5009 lines
		
	
	
		
			231 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			5009 lines
		
	
	
		
			231 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								#pragma once
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								// openvr.h
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								//========= Copyright Valve Corporation ============//
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								// Dynamically generated file. Do not modify this file directly.
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								#ifndef _OPENVR_API
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								#define _OPENVR_API
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								#include <stdint.h>
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								// version.h
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								namespace vr
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								{
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									static const uint32_t k_nSteamVRVersionMajor = 1;
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									static const uint32_t k_nSteamVRVersionMinor = 3;
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									static const uint32_t k_nSteamVRVersionBuild = 20;
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								} // namespace vr
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								// vrtypes.h
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								#ifndef _INCLUDE_VRTYPES_H
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								#define _INCLUDE_VRTYPES_H
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								// Forward declarations to avoid requiring vulkan.h
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								struct VkDevice_T;
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								struct VkPhysicalDevice_T;
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								struct VkInstance_T;
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								struct VkQueue_T;
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								// Forward declarations to avoid requiring d3d12.h
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								struct ID3D12Resource;
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								struct ID3D12CommandQueue;
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								namespace vr
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								{
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								#pragma pack( push, 8 )
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									/** A handle for a spatial anchor.  This handle is only valid during the session it was created in.
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									* Anchors that live beyond one session should be saved by their string descriptors. */
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									typedef uint32_t SpatialAnchorHandle_t;
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									typedef void* glSharedTextureHandle_t;
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									typedef int32_t glInt_t;
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									typedef uint32_t glUInt_t;
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									// right-handed system
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									// +y is up
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									// +x is to the right
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									// -z is forward
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									// Distance unit is  meters
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									struct HmdMatrix34_t
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									{
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										float m[3][4];
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									};
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									struct HmdMatrix33_t
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									{
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										float m[3][3];
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									};
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									struct HmdMatrix44_t
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									{
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										float m[4][4];
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									};
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									struct HmdVector3_t
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									{
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										float v[3];
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									};
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									struct HmdVector4_t
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									{
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										float v[4];
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									};
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									struct HmdVector3d_t
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									{
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										double v[3];
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									};
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									struct HmdVector2_t
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									{
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										float v[2];
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									};
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									struct HmdQuaternion_t
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									{
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										double w, x, y, z;
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									};
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									struct HmdQuaternionf_t
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									{
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										float w, x, y, z;
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									};
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									struct HmdColor_t
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									{
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										float r, g, b, a;
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									};
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									struct HmdQuad_t
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									{
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										HmdVector3_t vCorners[4];
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									};
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									struct HmdRect2_t
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									{
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										HmdVector2_t vTopLeft;
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										HmdVector2_t vBottomRight;
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									};
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									/** Used to return the post-distortion UVs for each color channel.
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									* UVs range from 0 to 1 with 0,0 in the upper left corner of the
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									* source render target. The 0,0 to 1,1 range covers a single eye. */
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									struct DistortionCoordinates_t
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									{
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										float rfRed[2];
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										float rfGreen[2];
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										float rfBlue[2];
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									};
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									enum EVREye
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									{
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										Eye_Left = 0,
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										Eye_Right = 1
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									};
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									enum ETextureType
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									{
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										TextureType_Invalid = -1, // Handle has been invalidated
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										TextureType_DirectX = 0, // Handle is an ID3D11Texture
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										TextureType_OpenGL = 1,  // Handle is an OpenGL texture name or an OpenGL render buffer name, depending on submit flags
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										TextureType_Vulkan = 2, // Handle is a pointer to a VRVulkanTextureData_t structure
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										TextureType_IOSurface = 3, // Handle is a macOS cross-process-sharable IOSurfaceRef, deprecated in favor of TextureType_Metal on supported platforms
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										TextureType_DirectX12 = 4, // Handle is a pointer to a D3D12TextureData_t structure
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										TextureType_DXGISharedHandle = 5, // Handle is a HANDLE DXGI share handle, only supported for Overlay render targets. 
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																		  // this texture is used directly by our renderer, so only perform atomic (copyresource or resolve) on it
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																		  TextureType_Metal = 6, // Handle is a MTLTexture conforming to the MTLSharedTexture protocol. Textures submitted to IVRCompositor::Submit which
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																								 // are of type MTLTextureType2DArray assume layer 0 is the left eye texture (vr::EVREye::Eye_left), layer 1 is the right
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																								 // eye texture (vr::EVREye::Eye_Right)
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									};
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									enum EColorSpace
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									{
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										ColorSpace_Auto = 0,	// Assumes 'gamma' for 8-bit per component formats, otherwise 'linear'.  This mirrors the DXGI formats which have _SRGB variants.
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										ColorSpace_Gamma = 1,	// Texture data can be displayed directly on the display without any conversion (a.k.a. display native format).
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										ColorSpace_Linear = 2,	// Same as gamma but has been converted to a linear representation using DXGI's sRGB conversion algorithm.
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									};
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									struct Texture_t
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									{
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										void* handle; // See ETextureType definition above
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										ETextureType eType;
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										EColorSpace eColorSpace;
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									};
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									// Handle to a shared texture (HANDLE on Windows obtained using OpenSharedResource).
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									typedef uint64_t SharedTextureHandle_t;
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								#define INVALID_SHARED_TEXTURE_HANDLE	((vr::SharedTextureHandle_t)0)
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									enum ETrackingResult
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									{
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										TrackingResult_Uninitialized = 1,
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										TrackingResult_Calibrating_InProgress = 100,
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										TrackingResult_Calibrating_OutOfRange = 101,
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										TrackingResult_Running_OK = 200,
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										TrackingResult_Running_OutOfRange = 201,
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										TrackingResult_Fallback_RotationOnly = 300,
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									};
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									typedef uint32_t DriverId_t;
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									static const uint32_t k_nDriverNone = 0xFFFFFFFF;
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									static const uint32_t k_unMaxDriverDebugResponseSize = 32768;
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									/** Used to pass device IDs to API calls */
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									typedef uint32_t TrackedDeviceIndex_t;
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									static const uint32_t k_unTrackedDeviceIndex_Hmd = 0;
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									static const uint32_t k_unMaxTrackedDeviceCount = 64;
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									static const uint32_t k_unTrackedDeviceIndexOther = 0xFFFFFFFE;
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									static const uint32_t k_unTrackedDeviceIndexInvalid = 0xFFFFFFFF;
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									/** Describes what kind of object is being tracked at a given ID */
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									enum ETrackedDeviceClass
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									{
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										TrackedDeviceClass_Invalid = 0,				// the ID was not valid.
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										TrackedDeviceClass_HMD = 1,					// Head-Mounted Displays
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										TrackedDeviceClass_Controller = 2,			// Tracked controllers
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										TrackedDeviceClass_GenericTracker = 3,		// Generic trackers, similar to controllers
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										TrackedDeviceClass_TrackingReference = 4,	// Camera and base stations that serve as tracking reference points
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										TrackedDeviceClass_DisplayRedirect = 5,		// Accessories that aren't necessarily tracked themselves, but may redirect video output from other tracked devices
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										TrackedDeviceClass_Max
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									};
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									/** Describes what specific role associated with a tracked device */
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									enum ETrackedControllerRole
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									{
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										TrackedControllerRole_Invalid = 0,					// Invalid value for controller type
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										TrackedControllerRole_LeftHand = 1,					// Tracked device associated with the left hand
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										TrackedControllerRole_RightHand = 2,				// Tracked device associated with the right hand
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										TrackedControllerRole_OptOut = 3,					// Tracked device is opting out of left/right hand selection
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										TrackedControllerRole_Treadmill = 4,				// Tracked device is a treadmill
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										TrackedControllerRole_Max = 4
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									};
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									/** Returns true if the tracked controller role is allowed to be a hand */
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									inline bool IsRoleAllowedAsHand(ETrackedControllerRole eRole)
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									{
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										switch (eRole)
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										{
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										case TrackedControllerRole_Invalid:
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										case TrackedControllerRole_LeftHand:
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										case TrackedControllerRole_RightHand:
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											return true;
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										default:
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											return false;
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										}
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									}
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									/** describes a single pose for a tracked object */
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									struct TrackedDevicePose_t
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									{
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										HmdMatrix34_t mDeviceToAbsoluteTracking;
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										HmdVector3_t vVelocity;				// velocity in tracker space in m/s
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										HmdVector3_t vAngularVelocity;		// angular velocity in radians/s (?)
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										ETrackingResult eTrackingResult;
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										bool bPoseIsValid;
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										// This indicates that there is a device connected for this spot in the pose array.
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										// It could go from true to false if the user unplugs the device.
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										bool bDeviceIsConnected;
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									};
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									/** Identifies which style of tracking origin the application wants to use
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									* for the poses it is requesting */
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									enum ETrackingUniverseOrigin
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									{
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										TrackingUniverseSeated = 0,		// Poses are provided relative to the seated zero pose
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										TrackingUniverseStanding = 1,	// Poses are provided relative to the safe bounds configured by the user
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										TrackingUniverseRawAndUncalibrated = 2,	// Poses are provided in the coordinate system defined by the driver.  It has Y up and is unified for devices of the same driver. You usually don't want this one.
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						||
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									};
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									enum EAdditionalRadioFeatures
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									{
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										AdditionalRadioFeatures_None = 0x00000000,
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										AdditionalRadioFeatures_HTCLinkBox = 0x00000001,
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										AdditionalRadioFeatures_InternalDongle = 0x00000002,
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						||
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										AdditionalRadioFeatures_ExternalDongle = 0x00000004,
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						||
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									};
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						||
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						||
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								 | 
							
									typedef uint64_t WebConsoleHandle_t;
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						||
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								#define INVALID_WEB_CONSOLE_HANDLE	((vr::WebConsoleHandle_t)0)
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								 | 
							
								
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									// Refers to a single container of properties
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						||
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									typedef uint64_t PropertyContainerHandle_t;
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						||
| 
								 | 
							
									typedef uint32_t PropertyTypeTag_t;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const PropertyContainerHandle_t k_ulInvalidPropertyContainer = 0;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unInvalidPropertyTag = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									typedef PropertyContainerHandle_t DriverHandle_t;
							 | 
						||
| 
								 | 
							
									static const PropertyContainerHandle_t k_ulInvalidDriverHandle = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Use these tags to set/get common types as struct properties
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unFloatPropertyTag = 1;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unInt32PropertyTag = 2;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unUint64PropertyTag = 3;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unBoolPropertyTag = 4;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unStringPropertyTag = 5;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unHmdMatrix34PropertyTag = 20;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unHmdMatrix44PropertyTag = 21;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unHmdVector3PropertyTag = 22;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unHmdVector4PropertyTag = 23;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unHmdVector2PropertyTag = 24;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unHmdQuadPropertyTag = 25;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unHiddenAreaPropertyTag = 30;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unPathHandleInfoTag = 31;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unActionPropertyTag = 32;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unInputValuePropertyTag = 33;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unWildcardPropertyTag = 34;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unHapticVibrationPropertyTag = 35;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unSkeletonPropertyTag = 36;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unSpatialAnchorPosePropertyTag = 40;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unJsonPropertyTag = 41;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unActiveActionSetPropertyTag = 42;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unOpenVRInternalReserved_Start = 1000;
							 | 
						||
| 
								 | 
							
									static const PropertyTypeTag_t k_unOpenVRInternalReserved_End = 10000;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Each entry in this enum represents a property that can be retrieved about a
							 | 
						||
| 
								 | 
							
									* tracked device. Many fields are only valid for one ETrackedDeviceClass. */
							 | 
						||
| 
								 | 
							
									enum ETrackedDeviceProperty
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										Prop_Invalid = 0,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// general properties that apply to all device classes
							 | 
						||
| 
								 | 
							
										Prop_TrackingSystemName_String = 1000,
							 | 
						||
| 
								 | 
							
										Prop_ModelNumber_String = 1001,
							 | 
						||
| 
								 | 
							
										Prop_SerialNumber_String = 1002,
							 | 
						||
| 
								 | 
							
										Prop_RenderModelName_String = 1003,
							 | 
						||
| 
								 | 
							
										Prop_WillDriftInYaw_Bool = 1004,
							 | 
						||
| 
								 | 
							
										Prop_ManufacturerName_String = 1005,
							 | 
						||
| 
								 | 
							
										Prop_TrackingFirmwareVersion_String = 1006,
							 | 
						||
| 
								 | 
							
										Prop_HardwareRevision_String = 1007,
							 | 
						||
| 
								 | 
							
										Prop_AllWirelessDongleDescriptions_String = 1008,
							 | 
						||
| 
								 | 
							
										Prop_ConnectedWirelessDongle_String = 1009,
							 | 
						||
| 
								 | 
							
										Prop_DeviceIsWireless_Bool = 1010,
							 | 
						||
| 
								 | 
							
										Prop_DeviceIsCharging_Bool = 1011,
							 | 
						||
| 
								 | 
							
										Prop_DeviceBatteryPercentage_Float = 1012, // 0 is empty, 1 is full
							 | 
						||
| 
								 | 
							
										Prop_StatusDisplayTransform_Matrix34 = 1013,
							 | 
						||
| 
								 | 
							
										Prop_Firmware_UpdateAvailable_Bool = 1014,
							 | 
						||
| 
								 | 
							
										Prop_Firmware_ManualUpdate_Bool = 1015,
							 | 
						||
| 
								 | 
							
										Prop_Firmware_ManualUpdateURL_String = 1016,
							 | 
						||
| 
								 | 
							
										Prop_HardwareRevision_Uint64 = 1017,
							 | 
						||
| 
								 | 
							
										Prop_FirmwareVersion_Uint64 = 1018,
							 | 
						||
| 
								 | 
							
										Prop_FPGAVersion_Uint64 = 1019,
							 | 
						||
| 
								 | 
							
										Prop_VRCVersion_Uint64 = 1020,
							 | 
						||
| 
								 | 
							
										Prop_RadioVersion_Uint64 = 1021,
							 | 
						||
| 
								 | 
							
										Prop_DongleVersion_Uint64 = 1022,
							 | 
						||
| 
								 | 
							
										Prop_BlockServerShutdown_Bool = 1023,
							 | 
						||
| 
								 | 
							
										Prop_CanUnifyCoordinateSystemWithHmd_Bool = 1024,
							 | 
						||
| 
								 | 
							
										Prop_ContainsProximitySensor_Bool = 1025,
							 | 
						||
| 
								 | 
							
										Prop_DeviceProvidesBatteryStatus_Bool = 1026,
							 | 
						||
| 
								 | 
							
										Prop_DeviceCanPowerOff_Bool = 1027,
							 | 
						||
| 
								 | 
							
										Prop_Firmware_ProgrammingTarget_String = 1028,
							 | 
						||
| 
								 | 
							
										Prop_DeviceClass_Int32 = 1029,
							 | 
						||
| 
								 | 
							
										Prop_HasCamera_Bool = 1030,
							 | 
						||
| 
								 | 
							
										Prop_DriverVersion_String = 1031,
							 | 
						||
| 
								 | 
							
										Prop_Firmware_ForceUpdateRequired_Bool = 1032,
							 | 
						||
| 
								 | 
							
										Prop_ViveSystemButtonFixRequired_Bool = 1033,
							 | 
						||
| 
								 | 
							
										Prop_ParentDriver_Uint64 = 1034,
							 | 
						||
| 
								 | 
							
										Prop_ResourceRoot_String = 1035,
							 | 
						||
| 
								 | 
							
										Prop_RegisteredDeviceType_String = 1036,
							 | 
						||
| 
								 | 
							
										Prop_InputProfilePath_String = 1037, // input profile to use for this device in the input system. Will default to tracking system name if this isn't provided
							 | 
						||
| 
								 | 
							
										Prop_NeverTracked_Bool = 1038, // Used for devices that will never have a valid pose by design
							 | 
						||
| 
								 | 
							
										Prop_NumCameras_Int32 = 1039,
							 | 
						||
| 
								 | 
							
										Prop_CameraFrameLayout_Int32 = 1040, // EVRTrackedCameraFrameLayout value
							 | 
						||
| 
								 | 
							
										Prop_CameraStreamFormat_Int32 = 1041, // ECameraVideoStreamFormat value
							 | 
						||
| 
								 | 
							
										Prop_AdditionalDeviceSettingsPath_String = 1042, // driver-relative path to additional device and global configuration settings
							 | 
						||
| 
								 | 
							
										Prop_Identifiable_Bool = 1043, // Whether device supports being identified from vrmonitor (e.g. blink LED, vibrate haptics, etc)
							 | 
						||
| 
								 | 
							
										Prop_BootloaderVersion_Uint64 = 1044,
							 | 
						||
| 
								 | 
							
										Prop_AdditionalSystemReportData_String = 1045, // additional string to include in system reports about a tracked device
							 | 
						||
| 
								 | 
							
										Prop_CompositeFirmwareVersion_String = 1046, // additional FW components from a device that gets propagated into reports
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Properties that are unique to TrackedDeviceClass_HMD
							 | 
						||
| 
								 | 
							
										Prop_ReportsTimeSinceVSync_Bool = 2000,
							 | 
						||
| 
								 | 
							
										Prop_SecondsFromVsyncToPhotons_Float = 2001,
							 | 
						||
| 
								 | 
							
										Prop_DisplayFrequency_Float = 2002,
							 | 
						||
| 
								 | 
							
										Prop_UserIpdMeters_Float = 2003,
							 | 
						||
| 
								 | 
							
										Prop_CurrentUniverseId_Uint64 = 2004,
							 | 
						||
| 
								 | 
							
										Prop_PreviousUniverseId_Uint64 = 2005,
							 | 
						||
| 
								 | 
							
										Prop_DisplayFirmwareVersion_Uint64 = 2006,
							 | 
						||
| 
								 | 
							
										Prop_IsOnDesktop_Bool = 2007,
							 | 
						||
| 
								 | 
							
										Prop_DisplayMCType_Int32 = 2008,
							 | 
						||
| 
								 | 
							
										Prop_DisplayMCOffset_Float = 2009,
							 | 
						||
| 
								 | 
							
										Prop_DisplayMCScale_Float = 2010,
							 | 
						||
| 
								 | 
							
										Prop_EdidVendorID_Int32 = 2011,
							 | 
						||
| 
								 | 
							
										Prop_DisplayMCImageLeft_String = 2012,
							 | 
						||
| 
								 | 
							
										Prop_DisplayMCImageRight_String = 2013,
							 | 
						||
| 
								 | 
							
										Prop_DisplayGCBlackClamp_Float = 2014,
							 | 
						||
| 
								 | 
							
										Prop_EdidProductID_Int32 = 2015,
							 | 
						||
| 
								 | 
							
										Prop_CameraToHeadTransform_Matrix34 = 2016,
							 | 
						||
| 
								 | 
							
										Prop_DisplayGCType_Int32 = 2017,
							 | 
						||
| 
								 | 
							
										Prop_DisplayGCOffset_Float = 2018,
							 | 
						||
| 
								 | 
							
										Prop_DisplayGCScale_Float = 2019,
							 | 
						||
| 
								 | 
							
										Prop_DisplayGCPrescale_Float = 2020,
							 | 
						||
| 
								 | 
							
										Prop_DisplayGCImage_String = 2021,
							 | 
						||
| 
								 | 
							
										Prop_LensCenterLeftU_Float = 2022,
							 | 
						||
| 
								 | 
							
										Prop_LensCenterLeftV_Float = 2023,
							 | 
						||
| 
								 | 
							
										Prop_LensCenterRightU_Float = 2024,
							 | 
						||
| 
								 | 
							
										Prop_LensCenterRightV_Float = 2025,
							 | 
						||
| 
								 | 
							
										Prop_UserHeadToEyeDepthMeters_Float = 2026,
							 | 
						||
| 
								 | 
							
										Prop_CameraFirmwareVersion_Uint64 = 2027,
							 | 
						||
| 
								 | 
							
										Prop_CameraFirmwareDescription_String = 2028,
							 | 
						||
| 
								 | 
							
										Prop_DisplayFPGAVersion_Uint64 = 2029,
							 | 
						||
| 
								 | 
							
										Prop_DisplayBootloaderVersion_Uint64 = 2030,
							 | 
						||
| 
								 | 
							
										Prop_DisplayHardwareVersion_Uint64 = 2031,
							 | 
						||
| 
								 | 
							
										Prop_AudioFirmwareVersion_Uint64 = 2032,
							 | 
						||
| 
								 | 
							
										Prop_CameraCompatibilityMode_Int32 = 2033,
							 | 
						||
| 
								 | 
							
										Prop_ScreenshotHorizontalFieldOfViewDegrees_Float = 2034,
							 | 
						||
| 
								 | 
							
										Prop_ScreenshotVerticalFieldOfViewDegrees_Float = 2035,
							 | 
						||
| 
								 | 
							
										Prop_DisplaySuppressed_Bool = 2036,
							 | 
						||
| 
								 | 
							
										Prop_DisplayAllowNightMode_Bool = 2037,
							 | 
						||
| 
								 | 
							
										Prop_DisplayMCImageWidth_Int32 = 2038,
							 | 
						||
| 
								 | 
							
										Prop_DisplayMCImageHeight_Int32 = 2039,
							 | 
						||
| 
								 | 
							
										Prop_DisplayMCImageNumChannels_Int32 = 2040,
							 | 
						||
| 
								 | 
							
										Prop_DisplayMCImageData_Binary = 2041,
							 | 
						||
| 
								 | 
							
										Prop_SecondsFromPhotonsToVblank_Float = 2042,
							 | 
						||
| 
								 | 
							
										Prop_DriverDirectModeSendsVsyncEvents_Bool = 2043,
							 | 
						||
| 
								 | 
							
										Prop_DisplayDebugMode_Bool = 2044,
							 | 
						||
| 
								 | 
							
										Prop_GraphicsAdapterLuid_Uint64 = 2045,
							 | 
						||
| 
								 | 
							
										Prop_DriverProvidedChaperonePath_String = 2048,
							 | 
						||
| 
								 | 
							
										Prop_ExpectedTrackingReferenceCount_Int32 = 2049, // expected number of sensors or basestations to reserve UI space for
							 | 
						||
| 
								 | 
							
										Prop_ExpectedControllerCount_Int32 = 2050, // expected number of tracked controllers to reserve UI space for
							 | 
						||
| 
								 | 
							
										Prop_NamedIconPathControllerLeftDeviceOff_String = 2051, // placeholder icon for "left" controller if not yet detected/loaded
							 | 
						||
| 
								 | 
							
										Prop_NamedIconPathControllerRightDeviceOff_String = 2052, // placeholder icon for "right" controller if not yet detected/loaded
							 | 
						||
| 
								 | 
							
										Prop_NamedIconPathTrackingReferenceDeviceOff_String = 2053, // placeholder icon for sensor/base if not yet detected/loaded
							 | 
						||
| 
								 | 
							
										Prop_DoNotApplyPrediction_Bool = 2054,
							 | 
						||
| 
								 | 
							
										Prop_CameraToHeadTransforms_Matrix34_Array = 2055,
							 | 
						||
| 
								 | 
							
										Prop_DistortionMeshResolution_Int32 = 2056, // custom resolution of compositor calls to IVRSystem::ComputeDistortion
							 | 
						||
| 
								 | 
							
										Prop_DriverIsDrawingControllers_Bool = 2057,
							 | 
						||
| 
								 | 
							
										Prop_DriverRequestsApplicationPause_Bool = 2058,
							 | 
						||
| 
								 | 
							
										Prop_DriverRequestsReducedRendering_Bool = 2059,
							 | 
						||
| 
								 | 
							
										Prop_MinimumIpdStepMeters_Float = 2060,
							 | 
						||
| 
								 | 
							
										Prop_AudioBridgeFirmwareVersion_Uint64 = 2061,
							 | 
						||
| 
								 | 
							
										Prop_ImageBridgeFirmwareVersion_Uint64 = 2062,
							 | 
						||
| 
								 | 
							
										Prop_ImuToHeadTransform_Matrix34 = 2063,
							 | 
						||
| 
								 | 
							
										Prop_ImuFactoryGyroBias_Vector3 = 2064,
							 | 
						||
| 
								 | 
							
										Prop_ImuFactoryGyroScale_Vector3 = 2065,
							 | 
						||
| 
								 | 
							
										Prop_ImuFactoryAccelerometerBias_Vector3 = 2066,
							 | 
						||
| 
								 | 
							
										Prop_ImuFactoryAccelerometerScale_Vector3 = 2067,
							 | 
						||
| 
								 | 
							
										// reserved 2068
							 | 
						||
| 
								 | 
							
										Prop_ConfigurationIncludesLighthouse20Features_Bool = 2069,
							 | 
						||
| 
								 | 
							
										Prop_AdditionalRadioFeatures_Uint64 = 2070,
							 | 
						||
| 
								 | 
							
										Prop_CameraWhiteBalance_Vector4_Array = 2071, // Prop_NumCameras_Int32-sized array of float[4] RGBG white balance calibration data (max size is vr::k_unMaxCameras)
							 | 
						||
| 
								 | 
							
										Prop_CameraDistortionFunction_Int32_Array = 2072, // Prop_NumCameras_Int32-sized array of vr::EVRDistortionFunctionType values (max size is vr::k_unMaxCameras)
							 | 
						||
| 
								 | 
							
										Prop_CameraDistortionCoefficients_Float_Array = 2073, // Prop_NumCameras_Int32-sized array of double[vr::k_unMaxDistortionFunctionParameters] (max size is vr::k_unMaxCameras)
							 | 
						||
| 
								 | 
							
										Prop_ExpectedControllerType_String = 2074,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Driver requested mura correction properties
							 | 
						||
| 
								 | 
							
										Prop_DriverRequestedMuraCorrectionMode_Int32 = 2200,
							 | 
						||
| 
								 | 
							
										Prop_DriverRequestedMuraFeather_InnerLeft_Int32 = 2201,
							 | 
						||
| 
								 | 
							
										Prop_DriverRequestedMuraFeather_InnerRight_Int32 = 2202,
							 | 
						||
| 
								 | 
							
										Prop_DriverRequestedMuraFeather_InnerTop_Int32 = 2203,
							 | 
						||
| 
								 | 
							
										Prop_DriverRequestedMuraFeather_InnerBottom_Int32 = 2204,
							 | 
						||
| 
								 | 
							
										Prop_DriverRequestedMuraFeather_OuterLeft_Int32 = 2205,
							 | 
						||
| 
								 | 
							
										Prop_DriverRequestedMuraFeather_OuterRight_Int32 = 2206,
							 | 
						||
| 
								 | 
							
										Prop_DriverRequestedMuraFeather_OuterTop_Int32 = 2207,
							 | 
						||
| 
								 | 
							
										Prop_DriverRequestedMuraFeather_OuterBottom_Int32 = 2208,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Properties that are unique to TrackedDeviceClass_Controller
							 | 
						||
| 
								 | 
							
										Prop_AttachedDeviceId_String = 3000,
							 | 
						||
| 
								 | 
							
										Prop_SupportedButtons_Uint64 = 3001,
							 | 
						||
| 
								 | 
							
										Prop_Axis0Type_Int32 = 3002, // Return value is of type EVRControllerAxisType
							 | 
						||
| 
								 | 
							
										Prop_Axis1Type_Int32 = 3003, // Return value is of type EVRControllerAxisType
							 | 
						||
| 
								 | 
							
										Prop_Axis2Type_Int32 = 3004, // Return value is of type EVRControllerAxisType
							 | 
						||
| 
								 | 
							
										Prop_Axis3Type_Int32 = 3005, // Return value is of type EVRControllerAxisType
							 | 
						||
| 
								 | 
							
										Prop_Axis4Type_Int32 = 3006, // Return value is of type EVRControllerAxisType
							 | 
						||
| 
								 | 
							
										Prop_ControllerRoleHint_Int32 = 3007, // Return value is of type ETrackedControllerRole
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Properties that are unique to TrackedDeviceClass_TrackingReference
							 | 
						||
| 
								 | 
							
										Prop_FieldOfViewLeftDegrees_Float = 4000,
							 | 
						||
| 
								 | 
							
										Prop_FieldOfViewRightDegrees_Float = 4001,
							 | 
						||
| 
								 | 
							
										Prop_FieldOfViewTopDegrees_Float = 4002,
							 | 
						||
| 
								 | 
							
										Prop_FieldOfViewBottomDegrees_Float = 4003,
							 | 
						||
| 
								 | 
							
										Prop_TrackingRangeMinimumMeters_Float = 4004,
							 | 
						||
| 
								 | 
							
										Prop_TrackingRangeMaximumMeters_Float = 4005,
							 | 
						||
| 
								 | 
							
										Prop_ModeLabel_String = 4006,
							 | 
						||
| 
								 | 
							
										Prop_CanWirelessIdentify_Bool = 4007, // volatile, based on radio presence and fw discovery
							 | 
						||
| 
								 | 
							
										Prop_Nonce_Int32 = 4008,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Properties that are used for user interface like icons names
							 | 
						||
| 
								 | 
							
										Prop_IconPathName_String = 5000, // DEPRECATED. Value not referenced. Now expected to be part of icon path properties.
							 | 
						||
| 
								 | 
							
										Prop_NamedIconPathDeviceOff_String = 5001, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
							 | 
						||
| 
								 | 
							
										Prop_NamedIconPathDeviceSearching_String = 5002, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
							 | 
						||
| 
								 | 
							
										Prop_NamedIconPathDeviceSearchingAlert_String = 5003, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
							 | 
						||
| 
								 | 
							
										Prop_NamedIconPathDeviceReady_String = 5004, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
							 | 
						||
| 
								 | 
							
										Prop_NamedIconPathDeviceReadyAlert_String = 5005, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
							 | 
						||
| 
								 | 
							
										Prop_NamedIconPathDeviceNotReady_String = 5006, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
							 | 
						||
| 
								 | 
							
										Prop_NamedIconPathDeviceStandby_String = 5007, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
							 | 
						||
| 
								 | 
							
										Prop_NamedIconPathDeviceAlertLow_String = 5008, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Properties that are used by helpers, but are opaque to applications
							 | 
						||
| 
								 | 
							
										Prop_DisplayHiddenArea_Binary_Start = 5100,
							 | 
						||
| 
								 | 
							
										Prop_DisplayHiddenArea_Binary_End = 5150,
							 | 
						||
| 
								 | 
							
										Prop_ParentContainer = 5151,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Properties that are unique to drivers
							 | 
						||
| 
								 | 
							
										Prop_UserConfigPath_String = 6000,
							 | 
						||
| 
								 | 
							
										Prop_InstallPath_String = 6001,
							 | 
						||
| 
								 | 
							
										Prop_HasDisplayComponent_Bool = 6002,
							 | 
						||
| 
								 | 
							
										Prop_HasControllerComponent_Bool = 6003,
							 | 
						||
| 
								 | 
							
										Prop_HasCameraComponent_Bool = 6004,
							 | 
						||
| 
								 | 
							
										Prop_HasDriverDirectModeComponent_Bool = 6005,
							 | 
						||
| 
								 | 
							
										Prop_HasVirtualDisplayComponent_Bool = 6006,
							 | 
						||
| 
								 | 
							
										Prop_HasSpatialAnchorsSupport_Bool = 6007,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Properties that are set internally based on other information provided by drivers
							 | 
						||
| 
								 | 
							
										Prop_ControllerType_String = 7000,
							 | 
						||
| 
								 | 
							
										Prop_LegacyInputProfile_String = 7001,
							 | 
						||
| 
								 | 
							
										Prop_ControllerHandSelectionPriority_Int32 = 7002, // Allows hand assignments to prefer some controllers over others. High numbers are selected over low numbers
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Vendors are free to expose private debug data in this reserved region
							 | 
						||
| 
								 | 
							
										Prop_VendorSpecific_Reserved_Start = 10000,
							 | 
						||
| 
								 | 
							
										Prop_VendorSpecific_Reserved_End = 10999,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Prop_TrackedDeviceProperty_Max = 1000000,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** No string property will ever be longer than this length */
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unMaxPropertyStringSize = 32 * 1024;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Used to return errors that occur when reading properties. */
							 | 
						||
| 
								 | 
							
									enum ETrackedPropertyError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										TrackedProp_Success = 0,
							 | 
						||
| 
								 | 
							
										TrackedProp_WrongDataType = 1,
							 | 
						||
| 
								 | 
							
										TrackedProp_WrongDeviceClass = 2,
							 | 
						||
| 
								 | 
							
										TrackedProp_BufferTooSmall = 3,
							 | 
						||
| 
								 | 
							
										TrackedProp_UnknownProperty = 4, // Driver has not set the property (and may not ever).
							 | 
						||
| 
								 | 
							
										TrackedProp_InvalidDevice = 5,
							 | 
						||
| 
								 | 
							
										TrackedProp_CouldNotContactServer = 6,
							 | 
						||
| 
								 | 
							
										TrackedProp_ValueNotProvidedByDevice = 7,
							 | 
						||
| 
								 | 
							
										TrackedProp_StringExceedsMaximumLength = 8,
							 | 
						||
| 
								 | 
							
										TrackedProp_NotYetAvailable = 9, // The property value isn't known yet, but is expected soon. Call again later.
							 | 
						||
| 
								 | 
							
										TrackedProp_PermissionDenied = 10,
							 | 
						||
| 
								 | 
							
										TrackedProp_InvalidOperation = 11,
							 | 
						||
| 
								 | 
							
										TrackedProp_CannotWriteToWildcards = 12,
							 | 
						||
| 
								 | 
							
										TrackedProp_IPCReadFailure = 13,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									typedef uint64_t VRActionHandle_t;
							 | 
						||
| 
								 | 
							
									typedef uint64_t VRActionSetHandle_t;
							 | 
						||
| 
								 | 
							
									typedef uint64_t VRInputValueHandle_t;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const VRActionHandle_t k_ulInvalidActionHandle = 0;
							 | 
						||
| 
								 | 
							
									static const VRActionSetHandle_t k_ulInvalidActionSetHandle = 0;
							 | 
						||
| 
								 | 
							
									static const VRInputValueHandle_t k_ulInvalidInputValueHandle = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Allows the application to control what part of the provided texture will be used in the
							 | 
						||
| 
								 | 
							
									* frame buffer. */
							 | 
						||
| 
								 | 
							
									struct VRTextureBounds_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										float uMin, vMin;
							 | 
						||
| 
								 | 
							
										float uMax, vMax;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Allows specifying pose used to render provided scene texture (if different from value returned by WaitGetPoses). */
							 | 
						||
| 
								 | 
							
									struct VRTextureWithPose_t : public Texture_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										HmdMatrix34_t mDeviceToAbsoluteTracking; // Actual pose used to render scene textures.
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VRTextureDepthInfo_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										void* handle; // See ETextureType definition above
							 | 
						||
| 
								 | 
							
