|  | 			if (vequal(d0, p0) || vequal(d1, p0) || vequal(d0, p1) || vequal(d1, p1)) | ||
|  | 				continue; | ||
|  | 			 | ||
|  | 			if (intersect(d0, d1, p0, p1)) | ||
|  | 				return false; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | // Returns true iff the diagonal (i,j) is strictly internal to the 
 | ||
|  | // polygon P in the neighborhood of the i endpoint.
 | ||
|  | static bool	inCone(int i, int j, int n, const unsigned char* verts, const unsigned short* indices) | ||
|  | { | ||
|  | 	const unsigned char* pi = &verts[(indices[i] & 0x7fff) * 4]; | ||
|  | 	const unsigned char* pj = &verts[(indices[j] & 0x7fff) * 4]; | ||
|  | 	const unsigned char* pi1 = &verts[(indices[next(i, n)] & 0x7fff) * 4]; | ||
|  | 	const unsigned char* pin1 = &verts[(indices[prev(i, n)] & 0x7fff) * 4]; | ||
|  | 	 | ||
|  | 	// If P[i] is a convex vertex [ i+1 left or on (i-1,i) ].
 | ||
|  | 	if (leftOn(pin1, pi, pi1)) | ||
|  | 		return left(pi, pj, pin1) && left(pj, pi, pi1); | ||
|  | 	// Assume (i-1,i,i+1) not collinear.
 | ||
|  | 	// else P[i] is reflex.
 | ||
|  | 	return !(leftOn(pi, pj, pi1) && leftOn(pj, pi, pin1)); | ||
|  | } | ||
|  | 
 | ||
|  | // Returns T iff (v_i, v_j) is a proper internal
 | ||
|  | // diagonal of P.
 | ||
|  | static bool diagonal(int i, int j, int n, const unsigned char* verts, const unsigned short* indices) | ||
|  | { | ||
|  | 	return inCone(i, j, n, verts, indices) && diagonalie(i, j, n, verts, indices); | ||
|  | } | ||
|  | 
 | ||
|  | static int triangulate(int n, const unsigned char* verts, unsigned short* indices, unsigned short* tris) | ||
|  | { | ||
|  | 	int ntris = 0; | ||
|  | 	unsigned short* dst = tris; | ||
|  | 	 | ||
|  | 	// The last bit of the index is used to indicate if the vertex can be removed.
 | ||
|  | 	for (int i = 0; i < n; i++) | ||
|  | 	{ | ||
|  | 		int i1 = next(i, n); | ||
|  | 		int i2 = next(i1, n); | ||
|  | 		if (diagonal(i, i2, n, verts, indices)) | ||
|  | 			indices[i1] |= 0x8000; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	while (n > 3) | ||
|  | 	{ | ||
|  | 		int minLen = -1; | ||
|  | 		int mini = -1; | ||
|  | 		for (int i = 0; i < n; i++) | ||
|  | 		{ | ||
|  | 			int i1 = next(i, n); | ||
|  | 			if (indices[i1] & 0x8000) | ||
|  | 			{ | ||
|  | 				const unsigned char* p0 = &verts[(indices[i] & 0x7fff) * 4]; | ||
|  | 				const unsigned char* p2 = &verts[(indices[next(i1, n)] & 0x7fff) * 4]; | ||
|  | 				 | ||
|  | 				const int dx = (int)p2[0] - (int)p0[0]; | ||
|  | 				const int dz = (int)p2[2] - (int)p0[2]; | ||
|  | 				const int len = dx*dx + dz*dz; | ||
|  | 				if (minLen < 0 || len < minLen) | ||
|  | 				{ | ||
|  | 					minLen = len; | ||
|  | 					mini = i; | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 		 | ||
|  | 		if (mini == -1) | ||
|  | 		{ | ||
|  | 			// Should not happen.
 | ||
|  | 			/*			printf("mini == -1 ntris=%d n=%d\n", ntris, n);
 | ||
|  | 			 for (int i = 0; i < n; i++) | ||
|  | 			 { | ||
|  | 			 printf("%d ", indices[i] & 0x0fffffff); | ||
|  | 			 } | ||
|  | 			 printf("\n");*/ | ||
|  | 			return -ntris; | ||
|  | 		} | ||
|  | 		 | ||
|  | 		int i = mini; | ||
|  | 		int i1 = next(i, n); | ||
|  | 		int i2 = next(i1, n); | ||
|  | 		 | ||
|  | 		*dst++ = indices[i] & 0x7fff; | ||
|  | 		*dst++ = indices[i1] & 0x7fff; | ||
|  | 		*dst++ = indices[i2] & 0x7fff; | ||
|  | 		ntris++; | ||
|  | 		 | ||
|  | 		// Removes P[i1] by copying P[i+1]...P[n-1] left one index.
 | ||
|  | 		n--; | ||
|  | 		for (int k = i1; k < n; k++) | ||
|  | 			indices[k] = indices[k+1]; | ||
|  | 		 | ||
|  | 		if (i1 >= n) i1 = 0; | ||
|  | 		i = prev(i1,n); | ||
|  | 		// Update diagonal flags.
 | ||
|  | 		if (diagonal(prev(i, n), i1, n, verts, indices)) | ||
|  | 			indices[i] |= 0x8000; | ||
|  | 		else | ||
|  | 			indices[i] &= 0x7fff; | ||
|  | 		 | ||
|  | 		if (diagonal(i, next(i1, n), n, verts, indices)) | ||
|  | 			indices[i1] |= 0x8000; | ||
|  | 		else | ||
|  | 			indices[i1] &= 0x7fff; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// Append the remaining triangle.
 | ||
|  | 	*dst++ = indices[0] & 0x7fff; | ||
|  | 	*dst++ = indices[1] & 0x7fff; | ||
|  | 	*dst++ = indices[2] & 0x7fff; | ||
|  | 	ntris++; | ||
|  | 	 | ||
|  | 	return ntris; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | static int countPolyVerts(const unsigned short* p) | ||
|  | { | ||
|  | 	for (int i = 0; i < MAX_VERTS_PER_POLY; ++i) | ||
|  | 		if (p[i] == DT_TILECACHE_NULL_IDX) | ||
|  | 			return i; | ||
|  | 	return MAX_VERTS_PER_POLY; | ||
|  | } | ||
|  | 
 | ||
|  | inline bool uleft(const unsigned short* a, const unsigned short* b, const unsigned short* c) | ||
|  | { | ||
|  | 	return ((int)b[0] - (int)a[0]) * ((int)c[2] - (int)a[2]) - | ||
|  | 	((int)c[0] - (int)a[0]) * ((int)b[2] - (int)a[2]) < 0; | ||
|  | } | ||
|  | 
 | ||
|  | static int getPolyMergeValue(unsigned short* pa, unsigned short* pb, | ||
|  | 							 const unsigned short* verts, int& ea, int& eb) | ||
|  | { | ||
|  | 	const int na = countPolyVerts(pa); | ||
|  | 	const int nb = countPolyVerts(pb); | ||
|  | 	 | ||
|  | 	// If the merged polygon would be too big, do not merge.