										HmdMatrix44_t mProjection;
							 | 
						||
| 
								 | 
							
										HmdVector2_t vRange; // 0..1
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VRTextureWithDepth_t : public Texture_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRTextureDepthInfo_t depth;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VRTextureWithPoseAndDepth_t : public VRTextureWithPose_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRTextureDepthInfo_t depth;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Allows the application to control how scene textures are used by the compositor when calling Submit. */
							 | 
						||
| 
								 | 
							
									enum EVRSubmitFlags
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										// Simple render path. App submits rendered left and right eye images with no lens distortion correction applied.
							 | 
						||
| 
								 | 
							
										Submit_Default = 0x00,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// App submits final left and right eye images with lens distortion already applied (lens distortion makes the images appear
							 | 
						||
| 
								 | 
							
										// barrel distorted with chromatic aberration correction applied). The app would have used the data returned by
							 | 
						||
| 
								 | 
							
										// vr::IVRSystem::ComputeDistortion() to apply the correct distortion to the rendered images before calling Submit().
							 | 
						||
| 
								 | 
							
										Submit_LensDistortionAlreadyApplied = 0x01,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// If the texture pointer passed in is actually a renderbuffer (e.g. for MSAA in OpenGL) then set this flag.
							 | 
						||
| 
								 | 
							
										Submit_GlRenderBuffer = 0x02,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Do not use
							 | 
						||
| 
								 | 
							
										Submit_Reserved = 0x04,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Set to indicate that pTexture is a pointer to a VRTextureWithPose_t.
							 | 
						||
| 
								 | 
							
										// This flag can be combined with Submit_TextureWithDepth to pass a VRTextureWithPoseAndDepth_t.
							 | 
						||
| 
								 | 
							
										Submit_TextureWithPose = 0x08,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Set to indicate that pTexture is a pointer to a VRTextureWithDepth_t.
							 | 
						||
| 
								 | 
							
										// This flag can be combined with Submit_TextureWithPose to pass a VRTextureWithPoseAndDepth_t.
							 | 
						||
| 
								 | 
							
										Submit_TextureWithDepth = 0x10,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Data required for passing Vulkan textures to IVRCompositor::Submit.
							 | 
						||
| 
								 | 
							
									* Be sure to call OpenVR_Shutdown before destroying these resources.
							 | 
						||
| 
								 | 
							
									* Please see https://github.com/ValveSoftware/openvr/wiki/Vulkan for Vulkan-specific documentation */
							 | 
						||
| 
								 | 
							
									struct VRVulkanTextureData_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint64_t m_nImage; // VkImage
							 | 
						||
| 
								 | 
							
										VkDevice_T* m_pDevice;
							 | 
						||
| 
								 | 
							
										VkPhysicalDevice_T* m_pPhysicalDevice;
							 | 
						||
| 
								 | 
							
										VkInstance_T* m_pInstance;
							 | 
						||
| 
								 | 
							
										VkQueue_T* m_pQueue;
							 | 
						||
| 
								 | 
							
										uint32_t m_nQueueFamilyIndex;
							 | 
						||
| 
								 | 
							
										uint32_t m_nWidth, m_nHeight, m_nFormat, m_nSampleCount;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Data required for passing D3D12 textures to IVRCompositor::Submit.
							 | 
						||
| 
								 | 
							
									* Be sure to call OpenVR_Shutdown before destroying these resources. */
							 | 
						||
| 
								 | 
							
									struct D3D12TextureData_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										ID3D12Resource* m_pResource;
							 | 
						||
| 
								 | 
							
										ID3D12CommandQueue* m_pCommandQueue;
							 | 
						||
| 
								 | 
							
										uint32_t m_nNodeMask;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Status of the overall system or tracked objects */
							 | 
						||
| 
								 | 
							
									enum EVRState
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRState_Undefined = -1,
							 | 
						||
| 
								 | 
							
										VRState_Off = 0,
							 | 
						||
| 
								 | 
							
										VRState_Searching = 1,
							 | 
						||
| 
								 | 
							
										VRState_Searching_Alert = 2,
							 | 
						||
| 
								 | 
							
										VRState_Ready = 3,
							 | 
						||
| 
								 | 
							
										VRState_Ready_Alert = 4,
							 | 
						||
| 
								 | 
							
										VRState_NotReady = 5,
							 | 
						||
| 
								 | 
							
										VRState_Standby = 6,
							 | 
						||
| 
								 | 
							
										VRState_Ready_Alert_Low = 7,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** The types of events that could be posted (and what the parameters mean for each event type) */
							 | 
						||
| 
								 | 
							
									enum EVREventType
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VREvent_None = 0,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_TrackedDeviceActivated = 100,
							 | 
						||
| 
								 | 
							
										VREvent_TrackedDeviceDeactivated = 101,
							 | 
						||
| 
								 | 
							
										VREvent_TrackedDeviceUpdated = 102,
							 | 
						||
| 
								 | 
							
										VREvent_TrackedDeviceUserInteractionStarted = 103,
							 | 
						||
| 
								 | 
							
										VREvent_TrackedDeviceUserInteractionEnded = 104,
							 | 
						||
| 
								 | 
							
										VREvent_IpdChanged = 105,
							 | 
						||
| 
								 | 
							
										VREvent_EnterStandbyMode = 106,
							 | 
						||
| 
								 | 
							
										VREvent_LeaveStandbyMode = 107,
							 | 
						||
| 
								 | 
							
										VREvent_TrackedDeviceRoleChanged = 108,
							 | 
						||
| 
								 | 
							
										VREvent_WatchdogWakeUpRequested = 109,
							 | 
						||
| 
								 | 
							
										VREvent_LensDistortionChanged = 110,
							 | 
						||
| 
								 | 
							
										VREvent_PropertyChanged = 111,
							 | 
						||
| 
								 | 
							
										VREvent_WirelessDisconnect = 112,
							 | 
						||
| 
								 | 
							
										VREvent_WirelessReconnect = 113,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_ButtonPress = 200, // data is controller
							 | 
						||
| 
								 | 
							
										VREvent_ButtonUnpress = 201, // data is controller
							 | 
						||
| 
								 | 
							
										VREvent_ButtonTouch = 202, // data is controller
							 | 
						||
| 
								 | 
							
										VREvent_ButtonUntouch = 203, // data is controller
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_DualAnalog_Press = 250, // data is dualAnalog
							 | 
						||
| 
								 | 
							
										VREvent_DualAnalog_Unpress = 251, // data is dualAnalog
							 | 
						||
| 
								 | 
							
										VREvent_DualAnalog_Touch = 252, // data is dualAnalog
							 | 
						||
| 
								 | 
							
										VREvent_DualAnalog_Untouch = 253, // data is dualAnalog
							 | 
						||
| 
								 | 
							
										VREvent_DualAnalog_Move = 254, // data is dualAnalog
							 | 
						||
| 
								 | 
							
										VREvent_DualAnalog_ModeSwitch1 = 255, // data is dualAnalog
							 | 
						||
| 
								 | 
							
										VREvent_DualAnalog_ModeSwitch2 = 256, // data is dualAnalog
							 | 
						||
| 
								 | 
							
										VREvent_DualAnalog_Cancel = 257, // data is dualAnalog
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_MouseMove = 300, // data is mouse
							 | 
						||
| 
								 | 
							
										VREvent_MouseButtonDown = 301, // data is mouse
							 | 
						||
| 
								 | 
							
										VREvent_MouseButtonUp = 302, // data is mouse
							 | 
						||
| 
								 | 
							
										VREvent_FocusEnter = 303, // data is overlay
							 | 
						||
| 
								 | 
							
										VREvent_FocusLeave = 304, // data is overlay
							 | 
						||
| 
								 | 
							
										VREvent_ScrollDiscrete = 305, // data is scroll
							 | 
						||
| 
								 | 
							
										VREvent_TouchPadMove = 306, // data is mouse
							 | 
						||
| 
								 | 
							
										VREvent_OverlayFocusChanged = 307, // data is overlay, global event
							 | 
						||
| 
								 | 
							
										VREvent_ReloadOverlays = 308,
							 | 
						||
| 
								 | 
							
										VREvent_ScrollSmooth = 309, // data is scroll
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_InputFocusCaptured = 400, // data is process DEPRECATED
							 | 
						||
| 
								 | 
							
										VREvent_InputFocusReleased = 401, // data is process DEPRECATED
							 | 
						||
| 
								 | 
							
										VREvent_SceneFocusLost = 402, // data is process
							 | 
						||
| 
								 | 
							
										VREvent_SceneFocusGained = 403, // data is process
							 | 
						||
| 
								 | 
							
										VREvent_SceneApplicationChanged = 404, // data is process - The App actually drawing the scene changed (usually to or from the compositor)
							 | 
						||
| 
								 | 
							
										VREvent_SceneFocusChanged = 405, // data is process - New app got access to draw the scene
							 | 
						||
| 
								 | 
							
										VREvent_InputFocusChanged = 406, // data is process
							 | 
						||
| 
								 | 
							
										VREvent_SceneApplicationSecondaryRenderingStarted = 407, // data is process
							 | 
						||
| 
								 | 
							
										VREvent_SceneApplicationUsingWrongGraphicsAdapter = 408, // data is process
							 | 
						||
| 
								 | 
							
										VREvent_ActionBindingReloaded = 409, // data is process - The App that action binds reloaded for
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_HideRenderModels = 410, // Sent to the scene application to request hiding render models temporarily
							 | 
						||
| 
								 | 
							
										VREvent_ShowRenderModels = 411, // Sent to the scene application to request restoring render model visibility
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_ConsoleOpened = 420,
							 | 
						||
| 
								 | 
							
										VREvent_ConsoleClosed = 421,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_OverlayShown = 500,
							 | 
						||
| 
								 | 
							
										VREvent_OverlayHidden = 501,
							 | 
						||
| 
								 | 
							
										VREvent_DashboardActivated = 502,
							 | 
						||
| 
								 | 
							
										VREvent_DashboardDeactivated = 503,
							 | 
						||
| 
								 | 
							
										//VREvent_DashboardThumbSelected		= 504, // Sent to the overlay manager - data is overlay - No longer sent
							 | 
						||
| 
								 | 
							
										VREvent_DashboardRequested = 505, // Sent to the overlay manager - data is overlay
							 | 
						||
| 
								 | 
							
										VREvent_ResetDashboard = 506, // Send to the overlay manager
							 | 
						||
| 
								 | 
							
										VREvent_RenderToast = 507, // Send to the dashboard to render a toast - data is the notification ID
							 | 
						||
| 
								 | 
							
										VREvent_ImageLoaded = 508, // Sent to overlays when a SetOverlayRaw or SetOverlayFromFile call finishes loading
							 | 
						||
| 
								 | 
							
										VREvent_ShowKeyboard = 509, // Sent to keyboard renderer in the dashboard to invoke it
							 | 
						||
| 
								 | 
							
										VREvent_HideKeyboard = 510, // Sent to keyboard renderer in the dashboard to hide it
							 | 
						||
| 
								 | 
							
										VREvent_OverlayGamepadFocusGained = 511, // Sent to an overlay when IVROverlay::SetFocusOverlay is called on it
							 | 
						||
| 
								 | 
							
										VREvent_OverlayGamepadFocusLost = 512, // Send to an overlay when it previously had focus and IVROverlay::SetFocusOverlay is called on something else
							 | 
						||
| 
								 | 
							
										VREvent_OverlaySharedTextureChanged = 513,
							 | 
						||
| 
								 | 
							
										//VREvent_DashboardGuideButtonDown	= 514, // These are no longer sent
							 | 
						||
| 
								 | 
							
										//VREvent_DashboardGuideButtonUp		= 515,
							 | 
						||
| 
								 | 
							
										VREvent_ScreenshotTriggered = 516, // Screenshot button combo was pressed, Dashboard should request a screenshot
							 | 
						||
| 
								 | 
							
										VREvent_ImageFailed = 517, // Sent to overlays when a SetOverlayRaw or SetOverlayfromFail fails to load
							 | 
						||
| 
								 | 
							
										VREvent_DashboardOverlayCreated = 518,
							 | 
						||
| 
								 | 
							
										VREvent_SwitchGamepadFocus = 519,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Screenshot API
							 | 
						||
| 
								 | 
							
										VREvent_RequestScreenshot = 520, // Sent by vrclient application to compositor to take a screenshot
							 | 
						||
| 
								 | 
							
										VREvent_ScreenshotTaken = 521, // Sent by compositor to the application that the screenshot has been taken
							 | 
						||
| 
								 | 
							
										VREvent_ScreenshotFailed = 522, // Sent by compositor to the application that the screenshot failed to be taken
							 | 
						||
| 
								 | 
							
										VREvent_SubmitScreenshotToDashboard = 523, // Sent by compositor to the dashboard that a completed screenshot was submitted
							 | 
						||
| 
								 | 
							
										VREvent_ScreenshotProgressToDashboard = 524, // Sent by compositor to the dashboard that a completed screenshot was submitted
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_PrimaryDashboardDeviceChanged = 525,
							 | 
						||
| 
								 | 
							
										VREvent_RoomViewShown = 526, // Sent by compositor whenever room-view is enabled
							 | 
						||
| 
								 | 
							
										VREvent_RoomViewHidden = 527, // Sent by compositor whenever room-view is disabled
							 | 
						||
| 
								 | 
							
										VREvent_ShowUI = 528, // data is showUi
							 | 
						||
| 
								 | 
							
										VREvent_ShowDevTools = 529, // data is showDevTools
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_Notification_Shown = 600,
							 | 
						||
| 
								 | 
							
										VREvent_Notification_Hidden = 601,
							 | 
						||
| 
								 | 
							
										VREvent_Notification_BeginInteraction = 602,
							 | 
						||
| 
								 | 
							
										VREvent_Notification_Destroyed = 603,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_Quit = 700, // data is process
							 | 
						||
| 
								 | 
							
										VREvent_ProcessQuit = 701, // data is process
							 | 
						||
| 
								 | 
							
										VREvent_QuitAborted_UserPrompt = 702, // data is process
							 | 
						||
| 
								 | 
							
										VREvent_QuitAcknowledged = 703, // data is process
							 | 
						||
| 
								 | 
							
										VREvent_DriverRequestedQuit = 704, // The driver has requested that SteamVR shut down
							 | 
						||
| 
								 | 
							
										VREvent_RestartRequested = 705, // A driver or other component wants the user to restart SteamVR
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_ChaperoneDataHasChanged = 800, // Sent when the process needs to call VRChaperone()->ReloadInfo()
							 | 
						||
| 
								 | 
							
										VREvent_ChaperoneUniverseHasChanged = 801,
							 | 
						||
| 
								 | 
							
										VREvent_ChaperoneTempDataHasChanged = 802,
							 | 
						||
| 
								 | 
							
										VREvent_ChaperoneSettingsHaveChanged = 803,
							 | 
						||
| 
								 | 
							
										VREvent_SeatedZeroPoseReset = 804,
							 | 
						||
| 
								 | 
							
										VREvent_ChaperoneFlushCache = 805, // Sent when the process needs to reload any cached data it retrieved from VRChaperone()
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_AudioSettingsHaveChanged = 820,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_BackgroundSettingHasChanged = 850,
							 | 
						||
| 
								 | 
							
										VREvent_CameraSettingsHaveChanged = 851,
							 | 
						||
| 
								 | 
							
										VREvent_ReprojectionSettingHasChanged = 852,
							 | 
						||
| 
								 | 
							
										VREvent_ModelSkinSettingsHaveChanged = 853,
							 | 
						||
| 
								 | 
							
										VREvent_EnvironmentSettingsHaveChanged = 854,
							 | 
						||
| 
								 | 
							
										VREvent_PowerSettingsHaveChanged = 855,
							 | 
						||
| 
								 | 
							
										VREvent_EnableHomeAppSettingsHaveChanged = 856,
							 | 
						||
| 
								 | 
							
										VREvent_SteamVRSectionSettingChanged = 857,
							 | 
						||
| 
								 | 
							
										VREvent_LighthouseSectionSettingChanged = 858,
							 | 
						||
| 
								 | 
							
										VREvent_NullSectionSettingChanged = 859,
							 | 
						||
| 
								 | 
							
										VREvent_UserInterfaceSectionSettingChanged = 860,
							 | 
						||
| 
								 | 
							
										VREvent_NotificationsSectionSettingChanged = 861,
							 | 
						||
| 
								 | 
							
										VREvent_KeyboardSectionSettingChanged = 862,
							 | 
						||
| 
								 | 
							
										VREvent_PerfSectionSettingChanged = 863,
							 | 
						||
| 
								 | 
							
										VREvent_DashboardSectionSettingChanged = 864,
							 | 
						||
| 
								 | 
							
										VREvent_WebInterfaceSectionSettingChanged = 865,
							 | 
						||
| 
								 | 
							
										VREvent_TrackersSectionSettingChanged = 866,
							 | 
						||
| 
								 | 
							
										VREvent_LastKnownSectionSettingChanged = 867,
							 | 
						||
| 
								 | 
							
										VREvent_DismissedWarningsSectionSettingChanged = 868,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_StatusUpdate = 900,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_WebInterface_InstallDriverCompleted = 950,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_MCImageUpdated = 1000,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_FirmwareUpdateStarted = 1100,
							 | 
						||
| 
								 | 
							
										VREvent_FirmwareUpdateFinished = 1101,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_KeyboardClosed = 1200,
							 | 
						||
| 
								 | 
							
										VREvent_KeyboardCharInput = 1201,
							 | 
						||
| 
								 | 
							
										VREvent_KeyboardDone = 1202, // Sent when DONE button clicked on keyboard
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_ApplicationTransitionStarted = 1300,
							 | 
						||
| 
								 | 
							
										VREvent_ApplicationTransitionAborted = 1301,
							 | 
						||
| 
								 | 
							
										VREvent_ApplicationTransitionNewAppStarted = 1302,
							 | 
						||
| 
								 | 
							
										VREvent_ApplicationListUpdated = 1303,
							 | 
						||
| 
								 | 
							
										VREvent_ApplicationMimeTypeLoad = 1304,
							 | 
						||
| 
								 | 
							
										VREvent_ApplicationTransitionNewAppLaunchComplete = 1305,
							 | 
						||
| 
								 | 
							
										VREvent_ProcessConnected = 1306,
							 | 
						||
| 
								 | 
							
										VREvent_ProcessDisconnected = 1307,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_Compositor_MirrorWindowShown = 1400,
							 | 
						||
| 
								 | 
							
										VREvent_Compositor_MirrorWindowHidden = 1401,
							 | 
						||
| 
								 | 
							
										VREvent_Compositor_ChaperoneBoundsShown = 1410,
							 | 
						||
| 
								 | 
							
										VREvent_Compositor_ChaperoneBoundsHidden = 1411,
							 | 
						||
| 
								 | 
							
										VREvent_Compositor_DisplayDisconnected = 1412,
							 | 
						||
| 
								 | 
							
										VREvent_Compositor_DisplayReconnected = 1413,
							 | 
						||
| 
								 | 
							
										VREvent_Compositor_HDCPError = 1414, // data is hdcpError
							 | 
						||
| 
								 | 
							
										VREvent_Compositor_ApplicationNotResponding = 1415,
							 | 
						||
| 
								 | 
							
										VREvent_Compositor_ApplicationResumed = 1416,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_TrackedCamera_StartVideoStream = 1500,
							 | 
						||
| 
								 | 
							
										VREvent_TrackedCamera_StopVideoStream = 1501,
							 | 
						||
| 
								 | 
							
										VREvent_TrackedCamera_PauseVideoStream = 1502,
							 | 
						||
| 
								 | 
							
										VREvent_TrackedCamera_ResumeVideoStream = 1503,
							 | 
						||
| 
								 | 
							
										VREvent_TrackedCamera_EditingSurface = 1550,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_PerformanceTest_EnableCapture = 1600,
							 | 
						||
| 
								 | 
							
										VREvent_PerformanceTest_DisableCapture = 1601,
							 | 
						||
| 
								 | 
							
										VREvent_PerformanceTest_FidelityLevel = 1602,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_MessageOverlay_Closed = 1650,
							 | 
						||
| 
								 | 
							
										VREvent_MessageOverlayCloseRequested = 1651,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_Input_HapticVibration = 1700, // data is hapticVibration
							 | 
						||
| 
								 | 
							
										VREvent_Input_BindingLoadFailed = 1701, // data is inputBinding
							 | 
						||
| 
								 | 
							
										VREvent_Input_BindingLoadSuccessful = 1702, // data is inputBinding
							 | 
						||
| 
								 | 
							
										VREvent_Input_ActionManifestReloaded = 1703, // no data
							 | 
						||
| 
								 | 
							
										VREvent_Input_ActionManifestLoadFailed = 1704, // data is actionManifest
							 | 
						||
| 
								 | 
							
										VREvent_Input_ProgressUpdate = 1705, // data is progressUpdate
							 | 
						||
| 
								 | 
							
										VREvent_Input_TrackerActivated = 1706,
							 | 
						||
| 
								 | 
							
										VREvent_Input_BindingsUpdated = 1707,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_SpatialAnchors_PoseUpdated = 1800,        // data is spatialAnchor. broadcast
							 | 
						||
| 
								 | 
							
										VREvent_SpatialAnchors_DescriptorUpdated = 1801,       // data is spatialAnchor. broadcast
							 | 
						||
| 
								 | 
							
										VREvent_SpatialAnchors_RequestPoseUpdate = 1802,       // data is spatialAnchor. sent to specific driver
							 | 
						||
| 
								 | 
							
										VREvent_SpatialAnchors_RequestDescriptorUpdate = 1803, // data is spatialAnchor. sent to specific driver
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VREvent_SystemReport_Started = 1900, // user or system initiated generation of a system report. broadcast
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Vendors are free to expose private events in this reserved region
							 | 
						||
| 
								 | 
							
										VREvent_VendorSpecific_Reserved_Start = 10000,
							 | 
						||
| 
								 | 
							
										VREvent_VendorSpecific_Reserved_End = 19999,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Level of Hmd activity */
							 | 
						||
| 
								 | 
							
									// UserInteraction_Timeout means the device is in the process of timing out.
							 | 
						||
| 
								 | 
							
									// InUse = ( k_EDeviceActivityLevel_UserInteraction || k_EDeviceActivityLevel_UserInteraction_Timeout )
							 | 
						||
| 
								 | 
							
									// VREvent_TrackedDeviceUserInteractionStarted fires when the devices transitions from Standby -> UserInteraction or Idle -> UserInteraction.
							 | 
						||
| 
								 | 
							
									// VREvent_TrackedDeviceUserInteractionEnded fires when the devices transitions from UserInteraction_Timeout -> Idle
							 | 
						||
| 
								 | 
							
									enum EDeviceActivityLevel
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										k_EDeviceActivityLevel_Unknown = -1,
							 | 
						||
| 
								 | 
							
										k_EDeviceActivityLevel_Idle = 0,						// No activity for the last 10 seconds
							 | 
						||
| 
								 | 
							
										k_EDeviceActivityLevel_UserInteraction = 1,				// Activity (movement or prox sensor) is happening now	
							 | 
						||
| 
								 | 
							
										k_EDeviceActivityLevel_UserInteraction_Timeout = 2,		// No activity for the last 0.5 seconds
							 | 
						||
| 
								 | 
							
										k_EDeviceActivityLevel_Standby = 3,						// Idle for at least 5 seconds (configurable in Settings -> Power Management)
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** VR controller button and axis IDs */
							 | 
						||
| 
								 | 
							
									enum EVRButtonId
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										k_EButton_System = 0,
							 | 
						||
| 
								 | 
							
										k_EButton_ApplicationMenu = 1,
							 | 
						||
| 
								 | 
							
										k_EButton_Grip = 2,
							 | 
						||
| 
								 | 
							
										k_EButton_DPad_Left = 3,
							 | 
						||
| 
								 | 
							
										k_EButton_DPad_Up = 4,
							 | 
						||
| 
								 | 
							
										k_EButton_DPad_Right = 5,
							 | 
						||
| 
								 | 
							
										k_EButton_DPad_Down = 6,
							 | 
						||
| 
								 | 
							
										k_EButton_A = 7,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										k_EButton_ProximitySensor = 31,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										k_EButton_Axis0 = 32,
							 | 
						||
| 
								 | 
							
										k_EButton_Axis1 = 33,
							 | 
						||
| 
								 | 
							
										k_EButton_Axis2 = 34,
							 | 
						||
| 
								 | 
							
										k_EButton_Axis3 = 35,
							 | 
						||
| 
								 | 
							
										k_EButton_Axis4 = 36,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// aliases for well known controllers
							 | 
						||
| 
								 | 
							
										k_EButton_SteamVR_Touchpad = k_EButton_Axis0,
							 | 
						||
| 
								 | 
							
										k_EButton_SteamVR_Trigger = k_EButton_Axis1,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										k_EButton_Dashboard_Back = k_EButton_Grip,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										k_EButton_Knuckles_A = k_EButton_Grip,
							 | 
						||
| 
								 | 
							
										k_EButton_Knuckles_B = k_EButton_ApplicationMenu,
							 | 
						||
| 
								 | 
							
										k_EButton_Knuckles_JoyStick = k_EButton_Axis3,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										k_EButton_Max = 64
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									inline uint64_t ButtonMaskFromId(EVRButtonId id) { return 1ull << id; }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** used for controller button events */
							 | 
						||
| 
								 | 
							
									struct VREvent_Controller_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint32_t button; // EVRButtonId enum
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** used for simulated mouse events in overlay space */
							 | 
						||
| 
								 | 
							
									enum EVRMouseButton
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRMouseButton_Left = 0x0001,
							 | 
						||
| 
								 | 
							
										VRMouseButton_Right = 0x0002,
							 | 
						||
| 
								 | 
							
										VRMouseButton_Middle = 0x0004,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** used for simulated mouse events in overlay space */
							 | 
						||
| 
								 | 
							
									struct VREvent_Mouse_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										float x, y; // co-ords are in GL space, bottom left of the texture is 0,0
							 | 
						||
| 
								 | 
							
										uint32_t button; // EVRMouseButton enum
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** used for simulated mouse wheel scroll */
							 | 
						||
| 
								 | 
							
									struct VREvent_Scroll_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										float xdelta, ydelta;
							 | 
						||
| 
								 | 
							
										uint32_t unused;
							 | 
						||
| 
								 | 
							
										float viewportscale; // For scrolling on an overlay with laser mouse, this is the overlay's vertical size relative to the overlay height. Range: [0,1]
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** when in mouse input mode you can receive data from the touchpad, these events are only sent if the users finger
							 | 
						||
| 
								 | 
							
									   is on the touchpad (or just released from it). These events are sent to overlays with the VROverlayFlags_SendVRTouchpadEvents
							 | 
						||
| 
								 | 
							
									   flag set.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									struct VREvent_TouchPadMove_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										// true if the users finger is detected on the touch pad
							 | 
						||
| 
								 | 
							
										bool bFingerDown;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// How long the finger has been down in seconds
							 | 
						||
| 
								 | 
							
										float flSecondsFingerDown;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// These values indicate the starting finger position (so you can do some basic swipe stuff)
							 | 
						||
| 
								 | 
							
										float fValueXFirst;
							 | 
						||
| 
								 | 
							
										float fValueYFirst;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// This is the raw sampled coordinate without deadzoning
							 | 
						||
| 
								 | 
							
										float fValueXRaw;
							 | 
						||
| 
								 | 
							
										float fValueYRaw;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** notification related events. Details will still change at this point */
							 | 
						||
| 
								 | 
							
									struct VREvent_Notification_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint64_t ulUserValue;
							 | 
						||
| 
								 | 
							
										uint32_t notificationId;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Used for events about processes */
							 | 
						||
| 
								 | 
							
									struct VREvent_Process_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint32_t pid;
							 | 
						||
| 
								 | 
							
										uint32_t oldPid;
							 | 
						||
| 
								 | 
							
										bool bForced;
							 | 
						||
| 
								 | 
							
										// If the associated event was triggered by a connection loss
							 | 
						||
| 
								 | 
							
										bool bConnectionLost;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Used for a few events about overlays */
							 | 
						||
| 
								 | 
							
									struct VREvent_Overlay_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint64_t overlayHandle;
							 | 
						||
| 
								 | 
							
										uint64_t devicePath;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Used for a few events about overlays */
							 | 
						||
| 
								 | 
							
									struct VREvent_Status_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint32_t statusState; // EVRState enum
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Used for keyboard events **/
							 | 
						||
| 
								 | 
							
									struct VREvent_Keyboard_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										char cNewInput[8];	// Up to 11 bytes of new input
							 | 
						||
| 
								 | 
							
										uint64_t uUserValue;	// Possible flags about the new input
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_Ipd_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										float ipdMeters;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_Chaperone_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint64_t m_nPreviousUniverse;
							 | 
						||
| 
								 | 
							
										uint64_t m_nCurrentUniverse;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Not actually used for any events */
							 | 
						||
| 
								 | 
							
									struct VREvent_Reserved_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint64_t reserved0;
							 | 
						||
| 
								 | 
							
										uint64_t reserved1;
							 | 
						||
| 
								 | 
							
										uint64_t reserved2;
							 | 
						||
| 
								 | 
							
										uint64_t reserved3;
							 | 
						||
| 
								 | 
							
										uint64_t reserved4;
							 | 
						||
| 
								 | 
							
										uint64_t reserved5;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_PerformanceTest_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint32_t m_nFidelityLevel;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_SeatedZeroPoseReset_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										bool bResetBySystemMenu;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_Screenshot_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint32_t handle;
							 | 
						||
| 
								 | 
							
										uint32_t type;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_ScreenshotProgress_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										float progress;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_ApplicationLaunch_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint32_t pid;
							 | 
						||
| 
								 | 
							
										uint32_t unArgsHandle;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_EditingCameraSurface_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint64_t overlayHandle;
							 | 
						||
| 
								 | 
							
										uint32_t nVisualMode;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_MessageOverlay_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint32_t unVRMessageOverlayResponse; // vr::VRMessageOverlayResponse enum
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_Property_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										PropertyContainerHandle_t container;
							 | 
						||
| 
								 | 
							
										ETrackedDeviceProperty prop;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EDualAnalogWhich
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										k_EDualAnalog_Left = 0,
							 | 
						||
| 
								 | 
							
										k_EDualAnalog_Right = 1,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_DualAnalog_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										float x, y; // coordinates are -1..1 analog values
							 | 
						||
| 
								 | 
							
										float transformedX, transformedY; // transformed by the center and radius numbers provided by the overlay
							 | 
						||
| 
								 | 
							
										EDualAnalogWhich which;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_HapticVibration_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint64_t containerHandle; // property container handle of the device with the haptic component
							 | 
						||
| 
								 | 
							
										uint64_t componentHandle; // Which haptic component needs to vibrate
							 | 
						||
| 
								 | 
							
										float fDurationSeconds;
							 | 
						||
| 
								 | 
							
										float fFrequency;
							 | 
						||
| 
								 | 
							
										float fAmplitude;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_WebConsole_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										WebConsoleHandle_t webConsoleHandle;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_InputBindingLoad_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										vr::PropertyContainerHandle_t ulAppContainer;
							 | 
						||
| 
								 | 
							
										uint64_t pathMessage;
							 | 
						||
| 
								 | 
							
										uint64_t pathUrl;
							 | 
						||
| 
								 | 
							
										uint64_t pathControllerType;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_InputActionManifestLoad_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint64_t pathAppKey;
							 | 
						||
| 
								 | 
							
										uint64_t pathMessage;
							 | 
						||
| 
								 | 
							
										uint64_t pathMessageParam;
							 | 
						||
| 
								 | 
							
										uint64_t pathManifestPath;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_SpatialAnchor_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										SpatialAnchorHandle_t unHandle;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_ProgressUpdate_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint64_t ulApplicationPropertyContainer;
							 | 
						||
| 
								 | 
							
										uint64_t pathDevice;
							 | 
						||
| 
								 | 
							
										uint64_t pathInputSource;
							 | 
						||
| 
								 | 
							
										uint64_t pathProgressAction;
							 | 
						||
| 
								 | 
							
										uint64_t pathIcon;
							 | 
						||
| 
								 | 
							
										float fProgress;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EShowUIType
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										ShowUI_ControllerBinding = 0,
							 | 
						||
| 
								 | 
							
										ShowUI_ManageTrackers = 1,
							 | 
						||
| 
								 | 
							
										ShowUI_QuickStart = 2,
							 | 
						||
| 
								 | 
							
										ShowUI_Pairing = 3,
							 | 
						||
| 
								 | 
							
										ShowUI_Settings = 4,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_ShowUI_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										EShowUIType eType;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_ShowDevTools_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										int32_t nBrowserIdentifier;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EHDCPError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										HDCPError_None = 0,
							 | 
						||
| 
								 | 
							
										HDCPError_LinkLost = 1,
							 | 
						||
| 
								 | 
							
										HDCPError_Tampered = 2,
							 | 
						||
| 
								 | 
							
										HDCPError_DeviceRevoked = 3,
							 | 
						||
| 
								 | 
							
										HDCPError_Unknown = 4
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VREvent_HDCPError_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										EHDCPError eCode;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									typedef union
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VREvent_Reserved_t reserved;
							 | 
						||
| 
								 | 
							
										VREvent_Controller_t controller;
							 | 
						||
| 
								 | 
							
										VREvent_Mouse_t mouse;
							 | 
						||
| 
								 | 
							
										VREvent_Scroll_t scroll;
							 | 
						||
| 
								 | 
							
										VREvent_Process_t process;
							 | 
						||
| 
								 | 
							
										VREvent_Notification_t notification;
							 | 
						||
| 
								 | 
							
										VREvent_Overlay_t overlay;
							 | 
						||
| 
								 | 
							
										VREvent_Status_t status;
							 | 
						||
| 
								 | 
							
										VREvent_Keyboard_t keyboard;
							 | 
						||
| 
								 | 
							
										VREvent_Ipd_t ipd;
							 | 
						||
| 
								 | 
							
										VREvent_Chaperone_t chaperone;
							 | 
						||
| 
								 | 
							
										VREvent_PerformanceTest_t performanceTest;
							 | 
						||
| 
								 | 
							
										VREvent_TouchPadMove_t touchPadMove;
							 | 
						||
| 
								 | 
							
										VREvent_SeatedZeroPoseReset_t seatedZeroPoseReset;
							 | 
						||
| 
								 | 
							
										VREvent_Screenshot_t screenshot;
							 | 
						||
| 
								 | 
							
										VREvent_ScreenshotProgress_t screenshotProgress;
							 | 
						||
| 
								 | 
							
										VREvent_ApplicationLaunch_t applicationLaunch;
							 | 
						||
| 
								 | 
							
										VREvent_EditingCameraSurface_t cameraSurface;
							 | 
						||
| 
								 | 
							
										VREvent_MessageOverlay_t messageOverlay;
							 | 
						||
| 
								 | 
							
										VREvent_Property_t property;
							 | 
						||
| 
								 | 
							
										VREvent_DualAnalog_t dualAnalog;
							 | 
						||
| 
								 | 
							
										VREvent_HapticVibration_t hapticVibration;
							 | 
						||
| 
								 | 
							
										VREvent_WebConsole_t webConsole;
							 | 
						||
| 
								 | 
							
										VREvent_InputBindingLoad_t inputBinding;
							 | 
						||
| 
								 | 
							
										VREvent_InputActionManifestLoad_t actionManifest;
							 | 
						||
| 
								 | 
							
										VREvent_SpatialAnchor_t spatialAnchor;
							 | 
						||
| 
								 | 
							
										VREvent_ProgressUpdate_t progressUpdate;
							 | 
						||
| 
								 | 
							
										VREvent_ShowUI_t showUi;
							 | 
						||
| 
								 | 
							
										VREvent_ShowDevTools_t showDevTools;
							 | 
						||
| 
								 | 
							
										VREvent_HDCPError_t hdcpError;
							 | 
						||
| 
								 | 
							
										/** NOTE!!! If you change this you MUST manually update openvr_interop.cs.py */
							 | 
						||
| 
								 | 
							
									} VREvent_Data_t;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if defined(__linux__) || defined(__APPLE__) 
							 | 
						||
| 
								 | 
							
									// This structure was originally defined mis-packed on Linux, preserved for 
							 | 
						||
| 
								 | 
							
									// compatibility. 
							 | 
						||
| 
								 | 
							
								#pragma pack( push, 4 )
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/** An event posted by the server to all running applications */
							 | 
						||
| 
								 | 
							
									struct VREvent_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint32_t eventType; // EVREventType enum
							 | 
						||
| 
								 | 
							
										TrackedDeviceIndex_t trackedDeviceIndex;
							 | 
						||
| 
								 | 
							
										float eventAgeSeconds;
							 | 
						||
| 
								 | 
							
										// event data must be the end of the struct as its size is variable
							 | 
						||
| 
								 | 
							
										VREvent_Data_t data;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if defined(__linux__) || defined(__APPLE__) 
							 | 
						||
| 
								 | 
							
								#pragma pack( pop )
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRInputError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRInputError_None = 0,
							 | 
						||
| 
								 | 
							
										VRInputError_NameNotFound = 1,
							 | 
						||
| 
								 | 
							
										VRInputError_WrongType = 2,
							 | 
						||
| 
								 | 
							
										VRInputError_InvalidHandle = 3,
							 | 
						||
| 
								 | 
							
										VRInputError_InvalidParam = 4,
							 | 
						||
| 
								 | 
							
										VRInputError_NoSteam = 5,
							 | 
						||
| 
								 | 
							
										VRInputError_MaxCapacityReached = 6,
							 | 
						||
| 
								 | 
							
										VRInputError_IPCError = 7,
							 | 
						||
| 
								 | 
							
										VRInputError_NoActiveActionSet = 8,
							 | 
						||
| 
								 | 
							
										VRInputError_InvalidDevice = 9,
							 | 
						||
| 
								 | 
							
										VRInputError_InvalidSkeleton = 10,
							 | 
						||
| 
								 | 
							
										VRInputError_InvalidBoneCount = 11,
							 | 
						||
| 
								 | 
							
										VRInputError_InvalidCompressedData = 12,
							 | 
						||
| 
								 | 
							
										VRInputError_NoData = 13,
							 | 
						||
| 
								 | 
							
										VRInputError_BufferTooSmall = 14,
							 | 
						||
| 
								 | 
							
										VRInputError_MismatchedActionManifest = 15,
							 | 
						||
| 
								 | 
							
										VRInputError_MissingSkeletonData = 16,
							 | 
						||
| 
								 | 
							
										VRInputError_InvalidBoneIndex = 17,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRSpatialAnchorError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRSpatialAnchorError_Success = 0,
							 | 
						||
| 
								 | 
							
										VRSpatialAnchorError_Internal = 1,
							 | 
						||
| 
								 | 
							
										VRSpatialAnchorError_UnknownHandle = 2,
							 | 
						||
| 
								 | 
							
										VRSpatialAnchorError_ArrayTooSmall = 3,
							 | 
						||
| 
								 | 
							
										VRSpatialAnchorError_InvalidDescriptorChar = 4,
							 | 
						||
| 
								 | 
							
										VRSpatialAnchorError_NotYetAvailable = 5,
							 | 
						||
| 
								 | 
							
										VRSpatialAnchorError_NotAvailableInThisUniverse = 6,
							 | 
						||
| 
								 | 
							
										VRSpatialAnchorError_PermanentlyUnavailable = 7,
							 | 
						||
| 
								 | 
							
										VRSpatialAnchorError_WrongDriver = 8,
							 | 
						||
| 
								 | 
							
										VRSpatialAnchorError_DescriptorTooLong = 9,
							 | 
						||
| 
								 | 
							
										VRSpatialAnchorError_Unknown = 10,
							 | 
						||
| 
								 | 
							
										VRSpatialAnchorError_NoRoomCalibration = 11,
							 | 
						||
| 
								 | 
							
										VRSpatialAnchorError_InvalidArgument = 12,
							 | 
						||
| 
								 | 
							
										VRSpatialAnchorError_UnknownDriver = 13,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** The mesh to draw into the stencil (or depth) buffer to perform
							 | 
						||
| 
								 | 
							
									* early stencil (or depth) kills of pixels that will never appear on the HMD.
							 | 
						||
| 
								 | 
							
									* This mesh draws on all the pixels that will be hidden after distortion.
							 | 
						||
| 
								 | 
							
									*
							 | 
						||
| 
								 | 
							
									* If the HMD does not provide a visible area mesh pVertexData will be
							 | 
						||
| 
								 | 
							
									* NULL and unTriangleCount will be 0. */
							 | 
						||
| 
								 | 
							
									struct HiddenAreaMesh_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										const HmdVector2_t* pVertexData;
							 | 
						||
| 
								 | 
							
										uint32_t unTriangleCount;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EHiddenAreaMeshType
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										k_eHiddenAreaMesh_Standard = 0,
							 | 
						||
| 
								 | 
							
										k_eHiddenAreaMesh_Inverse = 1,
							 | 
						||
| 
								 | 
							
										k_eHiddenAreaMesh_LineLoop = 2,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										k_eHiddenAreaMesh_Max = 3,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Identifies what kind of axis is on the controller at index n. Read this type
							 | 
						||
| 
								 | 
							
									* with pVRSystem->Get( nControllerDeviceIndex, Prop_Axis0Type_Int32 + n );
							 | 
						||
| 
								 | 
							
									*/
							 | 
						||
| 
								 | 
							
									enum EVRControllerAxisType
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										k_eControllerAxis_None = 0,
							 | 
						||
| 
								 | 
							
										k_eControllerAxis_TrackPad = 1,
							 | 
						||
| 
								 | 
							
										k_eControllerAxis_Joystick = 2,
							 | 
						||
| 
								 | 
							
										k_eControllerAxis_Trigger = 3, // Analog trigger data is in the X axis
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** contains information about one axis on the controller */
							 | 
						||
| 
								 | 
							
									struct VRControllerAxis_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										float x; // Ranges from -1.0 to 1.0 for joysticks and track pads. Ranges from 0.0 to 1.0 for triggers were 0 is fully released.
							 | 
						||
| 
								 | 
							
										float y; // Ranges from -1.0 to 1.0 for joysticks and track pads. Is always 0.0 for triggers.
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** the number of axes in the controller state */
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unControllerStateAxisCount = 5;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if defined(__linux__) || defined(__APPLE__) 
							 | 
						||
| 
								 | 
							
									// This structure was originally defined mis-packed on Linux, preserved for 
							 | 
						||
| 
								 | 
							
									// compatibility. 
							 | 
						||
| 
								 | 
							
								#pragma pack( push, 4 )
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/** Holds all the state of a controller at one moment in time. */
							 | 
						||
| 
								 | 
							
									struct VRControllerState001_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										// If packet num matches that on your prior call, then the controller state hasn't been changed since 
							 | 
						||
| 
								 | 
							
										// your last call and there is no need to process it
							 | 
						||
| 
								 | 
							
										uint32_t unPacketNum;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// bit flags for each of the buttons. Use ButtonMaskFromId to turn an ID into a mask
							 | 
						||
| 
								 | 
							
										uint64_t ulButtonPressed;
							 | 
						||
| 
								 | 
							
										uint64_t ulButtonTouched;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Axis data for the controller's analog inputs
							 | 
						||
| 
								 | 
							
										VRControllerAxis_t rAxis[k_unControllerStateAxisCount];
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								#if defined(__linux__) || defined(__APPLE__) 
							 | 
						||
| 
								 | 
							
								#pragma pack( pop )
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									typedef VRControllerState001_t VRControllerState_t;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** determines how to provide output to the application of various event processing functions. */
							 | 
						||
| 
								 | 
							
									enum EVRControllerEventOutputType
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										ControllerEventOutput_OSEvents = 0,
							 | 
						||
| 
								 | 
							
										ControllerEventOutput_VREvents = 1,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Collision Bounds Style */
							 | 
						||
| 
								 | 
							
									enum ECollisionBoundsStyle
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										COLLISION_BOUNDS_STYLE_BEGINNER = 0,
							 | 
						||
| 
								 | 
							
										COLLISION_BOUNDS_STYLE_INTERMEDIATE,
							 | 
						||
| 
								 | 
							
										COLLISION_BOUNDS_STYLE_SQUARES,
							 | 
						||
| 
								 | 
							
										COLLISION_BOUNDS_STYLE_ADVANCED,
							 | 
						||
| 
								 | 
							
										COLLISION_BOUNDS_STYLE_NONE,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										COLLISION_BOUNDS_STYLE_COUNT
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Allows the application to customize how the overlay appears in the compositor */
							 | 
						||
| 
								 | 
							
									struct Compositor_OverlaySettings
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint32_t size; // sizeof(Compositor_OverlaySettings)
							 | 
						||
| 
								 | 
							
										bool curved, antialias;
							 | 
						||
| 
								 | 
							
										float scale, distance, alpha;
							 | 
						||
| 
								 | 
							
										float uOffset, vOffset, uScale, vScale;
							 | 
						||
| 
								 | 
							
										float gridDivs, gridWidth, gridScale;
							 | 
						||
| 
								 | 
							
										HmdMatrix44_t transform;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** used to refer to a single VR overlay */
							 | 
						||
| 
								 | 
							
									typedef uint64_t VROverlayHandle_t;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const VROverlayHandle_t k_ulOverlayHandleInvalid = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Errors that can occur around VR overlays */
							 | 
						||
| 
								 | 
							
									enum EVROverlayError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VROverlayError_None = 0,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VROverlayError_UnknownOverlay = 10,
							 | 
						||
| 
								 | 
							
										VROverlayError_InvalidHandle = 11,
							 | 
						||
| 
								 | 
							
										VROverlayError_PermissionDenied = 12,
							 | 
						||
| 
								 | 
							
										VROverlayError_OverlayLimitExceeded = 13, // No more overlays could be created because the maximum number already exist
							 | 
						||
| 
								 | 
							
										VROverlayError_WrongVisibilityType = 14,
							 | 
						||
| 
								 | 
							
										VROverlayError_KeyTooLong = 15,
							 | 
						||
| 
								 | 
							
										VROverlayError_NameTooLong = 16,
							 | 
						||
| 
								 | 
							
										VROverlayError_KeyInUse = 17,
							 | 
						||
| 
								 | 
							
										VROverlayError_WrongTransformType = 18,
							 | 
						||
| 
								 | 
							
										VROverlayError_InvalidTrackedDevice = 19,
							 | 
						||
| 
								 | 
							
										VROverlayError_InvalidParameter = 20,
							 | 
						||
| 
								 | 
							
										VROverlayError_ThumbnailCantBeDestroyed = 21,
							 | 
						||
| 
								 | 
							
										VROverlayError_ArrayTooSmall = 22,
							 | 
						||
| 
								 | 
							
										VROverlayError_RequestFailed = 23,
							 | 
						||
| 
								 | 
							
										VROverlayError_InvalidTexture = 24,
							 | 
						||
| 
								 | 
							
										VROverlayError_UnableToLoadFile = 25,
							 | 
						||
| 
								 | 
							
										VROverlayError_KeyboardAlreadyInUse = 26,
							 | 
						||
| 
								 | 
							
										VROverlayError_NoNeighbor = 27,
							 | 
						||
| 
								 | 
							
										VROverlayError_TooManyMaskPrimitives = 29,
							 | 
						||
| 
								 | 
							
										VROverlayError_BadMaskPrimitive = 30,
							 | 
						||
| 
								 | 
							
										VROverlayError_TextureAlreadyLocked = 31,
							 | 
						||
| 
								 | 
							
										VROverlayError_TextureLockCapacityReached = 32,
							 | 
						||
| 
								 | 
							
										VROverlayError_TextureNotLocked = 33,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** enum values to pass in to VR_Init to identify whether the application will
							 | 
						||
| 
								 | 
							
									* draw a 3D scene. */
							 | 
						||
| 
								 | 
							
									enum EVRApplicationType
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRApplication_Other = 0,		// Some other kind of application that isn't covered by the other entries 
							 | 
						||
| 
								 | 
							
										VRApplication_Scene = 1,		// Application will submit 3D frames 
							 | 
						||
| 
								 | 
							
										VRApplication_Overlay = 2,		// Application only interacts with overlays
							 | 
						||
| 
								 | 
							
										VRApplication_Background = 3,	// Application should not start SteamVR if it's not already running, and should not
							 | 
						||
| 
								 | 
							
																		// keep it running if everything else quits.
							 | 
						||
| 
								 | 
							
																		VRApplication_Utility = 4,		// Init should not try to load any drivers. The application needs access to utility
							 | 
						||
| 
								 | 
							
																										// interfaces (like IVRSettings and IVRApplications) but not hardware.
							 | 
						||
| 
								 | 
							
																										VRApplication_VRMonitor = 5,	// Reserved for vrmonitor
							 | 
						||
| 
								 | 
							
																										VRApplication_SteamWatchdog = 6,// Reserved for Steam
							 | 
						||
| 
								 | 
							
																										VRApplication_Bootstrapper = 7, // reserved for vrstartup
							 | 
						||
| 
								 | 
							
																										VRApplication_WebHelper = 8,	// reserved for vrwebhelper
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																										VRApplication_Max
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** error codes for firmware */
							 | 
						||
| 
								 | 
							
									enum EVRFirmwareError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRFirmwareError_None = 0,
							 | 
						||
| 
								 | 
							
										VRFirmwareError_Success = 1,
							 | 
						||
| 
								 | 
							
										VRFirmwareError_Fail = 2,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** error codes for notifications */
							 | 
						||
| 
								 | 
							
									enum EVRNotificationError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRNotificationError_OK = 0,
							 | 
						||
| 
								 | 
							
										VRNotificationError_InvalidNotificationId = 100,
							 | 
						||
| 
								 | 
							
										VRNotificationError_NotificationQueueFull = 101,
							 | 
						||
| 
								 | 
							
										VRNotificationError_InvalidOverlayHandle = 102,
							 | 
						||
| 
								 | 
							
										VRNotificationError_SystemWithUserValueAlreadyExists = 103,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRSkeletalMotionRange
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										// The range of motion of the skeleton takes into account any physical limits imposed by
							 | 
						||
| 
								 | 
							
										// the controller itself.  This will tend to be the most accurate pose compared to the user's
							 | 
						||
| 
								 | 
							
										// actual hand pose, but might not allow a closed fist for example
							 | 
						||
| 
								 | 
							
										VRSkeletalMotionRange_WithController = 0,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Retarget the range of motion provided by the input device to make the hand appear to move
							 | 
						||
| 
								 | 
							
										// as if it was not holding a controller.  eg: map "hand grasping controller" to "closed fist"
							 | 
						||
| 
								 | 
							
										VRSkeletalMotionRange_WithoutController = 1,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRSkeletalTrackingLevel
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										// body part location can't be directly determined by the device. Any skeletal pose provided by
							 | 
						||
| 
								 | 
							
										// the device is estimated by assuming the position required to active buttons, triggers, joysticks, 
							 | 
						||
| 
								 | 
							
										// or other input sensors. 
							 | 
						||
| 
								 | 
							
										// E.g. Vive Controller, Gamepad
							 | 
						||
| 
								 | 
							
										VRSkeletalTracking_Estimated = 0,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// body part location can be measured directly but with fewer degrees of freedom than the actual body 
							 | 
						||
| 
								 | 
							
										// part. Certain body part positions may be unmeasured by the device and estimated from other input data. 
							 | 
						||
| 
								 | 
							
										// E.g. Knuckles, gloves that only measure finger curl
							 | 
						||
| 
								 | 
							
										VRSkeletalTracking_Partial,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Body part location can be measured directly throughout the entire range of motion of the body part. 
							 | 
						||
| 
								 | 
							
										// E.g. Mocap suit for the full body, gloves that measure rotation of each finger segment
							 | 
						||
| 
								 | 
							
										VRSkeletalTracking_Full,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRSkeletalTrackingLevel_Count,
							 | 
						||
| 
								 | 
							
										VRSkeletalTrackingLevel_Max = VRSkeletalTrackingLevel_Count - 1
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Holds the transform for a single bone */
							 | 
						||
| 
								 | 
							
									struct VRBoneTransform_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										HmdVector4_t position;
							 | 
						||
| 
								 | 
							
										HmdQuaternionf_t orientation;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Type used for referring to bones by their index */
							 | 
						||
| 
								 | 
							
									typedef int32_t BoneIndex_t;
							 | 
						||
| 
								 | 
							
									const BoneIndex_t k_unInvalidBoneIndex = -1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** error codes returned by Vr_Init */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Please add adequate error description to https://developer.valvesoftware.com/w/index.php?title=Category:SteamVRHelp
							 | 
						||
| 
								 | 
							
									enum EVRInitError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRInitError_None = 0,
							 | 
						||
| 
								 | 
							
										VRInitError_Unknown = 1,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRInitError_Init_InstallationNotFound = 100,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_InstallationCorrupt = 101,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_VRClientDLLNotFound = 102,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_FileNotFound = 103,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_FactoryNotFound = 104,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_InterfaceNotFound = 105,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_InvalidInterface = 106,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_UserConfigDirectoryInvalid = 107,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_HmdNotFound = 108,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_NotInitialized = 109,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_PathRegistryNotFound = 110,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_NoConfigPath = 111,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_NoLogPath = 112,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_PathRegistryNotWritable = 113,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_AppInfoInitFailed = 114,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_Retry = 115, // Used internally to cause retries to vrserver
							 | 
						||
| 
								 | 
							
										VRInitError_Init_InitCanceledByUser = 116, // The calling application should silently exit. The user canceled app startup
							 | 
						||
| 
								 | 
							
										VRInitError_Init_AnotherAppLaunching = 117,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_SettingsInitFailed = 118,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_ShuttingDown = 119,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_TooManyObjects = 120,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_NoServerForBackgroundApp = 121,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_NotSupportedWithCompositor = 122,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_NotAvailableToUtilityApps = 123,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_Internal = 124,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_HmdDriverIdIsNone = 125,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_HmdNotFoundPresenceFailed = 126,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_VRMonitorNotFound = 127,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_VRMonitorStartupFailed = 128,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_LowPowerWatchdogNotSupported = 129,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_InvalidApplicationType = 130,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_NotAvailableToWatchdogApps = 131,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_WatchdogDisabledInSettings = 132,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_VRDashboardNotFound = 133,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_VRDashboardStartupFailed = 134,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_VRHomeNotFound = 135,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_VRHomeStartupFailed = 136,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_RebootingBusy = 137,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_FirmwareUpdateBusy = 138,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_FirmwareRecoveryBusy = 139,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_USBServiceBusy = 140,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_VRWebHelperStartupFailed = 141,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_TrackerManagerInitFailed = 142,
							 | 
						||
| 
								 | 
							
										VRInitError_Init_AlreadyRunning = 143,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRInitError_Driver_Failed = 200,
							 | 
						||
| 
								 | 
							
										VRInitError_Driver_Unknown = 201,
							 | 
						||
| 
								 | 
							
										VRInitError_Driver_HmdUnknown = 202,
							 | 
						||
| 
								 | 
							
										VRInitError_Driver_NotLoaded = 203,
							 | 
						||
| 
								 | 
							
										VRInitError_Driver_RuntimeOutOfDate = 204,
							 | 
						||
| 
								 | 
							
										VRInitError_Driver_HmdInUse = 205,
							 | 
						||
| 
								 | 
							
										VRInitError_Driver_NotCalibrated = 206,
							 | 
						||
| 
								 | 
							
										VRInitError_Driver_CalibrationInvalid = 207,
							 | 
						||
| 
								 | 
							
										VRInitError_Driver_HmdDisplayNotFound = 208,
							 | 
						||
| 
								 | 
							
										VRInitError_Driver_TrackedDeviceInterfaceUnknown = 209,
							 | 
						||
| 
								 | 
							
										// VRInitError_Driver_HmdDisplayNotFoundAfterFix = 210, // not needed: here for historic reasons
							 | 
						||
| 
								 | 
							
										VRInitError_Driver_HmdDriverIdOutOfBounds = 211,
							 | 
						||
| 
								 | 
							
										VRInitError_Driver_HmdDisplayMirrored = 212,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRInitError_IPC_ServerInitFailed = 300,
							 | 
						||
| 
								 | 
							
										VRInitError_IPC_ConnectFailed = 301,
							 | 
						||
| 
								 | 
							
										VRInitError_IPC_SharedStateInitFailed = 302,
							 | 
						||
| 
								 | 
							
										VRInitError_IPC_CompositorInitFailed = 303,
							 | 
						||
| 
								 | 
							
										VRInitError_IPC_MutexInitFailed = 304,
							 | 
						||
| 
								 | 
							
										VRInitError_IPC_Failed = 305,
							 | 
						||
| 
								 | 
							
										VRInitError_IPC_CompositorConnectFailed = 306,
							 | 
						||
| 
								 | 
							
										VRInitError_IPC_CompositorInvalidConnectResponse = 307,
							 | 
						||
| 
								 | 
							
										VRInitError_IPC_ConnectFailedAfterMultipleAttempts = 308,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_Failed = 400,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_D3D11HardwareRequired = 401,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_FirmwareRequiresUpdate = 402,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_OverlayInitFailed = 403,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_ScreenshotsInitFailed = 404,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_UnableToCreateDevice = 405,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_SharedStateIsNull = 406,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_NotificationManagerIsNull = 407,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_ResourceManagerClientIsNull = 408,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_MessageOverlaySharedStateInitFailure = 409,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_PropertiesInterfaceIsNull = 410,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateFullscreenWindowFailed = 411,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_SettingsInterfaceIsNull = 412,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_FailedToShowWindow = 413,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_DistortInterfaceIsNull = 414,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_DisplayFrequencyFailure = 415,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_RendererInitializationFailed = 416,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_DXGIFactoryInterfaceIsNull = 417,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_DXGIFactoryCreateFailed = 418,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_DXGIFactoryQueryFailed = 419,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_InvalidAdapterDesktop = 420,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_InvalidHmdAttachment = 421,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_InvalidOutputDesktop = 422,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_InvalidDeviceProvided = 423,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_D3D11RendererInitializationFailed = 424,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_FailedToFindDisplayMode = 425,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_FailedToCreateSwapChain = 426,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_FailedToGetBackBuffer = 427,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_FailedToCreateRenderTarget = 428,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_FailedToCreateDXGI2SwapChain = 429,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_FailedtoGetDXGI2BackBuffer = 430,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_FailedToCreateDXGI2RenderTarget = 431,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_FailedToGetDXGIDeviceInterface = 432,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_SelectDisplayMode = 433,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_FailedToCreateNvAPIRenderTargets = 434,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_NvAPISetDisplayMode = 435,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_FailedToCreateDirectModeDisplay = 436,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_InvalidHmdPropertyContainer = 437,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_UpdateDisplayFrequency = 438,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateRasterizerState = 439,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateWireframeRasterizerState = 440,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateSamplerState = 441,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateClampToBorderSamplerState = 442,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateAnisoSamplerState = 443,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateOverlaySamplerState = 444,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreatePanoramaSamplerState = 445,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateFontSamplerState = 446,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateNoBlendState = 447,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateBlendState = 448,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateAlphaBlendState = 449,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateBlendStateMaskR = 450,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateBlendStateMaskG = 451,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateBlendStateMaskB = 452,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateDepthStencilState = 453,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateDepthStencilStateNoWrite = 454,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateDepthStencilStateNoDepth = 455,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateFlushTexture = 456,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateDistortionSurfaces = 457,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateConstantBuffer = 458,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateHmdPoseConstantBuffer = 459,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateHmdPoseStagingConstantBuffer = 460,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateSharedFrameInfoConstantBuffer = 461,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateOverlayConstantBuffer = 462,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateSceneTextureIndexConstantBuffer = 463,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateReadableSceneTextureIndexConstantBuffer = 464,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateLayerGraphicsTextureIndexConstantBuffer = 465,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateLayerComputeTextureIndexConstantBuffer = 466,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateLayerComputeSceneTextureIndexConstantBuffer = 467,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateComputeHmdPoseConstantBuffer = 468,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateGeomConstantBuffer = 469,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreatePanelMaskConstantBuffer = 470,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreatePixelSimUBO = 471,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateMSAARenderTextures = 472,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateResolveRenderTextures = 473,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateComputeResolveRenderTextures = 474,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateDriverDirectModeResolveTextures = 475,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_OpenDriverDirectModeResolveTextures = 476,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateFallbackSyncTexture = 477,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_ShareFallbackSyncTexture = 478,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateOverlayIndexBuffer = 479,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateOverlayVertextBuffer = 480,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateTextVertexBuffer = 481,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateTextIndexBuffer = 482,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateMirrorTextures = 483,
							 | 
						||
| 
								 | 
							
										VRInitError_Compositor_CreateLastFrameRenderTexture = 484,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_UnableToConnectToOculusRuntime = 1000,
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_WindowsNotInDevMode = 1001,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_HmdFound_CantOpenDevice = 1101,
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_HmdFound_UnableToRequestConfigStart = 1102,
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_HmdFound_NoStoredConfig = 1103,
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_HmdFound_ConfigTooBig = 1104,
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_HmdFound_ConfigTooSmall = 1105,
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_HmdFound_UnableToInitZLib = 1106,
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_HmdFound_CantReadFirmwareVersion = 1107,
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_HmdFound_UnableToSendUserDataStart = 1108,
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataStart = 1109,
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataNext = 1110,
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_HmdFound_UserDataAddressRange = 1111,
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_HmdFound_UserDataError = 1112,
							 | 
						||
| 
								 | 
							
										VRInitError_VendorSpecific_HmdFound_ConfigFailedSanityCheck = 1113,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRInitError_Steam_SteamInstallationNotFound = 2000,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Strictly a placeholder
							 | 
						||
| 
								 | 
							
										VRInitError_LastError
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRScreenshotType
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRScreenshotType_None = 0,
							 | 
						||
| 
								 | 
							
										VRScreenshotType_Mono = 1, // left eye only
							 | 
						||
| 
								 | 
							
										VRScreenshotType_Stereo = 2,
							 | 
						||
| 
								 | 
							
										VRScreenshotType_Cubemap = 3,
							 | 
						||
| 
								 | 
							
										VRScreenshotType_MonoPanorama = 4,
							 | 
						||
| 
								 | 
							
										VRScreenshotType_StereoPanorama = 5
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRScreenshotPropertyFilenames
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRScreenshotPropertyFilenames_Preview = 0,
							 | 
						||
| 
								 | 
							
										VRScreenshotPropertyFilenames_VR = 1,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRTrackedCameraError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_None = 0,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_OperationFailed = 100,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_InvalidHandle = 101,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_InvalidFrameHeaderVersion = 102,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_OutOfHandles = 103,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_IPCFailure = 104,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_NotSupportedForThisDevice = 105,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_SharedMemoryFailure = 106,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_FrameBufferingFailure = 107,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_StreamSetupFailure = 108,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_InvalidGLTextureId = 109,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_InvalidSharedTextureHandle = 110,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_FailedToGetGLTextureId = 111,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_SharedTextureFailure = 112,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_NoFrameAvailable = 113,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_InvalidArgument = 114,
							 | 
						||
| 
								 | 
							
										VRTrackedCameraError_InvalidFrameBufferSize = 115,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRTrackedCameraFrameLayout
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										EVRTrackedCameraFrameLayout_Mono = 0x0001,
							 | 
						||
| 
								 | 
							
										EVRTrackedCameraFrameLayout_Stereo = 0x0002,
							 | 
						||
| 
								 | 
							
										EVRTrackedCameraFrameLayout_VerticalLayout = 0x0010,	// Stereo frames are Top/Bottom (left/right)
							 | 
						||
| 
								 | 
							
										EVRTrackedCameraFrameLayout_HorizontalLayout = 0x0020,	// Stereo frames are Left/Right
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRTrackedCameraFrameType
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRTrackedCameraFrameType_Distorted = 0,			// This is the camera video frame size in pixels, still distorted.
							 | 
						||
| 
								 | 
							
										VRTrackedCameraFrameType_Undistorted,			// In pixels, an undistorted inscribed rectangle region without invalid regions. This size is subject to changes shortly.
							 | 
						||
| 
								 | 
							
										VRTrackedCameraFrameType_MaximumUndistorted,	// In pixels, maximum undistorted with invalid regions. Non zero alpha component identifies valid regions.
							 | 
						||
| 
								 | 
							
										MAX_CAMERA_FRAME_TYPES
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRDistortionFunctionType
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRDistortionFunctionType_None,
							 | 
						||
| 
								 | 
							
										VRDistortionFunctionType_FTheta,
							 | 
						||
| 
								 | 
							
										VRDistortionFunctionType_Extended_FTheta,
							 | 
						||
| 
								 | 
							
										MAX_DISTORTION_FUNCTION_TYPES,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unMaxDistortionFunctionParameters = 8;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									typedef uint64_t TrackedCameraHandle_t;
							 | 
						||
| 
								 | 
							
								#define INVALID_TRACKED_CAMERA_HANDLE	((vr::TrackedCameraHandle_t)0)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct CameraVideoStreamFrameHeader_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										EVRTrackedCameraFrameType eFrameType;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										uint32_t nWidth;
							 | 
						||
| 
								 | 
							
										uint32_t nHeight;
							 | 
						||
| 
								 | 
							
										uint32_t nBytesPerPixel;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										uint32_t nFrameSequence;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										TrackedDevicePose_t standingTrackedDevicePose;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										uint64_t ulFrameExposureTime;						// mid-point of the exposure of the image in host system ticks
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Screenshot types
							 | 
						||
| 
								 | 
							
									typedef uint32_t ScreenshotHandle_t;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unScreenshotHandleInvalid = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Frame timing data provided by direct mode drivers. */
							 | 
						||
| 
								 | 
							
									struct DriverDirectMode_FrameTiming
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint32_t m_nSize; // Set to sizeof( DriverDirectMode_FrameTiming )
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumFramePresents; // number of times frame was presented
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumMisPresented; // number of times frame was presented on a vsync other than it was originally predicted to
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumDroppedFrames; // number of additional times previous frame was scanned out (i.e. compositor missed vsync)
							 | 
						||
| 
								 | 
							
										uint32_t m_nReprojectionFlags;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVSync
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VSync_None,
							 | 
						||
| 
								 | 
							
										VSync_WaitRender,	// block following render work until vsync
							 | 
						||
| 
								 | 
							
										VSync_NoWaitRender,	// do not block following render work (allow to get started early)
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRMuraCorrectionMode
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										EVRMuraCorrectionMode_Default = 0,
							 | 
						||
| 
								 | 
							
										EVRMuraCorrectionMode_NoCorrection
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** raw IMU data provided by IVRIOBuffer from paths to tracked devices with IMUs */
							 | 
						||
| 
								 | 
							
									enum Imu_OffScaleFlags
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										OffScale_AccelX = 0x01,
							 | 
						||
| 
								 | 
							
										OffScale_AccelY = 0x02,
							 | 
						||
| 
								 | 
							
										OffScale_AccelZ = 0x04,
							 | 
						||
| 
								 | 
							
										OffScale_GyroX = 0x08,
							 | 
						||
| 
								 | 
							
										OffScale_GyroY = 0x10,
							 | 
						||
| 
								 | 
							
										OffScale_GyroZ = 0x20,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct ImuSample_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										double fSampleTime;
							 | 
						||
| 
								 | 
							
										HmdVector3d_t vAccel;
							 | 
						||
| 
								 | 
							
										HmdVector3d_t vGyro;
							 | 
						||
| 
								 | 
							
										uint32_t unOffScaleFlags;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#pragma pack( pop )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// figure out how to import from the VR API dll
							 | 
						||
| 
								 | 
							
								#if defined(_WIN32)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if !defined(OPENVR_BUILD_STATIC)
							 | 
						||
| 
								 | 
							
								#ifdef VR_API_EXPORT
							 | 
						||
| 
								 | 
							
								#define VR_INTERFACE extern "C" __declspec( dllexport )
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
								#define VR_INTERFACE extern "C" __declspec( dllimport )
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
								#define VR_INTERFACE extern "C"
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#elif defined(__GNUC__) || defined(COMPILER_GCC) || defined(__APPLE__)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef VR_API_EXPORT
							 | 
						||
| 
								 | 
							
								#define VR_INTERFACE extern "C" __attribute__((visibility("default")))
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
								#define VR_INTERFACE extern "C" 
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
								#error "Unsupported Platform."
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if defined( _WIN32 )
							 | 
						||
| 
								 | 
							
								#define VR_CALLTYPE __cdecl
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
								#define VR_CALLTYPE 
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} // namespace vr
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif // _INCLUDE_VRTYPES_H
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// vrannotation.h
							 | 
						||
| 
								 | 
							