 | ||
|  | 	if (na+nb-2 > MAX_VERTS_PER_POLY) | ||
|  | 		return -1; | ||
|  | 	 | ||
|  | 	// Check if the polygons share an edge.
 | ||
|  | 	ea = -1; | ||
|  | 	eb = -1; | ||
|  | 	 | ||
|  | 	for (int i = 0; i < na; ++i) | ||
|  | 	{ | ||
|  | 		unsigned short va0 = pa[i]; | ||
|  | 		unsigned short va1 = pa[(i+1) % na]; | ||
|  | 		if (va0 > va1) | ||
|  | 			dtSwap(va0, va1); | ||
|  | 		for (int j = 0; j < nb; ++j) | ||
|  | 		{ | ||
|  | 			unsigned short vb0 = pb[j]; | ||
|  | 			unsigned short vb1 = pb[(j+1) % nb]; | ||
|  | 			if (vb0 > vb1) | ||
|  | 				dtSwap(vb0, vb1); | ||
|  | 			if (va0 == vb0 && va1 == vb1) | ||
|  | 			{ | ||
|  | 				ea = i; | ||
|  | 				eb = j; | ||
|  | 				break; | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// No common edge, cannot merge.
 | ||
|  | 	if (ea == -1 || eb == -1) | ||
|  | 		return -1; | ||
|  | 	 | ||
|  | 	// Check to see if the merged polygon would be convex.
 | ||
|  | 	unsigned short va, vb, vc; | ||
|  | 	 | ||
|  | 	va = pa[(ea+na-1) % na]; | ||
|  | 	vb = pa[ea]; | ||
|  | 	vc = pb[(eb+2) % nb]; | ||
|  | 	if (!uleft(&verts[va*3], &verts[vb*3], &verts[vc*3])) | ||
|  | 		return -1; | ||
|  | 	 | ||
|  | 	va = pb[(eb+nb-1) % nb]; | ||
|  | 	vb = pb[eb]; | ||
|  | 	vc = pa[(ea+2) % na]; | ||
|  | 	if (!uleft(&verts[va*3], &verts[vb*3], &verts[vc*3])) | ||
|  | 		return -1; | ||
|  | 	 | ||
|  | 	va = pa[ea]; | ||
|  | 	vb = pa[(ea+1)%na]; | ||
|  | 	 | ||
|  | 	int dx = (int)verts[va*3+0] - (int)verts[vb*3+0]; | ||
|  | 	int dy = (int)verts[va*3+2] - (int)verts[vb*3+2]; | ||
|  | 	 | ||
|  | 	return dx*dx + dy*dy; | ||
|  | } | ||
|  | 
 | ||
|  | static void mergePolys(unsigned short* pa, unsigned short* pb, int ea, int eb) | ||
|  | { | ||
|  | 	unsigned short tmp[MAX_VERTS_PER_POLY*2]; | ||
|  | 	 | ||
|  | 	const int na = countPolyVerts(pa); | ||
|  | 	const int nb = countPolyVerts(pb); | ||
|  | 	 | ||
|  | 	// Merge polygons.
 | ||
|  | 	memset(tmp, 0xff, sizeof(unsigned short)*MAX_VERTS_PER_POLY*2); | ||
|  | 	int n = 0; | ||
|  | 	// Add pa
 | ||
|  | 	for (int i = 0; i < na-1; ++i) | ||
|  | 		tmp[n++] = pa[(ea+1+i) % na]; | ||
|  | 	// Add pb
 | ||
|  | 	for (int i = 0; i < nb-1; ++i) | ||
|  | 		tmp[n++] = pb[(eb+1+i) % nb]; | ||
|  | 	 | ||
|  | 	memcpy(pa, tmp, sizeof(unsigned short)*MAX_VERTS_PER_POLY); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | static void pushFront(unsigned short v, unsigned short* arr, int& an) | ||
|  | { | ||
|  | 	an++; | ||
|  | 	for (int i = an-1; i > 0; --i) | ||
|  | 		arr[i] = arr[i-1]; | ||
|  | 	arr[0] = v; | ||
|  | } | ||
|  | 
 | ||
|  | static void pushBack(unsigned short v, unsigned short* arr, int& an) | ||
|  | { | ||
|  | 	arr[an] = v; | ||
|  | 	an++; | ||
|  | } | ||
|  | 
 | ||
|  | static bool canRemoveVertex(dtTileCachePolyMesh& mesh, const unsigned short rem) | ||
|  | { | ||
|  | 	// Count number of polygons to remove.
 | ||
|  | 	int numRemovedVerts = 0; | ||
|  | 	int numTouchedVerts = 0; | ||
|  | 	int numRemainingEdges = 0; | ||
|  | 	for (int i = 0; i < mesh.npolys; ++i) | ||
|  | 	{ | ||
|  | 		unsigned short* p = &mesh.polys[i*MAX_VERTS_PER_POLY*2]; | ||
|  | 		const int nv = countPolyVerts(p); | ||
|  | 		int numRemoved = 0; | ||
|  | 		int numVerts = 0; | ||
|  | 		for (int j = 0; j < nv; ++j) | ||
|  | 		{ | ||
|  | 			if (p[j] == rem) | ||
|  | 			{ | ||
|  | 				numTouchedVerts++; | ||
|  | 				numRemoved++; | ||
|  | 			} | ||
|  | 			numVerts++; | ||
|  | 		} | ||
|  | 		if (numRemoved) | ||
|  | 		{ | ||
|  | 			numRemovedVerts += numRemoved; | ||
|  | 			numRemainingEdges += numVerts-(numRemoved+1); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// There would be too few edges remaining to create a polygon.
 | ||
|  | 	// This can happen for example when a tip of a triangle is marked
 | ||
|  | 	// as deletion, but there are no other polys that share the vertex.
 | ||
|  | 	// In this case, the vertex should not be removed.
 | ||
|  | 	if (numRemainingEdges <= 2) | ||
|  | 		return false; | ||
|  | 	 | ||
|  | 	// Check that there is enough memory for the test.
 | ||
|  | 	const int maxEdges = numTouchedVerts*2; | ||
|  | 	if (maxEdges > MAX_REM_EDGES) | ||
|  | 		return false; | ||
|  | 	 | ||
|  | 	// Find edges which share the removed vertex.
 | ||
|  | 	unsigned short edges[MAX_REM_EDGES]; | ||
|  | 	int nedges = 0; | ||
|  | 	 | ||
|  | 	for (int i = 0; i < mesh.npolys; ++i) | ||
|  | 	{ | ||
|  | 		unsigned short* p = &mesh.polys[i*MAX_VERTS_PER_POLY*2]; | ||
|  | 		const int nv = countPolyVerts(p); | ||
|  | 		 | ||
|  | 		// Collect edges which touches the removed vertex.