								#ifdef API_GEN
							 | 
						||
| 
								 | 
							
								# define VR_CLANG_ATTR(ATTR) __attribute__((annotate( ATTR )))
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
								# define VR_CLANG_ATTR(ATTR)
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" )
							 | 
						||
| 
								 | 
							
								#define VR_IGNOREATTR() VR_CLANG_ATTR( "ignore" )
							 | 
						||
| 
								 | 
							
								#define VR_OUT_STRUCT() VR_CLANG_ATTR( "out_struct: ;" )
							 | 
						||
| 
								 | 
							
								#define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" )
							 | 
						||
| 
								 | 
							
								#define VR_OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) VR_CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" )
							 | 
						||
| 
								 | 
							
								#define VR_OUT_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "out_array_count:" #COUNTER ";" )
							 | 
						||
| 
								 | 
							
								#define VR_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "array_count:" #COUNTER ";" )
							 | 
						||
| 
								 | 
							
								#define VR_ARRAY_COUNT_D(COUNTER, DESC) VR_CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC )
							 | 
						||
| 
								 | 
							
								#define VR_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "buffer_count:" #COUNTER ";" )
							 | 
						||
| 
								 | 
							
								#define VR_OUT_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "out_buffer_count:" #COUNTER ";" )
							 | 
						||
| 
								 | 
							
								#define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivrsystem.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class IVRSystem
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
										// Display Methods
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Suggested size for the intermediate render target that the distortion pulls from. */
							 | 
						||
| 
								 | 
							
										virtual void GetRecommendedRenderTargetSize(uint32_t* pnWidth, uint32_t* pnHeight) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** The projection matrix for the specified eye */
							 | 
						||
| 
								 | 
							
										virtual HmdMatrix44_t GetProjectionMatrix(EVREye eEye, float fNearZ, float fFarZ) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** The components necessary to build your own projection matrix in case your
							 | 
						||
| 
								 | 
							
										* application is doing something fancy like infinite Z */
							 | 
						||
| 
								 | 
							
										virtual void GetProjectionRaw(EVREye eEye, float* pfLeft, float* pfRight, float* pfTop, float* pfBottom) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
							 | 
						||
| 
								 | 
							
										* the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport.
							 | 
						||
| 
								 | 
							
										* Returns true for success. Otherwise, returns false, and distortion coordinates are not suitable. */
							 | 
						||
| 
								 | 
							
										virtual bool ComputeDistortion(EVREye eEye, float fU, float fV, DistortionCoordinates_t* pDistortionCoordinates) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head
							 | 
						||
| 
								 | 
							
										* space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection.
							 | 
						||
| 
								 | 
							
										* Normally View and Eye^-1 will be multiplied together and treated as View in your application.
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										virtual HmdMatrix34_t GetEyeToHeadTransform(EVREye eEye) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the number of elapsed seconds since the last recorded vsync event. This
							 | 
						||
| 
								 | 
							
										*	will come from a vsync timer event in the timer if possible or from the application-reported
							 | 
						||
| 
								 | 
							
										*   time if that is not available. If no vsync times are available the function will
							 | 
						||
| 
								 | 
							
										*   return zero for vsync time and frame counter and return false from the method. */
							 | 
						||
| 
								 | 
							
										virtual bool GetTimeSinceLastVsync(float* pfSecondsSinceLastVsync, uint64_t* pulFrameCounter) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** [D3D9 Only]
							 | 
						||
| 
								 | 
							
										* Returns the adapter index that the user should pass into CreateDevice to set up D3D9 in such
							 | 
						||
| 
								 | 
							
										* a way that it can go full screen exclusive on the HMD. Returns -1 if there was an error.
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										virtual int32_t GetD3D9AdapterIndex() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** [D3D10/11 Only]
							 | 
						||
| 
								 | 
							
										* Returns the adapter index that the user should pass into EnumAdapters to create the device
							 | 
						||
| 
								 | 
							
										* and swap chain in DX10 and DX11. If an error occurs the index will be set to -1.
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										virtual void GetDXGIOutputInfo(int32_t* pnAdapterIndex) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
										 * Returns platform- and texture-type specific adapter identification so that applications and the
							 | 
						||
| 
								 | 
							
										 * compositor are creating textures and swap chains on the same GPU. If an error occurs the device
							 | 
						||
| 
								 | 
							
										 * will be set to 0.
							 | 
						||
| 
								 | 
							
										 * pInstance is an optional parameter that is required only when textureType is TextureType_Vulkan.
							 | 
						||
| 
								 | 
							
										 * [D3D10/11/12 Only (D3D9 Not Supported)]
							 | 
						||
| 
								 | 
							
										 *  Returns the adapter LUID that identifies the GPU attached to the HMD. The user should
							 | 
						||
| 
								 | 
							
										 *  enumerate all adapters using IDXGIFactory::EnumAdapters and IDXGIAdapter::GetDesc to find
							 | 
						||
| 
								 | 
							
										 *  the adapter with the matching LUID, or use IDXGIFactory4::EnumAdapterByLuid.
							 | 
						||
| 
								 | 
							
										 *  The discovered IDXGIAdapter should be used to create the device and swap chain.
							 | 
						||
| 
								 | 
							
										 * [Vulkan Only]
							 | 
						||
| 
								 | 
							
										 *  Returns the VkPhysicalDevice that should be used by the application.
							 | 
						||
| 
								 | 
							
										 *  pInstance must be the instance the application will use to query for the VkPhysicalDevice.  The application
							 | 
						||
| 
								 | 
							
										 *  must create the VkInstance with extensions returned by IVRCompositor::GetVulkanInstanceExtensionsRequired enabled.
							 | 
						||
| 
								 | 
							
										 * [macOS Only]
							 | 
						||
| 
								 | 
							
										 *  For TextureType_IOSurface returns the id<MTLDevice> that should be used by the application.
							 | 
						||
| 
								 | 
							
										 *  On 10.13+ for TextureType_OpenGL returns the 'registryId' of the renderer which should be used
							 | 
						||
| 
								 | 
							
										 *   by the application. See Apple Technical Q&A QA1168 for information on enumerating GL Renderers, and the
							 | 
						||
| 
								 | 
							
										 *   new kCGLRPRegistryIDLow and kCGLRPRegistryIDHigh CGLRendererProperty values in the 10.13 SDK.
							 | 
						||
| 
								 | 
							
										 *  Pre 10.13 for TextureType_OpenGL returns 0, as there is no dependable way to correlate the HMDs MTLDevice
							 | 
						||
| 
								 | 
							
										 *   with a GL Renderer.
							 | 
						||
| 
								 | 
							
										 */
							 | 
						||
| 
								 | 
							
										virtual void GetOutputDevice(uint64_t* pnDevice, ETextureType textureType, VkInstance_T* pInstance = nullptr) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
										// Display Mode methods
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Use to determine if the headset display is part of the desktop (i.e. extended) or hidden (i.e. direct mode). */
							 | 
						||
| 
								 | 
							
										virtual bool IsDisplayOnDesktop() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Set the display visibility (true = extended, false = direct mode).  Return value of true indicates that the change was successful. */
							 | 
						||
| 
								 | 
							
										virtual bool SetDisplayVisibility(bool bIsVisibleOnDesktop) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
										// Tracking Methods
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** The pose that the tracker thinks that the HMD will be in at the specified number of seconds into the
							 | 
						||
| 
								 | 
							
										* future. Pass 0 to get the state at the instant the method is called. Most of the time the application should
							 | 
						||
| 
								 | 
							
										* calculate the time until the photons will be emitted from the display and pass that time into the method.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* This is roughly analogous to the inverse of the view matrix in most applications, though
							 | 
						||
| 
								 | 
							
										* many games will need to do some additional rotation or translation on top of the rotation
							 | 
						||
| 
								 | 
							
										* and translation provided by the head pose.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* For devices where bPoseIsValid is true the application can use the pose to position the device
							 | 
						||
| 
								 | 
							
										* in question. The provided array can be any size up to k_unMaxTrackedDeviceCount.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* Seated experiences should call this method with TrackingUniverseSeated and receive poses relative
							 | 
						||
| 
								 | 
							
										* to the seated zero pose. Standing experiences should call this method with TrackingUniverseStanding
							 | 
						||
| 
								 | 
							
										* and receive poses relative to the Chaperone Play Area. TrackingUniverseRawAndUncalibrated should
							 | 
						||
| 
								 | 
							
										* probably not be used unless the application is the Chaperone calibration tool itself, but will provide
							 | 
						||
| 
								 | 
							
										* poses relative to the hardware-specific coordinate system in the driver.
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										virtual void GetDeviceToAbsoluteTrackingPose(ETrackingUniverseOrigin eOrigin, float fPredictedSecondsToPhotonsFromNow, VR_ARRAY_COUNT(unTrackedDevicePoseArrayCount) TrackedDevicePose_t* pTrackedDevicePoseArray, uint32_t unTrackedDevicePoseArrayCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the zero pose for the seated tracker coordinate system to the current position and yaw of the HMD. After
							 | 
						||
| 
								 | 
							
										* ResetSeatedZeroPose all GetDeviceToAbsoluteTrackingPose calls that pass TrackingUniverseSeated as the origin
							 | 
						||
| 
								 | 
							
										* will be relative to this new zero pose. The new zero coordinate system will not change the fact that the Y axis
							 | 
						||
| 
								 | 
							
										* is up in the real world, so the next pose returned from GetDeviceToAbsoluteTrackingPose after a call to
							 | 
						||
| 
								 | 
							
										* ResetSeatedZeroPose may not be exactly an identity matrix.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* NOTE: This function overrides the user's previously saved seated zero pose and should only be called as the result of a user action.
							 | 
						||
| 
								 | 
							
										* Users are also able to set their seated zero pose via the OpenVR Dashboard.
							 | 
						||
| 
								 | 
							
										**/
							 | 
						||
| 
								 | 
							
										virtual void ResetSeatedZeroPose() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the transform from the seated zero pose to the standing absolute tracking system. This allows
							 | 
						||
| 
								 | 
							
										* applications to represent the seated origin to used or transform object positions from one coordinate
							 | 
						||
| 
								 | 
							
										* system to the other.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* The seated origin may or may not be inside the Play Area or Collision Bounds returned by IVRChaperone. Its position
							 | 
						||
| 
								 | 
							
										* depends on what the user has set from the Dashboard settings and previous calls to ResetSeatedZeroPose. */
							 | 
						||
| 
								 | 
							
										virtual HmdMatrix34_t GetSeatedZeroPoseToStandingAbsoluteTrackingPose() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the transform from the tracking origin to the standing absolute tracking system. This allows
							 | 
						||
| 
								 | 
							
										* applications to convert from raw tracking space to the calibrated standing coordinate system. */
							 | 
						||
| 
								 | 
							
										virtual HmdMatrix34_t GetRawZeroPoseToStandingAbsoluteTrackingPose() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get a sorted array of device indices of a given class of tracked devices (e.g. controllers).  Devices are sorted right to left
							 | 
						||
| 
								 | 
							
										* relative to the specified tracked device (default: hmd -- pass in -1 for absolute tracking space).  Returns the number of devices
							 | 
						||
| 
								 | 
							
										* in the list, or the size of the array needed if not large enough. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetSortedTrackedDeviceIndicesOfClass(ETrackedDeviceClass eTrackedDeviceClass, VR_ARRAY_COUNT(unTrackedDeviceIndexArrayCount) vr::TrackedDeviceIndex_t* punTrackedDeviceIndexArray, uint32_t unTrackedDeviceIndexArrayCount, vr::TrackedDeviceIndex_t unRelativeToTrackedDeviceIndex = k_unTrackedDeviceIndex_Hmd) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the level of activity on the device. */
							 | 
						||
| 
								 | 
							
										virtual EDeviceActivityLevel GetTrackedDeviceActivityLevel(vr::TrackedDeviceIndex_t unDeviceId) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Convenience utility to apply the specified transform to the specified pose.
							 | 
						||
| 
								 | 
							
										*   This properly transforms all pose components, including velocity and angular velocity
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										virtual void ApplyTransform(TrackedDevicePose_t* pOutputPose, const TrackedDevicePose_t* pTrackedDevicePose, const HmdMatrix34_t* pTransform) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the device index associated with a specific role, for example the left hand or the right hand. This function is deprecated in favor of the new IVRInput system. */
							 | 
						||
| 
								 | 
							
										virtual vr::TrackedDeviceIndex_t GetTrackedDeviceIndexForControllerRole(vr::ETrackedControllerRole unDeviceType) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the controller type associated with a device index. This function is deprecated in favor of the new IVRInput system. */
							 | 
						||
| 
								 | 
							
										virtual vr::ETrackedControllerRole GetControllerRoleForTrackedDeviceIndex(vr::TrackedDeviceIndex_t unDeviceIndex) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
										// Property methods
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the device class of a tracked device. If there has not been a device connected in this slot
							 | 
						||
| 
								 | 
							
										* since the application started this function will return TrackedDevice_Invalid. For previous detected
							 | 
						||
| 
								 | 
							
										* devices the function will return the previously observed device class.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* To determine which devices exist on the system, just loop from 0 to k_unMaxTrackedDeviceCount and check
							 | 
						||
| 
								 | 
							
										* the device class. Every device with something other than TrackedDevice_Invalid is associated with an
							 | 
						||
| 
								 | 
							
										* actual tracked device. */
							 | 
						||
| 
								 | 
							
										virtual ETrackedDeviceClass GetTrackedDeviceClass(vr::TrackedDeviceIndex_t unDeviceIndex) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true if there is a device connected in this slot. */
							 | 
						||
| 
								 | 
							
										virtual bool IsTrackedDeviceConnected(vr::TrackedDeviceIndex_t unDeviceIndex) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a bool property. If the device index is not valid or the property is not a bool type this function will return false. */
							 | 
						||
| 
								 | 
							
										virtual bool GetBoolTrackedDeviceProperty(vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError* pError = 0L) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a float property. If the device index is not valid or the property is not a float type this function will return 0. */
							 | 
						||
| 
								 | 
							
										virtual float GetFloatTrackedDeviceProperty(vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError* pError = 0L) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns an int property. If the device index is not valid or the property is not a int type this function will return 0. */
							 | 
						||
| 
								 | 
							
										virtual int32_t GetInt32TrackedDeviceProperty(vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError* pError = 0L) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a uint64 property. If the device index is not valid or the property is not a uint64 type this function will return 0. */
							 | 
						||
| 
								 | 
							
										virtual uint64_t GetUint64TrackedDeviceProperty(vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError* pError = 0L) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a matrix property. If the device index is not valid or the property is not a matrix type, this function will return identity. */
							 | 
						||
| 
								 | 
							
										virtual HmdMatrix34_t GetMatrix34TrackedDeviceProperty(vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError* pError = 0L) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns an array of one type of property. If the device index is not valid or the property is not a single value or an array of the specified type,
							 | 
						||
| 
								 | 
							
										* this function will return 0. Otherwise it returns the number of bytes necessary to hold the array of properties. If unBufferSize is
							 | 
						||
| 
								 | 
							
										* greater than the returned size and pBuffer is non-NULL, pBuffer is filled with the contents of array of properties. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetArrayTrackedDeviceProperty(vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, PropertyTypeTag_t propType, void* pBuffer, uint32_t unBufferSize, ETrackedPropertyError* pError = 0L) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a string property. If the device index is not valid or the property is not a string type this function will
							 | 
						||
| 
								 | 
							
										* return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
							 | 
						||
| 
								 | 
							
										* null. Strings will always fit in buffers of k_unMaxPropertyStringSize characters. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetStringTrackedDeviceProperty(vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, VR_OUT_STRING() char* pchValue, uint32_t unBufferSize, ETrackedPropertyError* pError = 0L) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** returns a string that corresponds with the specified property error. The string will be the name
							 | 
						||
| 
								 | 
							
										* of the error enum value for all valid error codes */
							 | 
						||
| 
								 | 
							
										virtual const char* GetPropErrorNameFromEnum(ETrackedPropertyError error) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
										// Event methods
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true and fills the event with the next event on the queue if there is one. If there are no events
							 | 
						||
| 
								 | 
							
										* this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */
							 | 
						||
| 
								 | 
							
										virtual bool PollNextEvent(VREvent_t* pEvent, uint32_t uncbVREvent) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true and fills the event with the next event on the queue if there is one. If there are no events
							 | 
						||
| 
								 | 
							
										* this method returns false. Fills in the pose of the associated tracked device in the provided pose struct.
							 | 
						||
| 
								 | 
							
										* This pose will always be older than the call to this function and should not be used to render the device.
							 | 
						||
| 
								 | 
							
										uncbVREvent should be the size in bytes of the VREvent_t struct */
							 | 
						||
| 
								 | 
							
										virtual bool PollNextEventWithPose(ETrackingUniverseOrigin eOrigin, VREvent_t* pEvent, uint32_t uncbVREvent, vr::TrackedDevicePose_t* pTrackedDevicePose) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** returns the name of an EVREvent enum value */
							 | 
						||
| 
								 | 
							
										virtual const char* GetEventTypeNameFromEnum(EVREventType eType) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
										// Rendering helper methods
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the hidden area mesh for the current HMD. The pixels covered by this mesh will never be seen by the user after the lens distortion is
							 | 
						||
| 
								 | 
							
										* applied based on visibility to the panels. If this HMD does not have a hidden area mesh, the vertex data and count will be NULL and 0 respectively.
							 | 
						||
| 
								 | 
							
										* This mesh is meant to be rendered into the stencil buffer (or into the depth buffer setting nearz) before rendering each eye's view.
							 | 
						||
| 
								 | 
							
										* This will improve performance by letting the GPU early-reject pixels the user will never see before running the pixel shader.
							 | 
						||
| 
								 | 
							
										* NOTE: Render this mesh with backface culling disabled since the winding order of the vertices can be different per-HMD or per-eye.
							 | 
						||
| 
								 | 
							
										* Setting the bInverse argument to true will produce the visible area mesh that is commonly used in place of full-screen quads. The visible area mesh covers all of the pixels the hidden area mesh does not cover.
							 | 
						||
| 
								 | 
							
										* Setting the bLineLoop argument will return a line loop of vertices in HiddenAreaMesh_t->pVertexData with HiddenAreaMesh_t->unTriangleCount set to the number of vertices.
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										virtual HiddenAreaMesh_t GetHiddenAreaMesh(EVREye eEye, EHiddenAreaMeshType type = k_eHiddenAreaMesh_Standard) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
										// Controller methods
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Fills the supplied struct with the current state of the controller. Returns false if the controller index
							 | 
						||
| 
								 | 
							
										* is invalid. This function is deprecated in favor of the new IVRInput system. */
							 | 
						||
| 
								 | 
							
										virtual bool GetControllerState(vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t* pControllerState, uint32_t unControllerStateSize) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** fills the supplied struct with the current state of the controller and the provided pose with the pose of
							 | 
						||
| 
								 | 
							
										* the controller when the controller state was updated most recently. Use this form if you need a precise controller
							 | 
						||
| 
								 | 
							
										* pose as input to your application when the user presses or releases a button. This function is deprecated in favor of the new IVRInput system. */
							 | 
						||
| 
								 | 
							
										virtual bool GetControllerStateWithPose(ETrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t* pControllerState, uint32_t unControllerStateSize, TrackedDevicePose_t* pTrackedDevicePose) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Trigger a single haptic pulse on a controller. After this call the application may not trigger another haptic pulse on this controller
							 | 
						||
| 
								 | 
							
										* and axis combination for 5ms. This function is deprecated in favor of the new IVRInput system. */
							 | 
						||
| 
								 | 
							
										virtual void TriggerHapticPulse(vr::TrackedDeviceIndex_t unControllerDeviceIndex, uint32_t unAxisId, unsigned short usDurationMicroSec) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** returns the name of an EVRButtonId enum value. This function is deprecated in favor of the new IVRInput system.  */
							 | 
						||
| 
								 | 
							
										virtual const char* GetButtonIdNameFromEnum(EVRButtonId eButtonId) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** returns the name of an EVRControllerAxisType enum value. This function is deprecated in favor of the new IVRInput system. */
							 | 
						||
| 
								 | 
							
										virtual const char* GetControllerAxisTypeNameFromEnum(EVRControllerAxisType eAxisType) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true if this application is receiving input from the system. This would return false if
							 | 
						||
| 
								 | 
							
										* system-related functionality is consuming the input stream. */
							 | 
						||
| 
								 | 
							
										virtual bool IsInputAvailable() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true SteamVR is drawing controllers on top of the application. Applications should consider
							 | 
						||
| 
								 | 
							
										* not drawing anything attached to the user's hands in this case. */
							 | 
						||
| 
								 | 
							
										virtual bool IsSteamVRDrawingControllers() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true if the user has put SteamVR into a mode that is distracting them from the application.
							 | 
						||
| 
								 | 
							
										* For applications where this is appropriate, the application should pause ongoing activity. */
							 | 
						||
| 
								 | 
							
										virtual bool ShouldApplicationPause() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true if SteamVR is doing significant rendering work and the game should do what it can to reduce
							 | 
						||
| 
								 | 
							
										* its own workload. One common way to do this is to reduce the size of the render target provided for each eye. */
							 | 
						||
| 
								 | 
							
										virtual bool ShouldApplicationReduceRenderingWork() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
										// Debug Methods
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sends a request to the driver for the specified device and returns the response. The maximum response size is 32k,
							 | 
						||
| 
								 | 
							
										* but this method can be called with a smaller buffer. If the response exceeds the size of the buffer, it is truncated.
							 | 
						||
| 
								 | 
							
										* The size of the response including its terminating null is returned. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t DriverDebugRequest(vr::TrackedDeviceIndex_t unDeviceIndex, const char* pchRequest, VR_OUT_STRING() char* pchResponseBuffer, uint32_t unResponseBufferSize) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
										// Firmware methods
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Performs the actual firmware update if applicable.
							 | 
						||
| 
								 | 
							
										 * The following events will be sent, if VRFirmwareError_None was returned: VREvent_FirmwareUpdateStarted, VREvent_FirmwareUpdateFinished
							 | 
						||
| 
								 | 
							
										 * Use the properties Prop_Firmware_UpdateAvailable_Bool, Prop_Firmware_ManualUpdate_Bool, and Prop_Firmware_ManualUpdateURL_String
							 | 
						||
| 
								 | 
							
										 * to figure our whether a firmware update is available, and to figure out whether its a manual update
							 | 
						||
| 
								 | 
							
										 * Prop_Firmware_ManualUpdateURL_String should point to an URL describing the manual update process */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRFirmwareError PerformFirmwareUpdate(vr::TrackedDeviceIndex_t unDeviceIndex) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
										// Application life cycle methods
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Call this to acknowledge to the system that VREvent_Quit has been received and that the process is exiting.
							 | 
						||
| 
								 | 
							
										* This extends the timeout until the process is killed. */
							 | 
						||
| 
								 | 
							
										virtual void AcknowledgeQuit_Exiting() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Call this to tell the system that the user is being prompted to save data. This
							 | 
						||
| 
								 | 
							
										* halts the timeout and dismisses the dashboard (if it was up). Applications should be sure to actually
							 | 
						||
| 
								 | 
							
										* prompt the user to save and then exit afterward, otherwise the user will be left in a confusing state. */
							 | 
						||
| 
								 | 
							
										virtual void AcknowledgeQuit_UserPrompt() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVRSystem_Version = "IVRSystem_019";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivrapplications.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Used for all errors reported by the IVRApplications interface */
							 | 
						||
| 
								 | 
							
									enum EVRApplicationError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRApplicationError_None = 0,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRApplicationError_AppKeyAlreadyExists = 100,	// Only one application can use any given key
							 | 
						||
| 
								 | 
							
										VRApplicationError_NoManifest = 101,			// the running application does not have a manifest
							 | 
						||
| 
								 | 
							
										VRApplicationError_NoApplication = 102,			// No application is running
							 | 
						||
| 
								 | 
							
										VRApplicationError_InvalidIndex = 103,
							 | 
						||
| 
								 | 
							
										VRApplicationError_UnknownApplication = 104,	// the application could not be found
							 | 
						||
| 
								 | 
							
										VRApplicationError_IPCFailed = 105,				// An IPC failure caused the request to fail
							 | 
						||
| 
								 | 
							
										VRApplicationError_ApplicationAlreadyRunning = 106,
							 | 
						||
| 
								 | 
							
										VRApplicationError_InvalidManifest = 107,
							 | 
						||
| 
								 | 
							
										VRApplicationError_InvalidApplication = 108,
							 | 
						||
| 
								 | 
							
										VRApplicationError_LaunchFailed = 109,			// the process didn't start
							 | 
						||
| 
								 | 
							
										VRApplicationError_ApplicationAlreadyStarting = 110, // the system was already starting the same application
							 | 
						||
| 
								 | 
							
										VRApplicationError_LaunchInProgress = 111,		// The system was already starting a different application
							 | 
						||
| 
								 | 
							
										VRApplicationError_OldApplicationQuitting = 112,
							 | 
						||
| 
								 | 
							
										VRApplicationError_TransitionAborted = 113,
							 | 
						||
| 
								 | 
							
										VRApplicationError_IsTemplate = 114, // error when you try to call LaunchApplication() on a template type app (use LaunchTemplateApplication)
							 | 
						||
| 
								 | 
							
										VRApplicationError_SteamVRIsExiting = 115,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRApplicationError_BufferTooSmall = 200,		// The provided buffer was too small to fit the requested data
							 | 
						||
| 
								 | 
							
										VRApplicationError_PropertyNotSet = 201,		// The requested property was not set
							 | 
						||
| 
								 | 
							
										VRApplicationError_UnknownProperty = 202,
							 | 
						||
| 
								 | 
							
										VRApplicationError_InvalidParameter = 203,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** The maximum length of an application key */
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unMaxApplicationKeyLength = 128;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** these are the properties available on applications. */
							 | 
						||
| 
								 | 
							
									enum EVRApplicationProperty
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_Name_String = 0,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_LaunchType_String = 11,
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_WorkingDirectory_String = 12,
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_BinaryPath_String = 13,
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_Arguments_String = 14,
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_URL_String = 15,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_Description_String = 50,
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_NewsURL_String = 51,
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_ImagePath_String = 52,
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_Source_String = 53,
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_ActionManifestURL_String = 54,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_IsDashboardOverlay_Bool = 60,
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_IsTemplate_Bool = 61,
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_IsInstanced_Bool = 62,
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_IsInternal_Bool = 63,
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_WantsCompositorPauseInStandby_Bool = 64,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRApplicationProperty_LastLaunchTime_Uint64 = 70,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** These are states the scene application startup process will go through. */
							 | 
						||
| 
								 | 
							
									enum EVRApplicationTransitionState
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRApplicationTransition_None = 0,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRApplicationTransition_OldAppQuitSent = 10,
							 | 
						||
| 
								 | 
							
										VRApplicationTransition_WaitingForExternalLaunch = 11,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRApplicationTransition_NewAppLaunched = 20,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct AppOverrideKeys_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										const char* pchKey;
							 | 
						||
| 
								 | 
							
										const char* pchValue;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Currently recognized mime types */
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_MimeType_HomeApp = "vr/home";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_MimeType_GameTheater = "vr/game_theater";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class IVRApplications
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ---------------  Application management  --------------- //
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Adds an application manifest to the list to load when building the list of installed applications.
							 | 
						||
| 
								 | 
							
										* Temporary manifests are not automatically loaded */
							 | 
						||
| 
								 | 
							
										virtual EVRApplicationError AddApplicationManifest(const char* pchApplicationManifestFullPath, bool bTemporary = false) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Removes an application manifest from the list to load when building the list of installed applications. */
							 | 
						||
| 
								 | 
							
										virtual EVRApplicationError RemoveApplicationManifest(const char* pchApplicationManifestFullPath) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true if an application is installed */
							 | 
						||
| 
								 | 
							
										virtual bool IsApplicationInstalled(const char* pchAppKey) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the number of applications available in the list */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetApplicationCount() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the key of the specified application. The index is at least 0 and is less than the return
							 | 
						||
| 
								 | 
							
										* value of GetApplicationCount(). The buffer should be at least k_unMaxApplicationKeyLength in order to
							 | 
						||
| 
								 | 
							
										* fit the key. */
							 | 
						||
| 
								 | 
							
										virtual EVRApplicationError GetApplicationKeyByIndex(uint32_t unApplicationIndex, VR_OUT_STRING() char* pchAppKeyBuffer, uint32_t unAppKeyBufferLen) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the key of the application for the specified Process Id. The buffer should be at least
							 | 
						||
| 
								 | 
							
										* k_unMaxApplicationKeyLength in order to fit the key. */
							 | 
						||
| 
								 | 
							
										virtual EVRApplicationError GetApplicationKeyByProcessId(uint32_t unProcessId, VR_OUT_STRING() char* pchAppKeyBuffer, uint32_t unAppKeyBufferLen) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Launches the application. The existing scene application will exit and then the new application will start.
							 | 
						||
| 
								 | 
							
										* This call is not valid for dashboard overlay applications. */
							 | 
						||
| 
								 | 
							
										virtual EVRApplicationError LaunchApplication(const char* pchAppKey) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Launches an instance of an application of type template, with its app key being pchNewAppKey (which must be unique) and optionally override sections
							 | 
						||
| 
								 | 
							
										* from the manifest file via AppOverrideKeys_t
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										virtual EVRApplicationError LaunchTemplateApplication(const char* pchTemplateAppKey, const char* pchNewAppKey, VR_ARRAY_COUNT(unKeys) const AppOverrideKeys_t* pKeys, uint32_t unKeys) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** launches the application currently associated with this mime type and passes it the option args, typically the filename or object name of the item being launched */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRApplicationError LaunchApplicationFromMimeType(const char* pchMimeType, const char* pchArgs) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Launches the dashboard overlay application if it is not already running. This call is only valid for
							 | 
						||
| 
								 | 
							
										* dashboard overlay applications. */
							 | 
						||
| 
								 | 
							
										virtual EVRApplicationError LaunchDashboardOverlay(const char* pchAppKey) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Cancel a pending launch for an application */
							 | 
						||
| 
								 | 
							
										virtual bool CancelApplicationLaunch(const char* pchAppKey) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Identifies a running application. OpenVR can't always tell which process started in response
							 | 
						||
| 
								 | 
							
										* to a URL. This function allows a URL handler (or the process itself) to identify the app key
							 | 
						||
| 
								 | 
							
										* for the now running application. Passing a process ID of 0 identifies the calling process.
							 | 
						||
| 
								 | 
							
										* The application must be one that's known to the system via a call to AddApplicationManifest. */
							 | 
						||
| 
								 | 
							
										virtual EVRApplicationError IdentifyApplication(uint32_t unProcessId, const char* pchAppKey) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the process ID for an application. Return 0 if the application was not found or is not running. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetApplicationProcessId(const char* pchAppKey) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a string for an applications error */
							 | 
						||
| 
								 | 
							
										virtual const char* GetApplicationsErrorNameFromEnum(EVRApplicationError error) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ---------------  Application properties  --------------- //
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a value for an application property. The required buffer size to fit this value will be returned. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetApplicationPropertyString(const char* pchAppKey, EVRApplicationProperty eProperty, VR_OUT_STRING() char* pchPropertyValueBuffer, uint32_t unPropertyValueBufferLen, EVRApplicationError* peError = nullptr) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a bool value for an application property. Returns false in all error cases. */
							 | 
						||
| 
								 | 
							
										virtual bool GetApplicationPropertyBool(const char* pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError* peError = nullptr) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a uint64 value for an application property. Returns 0 in all error cases. */
							 | 
						||
| 
								 | 
							
										virtual uint64_t GetApplicationPropertyUint64(const char* pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError* peError = nullptr) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */
							 | 
						||
| 
								 | 
							
										virtual EVRApplicationError SetApplicationAutoLaunch(const char* pchAppKey, bool bAutoLaunch) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */
							 | 
						||
| 
								 | 
							
										virtual bool GetApplicationAutoLaunch(const char* pchAppKey) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Adds this mime-type to the list of supported mime types for this application*/
							 | 
						||
| 
								 | 
							
										virtual EVRApplicationError SetDefaultApplicationForMimeType(const char* pchAppKey, const char* pchMimeType) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** return the app key that will open this mime type */
							 | 
						||
| 
								 | 
							
										virtual bool GetDefaultApplicationForMimeType(const char* pchMimeType, VR_OUT_STRING() char* pchAppKeyBuffer, uint32_t unAppKeyBufferLen) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get the list of supported mime types for this application, comma-delimited */
							 | 
						||
| 
								 | 
							
										virtual bool GetApplicationSupportedMimeTypes(const char* pchAppKey, VR_OUT_STRING() char* pchMimeTypesBuffer, uint32_t unMimeTypesBuffer) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get the list of app-keys that support this mime type, comma-delimited, the return value is number of bytes you need to return the full string */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetApplicationsThatSupportMimeType(const char* pchMimeType, VR_OUT_STRING() char* pchAppKeysThatSupportBuffer, uint32_t unAppKeysThatSupportBuffer) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get the args list from an app launch that had the process already running, you call this when you get a VREvent_ApplicationMimeTypeLoad */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetApplicationLaunchArguments(uint32_t unHandle, VR_OUT_STRING() char* pchArgs, uint32_t unArgs) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ---------------  Transition methods --------------- //
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the app key for the application that is starting up */
							 | 
						||
| 
								 | 
							
										virtual EVRApplicationError GetStartingApplication(VR_OUT_STRING() char* pchAppKeyBuffer, uint32_t unAppKeyBufferLen) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the application transition state */
							 | 
						||
| 
								 | 
							
										virtual EVRApplicationTransitionState GetTransitionState() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns errors that would prevent the specified application from launching immediately. Calling this function will
							 | 
						||
| 
								 | 
							
										* cause the current scene application to quit, so only call it when you are actually about to launch something else.
							 | 
						||
| 
								 | 
							
										* What the caller should do about these failures depends on the failure:
							 | 
						||
| 
								 | 
							
										*   VRApplicationError_OldApplicationQuitting - An existing application has been told to quit. Wait for a VREvent_ProcessQuit
							 | 
						||
| 
								 | 
							
										*                                               and try again.
							 | 
						||
| 
								 | 
							
										*   VRApplicationError_ApplicationAlreadyStarting - This application is already starting. This is a permanent failure.
							 | 
						||
| 
								 | 
							
										*   VRApplicationError_LaunchInProgress	      - A different application is already starting. This is a permanent failure.
							 | 
						||
| 
								 | 
							