 | ||
|  | 		for (int j = 0, k = nv-1; j < nv; k = j++) | ||
|  | 		{ | ||
|  | 			if (p[j] == rem || p[k] == rem) | ||
|  | 			{ | ||
|  | 				// Arrange edge so that a=rem.
 | ||
|  | 				int a = p[j], b = p[k]; | ||
|  | 				if (b == rem) | ||
|  | 					dtSwap(a,b); | ||
|  | 				 | ||
|  | 				// Check if the edge exists
 | ||
|  | 				bool exists = false; | ||
|  | 				for (int m = 0; m < nedges; ++m) | ||
|  | 				{ | ||
|  | 					unsigned short* e = &edges[m*3]; | ||
|  | 					if (e[1] == b) | ||
|  | 					{ | ||
|  | 						// Exists, increment vertex share count.
 | ||
|  | 						e[2]++; | ||
|  | 						exists = true; | ||
|  | 					} | ||
|  | 				} | ||
|  | 				// Add new edge.
 | ||
|  | 				if (!exists) | ||
|  | 				{ | ||
|  | 					unsigned short* e = &edges[nedges*3]; | ||
|  | 					e[0] = (unsigned short)a; | ||
|  | 					e[1] = (unsigned short)b; | ||
|  | 					e[2] = 1; | ||
|  | 					nedges++; | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// There should be no more than 2 open edges.
 | ||
|  | 	// This catches the case that two non-adjacent polygons
 | ||
|  | 	// share the removed vertex. In that case, do not remove the vertex.
 | ||
|  | 	int numOpenEdges = 0; | ||
|  | 	for (int i = 0; i < nedges; ++i) | ||
|  | 	{ | ||
|  | 		if (edges[i*3+2] < 2) | ||
|  | 			numOpenEdges++; | ||
|  | 	} | ||
|  | 	if (numOpenEdges > 2) | ||
|  | 		return false; | ||
|  | 	 | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | static dtStatus removeVertex(dtTileCachePolyMesh& mesh, const unsigned short rem, const int maxTris) | ||
|  | { | ||
|  | 	// Count number of polygons to remove.
 | ||
|  | 	int numRemovedVerts = 0; | ||
|  | 	for (int i = 0; i < mesh.npolys; ++i) | ||
|  | 	{ | ||
|  | 		unsigned short* p = &mesh.polys[i*MAX_VERTS_PER_POLY*2]; | ||
|  | 		const int nv = countPolyVerts(p); | ||
|  | 		for (int j = 0; j < nv; ++j) | ||
|  | 		{ | ||
|  | 			if (p[j] == rem) | ||
|  | 				numRemovedVerts++; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	int nedges = 0; | ||
|  | 	unsigned short edges[MAX_REM_EDGES*3]; | ||
|  | 	int nhole = 0; | ||
|  | 	unsigned short hole[MAX_REM_EDGES]; | ||
|  | 	int nharea = 0; | ||
|  | 	unsigned short harea[MAX_REM_EDGES]; | ||
|  | 	 | ||
|  | 	for (int i = 0; i < mesh.npolys; ++i) | ||
|  | 	{ | ||
|  | 		unsigned short* p = &mesh.polys[i*MAX_VERTS_PER_POLY*2]; | ||
|  | 		const int nv = countPolyVerts(p); | ||
|  | 		bool hasRem = false; | ||
|  | 		for (int j = 0; j < nv; ++j) | ||
|  | 			if (p[j] == rem) hasRem = true; | ||
|  | 		if (hasRem) | ||
|  | 		{ | ||
|  | 			// Collect edges which does not touch the removed vertex.
 | ||
|  | 			for (int j = 0, k = nv-1; j < nv; k = j++) | ||
|  | 			{ | ||
|  | 				if (p[j] != rem && p[k] != rem) | ||
|  | 				{ | ||
|  | 					if (nedges >= MAX_REM_EDGES) | ||
|  | 						return DT_FAILURE | DT_BUFFER_TOO_SMALL; | ||
|  | 					unsigned short* e = &edges[nedges*3]; | ||
|  | 					e[0] = p[k]; | ||
|  | 					e[1] = p[j]; | ||
|  | 					e[2] = mesh.areas[i]; | ||
|  | 					nedges++; | ||
|  | 				} | ||
|  | 			} | ||
|  | 			// Remove the polygon.
 | ||
|  | 			unsigned short* p2 = &mesh.polys[(mesh.npolys-1)*MAX_VERTS_PER_POLY*2]; | ||
|  | 			memcpy(p,p2,sizeof(unsigned short)*MAX_VERTS_PER_POLY); | ||
|  | 			memset(p+MAX_VERTS_PER_POLY,0xff,sizeof(unsigned short)*MAX_VERTS_PER_POLY); | ||
|  | 			mesh.areas[i] = mesh.areas[mesh.npolys-1]; | ||
|  | 			mesh.npolys--; | ||
|  | 			--i; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// Remove vertex.
 | ||
|  | 	for (int i = (int)rem; i < mesh.nverts; ++i) | ||
|  | 	{ | ||
|  | 		mesh.verts[i*3+0] = mesh.verts[(i+1)*3+0]; | ||
|  | 		mesh.verts[i*3+1] = mesh.verts[(i+1)*3+1]; | ||
|  | 		mesh.verts[i*3+2] = mesh.verts[(i+1)*3+2]; | ||
|  | 	} | ||
|  | 	mesh.nverts--; | ||
|  | 	 | ||
|  | 	// Adjust indices to match the removed vertex layout.
 | ||
|  | 	for (int i = 0; i < mesh.npolys; ++i) | ||
|  | 	{ | ||
|  | 		unsigned short* p = &mesh.polys[i*MAX_VERTS_PER_POLY*2]; | ||
|  | 		const int nv = countPolyVerts(p); | ||
|  | 		for (int j = 0; j < nv; ++j) | ||
|  | 			if (p[j] > rem) p[j]--; | ||
|  | 	} | ||
|  | 	for (int i = 0; i < nedges; ++i) | ||
|  | 	{ | ||
|  | 		if (edges[i*3+0] > rem) edges[i*3+0]--; | ||
|  | 		if (edges[i*3+1] > rem) edges[i*3+1]--; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	if (nedges == 0) | ||
|  | 		return DT_SUCCESS; | ||
|  | 	 | ||
|  | 	// Start with one vertex, keep appending connected
 | ||
|  | 	// segments to the start and end of the hole.
 | ||
|  | 	pushBack(edges[0], hole, nhole); | ||
|  | 	pushBack(edges[2], harea, nharea); | ||
|  | 	 | ||
|  | 	while (nedges) | ||
|  | 	{ | ||
|  | 		bool match = false; | ||
|  | 		 | ||
|  | 		for (int i = 0; i < nedges; ++i) | ||
|  | 		{ | ||
|  | 			const unsigned short ea = edges[i*3+0]; | ||
|  | 			const unsigned short eb = edges[i*3+1]; | ||
|  | 			const unsigned short a = edges[i*3+2]; | ||
|  | 			bool add = false; | ||
|  | 			if (hole[0] == eb) | ||
|  | 			{ | ||
|  | 				// The segment matches the beginning of the hole boundary.
 | ||
|  | 				if (nhole >= MAX_REM_EDGES) | ||
|  | 					return DT_FAILURE | DT_BUFFER_TOO_SMALL; | ||
|  | 				pushFront(ea, hole, nhole); | ||
|  | 				pushFront(a, harea, nharea); | ||
|  | 				add = true; | ||
|  | 			} | ||
|  | 			else if (hole[nhole-1] == ea) | ||
|  | 			{ | ||
|  | 				// The segment matches the end of the hole boundary.
 | ||
|  | 				if (nhole >= MAX_REM_EDGES) | ||
|  | 					return DT_FAILURE | DT_BUFFER_TOO_SMALL; | ||
|  | 				pushBack(eb, hole, nhole); | ||
|  | 				pushBack(a, harea, nharea); | ||
|  | 				add = true; | ||
|  | 			} | ||
|  | 			if (add) | ||
|  | 			{ | ||
|  | 				// The edge segment was added, remove it.
 | ||
|  | 				edges[i*3+0] = edges[(nedges-1)*3+0]; | ||
|  | 				edges[i*3+1] = edges[(nedges-1)*3+1]; | ||
|  | 				edges[i*3+2] = edges[(nedges-1)*3+2]; | ||
|  | 				--nedges; | ||
|  | 				match = true; | ||
|  | 				--i; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		 | ||
|  | 		if (!match) | ||
|  | 			break; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	 | ||
|  | 	unsigned short tris[MAX_REM_EDGES*3]; | ||
|  | 	unsigned char tverts[MAX_REM_EDGES*3]; | ||
|  | 	unsigned short tpoly[MAX_REM_EDGES*3]; | ||
|  | 	 | ||
|  | 	// Generate temp vertex array for triangulation.
 | ||
|  | 	for (int i = 0; i < nhole; ++i) | ||
|  | 	{ | ||
|  | 		const unsigned short pi = hole[i]; | ||
|  | 		tverts[i*4+0] = (unsigned char)mesh.verts[pi*3+0]; | ||
|  | 		tverts[i*4+1] = (unsigned char)mesh.verts[pi*3+1]; | ||
|  | 		tverts[i*4+2] = (unsigned char)mesh.verts[pi*3+2]; | ||
|  | 		tverts[i*4+3] = 0; | ||
|  | 		tpoly[i] = (unsigned short)i; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// Triangulate the hole.
 | ||
|  | 	int ntris = triangulate(nhole, tverts, tpoly, tris); | ||
|  | 	if (ntris < 0) | ||
|  | 	{ | ||
|  | 		// TODO: issue warning!
 | ||
|  | 		ntris = -ntris; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	if (ntris > MAX_REM_EDGES) | ||
|  | 		return DT_FAILURE | DT_BUFFER_TOO_SMALL; | ||
|  | 	 | ||
|  | 	unsigned short polys[MAX_REM_EDGES*MAX_VERTS_PER_POLY]; | ||
|  | 	unsigned char pareas[MAX_REM_EDGES]; | ||
|  | 	 | ||
|  | 	// Build initial polygons.
 | ||
|  | 	int npolys = 0; | ||
|  | 	memset(polys, 0xff, ntris*MAX_VERTS_PER_POLY*sizeof(unsigned short)); | ||
|  | 	for (int j = 0; j < ntris; ++j) | ||
|  | 	{ | ||
|  | 		unsigned short* t = &tris[j*3]; | ||
|  | 		if (t[0] != t[1] && t[0] != t[2] && t[1] != t[2]) | ||
|  | 		{ | ||
|  | 			polys[npolys*MAX_VERTS_PER_POLY+0] = hole[t[0]]; | ||
|  | 			polys[npolys*MAX_VERTS_PER_POLY+1] = hole[t[1]]; | ||
|  | 			polys[npolys*MAX_VERTS_PER_POLY+2] = hole[t[2]]; | ||
|  | 			pareas[npolys] = (unsigned char)harea[t[0]]; | ||
|  | 			npolys++; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	if (!npolys) | ||
|  | 		return DT_SUCCESS; | ||
|  | 	 | ||
|  | 	// Merge polygons.
 | ||
|  | 	int maxVertsPerPoly = MAX_VERTS_PER_POLY; | ||
|  | 	if (maxVertsPerPoly > 3) | ||
|  | 	{ | ||
|  | 		for (;;) | ||
|  | 		{ | ||
|  | 			// Find best polygons to merge.
 | ||
|  | 			int bestMergeVal = 0; | ||
|  | 			int bestPa = 0, bestPb = 0, bestEa = 0, bestEb = 0; | ||
|  | 			 | ||
|  | 			for (int j = 0; j < npolys-1; ++j) | ||
|  | 			{ | ||
|  | 				unsigned short* pj = &polys[j*MAX_VERTS_PER_POLY]; | ||
|  | 				for (int k = j+1; k < npolys; ++k) | ||
|  | 				{ | ||
|  | 					unsigned short* pk = &polys[k*MAX_VERTS_PER_POLY]; | ||
|  | 					int ea, eb; | ||
|  | 					int v = getPolyMergeValue(pj, pk, mesh.verts, ea, eb); | ||
|  | 					if (v > bestMergeVal) | ||
|  | 					{ | ||
|  | 						bestMergeVal = v; | ||
|  | 						bestPa = j; | ||
|  | 						bestPb = k; | ||
|  | 						bestEa = ea; | ||
|  | 						bestEb = eb; | ||
|  | 					} | ||
|  | 				} | ||
|  | 			} | ||
|  | 			 | ||
|  | 			if (bestMergeVal > 0) | ||
|  | 			{ | ||
|  | 				// Found best, merge.
 | ||
|  | 				unsigned short* pa = &polys[bestPa*MAX_VERTS_PER_POLY]; | ||
|  | 				unsigned short* pb = &polys[bestPb*MAX_VERTS_PER_POLY]; | ||
|  | 				mergePolys(pa, pb, bestEa, bestEb); | ||
|  | 				memcpy(pb, &polys[(npolys-1)*MAX_VERTS_PER_POLY], sizeof(unsigned short)*MAX_VERTS_PER_POLY); | ||
|  | 				pareas[bestPb] = pareas[npolys-1]; | ||
|  | 				npolys--; | ||
|  | 			} | ||
|  | 			else | ||
|  | 			{ | ||
|  | 				// Could not merge any polygons, stop.
 | ||
|  | 				break; | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// Store polygons.