										*   VRApplicationError_None                   - Go ahead and launch. Everything is clear.
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										virtual EVRApplicationError PerformApplicationPrelaunchCheck(const char* pchAppKey) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a string for an application transition state */
							 | 
						||
| 
								 | 
							
										virtual const char* GetApplicationsTransitionStateNameFromEnum(EVRApplicationTransitionState state) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true if the outgoing scene app has requested a save prompt before exiting */
							 | 
						||
| 
								 | 
							
										virtual bool IsQuitUserPromptRequested() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Starts a subprocess within the calling application. This
							 | 
						||
| 
								 | 
							
										* suppresses all application transition UI and automatically identifies the new executable
							 | 
						||
| 
								 | 
							
										* as part of the same application. On success the calling process should exit immediately.
							 | 
						||
| 
								 | 
							
										* If working directory is NULL or "" the directory portion of the binary path will be
							 | 
						||
| 
								 | 
							
										* the working directory. */
							 | 
						||
| 
								 | 
							
										virtual EVRApplicationError LaunchInternalProcess(const char* pchBinaryPath, const char* pchArguments, const char* pchWorkingDirectory) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the current scene process ID according to the application system. A scene process will get scene
							 | 
						||
| 
								 | 
							
										* focus once it starts rendering, but it will appear here once it calls VR_Init with the Scene application
							 | 
						||
| 
								 | 
							
										* type. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetCurrentSceneProcessId() = 0;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVRApplications_Version = "IVRApplications_006";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} // namespace vr
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivrsettings.h
							 | 
						||
| 
								 | 
							
								#include <string>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									enum EVRSettingsError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRSettingsError_None = 0,
							 | 
						||
| 
								 | 
							
										VRSettingsError_IPCFailed = 1,
							 | 
						||
| 
								 | 
							
										VRSettingsError_WriteFailed = 2,
							 | 
						||
| 
								 | 
							
										VRSettingsError_ReadFailed = 3,
							 | 
						||
| 
								 | 
							
										VRSettingsError_JsonParseFailed = 4,
							 | 
						||
| 
								 | 
							
										VRSettingsError_UnsetSettingHasNoDefault = 5, // This will be returned if the setting does not appear in the appropriate default file and has not been set
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// The maximum length of a settings key
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unMaxSettingsKeyLength = 128;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class IVRSettings
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
										virtual const char* GetSettingsErrorNameFromEnum(EVRSettingsError eError) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Returns true if file sync occurred (force or settings dirty)
							 | 
						||
| 
								 | 
							
										virtual bool Sync(bool bForce = false, EVRSettingsError* peError = nullptr) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										virtual void SetBool(const char* pchSection, const char* pchSettingsKey, bool bValue, EVRSettingsError* peError = nullptr) = 0;
							 | 
						||
| 
								 | 
							
										virtual void SetInt32(const char* pchSection, const char* pchSettingsKey, int32_t nValue, EVRSettingsError* peError = nullptr) = 0;
							 | 
						||
| 
								 | 
							
										virtual void SetFloat(const char* pchSection, const char* pchSettingsKey, float flValue, EVRSettingsError* peError = nullptr) = 0;
							 | 
						||
| 
								 | 
							
										virtual void SetString(const char* pchSection, const char* pchSettingsKey, const char* pchValue, EVRSettingsError* peError = nullptr) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Users of the system need to provide a proper default in default.vrsettings in the resources/settings/ directory
							 | 
						||
| 
								 | 
							
										// of either the runtime or the driver_xxx directory. Otherwise the default will be false, 0, 0.0 or ""
							 | 
						||
| 
								 | 
							
										virtual bool GetBool(const char* pchSection, const char* pchSettingsKey, EVRSettingsError* peError = nullptr) = 0;
							 | 
						||
| 
								 | 
							
										virtual int32_t GetInt32(const char* pchSection, const char* pchSettingsKey, EVRSettingsError* peError = nullptr) = 0;
							 | 
						||
| 
								 | 
							
										virtual float GetFloat(const char* pchSection, const char* pchSettingsKey, EVRSettingsError* peError = nullptr) = 0;
							 | 
						||
| 
								 | 
							
										virtual void GetString(const char* pchSection, const char* pchSettingsKey, VR_OUT_STRING() char* pchValue, uint32_t unValueLen, EVRSettingsError* peError = nullptr) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										virtual void RemoveSection(const char* pchSection, EVRSettingsError* peError = nullptr) = 0;
							 | 
						||
| 
								 | 
							
										virtual void RemoveKeyInSection(const char* pchSection, const char* pchSettingsKey, EVRSettingsError* peError = nullptr) = 0;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									static const char* const IVRSettings_Version = "IVRSettings_002";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class CVRSettingHelper
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										IVRSettings* m_pSettings;
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
										CVRSettingHelper(IVRSettings* pSettings)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_pSettings = pSettings;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const char* GetSettingsErrorNameFromEnum(EVRSettingsError eError)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											return m_pSettings->GetSettingsErrorNameFromEnum(eError);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Returns true if file sync occurred (force or settings dirty)
							 | 
						||
| 
								 | 
							
										bool Sync(bool bForce = false, EVRSettingsError* peError = nullptr)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											return m_pSettings->Sync(bForce, peError);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										void SetBool(const char* pchSection, const char* pchSettingsKey, bool bValue, EVRSettingsError* peError = nullptr)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_pSettings->SetBool(pchSection, pchSettingsKey, bValue, peError);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										void SetInt32(const char* pchSection, const char* pchSettingsKey, int32_t nValue, EVRSettingsError* peError = nullptr)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_pSettings->SetInt32(pchSection, pchSettingsKey, nValue, peError);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										void SetFloat(const char* pchSection, const char* pchSettingsKey, float flValue, EVRSettingsError* peError = nullptr)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_pSettings->SetFloat(pchSection, pchSettingsKey, flValue, peError);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										void SetString(const char* pchSection, const char* pchSettingsKey, const char* pchValue, EVRSettingsError* peError = nullptr)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_pSettings->SetString(pchSection, pchSettingsKey, pchValue, peError);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										void SetString(const std::string& sSection, const std::string& sSettingsKey, const std::string& sValue, EVRSettingsError* peError = nullptr)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_pSettings->SetString(sSection.c_str(), sSettingsKey.c_str(), sValue.c_str(), peError);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										bool GetBool(const char* pchSection, const char* pchSettingsKey, EVRSettingsError* peError = nullptr)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											return m_pSettings->GetBool(pchSection, pchSettingsKey, peError);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										int32_t GetInt32(const char* pchSection, const char* pchSettingsKey, EVRSettingsError* peError = nullptr)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											return m_pSettings->GetInt32(pchSection, pchSettingsKey, peError);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										float GetFloat(const char* pchSection, const char* pchSettingsKey, EVRSettingsError* peError = nullptr)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											return m_pSettings->GetFloat(pchSection, pchSettingsKey, peError);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										void GetString(const char* pchSection, const char* pchSettingsKey, VR_OUT_STRING() char* pchValue, uint32_t unValueLen, EVRSettingsError* peError = nullptr)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_pSettings->GetString(pchSection, pchSettingsKey, pchValue, unValueLen, peError);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										std::string GetString(const std::string& sSection, const std::string& sSettingsKey, EVRSettingsError* peError = nullptr)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											char buf[4096];
							 | 
						||
| 
								 | 
							
											vr::EVRSettingsError eError;
							 | 
						||
| 
								 | 
							
											m_pSettings->GetString(sSection.c_str(), sSettingsKey.c_str(), buf, sizeof(buf), &eError);
							 | 
						||
| 
								 | 
							
											if (peError)
							 | 
						||
| 
								 | 
							
												* peError = eError;
							 | 
						||
| 
								 | 
							
											if (eError == vr::VRSettingsError_None)
							 | 
						||
| 
								 | 
							
												return buf;
							 | 
						||
| 
								 | 
							
											else
							 | 
						||
| 
								 | 
							
												return "";
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										void RemoveSection(const char* pchSection, EVRSettingsError * peError = nullptr)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_pSettings->RemoveSection(pchSection, peError);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										void RemoveKeyInSection(const char* pchSection, const char* pchSettingsKey, EVRSettingsError * peError = nullptr)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_pSettings->RemoveKeyInSection(pchSection, pchSettingsKey, peError);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// steamvr keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_Section = "steamvr";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_RequireHmd_String = "requireHmd";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_ForcedDriverKey_String = "forcedDriver";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_ForcedHmdKey_String = "forcedHmd";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_DisplayDebug_Bool = "displayDebug";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_DebugProcessPipe_String = "debugProcessPipe";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_DisplayDebugX_Int32 = "displayDebugX";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_DisplayDebugY_Int32 = "displayDebugY";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_SendSystemButtonToAllApps_Bool = "sendSystemButtonToAllApps";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_LogLevel_Int32 = "loglevel";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_IPD_Float = "ipd";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_Background_String = "background";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_BackgroundUseDomeProjection_Bool = "backgroundUseDomeProjection";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_BackgroundCameraHeight_Float = "backgroundCameraHeight";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_BackgroundDomeRadius_Float = "backgroundDomeRadius";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_GridColor_String = "gridColor";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_PlayAreaColor_String = "playAreaColor";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_ShowStage_Bool = "showStage";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_ActivateMultipleDrivers_Bool = "activateMultipleDrivers";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_UsingSpeakers_Bool = "usingSpeakers";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float = "speakersForwardYawOffsetDegrees";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_BaseStationPowerManagement_Bool = "basestationPowerManagement";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_NeverKillProcesses_Bool = "neverKillProcesses";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_SupersampleScale_Float = "supersampleScale";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_MaxRecommendedResolution_Int32 = "maxRecommendedResolution";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_MotionSmoothing_Bool = "motionSmoothing";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_MotionSmoothingOverride_Int32 = "motionSmoothingOverride";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_ForceFadeOnBadTracking_Bool = "forceFadeOnBadTracking";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_DefaultMirrorView_Int32 = "mirrorView";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_ShowMirrorView_Bool = "showMirrorView";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_MirrorViewGeometry_String = "mirrorViewGeometry";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_MirrorViewGeometryMaximized_String = "mirrorViewGeometryMaximized";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_StartMonitorFromAppLaunch = "startMonitorFromAppLaunch";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_StartCompositorFromAppLaunch_Bool = "startCompositorFromAppLaunch";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_StartDashboardFromAppLaunch_Bool = "startDashboardFromAppLaunch";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_StartOverlayAppsFromDashboard_Bool = "startOverlayAppsFromDashboard";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_EnableHomeApp = "enableHomeApp";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_CycleBackgroundImageTimeSec_Int32 = "CycleBackgroundImageTimeSec";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_RetailDemo_Bool = "retailDemo";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_IpdOffset_Float = "ipdOffset";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_AllowSupersampleFiltering_Bool = "allowSupersampleFiltering";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_SupersampleManualOverride_Bool = "supersampleManualOverride";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_EnableLinuxVulkanAsync_Bool = "enableLinuxVulkanAsync";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_AllowDisplayLockedMode_Bool = "allowDisplayLockedMode";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_HaveStartedTutorialForNativeChaperoneDriver_Bool = "haveStartedTutorialForNativeChaperoneDriver";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_ForceWindows32bitVRMonitor = "forceWindows32BitVRMonitor";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_DebugInput = "debugInput";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_DebugInputBinding = "debugInputBinding";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_InputBindingUIBlock = "inputBindingUI";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_RenderCameraMode = "renderCameraMode";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_EnableSharedResourceJournaling = "enableSharedResourceJournaling";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_EnableSafeMode = "enableSafeMode";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_PreferredRefreshRate = "preferredRefreshRate";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_LastVersionNotice = "lastVersionNotice";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_SteamVR_LastVersionNoticeDate = "lastVersionNoticeDate";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// direct mode keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_DirectMode_Section = "direct_mode";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_DirectMode_Enable_Bool = "enable";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_DirectMode_Count_Int32 = "count";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_DirectMode_EdidVid_Int32 = "edidVid";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_DirectMode_EdidPid_Int32 = "edidPid";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// lighthouse keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Lighthouse_Section = "driver_lighthouse";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Lighthouse_DisableIMU_Bool = "disableimu";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Lighthouse_DisableIMUExceptHMD_Bool = "disableimuexcepthmd";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Lighthouse_UseDisambiguation_String = "usedisambiguation";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Lighthouse_DisambiguationDebug_Int32 = "disambiguationdebug";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Lighthouse_PrimaryBasestation_Int32 = "primarybasestation";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Lighthouse_DBHistory_Bool = "dbhistory";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Lighthouse_EnableBluetooth_Bool = "enableBluetooth";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Lighthouse_PowerManagedBaseStations_String = "PowerManagedBaseStations";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Lighthouse_PowerManagedBaseStations2_String = "PowerManagedBaseStations2";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Lighthouse_EnableImuFallback_Bool = "enableImuFallback";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Lighthouse_NewPairing_Bool = "newPairing";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// null keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Null_Section = "driver_null";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Null_SerialNumber_String = "serialNumber";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Null_ModelNumber_String = "modelNumber";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Null_WindowX_Int32 = "windowX";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Null_WindowY_Int32 = "windowY";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Null_WindowWidth_Int32 = "windowWidth";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Null_WindowHeight_Int32 = "windowHeight";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Null_RenderWidth_Int32 = "renderWidth";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Null_RenderHeight_Int32 = "renderHeight";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Null_SecondsFromVsyncToPhotons_Float = "secondsFromVsyncToPhotons";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Null_DisplayFrequency_Float = "displayFrequency";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// user interface keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_UserInterface_Section = "userinterface";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_UserInterface_StatusAlwaysOnTop_Bool = "StatusAlwaysOnTop";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_UserInterface_MinimizeToTray_Bool = "MinimizeToTray";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_UserInterface_HidePopupsWhenStatusMinimized_Bool = "HidePopupsWhenStatusMinimized";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_UserInterface_Screenshots_Bool = "screenshots";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_UserInterface_ScreenshotType_Int = "screenshotType";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// notification keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Notifications_Section = "notifications";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Notifications_DoNotDisturb_Bool = "DoNotDisturb";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// keyboard keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Keyboard_Section = "keyboard";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Keyboard_TutorialCompletions = "TutorialCompletions";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Keyboard_ScaleX = "ScaleX";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Keyboard_ScaleY = "ScaleY";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Keyboard_OffsetLeftX = "OffsetLeftX";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Keyboard_OffsetRightX = "OffsetRightX";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Keyboard_OffsetY = "OffsetY";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Keyboard_Smoothing = "Smoothing";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// perf keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Perf_Section = "perfcheck";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Perf_PerfGraphInHMD_Bool = "perfGraphInHMD";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Perf_AllowTimingStore_Bool = "allowTimingStore";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Perf_SaveTimingsOnExit_Bool = "saveTimingsOnExit";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Perf_TestData_Float = "perfTestData";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Perf_LinuxGPUProfiling_Bool = "linuxGPUProfiling";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// collision bounds keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_CollisionBounds_Section = "collisionBounds";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_CollisionBounds_Style_Int32 = "CollisionBoundsStyle";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_CollisionBounds_GroundPerimeterOn_Bool = "CollisionBoundsGroundPerimeterOn";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_CollisionBounds_CenterMarkerOn_Bool = "CollisionBoundsCenterMarkerOn";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_CollisionBounds_PlaySpaceOn_Bool = "CollisionBoundsPlaySpaceOn";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_CollisionBounds_FadeDistance_Float = "CollisionBoundsFadeDistance";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_CollisionBounds_ColorGammaR_Int32 = "CollisionBoundsColorGammaR";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_CollisionBounds_ColorGammaG_Int32 = "CollisionBoundsColorGammaG";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_CollisionBounds_ColorGammaB_Int32 = "CollisionBoundsColorGammaB";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_CollisionBounds_ColorGammaA_Int32 = "CollisionBoundsColorGammaA";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// camera keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Camera_Section = "camera";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Camera_EnableCamera_Bool = "enableCamera";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Camera_EnableCameraInDashboard_Bool = "enableCameraInDashboard";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Camera_EnableCameraForCollisionBounds_Bool = "enableCameraForCollisionBounds";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Camera_EnableCameraForRoomView_Bool = "enableCameraForRoomView";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Camera_BoundsColorGammaR_Int32 = "cameraBoundsColorGammaR";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Camera_BoundsColorGammaG_Int32 = "cameraBoundsColorGammaG";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Camera_BoundsColorGammaB_Int32 = "cameraBoundsColorGammaB";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Camera_BoundsColorGammaA_Int32 = "cameraBoundsColorGammaA";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Camera_BoundsStrength_Int32 = "cameraBoundsStrength";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Camera_RoomViewMode_Int32 = "cameraRoomViewMode";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// audio keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_audio_Section = "audio";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_audio_OnPlaybackDevice_String = "onPlaybackDevice";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_audio_OnRecordDevice_String = "onRecordDevice";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_audio_OnPlaybackMirrorDevice_String = "onPlaybackMirrorDevice";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_audio_OffPlaybackDevice_String = "offPlaybackDevice";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_audio_OffRecordDevice_String = "offRecordDevice";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_audio_VIVEHDMIGain = "viveHDMIGain";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// power management keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Power_Section = "power";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Power_PowerOffOnExit_Bool = "powerOffOnExit";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Power_TurnOffScreensTimeout_Float = "turnOffScreensTimeout";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Power_TurnOffControllersTimeout_Float = "turnOffControllersTimeout";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Power_ReturnToWatchdogTimeout_Float = "returnToWatchdogTimeout";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Power_AutoLaunchSteamVROnButtonPress = "autoLaunchSteamVROnButtonPress";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Power_PauseCompositorOnStandby_Bool = "pauseCompositorOnStandby";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// dashboard keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Dashboard_Section = "dashboard";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Dashboard_EnableDashboard_Bool = "enableDashboard";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Dashboard_ArcadeMode_Bool = "arcadeMode";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Dashboard_UseWebDashboard = "useWebDashboard";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Dashboard_UseWebSettings = "useWebSettings";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Dashboard_UseWebIPD = "useWebIPD";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Dashboard_UseWebPowerMenu = "useWebPowerMenu";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// model skin keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_modelskin_Section = "modelskins";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// driver keys - These could be checked in any driver_<name> section
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Driver_Enable_Bool = "enable";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// web interface keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_WebInterface_Section = "WebInterface";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_WebInterface_WebEnable_Bool = "WebEnable";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_WebInterface_WebPort_String = "WebPort";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// vrwebhelper keys
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_VRWebHelper_Section = "VRWebHelper";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_VRWebHelper_DebuggerEnabled_Bool = "DebuggerEnabled";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_VRWebHelper_DebuggerPort_Int32 = "DebuggerPort";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// tracking overrides - keys are device paths, values are the device paths their
							 | 
						||
| 
								 | 
							
									//  tracking/pose information overrides
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_TrackingOverride_Section = "TrackingOverrides";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// per-app keys - the section name for these is the app key itself. Some of these are prefixed by the controller type
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_App_BindingAutosaveURLSuffix_String = "AutosaveURL";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_App_BindingCurrentURLSuffix_String = "CurrentURL";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_App_NeedToUpdateAutosaveSuffix_Bool = "NeedToUpdateAutosave";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// configuration for trackers
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Trackers_Section = "trackers";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// configuration for desktop UI windows
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_DesktopUI_Section = "DesktopUI";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// Last known keys for righting recovery
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_LastKnown_Section = "LastKnown";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_LastKnown_HMDManufacturer_String = "HMDManufacturer";
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_LastKnown_HMDModel_String = "HMDModel";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//-----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// Dismissed warnings
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_DismissedWarnings_Section = "DismissedWarnings";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} // namespace vr
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivrchaperone.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#pragma pack( push, 8 )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum ChaperoneCalibrationState
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										// OK!
							 | 
						||
| 
								 | 
							
										ChaperoneCalibrationState_OK = 1,									// Chaperone is fully calibrated and working correctly
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Warnings
							 | 
						||
| 
								 | 
							
										ChaperoneCalibrationState_Warning = 100,
							 | 
						||
| 
								 | 
							
										ChaperoneCalibrationState_Warning_BaseStationMayHaveMoved = 101,	// A base station thinks that it might have moved
							 | 
						||
| 
								 | 
							
										ChaperoneCalibrationState_Warning_BaseStationRemoved = 102,			// There are less base stations than when calibrated
							 | 
						||
| 
								 | 
							
										ChaperoneCalibrationState_Warning_SeatedBoundsInvalid = 103,		// Seated bounds haven't been calibrated for the current tracking center
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Errors
							 | 
						||
| 
								 | 
							
										ChaperoneCalibrationState_Error = 200,								// The UniverseID is invalid
							 | 
						||
| 
								 | 
							
										ChaperoneCalibrationState_Error_BaseStationUninitialized = 201,		// Tracking center hasn't be calibrated for at least one of the base stations
							 | 
						||
| 
								 | 
							
										ChaperoneCalibrationState_Error_BaseStationConflict = 202,			// Tracking center is calibrated, but base stations disagree on the tracking space
							 | 
						||
| 
								 | 
							
										ChaperoneCalibrationState_Error_PlayAreaInvalid = 203,				// Play Area hasn't been calibrated for the current tracking center
							 | 
						||
| 
								 | 
							
										ChaperoneCalibrationState_Error_CollisionBoundsInvalid = 204,		// Collision Bounds haven't been calibrated for the current tracking center
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** HIGH LEVEL TRACKING SPACE ASSUMPTIONS:
							 | 
						||
| 
								 | 
							
									* 0,0,0 is the preferred standing area center.
							 | 
						||
| 
								 | 
							
									* 0Y is the floor height.
							 | 
						||
| 
								 | 
							
									* -Z is the preferred forward facing direction. */
							 | 
						||
| 
								 | 
							
									class IVRChaperone
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get the current state of Chaperone calibration. This state can change at any time during a session due to physical base station changes. **/
							 | 
						||
| 
								 | 
							
										virtual ChaperoneCalibrationState GetCalibrationState() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z.
							 | 
						||
| 
								 | 
							
										* Tracking space center (0,0,0) is the center of the Play Area. **/
							 | 
						||
| 
								 | 
							
										virtual bool GetPlayAreaSize(float* pSizeX, float* pSizeZ) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds).
							 | 
						||
| 
								 | 
							
										* Corners are in counter-clockwise order.
							 | 
						||
| 
								 | 
							
										* Standing center (0,0,0) is the center of the Play Area.
							 | 
						||
| 
								 | 
							
										* It's a rectangle.
							 | 
						||
| 
								 | 
							
										* 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis.
							 | 
						||
| 
								 | 
							
										* Height of every corner is 0Y (on the floor). **/
							 | 
						||
| 
								 | 
							
										virtual bool GetPlayAreaRect(HmdQuad_t* rect) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Reload Chaperone data from the .vrchap file on disk. */
							 | 
						||
| 
								 | 
							
										virtual void ReloadInfo(void) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Optionally give the chaperone system a hit about the color and brightness in the scene **/
							 | 
						||
| 
								 | 
							
										virtual void SetSceneColor(HmdColor_t color) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get the current chaperone bounds draw color and brightness **/
							 | 
						||
| 
								 | 
							
										virtual void GetBoundsColor(HmdColor_t* pOutputColorArray, int nNumOutputColors, float flCollisionBoundsFadeDistance, HmdColor_t* pOutputCameraColor) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Determine whether the bounds are showing right now **/
							 | 
						||
| 
								 | 
							
										virtual bool AreBoundsVisible() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Force the bounds to show, mostly for utilities **/
							 | 
						||
| 
								 | 
							
										virtual void ForceBoundsVisible(bool bForce) = 0;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVRChaperone_Version = "IVRChaperone_003";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#pragma pack( pop )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivrchaperonesetup.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EChaperoneConfigFile
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										EChaperoneConfigFile_Live = 1,		// The live chaperone config, used by most applications and games
							 | 
						||
| 
								 | 
							
										EChaperoneConfigFile_Temp = 2,		// The temporary chaperone config, used to live-preview collision bounds in room setup
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EChaperoneImportFlags
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										EChaperoneImport_BoundsOnly = 0x0001,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Manages the working copy of the chaperone info. By default this will be the same as the
							 | 
						||
| 
								 | 
							
									* live copy. Any changes made with this interface will stay in the working copy until
							 | 
						||
| 
								 | 
							
									* CommitWorkingCopy() is called, at which point the working copy and the live copy will be
							 | 
						||
| 
								 | 
							
									* the same again. */
							 | 
						||
| 
								 | 
							
									class IVRChaperoneSetup
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Saves the current working copy to disk */
							 | 
						||
| 
								 | 
							
										virtual bool CommitWorkingCopy(EChaperoneConfigFile configFile) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Reverts the working copy to match the live chaperone calibration.
							 | 
						||
| 
								 | 
							
										* To modify existing data this MUST be do WHILE getting a non-error ChaperoneCalibrationStatus.
							 | 
						||
| 
								 | 
							
										* Only after this should you do gets and sets on the existing data. */
							 | 
						||
| 
								 | 
							
										virtual void RevertWorkingCopy() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z from the working copy.
							 | 
						||
| 
								 | 
							
										* Tracking space center (0,0,0) is the center of the Play Area. */
							 | 
						||
| 
								 | 
							
										virtual bool GetWorkingPlayAreaSize(float* pSizeX, float* pSizeZ) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds) from the working copy.
							 | 
						||
| 
								 | 
							
										* Corners are in clockwise order.
							 | 
						||
| 
								 | 
							
										* Tracking space center (0,0,0) is the center of the Play Area.
							 | 
						||
| 
								 | 
							
										* It's a rectangle.
							 | 
						||
| 
								 | 
							
										* 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis.
							 | 
						||
| 
								 | 
							
										* Height of every corner is 0Y (on the floor). **/
							 | 
						||
| 
								 | 
							
										virtual bool GetWorkingPlayAreaRect(HmdQuad_t* rect) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads
							 | 
						||
| 
								 | 
							
										* into the buffer up to the max specified from the working copy. */
							 | 
						||
| 
								 | 
							
										virtual bool GetWorkingCollisionBoundsInfo(VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t* pQuadsBuffer, uint32_t* punQuadsCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads
							 | 
						||
| 
								 | 
							
										* into the buffer up to the max specified. */
							 | 
						||
| 
								 | 
							
										virtual bool GetLiveCollisionBoundsInfo(VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t* pQuadsBuffer, uint32_t* punQuadsCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the preferred seated position from the working copy. */
							 | 
						||
| 
								 | 
							
										virtual bool GetWorkingSeatedZeroPoseToRawTrackingPose(HmdMatrix34_t* pmatSeatedZeroPoseToRawTrackingPose) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the standing origin from the working copy. */
							 | 
						||
| 
								 | 
							
										virtual bool GetWorkingStandingZeroPoseToRawTrackingPose(HmdMatrix34_t* pmatStandingZeroPoseToRawTrackingPose) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the Play Area in the working copy. */
							 | 
						||
| 
								 | 
							
										virtual void SetWorkingPlayAreaSize(float sizeX, float sizeZ) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the Collision Bounds in the working copy. */
							 | 
						||
| 
								 | 
							
										virtual void SetWorkingCollisionBoundsInfo(VR_ARRAY_COUNT(unQuadsCount) HmdQuad_t* pQuadsBuffer, uint32_t unQuadsCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the Collision Bounds in the working copy. */
							 | 
						||
| 
								 | 
							
										virtual void SetWorkingPerimeter(VR_ARRAY_COUNT(unPointCount) HmdVector2_t* pPointBuffer, uint32_t unPointCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the preferred seated position in the working copy. */
							 | 
						||
| 
								 | 
							
										virtual void SetWorkingSeatedZeroPoseToRawTrackingPose(const HmdMatrix34_t* pMatSeatedZeroPoseToRawTrackingPose) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the preferred standing position in the working copy. */
							 | 
						||
| 
								 | 
							
										virtual void SetWorkingStandingZeroPoseToRawTrackingPose(const HmdMatrix34_t* pMatStandingZeroPoseToRawTrackingPose) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Tear everything down and reload it from the file on disk */
							 | 
						||
| 
								 | 
							
										virtual void ReloadFromDisk(EChaperoneConfigFile configFile) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the preferred seated position. */
							 | 
						||
| 
								 | 
							
										virtual bool GetLiveSeatedZeroPoseToRawTrackingPose(HmdMatrix34_t* pmatSeatedZeroPoseToRawTrackingPose) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										virtual bool ExportLiveToBuffer(VR_OUT_STRING() char* pBuffer, uint32_t* pnBufferLength) = 0;
							 | 
						||
| 
								 | 
							
										virtual bool ImportFromBufferToWorking(const char* pBuffer, uint32_t nImportFlags) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Shows the chaperone data in the working set to preview in the compositor.*/
							 | 
						||
| 
								 | 
							
										virtual void ShowWorkingSetPreview() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Hides the chaperone data in the working set to preview in the compositor (if it was visible).*/
							 | 
						||
| 
								 | 
							
										virtual void HideWorkingSetPreview() = 0;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVRChaperoneSetup_Version = "IVRChaperoneSetup_006";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivrcompositor.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#pragma pack( push, 8 )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Errors that can occur with the VR compositor */
							 | 
						||
| 
								 | 
							
									enum EVRCompositorError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRCompositorError_None = 0,
							 | 
						||
| 
								 | 
							
										VRCompositorError_RequestFailed = 1,
							 | 
						||
| 
								 | 
							
										VRCompositorError_IncompatibleVersion = 100,
							 | 
						||
| 
								 | 
							
										VRCompositorError_DoNotHaveFocus = 101,
							 | 
						||
| 
								 | 
							
										VRCompositorError_InvalidTexture = 102,
							 | 
						||
| 
								 | 
							
										VRCompositorError_IsNotSceneApplication = 103,
							 | 
						||
| 
								 | 
							
										VRCompositorError_TextureIsOnWrongDevice = 104,
							 | 
						||
| 
								 | 
							
										VRCompositorError_TextureUsesUnsupportedFormat = 105,
							 | 
						||
| 
								 | 
							
										VRCompositorError_SharedTexturesNotSupported = 106,
							 | 
						||
| 
								 | 
							
										VRCompositorError_IndexOutOfRange = 107,
							 | 
						||
| 
								 | 
							
										VRCompositorError_AlreadySubmitted = 108,
							 | 
						||
| 
								 | 
							
										VRCompositorError_InvalidBounds = 109,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Timing mode passed to SetExplicitTimingMode(); see that function for documentation */
							 | 
						||
| 
								 | 
							
									enum EVRCompositorTimingMode
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRCompositorTimingMode_Implicit = 0,
							 | 
						||
| 
								 | 
							
										VRCompositorTimingMode_Explicit_RuntimePerformsPostPresentHandoff = 1,
							 | 
						||
| 
								 | 
							
										VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff = 2,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const uint32_t VRCompositor_ReprojectionReason_Cpu = 0x01;
							 | 
						||
| 
								 | 
							
									const uint32_t VRCompositor_ReprojectionReason_Gpu = 0x02;
							 | 
						||
| 
								 | 
							
									const uint32_t VRCompositor_ReprojectionAsync = 0x04;	// This flag indicates the async reprojection mode is active,
							 | 
						||
| 
								 | 
							
																								// but does not indicate if reprojection actually happened or not.
							 | 
						||
| 
								 | 
							
																								// Use the ReprojectionReason flags above to check if reprojection
							 | 
						||
| 
								 | 
							
																								// was actually applied (i.e. scene texture was reused).
							 | 
						||
| 
								 | 
							
																								// NumFramePresents > 1 also indicates the scene texture was reused,
							 | 
						||
| 
								 | 
							
																								// and also the number of times that it was presented in total.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const uint32_t VRCompositor_ReprojectionMotion = 0x08;	// This flag indicates whether or not motion smoothing was triggered for this frame
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const uint32_t VRCompositor_PredictionMask = 0x30;	// The runtime may predict more than one frame (up to four) ahead if
							 | 
						||
| 
								 | 
							
																								// it detects the application is taking too long to render. These two
							 | 
						||
| 
								 | 
							
																								// bits will contain the count of additional frames (normally zero).
							 | 
						||
| 
								 | 
							
																								// Use the VR_COMPOSITOR_ADDITIONAL_PREDICTED_FRAMES macro to read from
							 | 
						||
| 
								 | 
							
																								// the latest frame timing entry.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const uint32_t VRCompositor_ThrottleMask = 0xC0;	// Number of frames the compositor is throttling the application.
							 | 
						||
| 
								 | 
							
																								// Use the VR_COMPOSITOR_NUMBER_OF_THROTTLED_FRAMES macro to read from
							 | 
						||
| 
								 | 
							
																								// the latest frame timing entry.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#define VR_COMPOSITOR_ADDITIONAL_PREDICTED_FRAMES( timing ) ( ( ( timing ).m_nReprojectionFlags & vr::VRCompositor_PredictionMask ) >> 4 )
							 | 
						||
| 
								 | 
							
								#define VR_COMPOSITOR_NUMBER_OF_THROTTLED_FRAMES( timing ) ( ( ( timing ).m_nReprojectionFlags & vr::VRCompositor_ThrottleMask ) >> 6 )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/** Provides a single frame's timing information to the app */
							 | 
						||
| 
								 | 
							
									struct Compositor_FrameTiming
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint32_t m_nSize; // Set to sizeof( Compositor_FrameTiming )
							 | 
						||
| 
								 | 
							
										uint32_t m_nFrameIndex;
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumFramePresents; // number of times this frame was presented
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumMisPresented; // number of times this frame was presented on a vsync other than it was originally predicted to
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumDroppedFrames; // number of additional times previous frame was scanned out
							 | 
						||
| 
								 | 
							
										uint32_t m_nReprojectionFlags;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Absolute time reference for comparing frames.  This aligns with the vsync that running start is relative to. */
							 | 
						||
| 
								 | 
							
										double m_flSystemTimeInSeconds;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** These times may include work from other processes due to OS scheduling.
							 | 
						||
| 
								 | 
							
										* The fewer packets of work these are broken up into, the less likely this will happen.
							 | 
						||
| 
								 | 
							
										* GPU work can be broken up by calling Flush.  This can sometimes be useful to get the GPU started
							 | 
						||
| 
								 | 
							