 | ||
|  | 	for (int i = 0; i < npolys; ++i) | ||
|  | 	{ | ||
|  | 		if (mesh.npolys >= maxTris) break; | ||
|  | 		unsigned short* p = &mesh.polys[mesh.npolys*MAX_VERTS_PER_POLY*2]; | ||
|  | 		memset(p,0xff,sizeof(unsigned short)*MAX_VERTS_PER_POLY*2); | ||
|  | 		for (int j = 0; j < MAX_VERTS_PER_POLY; ++j) | ||
|  | 			p[j] = polys[i*MAX_VERTS_PER_POLY+j]; | ||
|  | 		mesh.areas[mesh.npolys] = pareas[i]; | ||
|  | 		mesh.npolys++; | ||
|  | 		if (mesh.npolys > maxTris) | ||
|  | 			return DT_FAILURE | DT_BUFFER_TOO_SMALL; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	return DT_SUCCESS; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | dtStatus dtBuildTileCachePolyMesh(dtTileCacheAlloc* alloc, | ||
|  | 								  dtTileCacheContourSet& lcset, | ||
|  | 								  dtTileCachePolyMesh& mesh) | ||
|  | { | ||
|  | 	dtAssert(alloc); | ||
|  | 	 | ||
|  | 	int maxVertices = 0; | ||
|  | 	int maxTris = 0; | ||
|  | 	int maxVertsPerCont = 0; | ||
|  | 	for (int i = 0; i < lcset.nconts; ++i) | ||
|  | 	{ | ||
|  | 		// Skip null contours.
 | ||
|  | 		if (lcset.conts[i].nverts < 3) continue; | ||
|  | 		maxVertices += lcset.conts[i].nverts; | ||
|  | 		maxTris += lcset.conts[i].nverts - 2; | ||
|  | 		maxVertsPerCont = dtMax(maxVertsPerCont, lcset.conts[i].nverts); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// TODO: warn about too many vertices?
 | ||
|  | 	 | ||
|  | 	mesh.nvp = MAX_VERTS_PER_POLY; | ||
|  | 	 | ||
|  | 	dtFixedArray<unsigned char> vflags(alloc, maxVertices); | ||
|  | 	if (!vflags) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 	memset(vflags, 0, maxVertices); | ||
|  | 	 | ||
|  | 	mesh.verts = (unsigned short*)alloc->alloc(sizeof(unsigned short)*maxVertices*3); | ||
|  | 	if (!mesh.verts) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 	 | ||
|  | 	mesh.polys = (unsigned short*)alloc->alloc(sizeof(unsigned short)*maxTris*MAX_VERTS_PER_POLY*2); | ||
|  | 	if (!mesh.polys) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 
 | ||
|  | 	mesh.areas = (unsigned char*)alloc->alloc(sizeof(unsigned char)*maxTris); | ||
|  | 	if (!mesh.areas) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 
 | ||
|  | 	mesh.flags = (unsigned short*)alloc->alloc(sizeof(unsigned short)*maxTris); | ||
|  | 	if (!mesh.flags) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 
 | ||
|  | 	// Just allocate and clean the mesh flags array. The user is resposible for filling it.
 | ||
|  | 	memset(mesh.flags, 0, sizeof(unsigned short) * maxTris); | ||
|  | 		 | ||
|  | 	mesh.nverts = 0; | ||
|  | 	mesh.npolys = 0; | ||
|  | 	 | ||
|  | 	memset(mesh.verts, 0, sizeof(unsigned short)*maxVertices*3); | ||
|  | 	memset(mesh.polys, 0xff, sizeof(unsigned short)*maxTris*MAX_VERTS_PER_POLY*2); | ||
|  | 	memset(mesh.areas, 0, sizeof(unsigned char)*maxTris); | ||
|  | 	 | ||
|  | 	unsigned short firstVert[VERTEX_BUCKET_COUNT2]; | ||
|  | 	for (int i = 0; i < VERTEX_BUCKET_COUNT2; ++i) | ||
|  | 		firstVert[i] = DT_TILECACHE_NULL_IDX; | ||
|  | 	 | ||
|  | 	dtFixedArray<unsigned short> nextVert(alloc, maxVertices); | ||
|  | 	if (!nextVert) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 	memset(nextVert, 0, sizeof(unsigned short)*maxVertices); | ||
|  | 	 | ||
|  | 	dtFixedArray<unsigned short> indices(alloc, maxVertsPerCont); | ||
|  | 	if (!indices) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 	 | ||
|  | 	dtFixedArray<unsigned short> tris(alloc, maxVertsPerCont*3); | ||
|  | 	if (!tris) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 
 | ||
|  | 	dtFixedArray<unsigned short> polys(alloc, maxVertsPerCont*MAX_VERTS_PER_POLY); | ||
|  | 	if (!polys) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 	 | ||
|  | 	for (int i = 0; i < lcset.nconts; ++i) | ||
|  | 	{ | ||
|  | 		dtTileCacheContour& cont = lcset.conts[i]; | ||
|  | 		 | ||
|  | 		// Skip null contours.
 | ||
|  | 		if (cont.nverts < 3) | ||
|  | 			continue; | ||
|  | 		 | ||
|  | 		// Triangulate contour
 | ||
|  | 		for (int j = 0; j < cont.nverts; ++j) | ||
|  | 			indices[j] = (unsigned short)j; | ||
|  | 		 | ||
|  | 		int ntris = triangulate(cont.nverts, cont.verts, &indices[0], &tris[0]); | ||
|  | 		if (ntris <= 0) | ||
|  | 		{ | ||
|  | 			// TODO: issue warning!
 | ||
|  | 			ntris = -ntris; | ||
|  | 		} | ||
|  | 		 | ||
|  | 		// Add and merge vertices.
 | ||
|  | 		for (int j = 0; j < cont.nverts; ++j) | ||
|  | 		{ | ||
|  | 			const unsigned char* v = &cont.verts[j*4]; | ||
|  | 			indices[j] = addVertex((unsigned short)v[0], (unsigned short)v[1], (unsigned short)v[2], | ||
|  | 								   mesh.verts, firstVert, nextVert, mesh.nverts); | ||
|  | 			if (v[3] & 0x80) | ||
|  | 			{ | ||
|  | 				// This vertex should be removed.
 | ||
|  | 				vflags[indices[j]] = 1; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		 | ||
|  | 		// Build initial polygons.
 | ||
|  | 		int npolys = 0; | ||
|  | 		memset(polys, 0xff, sizeof(unsigned short) * maxVertsPerCont * MAX_VERTS_PER_POLY); | ||
|  | 		for (int j = 0; j < ntris; ++j) | ||
|  | 		{ | ||
|  | 			const unsigned short* t = &tris[j*3]; | ||
|  | 			if (t[0] != t[1] && t[0] != t[2] && t[1] != t[2]) | ||
|  | 			{ | ||
|  | 				polys[npolys*MAX_VERTS_PER_POLY+0] = indices[t[0]]; | ||
|  | 				polys[npolys*MAX_VERTS_PER_POLY+1] = indices[t[1]]; | ||
|  | 				polys[npolys*MAX_VERTS_PER_POLY+2] = indices[t[2]]; | ||
|  | 				npolys++; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		if (!npolys) | ||
|  | 			continue; | ||
|  | 		 | ||
|  | 		// Merge polygons.