										* processing that work earlier in the frame. */
							 | 
						||
| 
								 | 
							
										float m_flPreSubmitGpuMs; // time spent rendering the scene (gpu work submitted between WaitGetPoses and second Submit)
							 | 
						||
| 
								 | 
							
										float m_flPostSubmitGpuMs; // additional time spent rendering by application (e.g. companion window)
							 | 
						||
| 
								 | 
							
										float m_flTotalRenderGpuMs; // time between work submitted immediately after present (ideally vsync) until the end of compositor submitted work
							 | 
						||
| 
								 | 
							
										float m_flCompositorRenderGpuMs; // time spend performing distortion correction, rendering chaperone, overlays, etc.
							 | 
						||
| 
								 | 
							
										float m_flCompositorRenderCpuMs; // time spent on cpu submitting the above work for this frame
							 | 
						||
| 
								 | 
							
										float m_flCompositorIdleCpuMs; // time spent waiting for running start (application could have used this much more time)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Miscellaneous measured intervals. */
							 | 
						||
| 
								 | 
							
										float m_flClientFrameIntervalMs; // time between calls to WaitGetPoses
							 | 
						||
| 
								 | 
							
										float m_flPresentCallCpuMs; // time blocked on call to present (usually 0.0, but can go long)
							 | 
						||
| 
								 | 
							
										float m_flWaitForPresentCpuMs; // time spent spin-waiting for frame index to change (not near-zero indicates wait object failure)
							 | 
						||
| 
								 | 
							
										float m_flSubmitFrameMs; // time spent in IVRCompositor::Submit (not near-zero indicates driver issue)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** The following are all relative to this frame's SystemTimeInSeconds */
							 | 
						||
| 
								 | 
							
										float m_flWaitGetPosesCalledMs;
							 | 
						||
| 
								 | 
							
										float m_flNewPosesReadyMs;
							 | 
						||
| 
								 | 
							
										float m_flNewFrameReadyMs; // second call to IVRCompositor::Submit
							 | 
						||
| 
								 | 
							
										float m_flCompositorUpdateStartMs;
							 | 
						||
| 
								 | 
							
										float m_flCompositorUpdateEndMs;
							 | 
						||
| 
								 | 
							
										float m_flCompositorRenderStartMs;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										vr::TrackedDevicePose_t m_HmdPose; // pose used by app to render this frame
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumVSyncsReadyForUse;
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumVSyncsToFirstView;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Cumulative stats for current application.  These are not cleared until a new app connects,
							 | 
						||
| 
								 | 
							
									* but they do stop accumulating once the associated app disconnects. */
							 | 
						||
| 
								 | 
							
									struct Compositor_CumulativeStats
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint32_t m_nPid; // Process id associated with these stats (may no longer be running).
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumFramePresents; // total number of times we called present (includes reprojected frames)
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumDroppedFrames; // total number of times an old frame was re-scanned out (without reprojection)
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumReprojectedFrames; // total number of times a frame was scanned out a second time (with reprojection)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Values recorded at startup before application has fully faded in the first time. */
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumFramePresentsOnStartup;
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumDroppedFramesOnStartup;
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumReprojectedFramesOnStartup;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Applications may explicitly fade to the compositor.  This is usually to handle level transitions, and loading often causes
							 | 
						||
| 
								 | 
							
										* system wide hitches.  The following stats are collected during this period.  Does not include values recorded during startup. */
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumLoading;
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumFramePresentsLoading;
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumDroppedFramesLoading;
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumReprojectedFramesLoading;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** If we don't get a new frame from the app in less than 2.5 frames, then we assume the app has hung and start
							 | 
						||
| 
								 | 
							
										* fading back to the compositor.  The following stats are a result of this, and are a subset of those recorded above.
							 | 
						||
| 
								 | 
							
										* Does not include values recorded during start up or loading. */
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumTimedOut;
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumFramePresentsTimedOut;
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumDroppedFramesTimedOut;
							 | 
						||
| 
								 | 
							
										uint32_t m_nNumReprojectedFramesTimedOut;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#pragma pack( pop )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Allows the application to interact with the compositor */
							 | 
						||
| 
								 | 
							
									class IVRCompositor
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
										/** Sets tracking space returned by WaitGetPoses */
							 | 
						||
| 
								 | 
							
										virtual void SetTrackingSpace(ETrackingUniverseOrigin eOrigin) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets current tracking space returned by WaitGetPoses */
							 | 
						||
| 
								 | 
							
										virtual ETrackingUniverseOrigin GetTrackingSpace() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Scene applications should call this function to get poses to render with (and optionally poses predicted an additional frame out to use for gameplay).
							 | 
						||
| 
								 | 
							
										* This function will block until "running start" milliseconds before the start of the frame, and should be called at the last moment before needing to
							 | 
						||
| 
								 | 
							
										* start rendering.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* Return codes:
							 | 
						||
| 
								 | 
							
										*	- IsNotSceneApplication (make sure to call VR_Init with VRApplicaiton_Scene)
							 | 
						||
| 
								 | 
							
										*	- DoNotHaveFocus (some other app has taken focus - this will throttle the call to 10hz to reduce the impact on that app)
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										virtual EVRCompositorError WaitGetPoses(VR_ARRAY_COUNT(unRenderPoseArrayCount) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount,
							 | 
						||
| 
								 | 
							
											VR_ARRAY_COUNT(unGamePoseArrayCount) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get the last set of poses returned by WaitGetPoses. */
							 | 
						||
| 
								 | 
							
										virtual EVRCompositorError GetLastPoses(VR_ARRAY_COUNT(unRenderPoseArrayCount) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount,
							 | 
						||
| 
								 | 
							
											VR_ARRAY_COUNT(unGamePoseArrayCount) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Interface for accessing last set of poses returned by WaitGetPoses one at a time.
							 | 
						||
| 
								 | 
							
										* Returns VRCompositorError_IndexOutOfRange if unDeviceIndex not less than k_unMaxTrackedDeviceCount otherwise VRCompositorError_None.
							 | 
						||
| 
								 | 
							
										* It is okay to pass NULL for either pose if you only want one of the values. */
							 | 
						||
| 
								 | 
							
										virtual EVRCompositorError GetLastPoseForTrackedDeviceIndex(TrackedDeviceIndex_t unDeviceIndex, TrackedDevicePose_t* pOutputPose, TrackedDevicePose_t* pOutputGamePose) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Updated scene texture to display. If pBounds is NULL the entire texture will be used.  If called from an OpenGL app, consider adding a glFlush after
							 | 
						||
| 
								 | 
							
										* Submitting both frames to signal the driver to start processing, otherwise it may wait until the command buffer fills up, causing the app to miss frames.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* OpenGL dirty state:
							 | 
						||
| 
								 | 
							
										*	glBindTexture
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* Return codes:
							 | 
						||
| 
								 | 
							
										*	- IsNotSceneApplication (make sure to call VR_Init with VRApplicaiton_Scene)
							 | 
						||
| 
								 | 
							
										*	- DoNotHaveFocus (some other app has taken focus)
							 | 
						||
| 
								 | 
							
										*	- TextureIsOnWrongDevice (application did not use proper AdapterIndex - see IVRSystem.GetDXGIOutputInfo)
							 | 
						||
| 
								 | 
							
										*	- SharedTexturesNotSupported (application needs to call CreateDXGIFactory1 or later before creating DX device)
							 | 
						||
| 
								 | 
							
										*	- TextureUsesUnsupportedFormat (scene textures must be compatible with DXGI sharing rules - e.g. uncompressed, no mips, etc.)
							 | 
						||
| 
								 | 
							
										*	- InvalidTexture (usually means bad arguments passed in)
							 | 
						||
| 
								 | 
							
										*	- AlreadySubmitted (app has submitted two left textures or two right textures in a single frame - i.e. before calling WaitGetPoses again)
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										virtual EVRCompositorError Submit(EVREye eEye, const Texture_t* pTexture, const VRTextureBounds_t* pBounds = 0, EVRSubmitFlags nSubmitFlags = Submit_Default) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Clears the frame that was sent with the last call to Submit. This will cause the
							 | 
						||
| 
								 | 
							
										* compositor to show the grid until Submit is called again. */
							 | 
						||
| 
								 | 
							
										virtual void ClearLastSubmittedFrame() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Call immediately after presenting your app's window (i.e. companion window) to unblock the compositor.
							 | 
						||
| 
								 | 
							
										* This is an optional call, which only needs to be used if you can't instead call WaitGetPoses immediately after Present.
							 | 
						||
| 
								 | 
							
										* For example, if your engine's render and game loop are not on separate threads, or blocking the render thread until 3ms before the next vsync would
							 | 
						||
| 
								 | 
							
										* introduce a deadlock of some sort.  This function tells the compositor that you have finished all rendering after having Submitted buffers for both
							 | 
						||
| 
								 | 
							
										* eyes, and it is free to start its rendering work.  This should only be called from the same thread you are rendering on. */
							 | 
						||
| 
								 | 
							
										virtual void PostPresentHandoff() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true if timing data is filled it.  Sets oldest timing info if nFramesAgo is larger than the stored history.
							 | 
						||
| 
								 | 
							
										* Be sure to set timing.size = sizeof(Compositor_FrameTiming) on struct passed in before calling this function. */
							 | 
						||
| 
								 | 
							
										virtual bool GetFrameTiming(Compositor_FrameTiming* pTiming, uint32_t unFramesAgo = 0) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Interface for copying a range of timing data.  Frames are returned in ascending order (oldest to newest) with the last being the most recent frame.
							 | 
						||
| 
								 | 
							
										* Only the first entry's m_nSize needs to be set, as the rest will be inferred from that.  Returns total number of entries filled out. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetFrameTimings(VR_ARRAY_COUNT(nFrames) Compositor_FrameTiming* pTiming, uint32_t nFrames) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the time in seconds left in the current (as identified by FrameTiming's frameIndex) frame.
							 | 
						||
| 
								 | 
							
										* Due to "running start", this value may roll over to the next frame before ever reaching 0.0. */
							 | 
						||
| 
								 | 
							
										virtual float GetFrameTimeRemaining() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Fills out stats accumulated for the last connected application.  Pass in sizeof( Compositor_CumulativeStats ) as second parameter. */
							 | 
						||
| 
								 | 
							
										virtual void GetCumulativeStats(Compositor_CumulativeStats* pStats, uint32_t nStatsSizeInBytes) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Fades the view on the HMD to the specified color. The fade will take fSeconds, and the color values are between
							 | 
						||
| 
								 | 
							
										* 0.0 and 1.0. This color is faded on top of the scene based on the alpha parameter. Removing the fade color instantly
							 | 
						||
| 
								 | 
							
										* would be FadeToColor( 0.0, 0.0, 0.0, 0.0, 0.0 ).  Values are in un-premultiplied alpha space. */
							 | 
						||
| 
								 | 
							
										virtual void FadeToColor(float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground = false) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get current fade color value. */
							 | 
						||
| 
								 | 
							
										virtual HmdColor_t GetCurrentFadeColor(bool bBackground = false) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Fading the Grid in or out in fSeconds */
							 | 
						||
| 
								 | 
							
										virtual void FadeGrid(float fSeconds, bool bFadeIn) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get current alpha value of grid. */
							 | 
						||
| 
								 | 
							
										virtual float GetCurrentGridAlpha() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Override the skybox used in the compositor (e.g. for during level loads when the app can't feed scene images fast enough)
							 | 
						||
| 
								 | 
							
										* Order is Front, Back, Left, Right, Top, Bottom.  If only a single texture is passed, it is assumed in lat-long format.
							 | 
						||
| 
								 | 
							
										* If two are passed, it is assumed a lat-long stereo pair. */
							 | 
						||
| 
								 | 
							
										virtual EVRCompositorError SetSkyboxOverride(VR_ARRAY_COUNT(unTextureCount) const Texture_t* pTextures, uint32_t unTextureCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Resets compositor skybox back to defaults. */
							 | 
						||
| 
								 | 
							
										virtual void ClearSkyboxOverride() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Brings the compositor window to the front. This is useful for covering any other window that may be on the HMD
							 | 
						||
| 
								 | 
							
										* and is obscuring the compositor window. */
							 | 
						||
| 
								 | 
							
										virtual void CompositorBringToFront() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Pushes the compositor window to the back. This is useful for allowing other applications to draw directly to the HMD. */
							 | 
						||
| 
								 | 
							
										virtual void CompositorGoToBack() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Tells the compositor process to clean up and exit. You do not need to call this function at shutdown. Under normal
							 | 
						||
| 
								 | 
							
										* circumstances the compositor will manage its own life cycle based on what applications are running. */
							 | 
						||
| 
								 | 
							
										virtual void CompositorQuit() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Return whether the compositor is fullscreen */
							 | 
						||
| 
								 | 
							
										virtual bool IsFullscreen() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the process ID of the process that is currently rendering the scene */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetCurrentSceneFocusProcess() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the process ID of the process that rendered the last frame (or 0 if the compositor itself rendered the frame.)
							 | 
						||
| 
								 | 
							
										* Returns 0 when fading out from an app and the app's process Id when fading into an app. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetLastFrameRenderer() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true if the current process has the scene focus */
							 | 
						||
| 
								 | 
							
										virtual bool CanRenderScene() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Creates a window on the primary monitor to display what is being shown in the headset. */
							 | 
						||
| 
								 | 
							
										virtual void ShowMirrorWindow() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Closes the mirror window. */
							 | 
						||
| 
								 | 
							
										virtual void HideMirrorWindow() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true if the mirror window is shown. */
							 | 
						||
| 
								 | 
							
										virtual bool IsMirrorWindowVisible() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Writes back buffer and stereo left/right pair from the application to a 'screenshots' folder in the SteamVR runtime root. */
							 | 
						||
| 
								 | 
							
										virtual void CompositorDumpImages() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Let an app know it should be rendering with low resources. */
							 | 
						||
| 
								 | 
							
										virtual bool ShouldAppRenderWithLowResources() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Override interleaved reprojection logic to force on. */
							 | 
						||
| 
								 | 
							
										virtual void ForceInterleavedReprojectionOn(bool bOverride) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Force reconnecting to the compositor process. */
							 | 
						||
| 
								 | 
							
										virtual void ForceReconnectProcess() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Temporarily suspends rendering (useful for finer control over scene transitions). */
							 | 
						||
| 
								 | 
							
										virtual void SuspendRendering(bool bSuspend) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Opens a shared D3D11 texture with the undistorted composited image for each eye.  Use ReleaseMirrorTextureD3D11 when finished
							 | 
						||
| 
								 | 
							
										* instead of calling Release on the resource itself. */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRCompositorError GetMirrorTextureD3D11(vr::EVREye eEye, void* pD3D11DeviceOrResource, void** ppD3D11ShaderResourceView) = 0;
							 | 
						||
| 
								 | 
							
										virtual void ReleaseMirrorTextureD3D11(void* pD3D11ShaderResourceView) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Access to mirror textures from OpenGL. */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRCompositorError GetMirrorTextureGL(vr::EVREye eEye, vr::glUInt_t* pglTextureId, vr::glSharedTextureHandle_t* pglSharedTextureHandle) = 0;
							 | 
						||
| 
								 | 
							
										virtual bool ReleaseSharedGLTexture(vr::glUInt_t glTextureId, vr::glSharedTextureHandle_t glSharedTextureHandle) = 0;
							 | 
						||
| 
								 | 
							
										virtual void LockGLSharedTextureForAccess(vr::glSharedTextureHandle_t glSharedTextureHandle) = 0;
							 | 
						||
| 
								 | 
							
										virtual void UnlockGLSharedTextureForAccess(vr::glSharedTextureHandle_t glSharedTextureHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** [Vulkan Only]
							 | 
						||
| 
								 | 
							
										* return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
							 | 
						||
| 
								 | 
							
										* null.  The string will be a space separated list of-required instance extensions to enable in VkCreateInstance */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetVulkanInstanceExtensionsRequired(VR_OUT_STRING() char* pchValue, uint32_t unBufferSize) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** [Vulkan only]
							 | 
						||
| 
								 | 
							
										* return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
							 | 
						||
| 
								 | 
							
										* null.  The string will be a space separated list of required device extensions to enable in VkCreateDevice */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetVulkanDeviceExtensionsRequired(VkPhysicalDevice_T* pPhysicalDevice, VR_OUT_STRING() char* pchValue, uint32_t unBufferSize) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** [ Vulkan/D3D12 Only ]
							 | 
						||
| 
								 | 
							
										* There are two purposes for SetExplicitTimingMode:
							 | 
						||
| 
								 | 
							
										*	1. To get a more accurate GPU timestamp for when the frame begins in Vulkan/D3D12 applications.
							 | 
						||
| 
								 | 
							
										*	2. (Optional) To avoid having WaitGetPoses access the Vulkan queue so that the queue can be accessed from
							 | 
						||
| 
								 | 
							
										*	another thread while WaitGetPoses is executing.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* More accurate GPU timestamp for the start of the frame is achieved by the application calling
							 | 
						||
| 
								 | 
							
										* SubmitExplicitTimingData immediately before its first submission to the Vulkan/D3D12 queue.
							 | 
						||
| 
								 | 
							
										* This is more accurate because normally this GPU timestamp is recorded during WaitGetPoses.  In D3D11,
							 | 
						||
| 
								 | 
							
										* WaitGetPoses queues a GPU timestamp write, but it does not actually get submitted to the GPU until the
							 | 
						||
| 
								 | 
							
										* application flushes.  By using SubmitExplicitTimingData, the timestamp is recorded at the same place for
							 | 
						||
| 
								 | 
							
										* Vulkan/D3D12 as it is for D3D11, resulting in a more accurate GPU time measurement for the frame.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* Avoiding WaitGetPoses accessing the Vulkan queue can be achieved using SetExplicitTimingMode as well.  If this is desired,
							 | 
						||
| 
								 | 
							
										* the application should set the timing mode to Explicit_ApplicationPerformsPostPresentHandoff and *MUST* call PostPresentHandoff
							 | 
						||
| 
								 | 
							
										* itself. If these conditions are met, then WaitGetPoses is guaranteed not to access the queue.  Note that PostPresentHandoff
							 | 
						||
| 
								 | 
							
										* and SubmitExplicitTimingData will access the queue, so only WaitGetPoses becomes safe for accessing the queue from another
							 | 
						||
| 
								 | 
							
										* thread. */
							 | 
						||
| 
								 | 
							
										virtual void SetExplicitTimingMode(EVRCompositorTimingMode eTimingMode) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** [ Vulkan/D3D12 Only ]
							 | 
						||
| 
								 | 
							
										* Submit explicit timing data.  When SetExplicitTimingMode is true, this must be called immediately before
							 | 
						||
| 
								 | 
							
										* the application's first vkQueueSubmit (Vulkan) or ID3D12CommandQueue::ExecuteCommandLists (D3D12) of each frame.
							 | 
						||
| 
								 | 
							
										* This function will insert a GPU timestamp write just before the application starts its rendering.  This function
							 | 
						||
| 
								 | 
							
										* will perform a vkQueueSubmit on Vulkan so must not be done simultaneously with VkQueue operations on another thread.
							 | 
						||
| 
								 | 
							
										* Returns VRCompositorError_RequestFailed if SetExplicitTimingMode is not enabled. */
							 | 
						||
| 
								 | 
							
										virtual EVRCompositorError SubmitExplicitTimingData() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Indicates whether or not motion smoothing is enabled by the user settings.
							 | 
						||
| 
								 | 
							
										* If you want to know if motion smoothing actually triggered due to a late frame, check Compositor_FrameTiming
							 | 
						||
| 
								 | 
							
										* m_nReprojectionFlags & VRCompositor_ReprojectionMotion instead. */
							 | 
						||
| 
								 | 
							
										virtual bool IsMotionSmoothingEnabled() = 0;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVRCompositor_Version = "IVRCompositor_022";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} // namespace vr
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivrnotifications.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#pragma pack( push, 8 )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Used for passing graphic data
							 | 
						||
| 
								 | 
							
									struct NotificationBitmap_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										NotificationBitmap_t()
							 | 
						||
| 
								 | 
							
											: m_pImageData(nullptr)
							 | 
						||
| 
								 | 
							
											, m_nWidth(0)
							 | 
						||
| 
								 | 
							
											, m_nHeight(0)
							 | 
						||
| 
								 | 
							
											, m_nBytesPerPixel(0)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										void* m_pImageData;
							 | 
						||
| 
								 | 
							
										int32_t m_nWidth;
							 | 
						||
| 
								 | 
							
										int32_t m_nHeight;
							 | 
						||
| 
								 | 
							
										int32_t m_nBytesPerPixel;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Be aware that the notification type is used as 'priority' to pick the next notification */
							 | 
						||
| 
								 | 
							
									enum EVRNotificationType
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										/** Transient notifications are automatically hidden after a period of time set by the user.
							 | 
						||
| 
								 | 
							
										* They are used for things like information and chat messages that do not require user interaction. */
							 | 
						||
| 
								 | 
							
										EVRNotificationType_Transient = 0,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Persistent notifications are shown to the user until they are hidden by calling RemoveNotification().
							 | 
						||
| 
								 | 
							
										* They are used for things like phone calls and alarms that require user interaction. */
							 | 
						||
| 
								 | 
							
										EVRNotificationType_Persistent = 1,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** System notifications are shown no matter what. It is expected, that the ulUserValue is used as ID.
							 | 
						||
| 
								 | 
							
										 * If there is already a system notification in the queue with that ID it is not accepted into the queue
							 | 
						||
| 
								 | 
							
										 * to prevent spamming with system notification */
							 | 
						||
| 
								 | 
							
										EVRNotificationType_Transient_SystemWithUserValue = 2,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRNotificationStyle
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										/** Creates a notification with minimal external styling. */
							 | 
						||
| 
								 | 
							
										EVRNotificationStyle_None = 0,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Used for notifications about overlay-level status. In Steam this is used for events like downloads completing. */
							 | 
						||
| 
								 | 
							
										EVRNotificationStyle_Application = 100,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Used for notifications about contacts that are unknown or not available. In Steam this is used for friend invitations and offline friends. */
							 | 
						||
| 
								 | 
							
										EVRNotificationStyle_Contact_Disabled = 200,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Used for notifications about contacts that are available but inactive. In Steam this is used for friends that are online but not playing a game. */
							 | 
						||
| 
								 | 
							
										EVRNotificationStyle_Contact_Enabled = 201,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Used for notifications about contacts that are available and active. In Steam this is used for friends that are online and currently running a game. */
							 | 
						||
| 
								 | 
							
										EVRNotificationStyle_Contact_Active = 202,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unNotificationTextMaxSize = 256;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									typedef uint32_t VRNotificationId;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#pragma pack( pop )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Allows notification sources to interact with the VR system
							 | 
						||
| 
								 | 
							
										This current interface is not yet implemented. Do not use yet. */
							 | 
						||
| 
								 | 
							
									class IVRNotifications
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
										/** Create a notification and enqueue it to be shown to the user.
							 | 
						||
| 
								 | 
							
										* An overlay handle is required to create a notification, as otherwise it would be impossible for a user to act on it.
							 | 
						||
| 
								 | 
							
										* To create a two-line notification, use a line break ('\n') to split the text into two lines.
							 | 
						||
| 
								 | 
							
										* The pImage argument may be NULL, in which case the specified overlay's icon will be used instead. */
							 | 
						||
| 
								 | 
							
										virtual EVRNotificationError CreateNotification(VROverlayHandle_t ulOverlayHandle, uint64_t ulUserValue, EVRNotificationType type, const char* pchText, EVRNotificationStyle style, const NotificationBitmap_t* pImage, /* out */ VRNotificationId* pNotificationId) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Destroy a notification, hiding it first if it currently shown to the user. */
							 | 
						||
| 
								 | 
							
										virtual EVRNotificationError RemoveNotification(VRNotificationId notificationId) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVRNotifications_Version = "IVRNotifications_002";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} // namespace vr
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivroverlay.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** The maximum length of an overlay key in bytes, counting the terminating null character. */
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unVROverlayMaxKeyLength = 128;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** The maximum length of an overlay name in bytes, counting the terminating null character. */
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unVROverlayMaxNameLength = 128;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** The maximum number of overlays that can exist in the system at one time. */
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unMaxOverlayCount = 64;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** The maximum number of overlay intersection mask primitives per overlay */
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unMaxOverlayIntersectionMaskPrimitivesCount = 32;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Types of input supported by VR Overlays */
							 | 
						||
| 
								 | 
							
									enum VROverlayInputMethod
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VROverlayInputMethod_None = 0, // No input events will be generated automatically for this overlay
							 | 
						||
| 
								 | 
							
										VROverlayInputMethod_Mouse = 1, // Tracked controllers will get mouse events automatically
							 | 
						||
| 
								 | 
							
										VROverlayInputMethod_DualAnalog = 2, // Analog inputs from tracked controllers are turned into DualAnalog events
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Allows the caller to figure out which overlay transform getter to call. */
							 | 
						||
| 
								 | 
							
									enum VROverlayTransformType
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VROverlayTransform_Absolute = 0,
							 | 
						||
| 
								 | 
							
										VROverlayTransform_TrackedDeviceRelative = 1,
							 | 
						||
| 
								 | 
							
										VROverlayTransform_SystemOverlay = 2,
							 | 
						||
| 
								 | 
							
										VROverlayTransform_TrackedComponent = 3,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Overlay control settings */
							 | 
						||
| 
								 | 
							
									enum VROverlayFlags
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VROverlayFlags_None = 0,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// The following only take effect when rendered using the high quality render path (see SetHighQualityOverlay).
							 | 
						||
| 
								 | 
							
										VROverlayFlags_Curved = 1,
							 | 
						||
| 
								 | 
							
										VROverlayFlags_RGSS4X = 2,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Set this flag on a dashboard overlay to prevent a tab from showing up for that overlay
							 | 
						||
| 
								 | 
							
										VROverlayFlags_NoDashboardTab = 3,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Set this flag on a dashboard that is able to deal with gamepad focus events
							 | 
						||
| 
								 | 
							
										VROverlayFlags_AcceptsGamepadEvents = 4,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Indicates that the overlay should dim/brighten to show gamepad focus
							 | 
						||
| 
								 | 
							
										VROverlayFlags_ShowGamepadFocus = 5,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// When this is set the overlay will receive VREvent_ScrollDiscrete events like a mouse wheel. 
							 | 
						||
| 
								 | 
							
										// Requires mouse input mode.
							 | 
						||
| 
								 | 
							
										VROverlayFlags_SendVRDiscreteScrollEvents = 6,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Indicates that the overlay would like to receive
							 | 
						||
| 
								 | 
							
										VROverlayFlags_SendVRTouchpadEvents = 7,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// If set this will render a vertical scroll wheel on the primary controller, 
							 | 
						||
| 
								 | 
							
										//  only needed if not using VROverlayFlags_SendVRScrollEvents but you still want to represent a scroll wheel
							 | 
						||
| 
								 | 
							
										VROverlayFlags_ShowTouchPadScrollWheel = 8,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// If this is set ownership and render access to the overlay are transferred 
							 | 
						||
| 
								 | 
							
										// to the new scene process on a call to IVRApplications::LaunchInternalProcess
							 | 
						||
| 
								 | 
							
										VROverlayFlags_TransferOwnershipToInternalProcess = 9,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// If set, renders 50% of the texture in each eye, side by side
							 | 
						||
| 
								 | 
							
										VROverlayFlags_SideBySide_Parallel = 10, // Texture is left/right
							 | 
						||
| 
								 | 
							
										VROverlayFlags_SideBySide_Crossed = 11, // Texture is crossed and right/left
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VROverlayFlags_Panorama = 12, // Texture is a panorama
							 | 
						||
| 
								 | 
							
										VROverlayFlags_StereoPanorama = 13, // Texture is a stereo panorama
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// If this is set on an overlay owned by the scene application that overlay
							 | 
						||
| 
								 | 
							
										// will be sorted with the "Other" overlays on top of all other scene overlays
							 | 
						||
| 
								 | 
							
										VROverlayFlags_SortWithNonSceneOverlays = 14,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// If set, the overlay will be shown in the dashboard, otherwise it will be hidden.
							 | 
						||
| 
								 | 
							
										VROverlayFlags_VisibleInDashboard = 15,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// If this is set and the overlay's input method is not none, the system-wide laser mouse
							 | 
						||
| 
								 | 
							
										// mode will be activated whenever this overlay is visible.
							 | 
						||
| 
								 | 
							
										VROverlayFlags_MakeOverlaysInteractiveIfVisible = 16,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// If this is set the overlay will receive smooth VREvent_ScrollSmooth that emulate trackpad scrolling.
							 | 
						||
| 
								 | 
							
										// Requires mouse input mode.
							 | 
						||
| 
								 | 
							
										VROverlayFlags_SendVRSmoothScrollEvents = 17,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum VRMessageOverlayResponse
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRMessageOverlayResponse_ButtonPress_0 = 0,
							 | 
						||
| 
								 | 
							
										VRMessageOverlayResponse_ButtonPress_1 = 1,
							 | 
						||
| 
								 | 
							
										VRMessageOverlayResponse_ButtonPress_2 = 2,
							 | 
						||
| 
								 | 
							
										VRMessageOverlayResponse_ButtonPress_3 = 3,
							 | 
						||
| 
								 | 
							
										VRMessageOverlayResponse_CouldntFindSystemOverlay = 4,
							 | 
						||
| 
								 | 
							
										VRMessageOverlayResponse_CouldntFindOrCreateClientOverlay = 5,
							 | 
						||
| 
								 | 
							
										VRMessageOverlayResponse_ApplicationQuit = 6
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VROverlayIntersectionParams_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										HmdVector3_t vSource;
							 | 
						||
| 
								 | 
							
										HmdVector3_t vDirection;
							 | 
						||
| 
								 | 
							
										ETrackingUniverseOrigin eOrigin;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VROverlayIntersectionResults_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										HmdVector3_t vPoint;
							 | 
						||
| 
								 | 
							
										HmdVector3_t vNormal;
							 | 
						||
| 
								 | 
							
										HmdVector2_t vUVs;
							 | 
						||
| 
								 | 
							
										float fDistance;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Input modes for the Big Picture gamepad text entry
							 | 
						||
| 
								 | 
							
									enum EGamepadTextInputMode
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										k_EGamepadTextInputModeNormal = 0,
							 | 
						||
| 
								 | 
							
										k_EGamepadTextInputModePassword = 1,
							 | 
						||
| 
								 | 
							
										k_EGamepadTextInputModeSubmit = 2,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Controls number of allowed lines for the Big Picture gamepad text entry
							 | 
						||
| 
								 | 
							
									enum EGamepadTextInputLineMode
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										k_EGamepadTextInputLineModeSingleLine = 0,
							 | 
						||
| 
								 | 
							
										k_EGamepadTextInputLineModeMultipleLines = 1
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Directions for changing focus between overlays with the gamepad */
							 | 
						||
| 
								 | 
							
									enum EOverlayDirection
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										OverlayDirection_Up = 0,
							 | 
						||
| 
								 | 
							
										OverlayDirection_Down = 1,
							 | 
						||
| 
								 | 
							
										OverlayDirection_Left = 2,
							 | 
						||
| 
								 | 
							
										OverlayDirection_Right = 3,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										OverlayDirection_Count = 4,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVROverlayIntersectionMaskPrimitiveType
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										OverlayIntersectionPrimitiveType_Rectangle,
							 | 
						||
| 
								 | 
							
										OverlayIntersectionPrimitiveType_Circle,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct IntersectionMaskRectangle_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										float m_flTopLeftX;
							 | 
						||
| 
								 | 
							
										float m_flTopLeftY;
							 | 
						||
| 
								 | 
							
										float m_flWidth;
							 | 
						||
| 
								 | 
							
										float m_flHeight;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct IntersectionMaskCircle_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										float m_flCenterX;
							 | 
						||
| 
								 | 
							
										float m_flCenterY;
							 | 
						||
| 
								 | 
							
										float m_flRadius;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** NOTE!!! If you change this you MUST manually update openvr_interop.cs.py and openvr_api_flat.h.py */
							 | 
						||
| 
								 | 
							
									typedef union
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										IntersectionMaskRectangle_t m_Rectangle;
							 | 
						||
| 
								 | 
							
										IntersectionMaskCircle_t m_Circle;
							 | 
						||
| 
								 | 
							
									} VROverlayIntersectionMaskPrimitive_Data_t;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VROverlayIntersectionMaskPrimitive_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										EVROverlayIntersectionMaskPrimitiveType m_nPrimitiveType;
							 | 
						||
| 
								 | 
							
										VROverlayIntersectionMaskPrimitive_Data_t m_Primitive;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class IVROverlay
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ---------------------------------------------
							 | 
						||
| 
								 | 
							
										// Overlay management methods
							 | 
						||
| 
								 | 
							
										// ---------------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Finds an existing overlay with the specified key. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError FindOverlay(const char* pchOverlayKey, VROverlayHandle_t* pOverlayHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Creates a new named overlay. All overlays start hidden and with default settings. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError CreateOverlay(const char* pchOverlayKey, const char* pchOverlayName, VROverlayHandle_t* pOverlayHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Destroys the specified overlay. When an application calls VR_Shutdown all overlays created by that app are
							 | 
						||
| 
								 | 
							
										* automatically destroyed. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError DestroyOverlay(VROverlayHandle_t ulOverlayHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Specify which overlay to use the high quality render path.  This overlay will be composited in during the distortion pass which
							 | 
						||
| 
								 | 
							
										* results in it drawing on top of everything else, but also at a higher quality as it samples the source texture directly rather than
							 | 
						||
| 
								 | 
							
										* rasterizing into each eye's render texture first.  Because if this, only one of these is supported at any given time.  It is most useful
							 | 
						||
| 
								 | 
							
										* for overlays that are expected to take up most of the user's view (e.g. streaming video).
							 | 
						||
| 
								 | 
							
										* This mode does not support mouse input to your overlay. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetHighQualityOverlay(VROverlayHandle_t ulOverlayHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the overlay handle of the current overlay being rendered using the single high quality overlay render path.
							 | 
						||
| 
								 | 
							
										* Otherwise it will return k_ulOverlayHandleInvalid. */
							 | 
						||
| 
								 | 
							
										virtual vr::VROverlayHandle_t GetHighQualityOverlay() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Fills the provided buffer with the string key of the overlay. Returns the size of buffer required to store the key, including
							 | 
						||
| 
								 | 
							
										* the terminating null character. k_unVROverlayMaxKeyLength will be enough bytes to fit the string. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetOverlayKey(VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char* pchValue, uint32_t unBufferSize, EVROverlayError* pError = 0L) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Fills the provided buffer with the friendly name of the overlay. Returns the size of buffer required to store the key, including
							 | 
						||
| 
								 | 
							
										* the terminating null character. k_unVROverlayMaxNameLength will be enough bytes to fit the string. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetOverlayName(VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char* pchValue, uint32_t unBufferSize, EVROverlayError* pError = 0L) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** set the name to use for this overlay */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayName(VROverlayHandle_t ulOverlayHandle, const char* pchName) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the raw image data from an overlay. Overlay image data is always returned as RGBA data, 4 bytes per pixel. If the buffer is not large enough, width and height
							 | 
						||
| 
								 | 
							