 | ||
|  | 		int maxVertsPerPoly =MAX_VERTS_PER_POLY ; | ||
|  | 		if (maxVertsPerPoly > 3) | ||
|  | 		{ | ||
|  | 			for(;;) | ||
|  | 			{ | ||
|  | 				// Find best polygons to merge.
 | ||
|  | 				int bestMergeVal = 0; | ||
|  | 				int bestPa = 0, bestPb = 0, bestEa = 0, bestEb = 0; | ||
|  | 				 | ||
|  | 				for (int j = 0; j < npolys-1; ++j) | ||
|  | 				{ | ||
|  | 					unsigned short* pj = &polys[j*MAX_VERTS_PER_POLY]; | ||
|  | 					for (int k = j+1; k < npolys; ++k) | ||
|  | 					{ | ||
|  | 						unsigned short* pk = &polys[k*MAX_VERTS_PER_POLY]; | ||
|  | 						int ea, eb; | ||
|  | 						int v = getPolyMergeValue(pj, pk, mesh.verts, ea, eb); | ||
|  | 						if (v > bestMergeVal) | ||
|  | 						{ | ||
|  | 							bestMergeVal = v; | ||
|  | 							bestPa = j; | ||
|  | 							bestPb = k; | ||
|  | 							bestEa = ea; | ||
|  | 							bestEb = eb; | ||
|  | 						} | ||
|  | 					} | ||
|  | 				} | ||
|  | 				 | ||
|  | 				if (bestMergeVal > 0) | ||
|  | 				{ | ||
|  | 					// Found best, merge.
 | ||
|  | 					unsigned short* pa = &polys[bestPa*MAX_VERTS_PER_POLY]; | ||
|  | 					unsigned short* pb = &polys[bestPb*MAX_VERTS_PER_POLY]; | ||
|  | 					mergePolys(pa, pb, bestEa, bestEb); | ||
|  | 					memcpy(pb, &polys[(npolys-1)*MAX_VERTS_PER_POLY], sizeof(unsigned short)*MAX_VERTS_PER_POLY); | ||
|  | 					npolys--; | ||
|  | 				} | ||
|  | 				else | ||
|  | 				{ | ||
|  | 					// Could not merge any polygons, stop.
 | ||
|  | 					break; | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 		 | ||
|  | 		// Store polygons.
 | ||
|  | 		for (int j = 0; j < npolys; ++j) | ||
|  | 		{ | ||
|  | 			unsigned short* p = &mesh.polys[mesh.npolys*MAX_VERTS_PER_POLY*2]; | ||
|  | 			unsigned short* q = &polys[j*MAX_VERTS_PER_POLY]; | ||
|  | 			for (int k = 0; k < MAX_VERTS_PER_POLY; ++k) | ||
|  | 				p[k] = q[k]; | ||
|  | 			mesh.areas[mesh.npolys] = cont.area; | ||
|  | 			mesh.npolys++; | ||
|  | 			if (mesh.npolys > maxTris) | ||
|  | 				return DT_FAILURE | DT_BUFFER_TOO_SMALL; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	 | ||
|  | 	// Remove edge vertices.
 | ||
|  | 	for (int i = 0; i < mesh.nverts; ++i) | ||
|  | 	{ | ||
|  | 		if (vflags[i]) | ||
|  | 		{ | ||
|  | 			if (!canRemoveVertex(mesh, (unsigned short)i)) | ||
|  | 				continue; | ||
|  | 			dtStatus status = removeVertex(mesh, (unsigned short)i, maxTris); | ||
|  | 			if (dtStatusFailed(status)) | ||
|  | 				return status; | ||
|  | 			// Remove vertex
 | ||
|  | 			// Note: mesh.nverts is already decremented inside removeVertex()!
 | ||
|  | 			for (int j = i; j < mesh.nverts; ++j) | ||
|  | 				vflags[j] = vflags[j+1]; | ||
|  | 			--i; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// Calculate adjacency.
 | ||
|  | 	if (!buildMeshAdjacency(alloc, mesh.polys, mesh.npolys, mesh.verts, mesh.nverts, lcset)) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 		 | ||
|  | 	return DT_SUCCESS; | ||
|  | } | ||
|  | 
 | ||
|  | dtStatus dtMarkCylinderArea(dtTileCacheLayer& layer, const float* orig, const float cs, const float ch, | ||
|  | 							const float* pos, const float radius, const float height, const unsigned char areaId) | ||
|  | { | ||
|  | 	float bmin[3], bmax[3]; | ||
|  | 	bmin[0] = pos[0] - radius; | ||
|  | 	bmin[1] = pos[1]; | ||
|  | 	bmin[2] = pos[2] - radius; | ||
|  | 	bmax[0] = pos[0] + radius; | ||
|  | 	bmax[1] = pos[1] + height; | ||
|  | 	bmax[2] = pos[2] + radius; | ||
|  | 	const float r2 = dtSqr(radius/cs + 0.5f); | ||
|  | 
 | ||
|  | 	const int w = (int)layer.header->width; | ||
|  | 	const int h = (int)layer.header->height; | ||
|  | 	const float ics = 1.0f/cs; | ||
|  | 	const float ich = 1.0f/ch; | ||
|  | 	 | ||
|  | 	const float px = (pos[0]-orig[0])*ics; | ||
|  | 	const float pz = (pos[2]-orig[2])*ics; | ||
|  | 	 | ||
|  | 	int minx = (int)dtMathFloorf((bmin[0]-orig[0])*ics); | ||
|  | 	int miny = (int)dtMathFloorf((bmin[1]-orig[1])*ich); | ||
|  | 	int minz = (int)dtMathFloorf((bmin[2]-orig[2])*ics); | ||
|  | 	int maxx = (int)dtMathFloorf((bmax[0]-orig[0])*ics); | ||
|  | 	int maxy = (int)dtMathFloorf((bmax[1]-orig[1])*ich); | ||
|  | 	int maxz = (int)dtMathFloorf((bmax[2]-orig[2])*ics); | ||
|  | 
 | ||
|  | 	if (maxx < 0) return DT_SUCCESS; | ||
|  | 	if (minx >= w) return DT_SUCCESS; | ||
|  | 	if (maxz < 0) return DT_SUCCESS; | ||
|  | 	if (minz >= h) return DT_SUCCESS; | ||
|  | 	 | ||
|  | 	if (minx < 0) minx = 0; | ||
|  | 	if (maxx >= w) maxx = w-1; | ||
|  | 	if (minz < 0) minz = 0; | ||
|  | 	if (maxz >= h) maxz = h-1; | ||
|  | 	 | ||
|  | 	for (int z = minz; z <= maxz; ++z) | ||
|  | 	{ | ||
|  | 		for (int x = minx; x <= maxx; ++x) | ||
|  | 		{ | ||
|  | 			const float dx = (float)(x+0.5f) - px; | ||
|  | 			const float dz = (float)(z+0.5f) - pz; | ||
|  | 			if (dx*dx + dz*dz > r2) | ||
|  | 				continue; | ||
|  | 			const int y = layer.heights[x+z*w]; | ||
|  | 			if (y < miny || y > maxy) | ||
|  | 				continue; | ||
|  | 			layer.areas[x+z*w] = areaId; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return DT_SUCCESS; | ||
|  | } | ||
|  | 
 | ||
|  | dtStatus dtMarkBoxArea(dtTileCacheLayer& layer, const float* orig, const float cs, const float ch, | ||
|  | 					   const float* bmin, const float* bmax, const unsigned char areaId) | ||
|  | { | ||
|  | 	const int w = (int)layer.header->width; | ||
|  | 	const int h = (int)layer.header->height; | ||
|  | 	const float ics = 1.0f/cs; | ||
|  | 	const float ich = 1.0f/ch; | ||
|  | 
 | ||
|  | 	int minx = (int)floorf((bmin[0]-orig[0])*ics); | ||
|  | 	int miny = (int)floorf((bmin[1]-orig[1])*ich); | ||
|  | 	int minz = (int)floorf((bmin[2]-orig[2])*ics); | ||
|  | 	int maxx = (int)floorf((bmax[0]-orig[0])*ics); | ||
|  | 	int maxy = (int)floorf((bmax[1]-orig[1])*ich); | ||
|  | 	int maxz = (int)floorf((bmax[2]-orig[2])*ics); | ||
|  | 	 | ||
|  | 	if (maxx < 0) return DT_SUCCESS; | ||
|  | 	if (minx >= w) return DT_SUCCESS; | ||
|  | 	if (maxz < 0) return DT_SUCCESS; | ||
|  | 	if (minz >= h) return DT_SUCCESS; | ||
|  | 
 | ||
|  | 	if (minx < 0) minx = 0; | ||
|  | 	if (maxx >= w) maxx = w-1; | ||
|  | 	if (minz < 0) minz = 0; | ||
|  | 	if (maxz >= h) maxz = h-1; | ||
|  | 	 | ||
|  | 	for (int z = minz; z <= maxz; ++z) | ||
|  | 	{ | ||
|  | 		for (int x = minx; x <= maxx; ++x) | ||
|  | 		{ | ||
|  | 			const int y = layer.heights[x+z*w]; | ||
|  | 			if (y < miny || y > maxy) | ||
|  | 				continue; | ||
|  | 			layer.areas[x+z*w] = areaId; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return DT_SUCCESS; | ||
|  | } | ||
|  | 
 | ||
|  | dtStatus dtMarkBoxArea(dtTileCacheLayer& layer, const float* orig, const float cs, const float ch, | ||
|  | 					   const float* center, const float* halfExtents, const float* rotAux, const unsigned char areaId) | ||
|  | { | ||
|  | 	const int w = (int)layer.header->width; | ||
|  | 	const int h = (int)layer.header->height; | ||
|  | 	const float ics = 1.0f/cs; | ||
|  | 	const float ich = 1.0f/ch; | ||
|  | 
 | ||
|  | 	float cx = (center[0] - orig[0])*ics; | ||
|  | 	float cz = (center[2] - orig[2])*ics; | ||
|  | 	 | ||
|  | 	float maxr = 1.41f*dtMax(halfExtents[0], halfExtents[2]); | ||
|  | 	int minx = (int)floorf(cx - maxr*ics); | ||
|  | 	int maxx = (int)floorf(cx + maxr*ics); | ||
|  | 	int minz = (int)floorf(cz - maxr*ics); | ||
|  | 	int maxz = (int)floorf(cz + maxr*ics); | ||
|  | 	int miny = (int)floorf((center[1]-halfExtents[1]-orig[1])*ich); | ||
|  | 	int maxy = (int)floorf((center[1]+halfExtents[1]-orig[1])*ich); | ||
|  | 
 | ||
|  | 	if (maxx < 0) return DT_SUCCESS; | ||
|  | 	if (minx >= w) return DT_SUCCESS; | ||
|  | 	if (maxz < 0) return DT_SUCCESS; | ||
|  | 	if (minz >= h) return DT_SUCCESS; | ||
|  | 
 | ||
|  | 	if (minx < 0) minx = 0; | ||
|  | 	if (maxx >= w) maxx = w-1; | ||
|  | 	if (minz < 0) minz = 0; | ||
|  | 	if (maxz >= h) maxz = h-1; | ||
|  | 	 | ||
|  | 	float xhalf = halfExtents[0]*ics + 0.5f; | ||
|  | 	float zhalf = halfExtents[2]*ics + 0.5f; | ||
|  | 
 | ||
|  | 	for (int z = minz; z <= maxz; ++z) | ||
|  | 	{ | ||
|  | 		for (int x = minx; x <= maxx; ++x) | ||
|  | 		{			 | ||
|  | 			float x2 = 2.0f*(float(x) - cx); | ||
|  | 			float z2 = 2.0f*(float(z) - cz); | ||
|  | 			float xrot = rotAux[1]*x2 + rotAux[0]*z2; | ||
|  | 			if (xrot > xhalf || xrot < -xhalf) | ||
|  | 				continue; | ||
|  | 			float zrot = rotAux[1]*z2 - rotAux[0]*x2; | ||
|  | 			if (zrot > zhalf || zrot < -zhalf) | ||
|  | 				continue; | ||
|  | 			const int y = layer.heights[x+z*w]; | ||
|  | 			if (y < miny || y > maxy) | ||
|  | 				continue; | ||
|  | 			layer.areas[x+z*w] = areaId; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return DT_SUCCESS; | ||
|  | } | ||
|  | 
 | ||
|  | dtStatus dtBuildTileCacheLayer(dtTileCacheCompressor* comp, | ||
|  | 							   dtTileCacheLayerHeader* header, | ||
|  | 							   const unsigned char* heights, | ||
|  | 							   const unsigned char* areas, | ||
|  | 							   const unsigned char* cons, | ||
|  | 							   unsigned char** outData, int* outDataSize) | ||
|  | { | ||
|  | 	const int headerSize = dtAlign4(sizeof(dtTileCacheLayerHeader)); | ||
|  | 	const int gridSize = (int)header->width * (int)header->height; | ||
|  | 	const int maxDataSize = headerSize + comp->maxCompressedSize(gridSize*3); | ||
|  | 	unsigned char* data = (unsigned char*)dtAlloc(maxDataSize, DT_ALLOC_PERM); | ||
|  | 	if (!data) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 	memset(data, 0, maxDataSize); | ||
|  | 	 | ||
|  | 	// Store header
 | ||
|  | 	memcpy(data, header, sizeof(dtTileCacheLayerHeader)); | ||
|  | 	 | ||
|  | 	// Concatenate grid data for compression.