										* will be set and VROverlayError_ArrayTooSmall is returned. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayImageData(VROverlayHandle_t ulOverlayHandle, void* pvBuffer, uint32_t unBufferSize, uint32_t* punWidth, uint32_t* punHeight) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** returns a string that corresponds with the specified overlay error. The string will be the name
							 | 
						||
| 
								 | 
							
										* of the error enum value for all valid error codes */
							 | 
						||
| 
								 | 
							
										virtual const char* GetOverlayErrorNameFromEnum(EVROverlayError error) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ---------------------------------------------
							 | 
						||
| 
								 | 
							
										// Overlay rendering methods
							 | 
						||
| 
								 | 
							
										// ---------------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the pid that is allowed to render to this overlay (the creator pid is always allow to render),
							 | 
						||
| 
								 | 
							
										*	by default this is the pid of the process that made the overlay */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayRenderingPid(VROverlayHandle_t ulOverlayHandle, uint32_t unPID) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the pid that is allowed to render to this overlay */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetOverlayRenderingPid(VROverlayHandle_t ulOverlayHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Specify flag setting for a given overlay */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayFlag(VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool bEnabled) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets flag setting for a given overlay */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayFlag(VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool* pbEnabled) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the color tint of the overlay quad. Use 0.0 to 1.0 per channel. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayColor(VROverlayHandle_t ulOverlayHandle, float fRed, float fGreen, float fBlue) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the color tint of the overlay quad. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayColor(VROverlayHandle_t ulOverlayHandle, float* pfRed, float* pfGreen, float* pfBlue) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the alpha of the overlay quad. Use 1.0 for 100 percent opacity to 0.0 for 0 percent opacity. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayAlpha(VROverlayHandle_t ulOverlayHandle, float fAlpha) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the alpha of the overlay quad. By default overlays are rendering at 100 percent alpha (1.0). */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayAlpha(VROverlayHandle_t ulOverlayHandle, float* pfAlpha) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the aspect ratio of the texels in the overlay. 1.0 means the texels are square. 2.0 means the texels
							 | 
						||
| 
								 | 
							
										* are twice as wide as they are tall. Defaults to 1.0. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayTexelAspect(VROverlayHandle_t ulOverlayHandle, float fTexelAspect) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the aspect ratio of the texels in the overlay. Defaults to 1.0 */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayTexelAspect(VROverlayHandle_t ulOverlayHandle, float* pfTexelAspect) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the rendering sort order for the overlay. Overlays are rendered this order:
							 | 
						||
| 
								 | 
							
										*      Overlays owned by the scene application
							 | 
						||
| 
								 | 
							
										*      Overlays owned by some other application
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										*	Within a category overlays are rendered lowest sort order to highest sort order. Overlays with the same
							 | 
						||
| 
								 | 
							
										*	sort order are rendered back to front base on distance from the HMD.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										*	Sort order defaults to 0. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlaySortOrder(VROverlayHandle_t ulOverlayHandle, uint32_t unSortOrder) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the sort order of the overlay. See SetOverlaySortOrder for how this works. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlaySortOrder(VROverlayHandle_t ulOverlayHandle, uint32_t* punSortOrder) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayWidthInMeters(VROverlayHandle_t ulOverlayHandle, float fWidthInMeters) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayWidthInMeters(VROverlayHandle_t ulOverlayHandle, float* pfWidthInMeters) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** For high-quality curved overlays only, sets the distance range in meters from the overlay used to automatically curve
							 | 
						||
| 
								 | 
							
										* the surface around the viewer.  Min is distance is when the surface will be most curved.  Max is when least curved. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayAutoCurveDistanceRangeInMeters(VROverlayHandle_t ulOverlayHandle, float fMinDistanceInMeters, float fMaxDistanceInMeters) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** For high-quality curved overlays only, gets the distance range in meters from the overlay used to automatically curve
							 | 
						||
| 
								 | 
							
										* the surface around the viewer.  Min is distance is when the surface will be most curved.  Max is when least curved. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayAutoCurveDistanceRangeInMeters(VROverlayHandle_t ulOverlayHandle, float* pfMinDistanceInMeters, float* pfMaxDistanceInMeters) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the colorspace the overlay texture's data is in.  Defaults to 'auto'.
							 | 
						||
| 
								 | 
							
										* If the texture needs to be resolved, you should call SetOverlayTexture with the appropriate colorspace instead. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayTextureColorSpace(VROverlayHandle_t ulOverlayHandle, EColorSpace eTextureColorSpace) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the overlay's current colorspace setting. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayTextureColorSpace(VROverlayHandle_t ulOverlayHandle, EColorSpace* peTextureColorSpace) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayTextureBounds(VROverlayHandle_t ulOverlayHandle, const VRTextureBounds_t* pOverlayTextureBounds) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayTextureBounds(VROverlayHandle_t ulOverlayHandle, VRTextureBounds_t* pOverlayTextureBounds) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets render model to draw behind this overlay */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetOverlayRenderModel(vr::VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char* pchValue, uint32_t unBufferSize, HmdColor_t* pColor, vr::EVROverlayError* pError) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets render model to draw behind this overlay and the vertex color to use, pass null for pColor to match the overlays vertex color.
							 | 
						||
| 
								 | 
							
											The model is scaled by the same amount as the overlay, with a default of 1m. */
							 | 
						||
| 
								 | 
							
										virtual vr::EVROverlayError SetOverlayRenderModel(vr::VROverlayHandle_t ulOverlayHandle, const char* pchRenderModel, const HmdColor_t* pColor) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the transform type of this overlay. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayTransformType(VROverlayHandle_t ulOverlayHandle, VROverlayTransformType* peTransformType) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the transform to absolute tracking origin. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayTransformAbsolute(VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t* pmatTrackingOriginToOverlayTransform) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the transform if it is absolute. Returns an error if the transform is some other type. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayTransformAbsolute(VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin* peTrackingOrigin, HmdMatrix34_t* pmatTrackingOriginToOverlayTransform) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the transform to relative to the transform of the specified tracked device. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayTransformTrackedDeviceRelative(VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unTrackedDevice, const HmdMatrix34_t* pmatTrackedDeviceToOverlayTransform) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the transform if it is relative to a tracked device. Returns an error if the transform is some other type. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayTransformTrackedDeviceRelative(VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t* punTrackedDevice, HmdMatrix34_t* pmatTrackedDeviceToOverlayTransform) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the transform to draw the overlay on a rendermodel component mesh instead of a quad. This will only draw when the system is
							 | 
						||
| 
								 | 
							
										* drawing the device. Overlays with this transform type cannot receive mouse events. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayTransformTrackedDeviceComponent(VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unDeviceIndex, const char* pchComponentName) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the transform information when the overlay is rendering on a component. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayTransformTrackedDeviceComponent(VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t* punDeviceIndex, VR_OUT_STRING() char* pchComponentName, uint32_t unComponentNameSize) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the transform if it is relative to another overlay. Returns an error if the transform is some other type. */
							 | 
						||
| 
								 | 
							
										virtual vr::EVROverlayError GetOverlayTransformOverlayRelative(VROverlayHandle_t ulOverlayHandle, VROverlayHandle_t* ulOverlayHandleParent, HmdMatrix34_t* pmatParentOverlayToOverlayTransform) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the transform to relative to the transform of the specified overlay. This overlays visibility will also track the parents visibility */
							 | 
						||
| 
								 | 
							
										virtual vr::EVROverlayError SetOverlayTransformOverlayRelative(VROverlayHandle_t ulOverlayHandle, VROverlayHandle_t ulOverlayHandleParent, const HmdMatrix34_t* pmatParentOverlayToOverlayTransform) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Shows the VR overlay.  For dashboard overlays, only the Dashboard Manager is allowed to call this. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError ShowOverlay(VROverlayHandle_t ulOverlayHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Hides the VR overlay.  For dashboard overlays, only the Dashboard Manager is allowed to call this. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError HideOverlay(VROverlayHandle_t ulOverlayHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true if the overlay is visible. */
							 | 
						||
| 
								 | 
							
										virtual bool IsOverlayVisible(VROverlayHandle_t ulOverlayHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get the transform in 3d space associated with a specific 2d point in the overlay's coordinate space (where 0,0 is the lower left). -Z points out of the overlay */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetTransformForOverlayCoordinates(VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, HmdVector2_t coordinatesInOverlay, HmdMatrix34_t* pmatTransform) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ---------------------------------------------
							 | 
						||
| 
								 | 
							
										// Overlay input methods
							 | 
						||
| 
								 | 
							
										// ---------------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true and fills the event with the next event on the overlay's event queue, if there is one.
							 | 
						||
| 
								 | 
							
										* If there are no events this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */
							 | 
						||
| 
								 | 
							
										virtual bool PollNextOverlayEvent(VROverlayHandle_t ulOverlayHandle, VREvent_t* pEvent, uint32_t uncbVREvent) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the current input settings for the specified overlay. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayInputMethod(VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod* peInputMethod) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the input settings for the specified overlay. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayInputMethod(VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod eInputMethod) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is
							 | 
						||
| 
								 | 
							
										* typically the size of the underlying UI in pixels. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayMouseScale(VROverlayHandle_t ulOverlayHandle, HmdVector2_t* pvecMouseScale) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is
							 | 
						||
| 
								 | 
							
										* typically the size of the underlying UI in pixels (not in world space). */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayMouseScale(VROverlayHandle_t ulOverlayHandle, const HmdVector2_t* pvecMouseScale) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Computes the overlay-space pixel coordinates of where the ray intersects the overlay with the
							 | 
						||
| 
								 | 
							
										* specified settings. Returns false if there is no intersection. */
							 | 
						||
| 
								 | 
							
										virtual bool ComputeOverlayIntersection(VROverlayHandle_t ulOverlayHandle, const VROverlayIntersectionParams_t* pParams, VROverlayIntersectionResults_t* pResults) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true if the specified overlay is the hover target. An overlay is the hover target when it is the last overlay "moused over"
							 | 
						||
| 
								 | 
							
										* by the virtual mouse pointer */
							 | 
						||
| 
								 | 
							
										virtual bool IsHoverTargetOverlay(VROverlayHandle_t ulOverlayHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the current Gamepad focus overlay */
							 | 
						||
| 
								 | 
							
										virtual vr::VROverlayHandle_t GetGamepadFocusOverlay() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the current Gamepad focus overlay */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetGamepadFocusOverlay(VROverlayHandle_t ulNewFocusOverlay) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets an overlay's neighbor. This will also set the neighbor of the "to" overlay
							 | 
						||
| 
								 | 
							
										* to point back to the "from" overlay. If an overlay's neighbor is set to invalid both
							 | 
						||
| 
								 | 
							
										* ends will be cleared */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayNeighbor(EOverlayDirection eDirection, VROverlayHandle_t ulFrom, VROverlayHandle_t ulTo) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Changes the Gamepad focus from one overlay to one of its neighbors. Returns VROverlayError_NoNeighbor if there is no
							 | 
						||
| 
								 | 
							
										* neighbor in that direction */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError MoveGamepadFocusToNeighbor(EOverlayDirection eDirection, VROverlayHandle_t ulFrom) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the analog input to Dual Analog coordinate scale for the specified overlay. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayDualAnalogTransform(VROverlayHandle_t ulOverlay, EDualAnalogWhich eWhich, const HmdVector2_t* pvCenter, float fRadius) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the analog input to Dual Analog coordinate scale for the specified overlay. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayDualAnalogTransform(VROverlayHandle_t ulOverlay, EDualAnalogWhich eWhich, HmdVector2_t* pvCenter, float* pfRadius) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ---------------------------------------------
							 | 
						||
| 
								 | 
							
										// Overlay texture methods
							 | 
						||
| 
								 | 
							
										// ---------------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Texture to draw for the overlay. This function can only be called by the overlay's creator or renderer process (see SetOverlayRenderingPid) .
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* OpenGL dirty state:
							 | 
						||
| 
								 | 
							
										*	glBindTexture
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayTexture(VROverlayHandle_t ulOverlayHandle, const Texture_t* pTexture) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Use this to tell the overlay system to release the texture set for this overlay. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError ClearOverlayTexture(VROverlayHandle_t ulOverlayHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Separate interface for providing the data as a stream of bytes, but there is an upper bound on data
							 | 
						||
| 
								 | 
							
										* that can be sent. This function can only be called by the overlay's renderer process. */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayRaw(VROverlayHandle_t ulOverlayHandle, void* pvBuffer, uint32_t unWidth, uint32_t unHeight, uint32_t unDepth) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Separate interface for providing the image through a filename: can be png or jpg, and should not be bigger than 1920x1080.
							 | 
						||
| 
								 | 
							
										* This function can only be called by the overlay's renderer process */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayFromFile(VROverlayHandle_t ulOverlayHandle, const char* pchFilePath) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get the native texture handle/device for an overlay you have created.
							 | 
						||
| 
								 | 
							
										* On windows this handle will be a ID3D11ShaderResourceView with a ID3D11Texture2D bound.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* The texture will always be sized to match the backing texture you supplied in SetOverlayTexture above.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* You MUST call ReleaseNativeOverlayHandle() with pNativeTextureHandle once you are done with this texture.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* pNativeTextureHandle is an OUTPUT, it will be a pointer to a ID3D11ShaderResourceView *.
							 | 
						||
| 
								 | 
							
										* pNativeTextureRef is an INPUT and should be a ID3D11Resource *. The device used by pNativeTextureRef will be used to bind pNativeTextureHandle.
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayTexture(VROverlayHandle_t ulOverlayHandle, void** pNativeTextureHandle, void* pNativeTextureRef, uint32_t* pWidth, uint32_t* pHeight, uint32_t* pNativeFormat, ETextureType* pAPIType, EColorSpace* pColorSpace, VRTextureBounds_t* pTextureBounds) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Release the pNativeTextureHandle provided from the GetOverlayTexture call, this allows the system to free the underlying GPU resources for this object,
							 | 
						||
| 
								 | 
							
										* so only do it once you stop rendering this texture.
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError ReleaseNativeOverlayHandle(VROverlayHandle_t ulOverlayHandle, void* pNativeTextureHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get the size of the overlay texture */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayTextureSize(VROverlayHandle_t ulOverlayHandle, uint32_t* pWidth, uint32_t* pHeight) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ----------------------------------------------
							 | 
						||
| 
								 | 
							
										// Dashboard Overlay Methods
							 | 
						||
| 
								 | 
							
										// ----------------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Creates a dashboard overlay and returns its handle */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError CreateDashboardOverlay(const char* pchOverlayKey, const char* pchOverlayFriendlyName, VROverlayHandle_t* pMainHandle, VROverlayHandle_t* pThumbnailHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true if the dashboard is visible */
							 | 
						||
| 
								 | 
							
										virtual bool IsDashboardVisible() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** returns true if the dashboard is visible and the specified overlay is the active system Overlay */
							 | 
						||
| 
								 | 
							
										virtual bool IsActiveDashboardOverlay(VROverlayHandle_t ulOverlayHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the dashboard overlay to only appear when the specified process ID has scene focus */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetDashboardOverlaySceneProcess(VROverlayHandle_t ulOverlayHandle, uint32_t unProcessId) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the process ID that this dashboard overlay requires to have scene focus */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetDashboardOverlaySceneProcess(VROverlayHandle_t ulOverlayHandle, uint32_t* punProcessId) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Shows the dashboard. */
							 | 
						||
| 
								 | 
							
										virtual void ShowDashboard(const char* pchOverlayToShow) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the tracked device that has the laser pointer in the dashboard */
							 | 
						||
| 
								 | 
							
										virtual vr::TrackedDeviceIndex_t GetPrimaryDashboardDevice() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ---------------------------------------------
							 | 
						||
| 
								 | 
							
										// Keyboard methods
							 | 
						||
| 
								 | 
							
										// ---------------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Show the virtual keyboard to accept input **/
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError ShowKeyboard(EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char* pchDescription, uint32_t unCharMax, const char* pchExistingText, bool bUseMinimalMode, uint64_t uUserValue) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError ShowKeyboardForOverlay(VROverlayHandle_t ulOverlayHandle, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char* pchDescription, uint32_t unCharMax, const char* pchExistingText, bool bUseMinimalMode, uint64_t uUserValue) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get the text that was entered into the text input **/
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetKeyboardText(VR_OUT_STRING() char* pchText, uint32_t cchText) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Hide the virtual keyboard **/
							 | 
						||
| 
								 | 
							
										virtual void HideKeyboard() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Set the position of the keyboard in world space **/
							 | 
						||
| 
								 | 
							
										virtual void SetKeyboardTransformAbsolute(ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t* pmatTrackingOriginToKeyboardTransform) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Set the position of the keyboard in overlay space by telling it to avoid a rectangle in the overlay. Rectangle coords have (0,0) in the bottom left **/
							 | 
						||
| 
								 | 
							
										virtual void SetKeyboardPositionForOverlay(VROverlayHandle_t ulOverlayHandle, HmdRect2_t avoidRect) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ---------------------------------------------
							 | 
						||
| 
								 | 
							
										// Overlay input methods
							 | 
						||
| 
								 | 
							
										// ---------------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets a list of primitives to be used for controller ray intersection
							 | 
						||
| 
								 | 
							
										* typically the size of the underlying UI in pixels (not in world space). */
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError SetOverlayIntersectionMask(VROverlayHandle_t ulOverlayHandle, VROverlayIntersectionMaskPrimitive_t* pMaskPrimitives, uint32_t unNumMaskPrimitives, uint32_t unPrimitiveSize = sizeof(VROverlayIntersectionMaskPrimitive_t)) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										virtual EVROverlayError GetOverlayFlags(VROverlayHandle_t ulOverlayHandle, uint32_t* pFlags) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ---------------------------------------------
							 | 
						||
| 
								 | 
							
										// Message box methods
							 | 
						||
| 
								 | 
							
										// ---------------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Show the message overlay. This will block and return you a result. **/
							 | 
						||
| 
								 | 
							
										virtual VRMessageOverlayResponse ShowMessageOverlay(const char* pchText, const char* pchCaption, const char* pchButton0Text, const char* pchButton1Text = nullptr, const char* pchButton2Text = nullptr, const char* pchButton3Text = nullptr) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** If the calling process owns the overlay and it's open, this will close it. **/
							 | 
						||
| 
								 | 
							
										virtual void CloseMessageOverlay() = 0;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVROverlay_Version = "IVROverlay_019";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} // namespace vr
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivrrendermodels.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Controller_Component_GDC2015 = "gdc2015";   // Canonical coordinate system of the gdc 2015 wired controller, provided for backwards compatibility
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Controller_Component_Base = "base";         // For controllers with an unambiguous 'base'.
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Controller_Component_Tip = "tip";           // For controllers with an unambiguous 'tip' (used for 'laser-pointing')
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Controller_Component_HandGrip = "handgrip"; // Neutral, ambidextrous hand-pose when holding controller. On plane between neutrally posed index finger and thumb
							 | 
						||
| 
								 | 
							
									static const char* const k_pch_Controller_Component_Status = "status";		// 1:1 aspect ratio status area, with canonical [0,1] uv mapping
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#pragma pack( push, 8 )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/** Errors that can occur with the VR compositor */
							 | 
						||
| 
								 | 
							
									enum EVRRenderModelError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRRenderModelError_None = 0,
							 | 
						||
| 
								 | 
							
										VRRenderModelError_Loading = 100,
							 | 
						||
| 
								 | 
							
										VRRenderModelError_NotSupported = 200,
							 | 
						||
| 
								 | 
							
										VRRenderModelError_InvalidArg = 300,
							 | 
						||
| 
								 | 
							
										VRRenderModelError_InvalidModel = 301,
							 | 
						||
| 
								 | 
							
										VRRenderModelError_NoShapes = 302,
							 | 
						||
| 
								 | 
							
										VRRenderModelError_MultipleShapes = 303,
							 | 
						||
| 
								 | 
							
										VRRenderModelError_TooManyVertices = 304,
							 | 
						||
| 
								 | 
							
										VRRenderModelError_MultipleTextures = 305,
							 | 
						||
| 
								 | 
							
										VRRenderModelError_BufferTooSmall = 306,
							 | 
						||
| 
								 | 
							
										VRRenderModelError_NotEnoughNormals = 307,
							 | 
						||
| 
								 | 
							
										VRRenderModelError_NotEnoughTexCoords = 308,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRRenderModelError_InvalidTexture = 400,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									typedef uint32_t VRComponentProperties;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRComponentProperty
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRComponentProperty_IsStatic = (1 << 0),
							 | 
						||
| 
								 | 
							
										VRComponentProperty_IsVisible = (1 << 1),
							 | 
						||
| 
								 | 
							
										VRComponentProperty_IsTouched = (1 << 2),
							 | 
						||
| 
								 | 
							
										VRComponentProperty_IsPressed = (1 << 3),
							 | 
						||
| 
								 | 
							
										VRComponentProperty_IsScrolled = (1 << 4),
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Describes state information about a render-model component, including transforms and other dynamic properties */
							 | 
						||
| 
								 | 
							
									struct RenderModel_ComponentState_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										HmdMatrix34_t mTrackingToComponentRenderModel;  // Transform required when drawing the component render model
							 | 
						||
| 
								 | 
							
										HmdMatrix34_t mTrackingToComponentLocal;        // Transform available for attaching to a local component coordinate system (-Z out from surface )
							 | 
						||
| 
								 | 
							
										VRComponentProperties uProperties;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** A single vertex in a render model */
							 | 
						||
| 
								 | 
							
									struct RenderModel_Vertex_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										HmdVector3_t vPosition;		// position in meters in device space
							 | 
						||
| 
								 | 
							
										HmdVector3_t vNormal;
							 | 
						||
| 
								 | 
							
										float rfTextureCoord[2];
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** A texture map for use on a render model */
							 | 
						||
| 
								 | 
							
								#if defined(__linux__) || defined(__APPLE__) 
							 | 
						||
| 
								 | 
							
								// This structure was originally defined mis-packed on Linux, preserved for 
							 | 
						||
| 
								 | 
							
								// compatibility. 
							 | 
						||
| 
								 | 
							
								#pragma pack( push, 4 )
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct RenderModel_TextureMap_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										uint16_t unWidth, unHeight; // width and height of the texture map in pixels
							 | 
						||
| 
								 | 
							
										const uint8_t* rubTextureMapData;	// Map texture data. All textures are RGBA with 8 bits per channel per pixel. Data size is width * height * 4ub
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								#if defined(__linux__) || defined(__APPLE__) 
							 | 
						||
| 
								 | 
							
								#pragma pack( pop )
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**  Session unique texture identifier. Rendermodels which share the same texture will have the same id.
							 | 
						||
| 
								 | 
							
									IDs <0 denote the texture is not present */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									typedef int32_t TextureID_t;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const TextureID_t INVALID_TEXTURE_ID = -1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if defined(__linux__) || defined(__APPLE__) 
							 | 
						||
| 
								 | 
							
									// This structure was originally defined mis-packed on Linux, preserved for 
							 | 
						||
| 
								 | 
							
									// compatibility. 
							 | 
						||
| 
								 | 
							
								#pragma pack( push, 4 )
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct RenderModel_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										const RenderModel_Vertex_t* rVertexData;	// Vertex data for the mesh
							 | 
						||
| 
								 | 
							
										uint32_t unVertexCount;						// Number of vertices in the vertex data
							 | 
						||
| 
								 | 
							
										const uint16_t* rIndexData;					// Indices into the vertex data for each triangle
							 | 
						||
| 
								 | 
							
										uint32_t unTriangleCount;					// Number of triangles in the mesh. Index count is 3 * TriangleCount
							 | 
						||
| 
								 | 
							
										TextureID_t diffuseTextureId;				// Session unique texture identifier. Rendermodels which share the same texture will have the same id. <0 == texture not present
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								#if defined(__linux__) || defined(__APPLE__) 
							 | 
						||
| 
								 | 
							
								#pragma pack( pop )
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct RenderModel_ControllerMode_State_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										bool bScrollWheelVisible; // is this controller currently set to be in a scroll wheel mode
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#pragma pack( pop )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class IVRRenderModels
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Loads and returns a render model for use in the application. pchRenderModelName should be a render model name
							 | 
						||
| 
								 | 
							
										* from the Prop_RenderModelName_String property or an absolute path name to a render model on disk.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* The resulting render model is valid until VR_Shutdown() is called or until FreeRenderModel() is called. When the
							 | 
						||
| 
								 | 
							
										* application is finished with the render model it should call FreeRenderModel() to free the memory associated
							 | 
						||
| 
								 | 
							
										* with the model.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* The method returns VRRenderModelError_Loading while the render model is still being loaded.
							 | 
						||
| 
								 | 
							
										* The method returns VRRenderModelError_None once loaded successfully, otherwise will return an error. */
							 | 
						||
| 
								 | 
							
										virtual EVRRenderModelError LoadRenderModel_Async(const char* pchRenderModelName, RenderModel_t** ppRenderModel) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Frees a previously returned render model
							 | 
						||
| 
								 | 
							
										*   It is safe to call this on a null ptr. */
							 | 
						||
| 
								 | 
							
										virtual void FreeRenderModel(RenderModel_t* pRenderModel) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Loads and returns a texture for use in the application. */
							 | 
						||
| 
								 | 
							
										virtual EVRRenderModelError LoadTexture_Async(TextureID_t textureId, RenderModel_TextureMap_t** ppTexture) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Frees a previously returned texture
							 | 
						||
| 
								 | 
							
										*   It is safe to call this on a null ptr. */
							 | 
						||
| 
								 | 
							
										virtual void FreeTexture(RenderModel_TextureMap_t* pTexture) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Creates a D3D11 texture and loads data into it. */
							 | 
						||
| 
								 | 
							
										virtual EVRRenderModelError LoadTextureD3D11_Async(TextureID_t textureId, void* pD3D11Device, void** ppD3D11Texture2D) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Helper function to copy the bits into an existing texture. */
							 | 
						||
| 
								 | 
							
										virtual EVRRenderModelError LoadIntoTextureD3D11_Async(TextureID_t textureId, void* pDstTexture) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Use this to free textures created with LoadTextureD3D11_Async instead of calling Release on them. */
							 | 
						||
| 
								 | 
							
										virtual void FreeTextureD3D11(void* pD3D11Texture2D) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Use this to get the names of available render models.  Index does not correlate to a tracked device index, but
							 | 
						||
| 
								 | 
							
										* is only used for iterating over all available render models.  If the index is out of range, this function will return 0.
							 | 
						||
| 
								 | 
							
										* Otherwise, it will return the size of the buffer required for the name. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetRenderModelName(uint32_t unRenderModelIndex, VR_OUT_STRING() char* pchRenderModelName, uint32_t unRenderModelNameLen) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the number of available render models. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetRenderModelCount() = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the number of components of the specified render model.
							 | 
						||
| 
								 | 
							
										*  Components are useful when client application wish to draw, label, or otherwise interact with components of tracked objects.
							 | 
						||
| 
								 | 
							
										*  Examples controller components:
							 | 
						||
| 
								 | 
							
										*   renderable things such as triggers, buttons
							 | 
						||
| 
								 | 
							
										*   non-renderable things which include coordinate systems such as 'tip', 'base', a neutral controller agnostic hand-pose
							 | 
						||
| 
								 | 
							
										*   If all controller components are enumerated and rendered, it will be equivalent to drawing the traditional render model
							 | 
						||
| 
								 | 
							
										*   Returns 0 if components not supported, >0 otherwise */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetComponentCount(const char* pchRenderModelName) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Use this to get the names of available components.  Index does not correlate to a tracked device index, but
							 | 
						||
| 
								 | 
							
										* is only used for iterating over all available components.  If the index is out of range, this function will return 0.
							 | 
						||
| 
								 | 
							
										* Otherwise, it will return the size of the buffer required for the name. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetComponentName(const char* pchRenderModelName, uint32_t unComponentIndex, VR_OUT_STRING() char* pchComponentName, uint32_t unComponentNameLen) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get the button mask for all buttons associated with this component
							 | 
						||
| 
								 | 
							
										*   If no buttons (or axes) are associated with this component, return 0
							 | 
						||
| 
								 | 
							
										*   Note: multiple components may be associated with the same button. Ex: two grip buttons on a single controller.
							 | 
						||
| 
								 | 
							
										*   Note: A single component may be associated with multiple buttons. Ex: A trackpad which also provides "D-pad" functionality */
							 | 
						||
| 
								 | 
							
										virtual uint64_t GetComponentButtonMask(const char* pchRenderModelName, const char* pchComponentName) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Use this to get the render model name for the specified rendermode/component combination, to be passed to LoadRenderModel.
							 | 
						||
| 
								 | 
							
										* If the component name is out of range, this function will return 0.
							 | 
						||
| 
								 | 
							
										* Otherwise, it will return the size of the buffer required for the name. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetComponentRenderModelName(const char* pchRenderModelName, const char* pchComponentName, VR_OUT_STRING() char* pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Use this to query information about the component, as a function of the controller state.
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* For dynamic controller components (ex: trigger) values will reflect component motions
							 | 
						||
| 
								 | 
							
										* For static components this will return a consistent value independent of the VRControllerState_t
							 | 
						||
| 
								 | 
							
										*
							 | 
						||
| 
								 | 
							
										* If the pchRenderModelName or pchComponentName is invalid, this will return false (and transforms will be set to identity).
							 | 
						||
| 
								 | 
							
										* Otherwise, return true
							 | 
						||
| 
								 | 
							
										* Note: For dynamic objects, visibility may be dynamic. (I.e., true/false will be returned based on controller state and controller mode state ) */
							 | 
						||
| 
								 | 
							
										virtual bool GetComponentStateForDevicePath(const char* pchRenderModelName, const char* pchComponentName, vr::VRInputValueHandle_t devicePath, const vr::RenderModel_ControllerMode_State_t* pState, vr::RenderModel_ComponentState_t* pComponentState) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** This version of GetComponentState takes a controller state block instead of an action origin. This function is deprecated. You should use the new input system and GetComponentStateForDevicePath instead. */
							 | 
						||
| 
								 | 
							
										virtual bool GetComponentState(const char* pchRenderModelName, const char* pchComponentName, const vr::VRControllerState_t* pControllerState, const RenderModel_ControllerMode_State_t* pState, RenderModel_ComponentState_t* pComponentState) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns true if the render model has a component with the specified name */
							 | 
						||
| 
								 | 
							
										virtual bool RenderModelHasComponent(const char* pchRenderModelName, const char* pchComponentName) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the URL of the thumbnail image for this rendermodel */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetRenderModelThumbnailURL(const char* pchRenderModelName, VR_OUT_STRING() char* pchThumbnailURL, uint32_t unThumbnailURLLen, vr::EVRRenderModelError* peError) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Provides a render model path that will load the unskinned model if the model name provided has been replace by the user. If the model
							 | 
						||
| 
								 | 
							
										* hasn't been replaced the path value will still be a valid path to load the model. Pass this to LoadRenderModel_Async, etc. to load the
							 | 
						||
| 
								 | 
							
										* model. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetRenderModelOriginalPath(const char* pchRenderModelName, VR_OUT_STRING() char* pchOriginalPath, uint32_t unOriginalPathLen, vr::EVRRenderModelError* peError) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a string for a render model error */
							 | 
						||
| 
								 | 
							
										virtual const char* GetRenderModelErrorNameFromEnum(vr::EVRRenderModelError error) = 0;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVRRenderModels_Version = "IVRRenderModels_006";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivrextendeddisplay.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** NOTE: Use of this interface is not recommended in production applications. It will not work for displays which use
							 | 
						||
| 
								 | 
							
									* direct-to-display mode. Creating our own window is also incompatible with the VR compositor and is not available when the compositor is running. */
							 | 
						||
| 
								 | 
							
									class IVRExtendedDisplay
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Size and position that the window needs to be on the VR display. */
							 | 
						||
| 
								 | 
							
										virtual void GetWindowBounds(int32_t* pnX, int32_t* pnY, uint32_t* pnWidth, uint32_t* pnHeight) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets the viewport in the frame buffer to draw the output of the distortion into */
							 | 
						||
| 
								 | 
							
										virtual void GetEyeOutputViewport(EVREye eEye, uint32_t* pnX, uint32_t* pnY, uint32_t* pnWidth, uint32_t* pnHeight) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** [D3D10/11 Only]
							 | 
						||
| 
								 | 
							
										* Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs
							 | 
						||
| 
								 | 
							
										* to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1.
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										virtual void GetDXGIOutputInfo(int32_t* pnAdapterIndex, int32_t* pnAdapterOutputIndex) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVRExtendedDisplay_Version = "IVRExtendedDisplay_001";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivrtrackedcamera.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class IVRTrackedCamera
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
										/** Returns a string for an error */
							 | 
						||
| 
								 | 
							
										virtual const char* GetCameraErrorNameFromEnum(vr::EVRTrackedCameraError eCameraError) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** For convenience, same as tracked property request Prop_HasCamera_Bool */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRTrackedCameraError HasCamera(vr::TrackedDeviceIndex_t nDeviceIndex, bool* pHasCamera) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets size of the image frame. */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRTrackedCameraError GetCameraFrameSize(vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, uint32_t* pnWidth, uint32_t* pnHeight, uint32_t* pnFrameBufferSize) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										virtual vr::EVRTrackedCameraError GetCameraIntrinsics(vr::TrackedDeviceIndex_t nDeviceIndex, uint32_t nCameraIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::HmdVector2_t* pFocalLength, vr::HmdVector2_t* pCenter) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										virtual vr::EVRTrackedCameraError GetCameraProjection(vr::TrackedDeviceIndex_t nDeviceIndex, uint32_t nCameraIndex, vr::EVRTrackedCameraFrameType eFrameType, float flZNear, float flZFar, vr::HmdMatrix44_t* pProjection) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Acquiring streaming service permits video streaming for the caller. Releasing hints the system that video services do not need to be maintained for this client.
							 | 
						||
| 
								 | 
							
										* If the camera has not already been activated, a one time spin up may incur some auto exposure as well as initial streaming frame delays.
							 | 
						||
| 
								 | 
							
										* The camera should be considered a global resource accessible for shared consumption but not exclusive to any caller.
							 | 
						||
| 
								 | 
							