 | ||
|  | 	const int bufferSize = gridSize*3; | ||
|  | 	unsigned char* buffer = (unsigned char*)dtAlloc(bufferSize, DT_ALLOC_TEMP); | ||
|  | 	if (!buffer) | ||
|  | 	{ | ||
|  | 		dtFree(data); | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	memcpy(buffer, heights, gridSize); | ||
|  | 	memcpy(buffer+gridSize, areas, gridSize); | ||
|  | 	memcpy(buffer+gridSize*2, cons, gridSize); | ||
|  | 	 | ||
|  | 	// Compress
 | ||
|  | 	unsigned char* compressed = data + headerSize; | ||
|  | 	const int maxCompressedSize = maxDataSize - headerSize; | ||
|  | 	int compressedSize = 0; | ||
|  | 	dtStatus status = comp->compress(buffer, bufferSize, compressed, maxCompressedSize, &compressedSize); | ||
|  | 	if (dtStatusFailed(status)) | ||
|  | 	{ | ||
|  | 		dtFree(buffer); | ||
|  | 		dtFree(data); | ||
|  | 		return status; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	*outData = data; | ||
|  | 	*outDataSize = headerSize + compressedSize; | ||
|  | 	 | ||
|  | 	dtFree(buffer); | ||
|  | 	 | ||
|  | 	return DT_SUCCESS; | ||
|  | } | ||
|  | 
 | ||
|  | void dtFreeTileCacheLayer(dtTileCacheAlloc* alloc, dtTileCacheLayer* layer) | ||
|  | { | ||
|  | 	dtAssert(alloc); | ||
|  | 	// The layer is allocated as one conitguous blob of data.
 | ||
|  | 	alloc->free(layer); | ||
|  | } | ||
|  | 
 | ||
|  | dtStatus dtDecompressTileCacheLayer(dtTileCacheAlloc* alloc, dtTileCacheCompressor* comp, | ||
|  | 									unsigned char* compressed, const int compressedSize, | ||
|  | 									dtTileCacheLayer** layerOut) | ||
|  | { | ||
|  | 	dtAssert(alloc); | ||
|  | 	dtAssert(comp); | ||
|  | 
 | ||
|  | 	if (!layerOut) | ||
|  | 		return DT_FAILURE | DT_INVALID_PARAM; | ||
|  | 	if (!compressed) | ||
|  | 		return DT_FAILURE | DT_INVALID_PARAM; | ||
|  | 
 | ||
|  | 	*layerOut = 0; | ||
|  | 
 | ||
|  | 	dtTileCacheLayerHeader* compressedHeader = (dtTileCacheLayerHeader*)compressed; | ||
|  | 	if (compressedHeader->magic != DT_TILECACHE_MAGIC) | ||
|  | 		return DT_FAILURE | DT_WRONG_MAGIC; | ||
|  | 	if (compressedHeader->version != DT_TILECACHE_VERSION) | ||
|  | 		return DT_FAILURE | DT_WRONG_VERSION; | ||
|  | 	 | ||
|  | 	const int layerSize = dtAlign4(sizeof(dtTileCacheLayer)); | ||
|  | 	const int headerSize = dtAlign4(sizeof(dtTileCacheLayerHeader)); | ||
|  | 	const int gridSize = (int)compressedHeader->width * (int)compressedHeader->height; | ||
|  | 	const int bufferSize = layerSize + headerSize + gridSize*4; | ||
|  | 	 | ||
|  | 	unsigned char* buffer = (unsigned char*)alloc->alloc(bufferSize); | ||
|  | 	if (!buffer) | ||
|  | 		return DT_FAILURE | DT_OUT_OF_MEMORY; | ||
|  | 	memset(buffer, 0, bufferSize); | ||
|  | 
 | ||
|  | 	dtTileCacheLayer* layer = (dtTileCacheLayer*)buffer; | ||
|  | 	dtTileCacheLayerHeader* header = (dtTileCacheLayerHeader*)(buffer + layerSize); | ||
|  | 	unsigned char* grids = buffer + layerSize + headerSize; | ||
|  | 	const int gridsSize = bufferSize - (layerSize + headerSize);  | ||
|  | 	 | ||
|  | 	// Copy header
 | ||
|  | 	memcpy(header, compressedHeader, headerSize); | ||
|  | 	// Decompress grid.
 | ||
|  | 	int size = 0; | ||
|  | 	dtStatus status = comp->decompress(compressed+headerSize, compressedSize-headerSize, | ||
|  | 									   grids, gridsSize, &size); | ||
|  | 	if (dtStatusFailed(status)) | ||
|  | 	{ | ||
|  | 		alloc->free(buffer); | ||
|  | 		return status; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	layer->header = header; | ||
|  | 	layer->heights = grids; | ||
|  | 	layer->areas = grids + gridSize; | ||
|  | 	layer->cons = grids + gridSize*2; | ||
|  | 	layer->regs = grids + gridSize*3; | ||
|  | 	 | ||
|  | 	*layerOut = layer; | ||
|  | 	 | ||
|  | 	return DT_SUCCESS; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | bool dtTileCacheHeaderSwapEndian(unsigned char* data, const int dataSize) | ||
|  | { | ||
|  | 	dtIgnoreUnused(dataSize); | ||
|  | 	dtTileCacheLayerHeader* header = (dtTileCacheLayerHeader*)data; | ||
|  | 	 | ||
|  | 	int swappedMagic = DT_TILECACHE_MAGIC; | ||
|  | 	int swappedVersion = DT_TILECACHE_VERSION; | ||
|  | 	dtSwapEndian(&swappedMagic); | ||
|  | 	dtSwapEndian(&swappedVersion); | ||
|  | 	 | ||
|  | 	if ((header->magic != DT_TILECACHE_MAGIC || header->version != DT_TILECACHE_VERSION) && | ||
|  | 		(header->magic != swappedMagic || header->version != swappedVersion)) | ||
|  | 	{ | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	dtSwapEndian(&header->magic); | ||
|  | 	dtSwapEndian(&header->version); | ||
|  | 	dtSwapEndian(&header->tx); | ||
|  | 	dtSwapEndian(&header->ty); | ||
|  | 	dtSwapEndian(&header->tlayer); | ||
|  | 	dtSwapEndian(&header->bmin[0]); | ||
|  | 	dtSwapEndian(&header->bmin[1]); | ||
|  | 	dtSwapEndian(&header->bmin[2]); | ||
|  | 	dtSwapEndian(&header->bmax[0]); | ||
|  | 	dtSwapEndian(&header->bmax[1]); | ||
|  | 	dtSwapEndian(&header->bmax[2]); | ||
|  | 	dtSwapEndian(&header->hmin); | ||
|  | 	dtSwapEndian(&header->hmax); | ||
|  | 	 | ||
|  | 	// width, height, minx, maxx, miny, maxy are unsigned char, no need to swap.
 | ||
|  | 	 | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 |