										* The camera may go inactive due to lack of active consumers or headset idleness. */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRTrackedCameraError AcquireVideoStreamingService(vr::TrackedDeviceIndex_t nDeviceIndex, vr::TrackedCameraHandle_t* pHandle) = 0;
							 | 
						||
| 
								 | 
							
										virtual vr::EVRTrackedCameraError ReleaseVideoStreamingService(vr::TrackedCameraHandle_t hTrackedCamera) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Copies the image frame into a caller's provided buffer. The image data is currently provided as RGBA data, 4 bytes per pixel.
							 | 
						||
| 
								 | 
							
										* A caller can provide null for the framebuffer or frameheader if not desired. Requesting the frame header first, followed by the frame buffer allows
							 | 
						||
| 
								 | 
							
										* the caller to determine if the frame as advanced per the frame header sequence.
							 | 
						||
| 
								 | 
							
										* If there is no frame available yet, due to initial camera spinup or re-activation, the error will be VRTrackedCameraError_NoFrameAvailable.
							 | 
						||
| 
								 | 
							
										* Ideally a caller should be polling at ~16ms intervals */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRTrackedCameraError GetVideoStreamFrameBuffer(vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void* pFrameBuffer, uint32_t nFrameBufferSize, vr::CameraVideoStreamFrameHeader_t* pFrameHeader, uint32_t nFrameHeaderSize) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Gets size of the image frame. */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRTrackedCameraError GetVideoStreamTextureSize(vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::VRTextureBounds_t* pTextureBounds, uint32_t* pnWidth, uint32_t* pnHeight) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Access a shared D3D11 texture for the specified tracked camera stream.
							 | 
						||
| 
								 | 
							
										* The camera frame type VRTrackedCameraFrameType_Undistorted is not supported directly as a shared texture. It is an interior subregion of the shared texture VRTrackedCameraFrameType_MaximumUndistorted.
							 | 
						||
| 
								 | 
							
										* Instead, use GetVideoStreamTextureSize() with VRTrackedCameraFrameType_Undistorted to determine the proper interior subregion bounds along with GetVideoStreamTextureD3D11() with
							 | 
						||
| 
								 | 
							
										* VRTrackedCameraFrameType_MaximumUndistorted to provide the texture. The VRTrackedCameraFrameType_MaximumUndistorted will yield an image where the invalid regions are decoded
							 | 
						||
| 
								 | 
							
										* by the alpha channel having a zero component. The valid regions all have a non-zero alpha component. The subregion as described by VRTrackedCameraFrameType_Undistorted
							 | 
						||
| 
								 | 
							
										* guarantees a rectangle where all pixels are valid. */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRTrackedCameraError GetVideoStreamTextureD3D11(vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void* pD3D11DeviceOrResource, void** ppD3D11ShaderResourceView, vr::CameraVideoStreamFrameHeader_t* pFrameHeader, uint32_t nFrameHeaderSize) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Access a shared GL texture for the specified tracked camera stream */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRTrackedCameraError GetVideoStreamTextureGL(vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, vr::glUInt_t* pglTextureId, vr::CameraVideoStreamFrameHeader_t* pFrameHeader, uint32_t nFrameHeaderSize) = 0;
							 | 
						||
| 
								 | 
							
										virtual vr::EVRTrackedCameraError ReleaseVideoStreamTextureGL(vr::TrackedCameraHandle_t hTrackedCamera, vr::glUInt_t glTextureId) = 0;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVRTrackedCamera_Version = "IVRTrackedCamera_005";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} // namespace vr
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivrscreenshots.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Errors that can occur with the VR compositor */
							 | 
						||
| 
								 | 
							
									enum EVRScreenshotError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRScreenshotError_None = 0,
							 | 
						||
| 
								 | 
							
										VRScreenshotError_RequestFailed = 1,
							 | 
						||
| 
								 | 
							
										VRScreenshotError_IncompatibleVersion = 100,
							 | 
						||
| 
								 | 
							
										VRScreenshotError_NotFound = 101,
							 | 
						||
| 
								 | 
							
										VRScreenshotError_BufferTooSmall = 102,
							 | 
						||
| 
								 | 
							
										VRScreenshotError_ScreenshotAlreadyInProgress = 108,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Allows the application to generate screenshots */
							 | 
						||
| 
								 | 
							
									class IVRScreenshots
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
										/** Request a screenshot of the requested type.
							 | 
						||
| 
								 | 
							
										 *  A request of the VRScreenshotType_Stereo type will always
							 | 
						||
| 
								 | 
							
										 *  work. Other types will depend on the underlying application
							 | 
						||
| 
								 | 
							
										 *  support.
							 | 
						||
| 
								 | 
							
										 *  The first file name is for the preview image and should be a
							 | 
						||
| 
								 | 
							
										 *  regular screenshot (ideally from the left eye). The second
							 | 
						||
| 
								 | 
							
										 *  is the VR screenshot in the correct format. They should be
							 | 
						||
| 
								 | 
							
										 *  in the same aspect ratio.  Formats per type:
							 | 
						||
| 
								 | 
							
										 *  VRScreenshotType_Mono: the VR filename is ignored (can be
							 | 
						||
| 
								 | 
							
										 *  nullptr), this is a normal flat single shot.
							 | 
						||
| 
								 | 
							
										 *  VRScreenshotType_Stereo:  The VR image should be a
							 | 
						||
| 
								 | 
							
										 *  side-by-side with the left eye image on the left.
							 | 
						||
| 
								 | 
							
										 *  VRScreenshotType_Cubemap: The VR image should be six square
							 | 
						||
| 
								 | 
							
										 *  images composited horizontally.
							 | 
						||
| 
								 | 
							
										 *  VRScreenshotType_StereoPanorama: above/below with left eye
							 | 
						||
| 
								 | 
							
										 *  panorama being the above image.  Image is typically square
							 | 
						||
| 
								 | 
							
										 *  with the panorama being 2x horizontal.
							 | 
						||
| 
								 | 
							
										 *
							 | 
						||
| 
								 | 
							
										 *  Note that the VR dashboard will call this function when
							 | 
						||
| 
								 | 
							
										 *  the user presses the screenshot binding (currently System
							 | 
						||
| 
								 | 
							
										 *  Button + Trigger).  If Steam is running, the destination
							 | 
						||
| 
								 | 
							
										 *  file names will be in %TEMP% and will be copied into
							 | 
						||
| 
								 | 
							
										 *  Steam's screenshot library for the running application
							 | 
						||
| 
								 | 
							
										 *  once SubmitScreenshot() is called.
							 | 
						||
| 
								 | 
							
										 *  If Steam is not running, the paths will be in the user's
							 | 
						||
| 
								 | 
							
										 *  documents folder under Documents\SteamVR\Screenshots.
							 | 
						||
| 
								 | 
							
										 *  Other VR applications can call this to initiate a
							 | 
						||
| 
								 | 
							
										 *  screenshot outside of user control.
							 | 
						||
| 
								 | 
							
										 *  The destination file names do not need an extension,
							 | 
						||
| 
								 | 
							
										 *  will be replaced with the correct one for the format
							 | 
						||
| 
								 | 
							
										 *  which is currently .png. */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRScreenshotError RequestScreenshot(vr::ScreenshotHandle_t* pOutScreenshotHandle, vr::EVRScreenshotType type, const char* pchPreviewFilename, const char* pchVRFilename) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Called by the running VR application to indicate that it
							 | 
						||
| 
								 | 
							
										 *  wishes to be in charge of screenshots.  If the
							 | 
						||
| 
								 | 
							
										 *  application does not call this, the Compositor will only
							 | 
						||
| 
								 | 
							
										 *  support VRScreenshotType_Stereo screenshots that will be
							 | 
						||
| 
								 | 
							
										 *  captured without notification to the running app.
							 | 
						||
| 
								 | 
							
										 *  Once hooked your application will receive a
							 | 
						||
| 
								 | 
							
										 *  VREvent_RequestScreenshot event when the user presses the
							 | 
						||
| 
								 | 
							
										 *  buttons to take a screenshot. */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRScreenshotError HookScreenshot(VR_ARRAY_COUNT(numTypes) const vr::EVRScreenshotType* pSupportedTypes, int numTypes) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** When your application receives a
							 | 
						||
| 
								 | 
							
										 *  VREvent_RequestScreenshot event, call these functions to get
							 | 
						||
| 
								 | 
							
										 *  the details of the screenshot request. */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRScreenshotType GetScreenshotPropertyType(vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotError* pError) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get the filename for the preview or vr image (see
							 | 
						||
| 
								 | 
							
										 *  vr::EScreenshotPropertyFilenames).  The return value is
							 | 
						||
| 
								 | 
							
										 *  the size of the string.   */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetScreenshotPropertyFilename(vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotPropertyFilenames filenameType, VR_OUT_STRING() char* pchFilename, uint32_t cchFilename, vr::EVRScreenshotError* pError) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Call this if the application is taking the screen shot
							 | 
						||
| 
								 | 
							
										 *  will take more than a few ms processing. This will result
							 | 
						||
| 
								 | 
							
										 *  in an overlay being presented that shows a completion
							 | 
						||
| 
								 | 
							
										 *  bar. */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRScreenshotError UpdateScreenshotProgress(vr::ScreenshotHandle_t screenshotHandle, float flProgress) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Tells the compositor to take an internal screenshot of
							 | 
						||
| 
								 | 
							
										 *  type VRScreenshotType_Stereo. It will take the current
							 | 
						||
| 
								 | 
							
										 *  submitted scene textures of the running application and
							 | 
						||
| 
								 | 
							
										 *  write them into the preview image and a side-by-side file
							 | 
						||
| 
								 | 
							
										 *  for the VR image.
							 | 
						||
| 
								 | 
							
										 *  This is similar to request screenshot, but doesn't ever
							 | 
						||
| 
								 | 
							
										 *  talk to the application, just takes the shot and submits. */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRScreenshotError TakeStereoScreenshot(vr::ScreenshotHandle_t* pOutScreenshotHandle, const char* pchPreviewFilename, const char* pchVRFilename) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Submit the completed screenshot.  If Steam is running
							 | 
						||
| 
								 | 
							
										 *  this will call into the Steam client and upload the
							 | 
						||
| 
								 | 
							
										 *  screenshot to the screenshots section of the library for
							 | 
						||
| 
								 | 
							
										 *  the running application.  If Steam is not running, this
							 | 
						||
| 
								 | 
							
										 *  function will display a notification to the user that the
							 | 
						||
| 
								 | 
							
										 *  screenshot was taken. The paths should be full paths with
							 | 
						||
| 
								 | 
							
										 *  extensions.
							 | 
						||
| 
								 | 
							
										 *  File paths should be absolute including extensions.
							 | 
						||
| 
								 | 
							
										 *  screenshotHandle can be k_unScreenshotHandleInvalid if this
							 | 
						||
| 
								 | 
							
										 *  was a new shot taking by the app to be saved and not
							 | 
						||
| 
								 | 
							
										 *  initiated by a user (achievement earned or something) */
							 | 
						||
| 
								 | 
							
										virtual vr::EVRScreenshotError SubmitScreenshot(vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotType type, const char* pchSourcePreviewFilename, const char* pchSourceVRFilename) = 0;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVRScreenshots_Version = "IVRScreenshots_001";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} // namespace vr
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivrresources.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class IVRResources
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
										// Shared Resource Methods
							 | 
						||
| 
								 | 
							
										// ------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Loads the specified resource into the provided buffer if large enough.
							 | 
						||
| 
								 | 
							
										* Returns the size in bytes of the buffer required to hold the specified resource. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t LoadSharedResource(const char* pchResourceName, char* pchBuffer, uint32_t unBufferLen) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Provides the full path to the specified resource. Resource names can include named directories for
							 | 
						||
| 
								 | 
							
										* drivers and other things, and this resolves all of those and returns the actual physical path.
							 | 
						||
| 
								 | 
							
										* pchResourceTypeDirectory is the subdirectory of resources to look in. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetResourceFullPath(const char* pchResourceName, const char* pchResourceTypeDirectory, VR_OUT_STRING() char* pchPathBuffer, uint32_t unBufferLen) = 0;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVRResources_Version = "IVRResources_001";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								// ivrdrivermanager.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class IVRDriverManager
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetDriverCount() const = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns the length of the number of bytes necessary to hold this string including the trailing null. */
							 | 
						||
| 
								 | 
							
										virtual uint32_t GetDriverName(vr::DriverId_t nDriver, VR_OUT_STRING() char* pchValue, uint32_t unBufferSize) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										virtual DriverHandle_t GetDriverHandle(const char* pchDriverName) = 0;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVRDriverManager_Version = "IVRDriverManager_001";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} // namespace vr
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivrinput.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unMaxActionNameLength = 64;
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unMaxActionSetNameLength = 64;
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unMaxActionOriginCount = 16;
							 | 
						||
| 
								 | 
							
									static const uint32_t k_unMaxBoneNameLength = 32;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRSkeletalTransformSpace
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRSkeletalTransformSpace_Model = 0,
							 | 
						||
| 
								 | 
							
										VRSkeletalTransformSpace_Parent = 1
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRSkeletalReferencePose
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRSkeletalReferencePose_BindPose = 0,
							 | 
						||
| 
								 | 
							
										VRSkeletalReferencePose_OpenHand,
							 | 
						||
| 
								 | 
							
										VRSkeletalReferencePose_Fist,
							 | 
						||
| 
								 | 
							
										VRSkeletalReferencePose_GripLimit
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRFinger
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRFinger_Thumb = 0,
							 | 
						||
| 
								 | 
							
										VRFinger_Index,
							 | 
						||
| 
								 | 
							
										VRFinger_Middle,
							 | 
						||
| 
								 | 
							
										VRFinger_Ring,
							 | 
						||
| 
								 | 
							
										VRFinger_Pinky,
							 | 
						||
| 
								 | 
							
										VRFinger_Count
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRFingerSplay
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRFingerSplay_Thumb_Index = 0,
							 | 
						||
| 
								 | 
							
										VRFingerSplay_Index_Middle,
							 | 
						||
| 
								 | 
							
										VRFingerSplay_Middle_Ring,
							 | 
						||
| 
								 | 
							
										VRFingerSplay_Ring_Pinky,
							 | 
						||
| 
								 | 
							
										VRFingerSplay_Count
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRInputFilterCancelType
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRInputFilterCancel_Timers = 0,
							 | 
						||
| 
								 | 
							
										VRInputFilterCancel_Momentum = 1,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EVRInputStringBits
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRInputString_Hand = 0x01,
							 | 
						||
| 
								 | 
							
										VRInputString_ControllerType = 0x02,
							 | 
						||
| 
								 | 
							
										VRInputString_InputSource = 0x04,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										VRInputString_All = 0xFFFFFFFF
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct InputAnalogActionData_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										/** Whether or not this action is currently available to be bound in the active action set */
							 | 
						||
| 
								 | 
							
										bool bActive;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** The origin that caused this action's current state */
							 | 
						||
| 
								 | 
							
										VRInputValueHandle_t activeOrigin;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** The current state of this action; will be delta updates for mouse actions */
							 | 
						||
| 
								 | 
							
										float x, y, z;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Deltas since the previous call to UpdateActionState() */
							 | 
						||
| 
								 | 
							
										float deltaX, deltaY, deltaZ;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Time relative to now when this event happened. Will be negative to indicate a past time. */
							 | 
						||
| 
								 | 
							
										float fUpdateTime;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct InputDigitalActionData_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										/** Whether or not this action is currently available to be bound in the active action set */
							 | 
						||
| 
								 | 
							
										bool bActive;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** The origin that caused this action's current state */
							 | 
						||
| 
								 | 
							
										VRInputValueHandle_t activeOrigin;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** The current state of this action; will be true if currently pressed */
							 | 
						||
| 
								 | 
							
										bool bState;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** This is true if the state has changed since the last frame */
							 | 
						||
| 
								 | 
							
										bool bChanged;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Time relative to now when this event happened. Will be negative to indicate a past time. */
							 | 
						||
| 
								 | 
							
										float fUpdateTime;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct InputPoseActionData_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										/** Whether or not this action is currently available to be bound in the active action set */
							 | 
						||
| 
								 | 
							
										bool bActive;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** The origin that caused this action's current state */
							 | 
						||
| 
								 | 
							
										VRInputValueHandle_t activeOrigin;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** The current state of this action */
							 | 
						||
| 
								 | 
							
										TrackedDevicePose_t pose;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct InputSkeletalActionData_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										/** Whether or not this action is currently available to be bound in the active action set */
							 | 
						||
| 
								 | 
							
										bool bActive;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** The origin that caused this action's current state */
							 | 
						||
| 
								 | 
							
										VRInputValueHandle_t activeOrigin;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct InputOriginInfo_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VRInputValueHandle_t devicePath;
							 | 
						||
| 
								 | 
							
										TrackedDeviceIndex_t trackedDeviceIndex;
							 | 
						||
| 
								 | 
							
										char rchRenderModelComponentName[128];
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct VRActiveActionSet_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										/** This is the handle of the action set to activate for this frame. */
							 | 
						||
| 
								 | 
							
										VRActionSetHandle_t ulActionSet;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** This is the handle of a device path that this action set should be active for. To
							 | 
						||
| 
								 | 
							
										* activate for all devices, set this to k_ulInvalidInputValueHandle. */
							 | 
						||
| 
								 | 
							
										VRInputValueHandle_t ulRestrictedToDevice;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** The action set to activate for all devices other than ulRestrictedDevice. If
							 | 
						||
| 
								 | 
							
										* ulRestrictedToDevice is set to k_ulInvalidInputValueHandle, this parameter is
							 | 
						||
| 
								 | 
							
										* ignored. */
							 | 
						||
| 
								 | 
							
										VRActionSetHandle_t ulSecondaryActionSet;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// This field is ignored
							 | 
						||
| 
								 | 
							
										uint32_t unPadding;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** The priority of this action set relative to other action sets. Any inputs
							 | 
						||
| 
								 | 
							
										* bound to a source (e.g. trackpad, joystick, trigger) will disable bindings in
							 | 
						||
| 
								 | 
							
										* other active action sets with a smaller priority. */
							 | 
						||
| 
								 | 
							
										int32_t nPriority;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Contains summary information about the current skeletal pose */
							 | 
						||
| 
								 | 
							
									struct VRSkeletalSummaryData_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										/** The amount that each finger is 'curled' inwards towards the palm.  In the case of the thumb,
							 | 
						||
| 
								 | 
							
										* this represents how much the thumb is wrapped around the fist.
							 | 
						||
| 
								 | 
							
										* 0 means straight, 1 means fully curled */
							 | 
						||
| 
								 | 
							
										float	flFingerCurl[VRFinger_Count];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** The amount that each pair of adjacent fingers are separated.
							 | 
						||
| 
								 | 
							
										* 0 means the digits are touching, 1 means they are fully separated.
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										float	flFingerSplay[VRFingerSplay_Count];
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class IVRInput
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ---------------  Handle management   --------------- //
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Sets the path to the action manifest JSON file that is used by this application. If this information
							 | 
						||
| 
								 | 
							
										* was set on the Steam partner site, calls to this function are ignored. If the Steam partner site
							 | 
						||
| 
								 | 
							
										* setting and the path provided by this call are different, VRInputError_MismatchedActionManifest is returned.
							 | 
						||
| 
								 | 
							
										* This call must be made before the first call to UpdateActionState or IVRSystem::PollNextEvent. */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError SetActionManifestPath(const char* pchActionManifestPath) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a handle for an action set. This handle is used for all performance-sensitive calls. */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetActionSetHandle(const char* pchActionSetName, VRActionSetHandle_t* pHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a handle for an action. This handle is used for all performance-sensitive calls. */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetActionHandle(const char* pchActionName, VRActionHandle_t* pHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a handle for any path in the input system. E.g. /user/hand/right */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetInputSourceHandle(const char* pchInputSourcePath, VRInputValueHandle_t* pHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// --------------- Reading action state ------------------- //
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Reads the current state into all actions. After this call, the results of Get*Action calls
							 | 
						||
| 
								 | 
							
										* will be the same until the next call to UpdateActionState. */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError UpdateActionState(VR_ARRAY_COUNT(unSetCount) VRActiveActionSet_t* pSets, uint32_t unSizeOfVRSelectedActionSet_t, uint32_t unSetCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Reads the state of a digital action given its handle. This will return VRInputError_WrongType if the type of
							 | 
						||
| 
								 | 
							
										* action is something other than digital */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetDigitalActionData(VRActionHandle_t action, InputDigitalActionData_t* pActionData, uint32_t unActionDataSize, VRInputValueHandle_t ulRestrictToDevice) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Reads the state of an analog action given its handle. This will return VRInputError_WrongType if the type of
							 | 
						||
| 
								 | 
							
										* action is something other than analog */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetAnalogActionData(VRActionHandle_t action, InputAnalogActionData_t* pActionData, uint32_t unActionDataSize, VRInputValueHandle_t ulRestrictToDevice) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Reads the state of a pose action given its handle. */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetPoseActionData(VRActionHandle_t action, ETrackingUniverseOrigin eOrigin, float fPredictedSecondsFromNow, InputPoseActionData_t* pActionData, uint32_t unActionDataSize, VRInputValueHandle_t ulRestrictToDevice) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Reads the state of a skeletal action given its handle. */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetSkeletalActionData(VRActionHandle_t action, InputSkeletalActionData_t* pActionData, uint32_t unActionDataSize) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ---------------  Static Skeletal Data ------------------- //
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Reads the number of bones in skeleton associated with the given action */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetBoneCount(VRActionHandle_t action, uint32_t* pBoneCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Fills the given array with the index of each bone's parent in the skeleton associated with the given action */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetBoneHierarchy(VRActionHandle_t action, VR_ARRAY_COUNT(unIndexArayCount) BoneIndex_t* pParentIndices, uint32_t unIndexArayCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Fills the given buffer with the name of the bone at the given index in the skeleton associated with the given action */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetBoneName(VRActionHandle_t action, BoneIndex_t nBoneIndex, VR_OUT_STRING() char* pchBoneName, uint32_t unNameBufferSize) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Fills the given buffer with the transforms for a specific static skeletal reference pose */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetSkeletalReferenceTransforms(VRActionHandle_t action, EVRSkeletalTransformSpace eTransformSpace, EVRSkeletalReferencePose eReferencePose, VR_ARRAY_COUNT(unTransformArrayCount) VRBoneTransform_t* pTransformArray, uint32_t unTransformArrayCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Reads the level of accuracy to which the controller is able to track the user to recreate a skeletal pose */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetSkeletalTrackingLevel(VRActionHandle_t action, EVRSkeletalTrackingLevel* pSkeletalTrackingLevel) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// ---------------  Dynamic Skeletal Data ------------------- //
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Reads the state of the skeletal bone data associated with this action and copies it into the given buffer. */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetSkeletalBoneData(VRActionHandle_t action, EVRSkeletalTransformSpace eTransformSpace, EVRSkeletalMotionRange eMotionRange, VR_ARRAY_COUNT(unTransformArrayCount) VRBoneTransform_t* pTransformArray, uint32_t unTransformArrayCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Reads summary information about the current pose of the skeleton associated with the given action.   */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetSkeletalSummaryData(VRActionHandle_t action, VRSkeletalSummaryData_t* pSkeletalSummaryData) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Reads the state of the skeletal bone data in a compressed form that is suitable for
							 | 
						||
| 
								 | 
							
										* sending over the network. The required buffer size will never exceed ( sizeof(VR_BoneTransform_t)*boneCount + 2).
							 | 
						||
| 
								 | 
							
										* Usually the size will be much smaller. */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetSkeletalBoneDataCompressed(VRActionHandle_t action, EVRSkeletalMotionRange eMotionRange, VR_OUT_BUFFER_COUNT(unCompressedSize) void* pvCompressedData, uint32_t unCompressedSize, uint32_t* punRequiredCompressedSize) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Turns a compressed buffer from GetSkeletalBoneDataCompressed and turns it back into a bone transform array. */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError DecompressSkeletalBoneData(const void* pvCompressedBuffer, uint32_t unCompressedBufferSize, EVRSkeletalTransformSpace eTransformSpace, VR_ARRAY_COUNT(unTransformArrayCount) VRBoneTransform_t* pTransformArray, uint32_t unTransformArrayCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// --------------- Haptics ------------------- //
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Triggers a haptic event as described by the specified action */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError TriggerHapticVibrationAction(VRActionHandle_t action, float fStartSecondsFromNow, float fDurationSeconds, float fFrequency, float fAmplitude, VRInputValueHandle_t ulRestrictToDevice) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// --------------- Action Origins ---------------- //
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Retrieve origin handles for an action */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetActionOrigins(VRActionSetHandle_t actionSetHandle, VRActionHandle_t digitalActionHandle, VR_ARRAY_COUNT(originOutCount) VRInputValueHandle_t* originsOut, uint32_t originOutCount) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Retrieves the name of the origin in the current language. unStringSectionsToInclude is a bitfield of values in EVRInputStringBits that allows the
							 | 
						||
| 
								 | 
							
											application to specify which parts of the origin's information it wants a string for. */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetOriginLocalizedName(VRInputValueHandle_t origin, VR_OUT_STRING() char* pchNameArray, uint32_t unNameArraySize, int32_t unStringSectionsToInclude) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Retrieves useful information for the origin of this action */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError GetOriginTrackedDeviceInfo(VRInputValueHandle_t origin, InputOriginInfo_t* pOriginInfo, uint32_t unOriginInfoSize) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Shows the current binding for the action in-headset */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError ShowActionOrigins(VRActionSetHandle_t actionSetHandle, VRActionHandle_t ulActionHandle) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Shows the current binding all the actions in the specified action sets */
							 | 
						||
| 
								 | 
							
										virtual EVRInputError ShowBindingsForActionSet(VR_ARRAY_COUNT(unSetCount) VRActiveActionSet_t* pSets, uint32_t unSizeOfVRSelectedActionSet_t, uint32_t unSetCount, VRInputValueHandle_t originToHighlight) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// --------------- Legacy Input ------------------- //
							 | 
						||
| 
								 | 
							
										virtual bool IsUsingLegacyInput() = 0;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVRInput_Version = "IVRInput_005";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} // namespace vr
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivriobuffer.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									typedef uint64_t IOBufferHandle_t;
							 | 
						||
| 
								 | 
							
									static const uint64_t k_ulInvalidIOBufferHandle = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EIOBufferError
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										IOBuffer_Success = 0,
							 | 
						||
| 
								 | 
							
										IOBuffer_OperationFailed = 100,
							 | 
						||
| 
								 | 
							
										IOBuffer_InvalidHandle = 101,
							 | 
						||
| 
								 | 
							
										IOBuffer_InvalidArgument = 102,
							 | 
						||
| 
								 | 
							
										IOBuffer_PathExists = 103,
							 | 
						||
| 
								 | 
							
										IOBuffer_PathDoesNotExist = 104,
							 | 
						||
| 
								 | 
							
										IOBuffer_Permission = 105,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									enum EIOBufferMode
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										IOBufferMode_Read = 0x0001,
							 | 
						||
| 
								 | 
							
										IOBufferMode_Write = 0x0002,
							 | 
						||
| 
								 | 
							
										IOBufferMode_Create = 0x0200,
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// ----------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									// Purpose:
							 | 
						||
| 
								 | 
							
									// ----------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
									class IVRIOBuffer
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
										/** opens an existing or creates a new IOBuffer of unSize bytes */
							 | 
						||
| 
								 | 
							
										virtual vr::EIOBufferError Open(const char* pchPath, vr::EIOBufferMode mode, uint32_t unElementSize, uint32_t unElements, vr::IOBufferHandle_t* pulBuffer) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** closes a previously opened or created buffer */
							 | 
						||
| 
								 | 
							
										virtual vr::EIOBufferError Close(vr::IOBufferHandle_t ulBuffer) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** reads up to unBytes from buffer into *pDst, returning number of bytes read in *punRead */
							 | 
						||
| 
								 | 
							
										virtual vr::EIOBufferError Read(vr::IOBufferHandle_t ulBuffer, void* pDst, uint32_t unBytes, uint32_t* punRead) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** writes unBytes of data from *pSrc into a buffer. */
							 | 
						||
| 
								 | 
							
										virtual vr::EIOBufferError Write(vr::IOBufferHandle_t ulBuffer, void* pSrc, uint32_t unBytes) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** retrieves the property container of an buffer. */
							 | 
						||
| 
								 | 
							
										virtual vr::PropertyContainerHandle_t PropertyContainer(vr::IOBufferHandle_t ulBuffer) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** inexpensively checks for readers to allow writers to fast-fail potentially expensive copies and writes. */
							 | 
						||
| 
								 | 
							
										virtual bool HasReaders(vr::IOBufferHandle_t ulBuffer) = 0;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* IVRIOBuffer_Version = "IVRIOBuffer_002";
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ivrspatialanchors.h
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									static const SpatialAnchorHandle_t k_ulInvalidSpatialAnchorHandle = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									struct SpatialAnchorPose_t
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										HmdMatrix34_t mAnchorToAbsoluteTracking;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class IVRSpatialAnchors
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a handle for an spatial anchor described by "descriptor".  On success, pHandle
							 | 
						||
| 
								 | 
							
										* will contain a handle valid for this session.  Caller can wait for an event or occasionally
							 | 
						||
| 
								 | 
							
										* poll GetSpatialAnchorPose() to find the virtual coordinate associated with this anchor. */
							 | 
						||
| 
								 | 
							
										virtual EVRSpatialAnchorError CreateSpatialAnchorFromDescriptor(const char* pchDescriptor, SpatialAnchorHandle_t* pHandleOut) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Returns a handle for an new spatial anchor at pPose.  On success, pHandle
							 | 
						||
| 
								 | 
							
										* will contain a handle valid for this session.  Caller can wait for an event or occasionally
							 | 
						||
| 
								 | 
							
										* poll GetSpatialAnchorDescriptor() to find the permanent descriptor for this pose.
							 | 
						||
| 
								 | 
							
										* The result of GetSpatialAnchorPose() may evolve from this initial position if the driver chooses
							 | 
						||
| 
								 | 
							
										* to update it.
							 | 
						||
| 
								 | 
							
										* The anchor will be associated with the driver that provides unDeviceIndex, and the driver may use that specific
							 | 
						||
| 
								 | 
							
										* device as a hint for how to best create the anchor.
							 | 
						||
| 
								 | 
							
										* The eOrigin must match whatever tracking origin you are working in (seated/standing/raw).
							 | 
						||
| 
								 | 
							
										* This should be called when the user is close to (and ideally looking at/interacting with) the target physical
							 | 
						||
| 
								 | 
							
										* location.  At that moment, the driver will have the most information about how to recover that physical point
							 | 
						||
| 
								 | 
							
										* in the future, and the quality of the anchor (when the descriptor is re-used) will be highest.
							 | 
						||
| 
								 | 
							
										* The caller may decide to apply offsets from this initial pose, but is advised to stay relatively close to the
							 | 
						||
| 
								 | 
							
										* original pose location for highest fidelity. */
							 | 
						||
| 
								 | 
							
										virtual EVRSpatialAnchorError CreateSpatialAnchorFromPose(TrackedDeviceIndex_t unDeviceIndex, ETrackingUniverseOrigin eOrigin, SpatialAnchorPose_t* pPose, SpatialAnchorHandle_t* pHandleOut) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get the pose for a given handle.  This is intended to be cheap enough to call every frame (or fairly often)
							 | 
						||
| 
								 | 
							
										* so that the driver can refine this position when it has more information available. */
							 | 
						||
| 
								 | 
							
										virtual EVRSpatialAnchorError GetSpatialAnchorPose(SpatialAnchorHandle_t unHandle, ETrackingUniverseOrigin eOrigin, SpatialAnchorPose_t* pPoseOut) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/** Get the descriptor for a given handle.  This will be empty for handles where the driver has not
							 | 
						||
| 
								 | 
							
										* yet built a descriptor.  It will be the application-supplied descriptor for previously saved anchors
							 | 
						||
| 
								 | 
							
										* that the application is requesting poses for.  If the driver has called UpdateSpatialAnchorDescriptor()
							 | 
						||
| 
								 | 
							
										* already in this session, it will be the descriptor provided by the driver.
							 | 
						||
| 
								 | 
							
										* Returns true if the descriptor fits into the buffer, else false.  Buffer size should be at least
							 | 
						||
| 
								 | 
							
										* k_unMaxSpatialAnchorDescriptorSize. */
							 | 
						||
| 
								 | 
							
										virtual EVRSpatialAnchorError GetSpatialAnchorDescriptor(SpatialAnchorHandle_t unHandle, VR_OUT_STRING() char* pchDescriptorOut, uint32_t* punDescriptorBufferLenInOut) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static const char* const IVRSpatialAnchors_Version = "IVRSpatialAnchors_001";
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} // namespace vr
							 | 
						||
| 
								 | 
							
								// End
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif // _OPENVR_API
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								namespace vr
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								#if !defined( OPENVR_INTERFACE_INTERNAL )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Finds the active installation of the VR API and initializes it. The provided path must be absolute
							 | 
						||
| 
								 | 
							
									* or relative to the current working directory. These are the local install versions of the equivalent
							 | 
						||
| 
								 | 
							
									* functions in steamvr.h and will work without a local Steam install.
							 | 
						||
| 
								 | 
							
									*
							 | 
						||
| 
								 | 
							
									* This path is to the "root" of the VR API install. That's the directory with
							 | 
						||
| 
								 | 
							
									* the "drivers" directory and a platform (i.e. "win32") directory in it, not the directory with the DLL itself.
							 | 
						||
| 
								 | 
							
									*
							 | 
						||
| 
								 | 
							
									* pStartupInfo is reserved for future use.
							 | 
						||
| 
								 | 
							
									*/
							 | 
						||
| 
								 | 
							
									inline IVRSystem* VR_Init(EVRInitError* peError, EVRApplicationType eApplicationType, const char* pStartupInfo = nullptr);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** unloads vrclient.dll. Any interface pointers from the interface are
							 | 
						||
| 
								 | 
							
									* invalid after this point */
							 | 
						||
| 
								 | 
							
									inline void VR_Shutdown();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Returns true if there is an HMD attached. This check is as lightweight as possible and
							 | 
						||
| 
								 | 
							
									* can be called outside of VR_Init/VR_Shutdown. It should be used when an application wants
							 | 
						||
| 
								 | 
							
									* to know if initializing VR is a possibility but isn't ready to take that step yet.
							 | 
						||
| 
								 | 
							
									*/
							 | 
						||
| 
								 | 
							
									VR_INTERFACE bool VR_CALLTYPE VR_IsHmdPresent();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Returns true if the OpenVR runtime is installed. */
							 | 
						||
| 
								 | 
							
									VR_INTERFACE bool VR_CALLTYPE VR_IsRuntimeInstalled();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Returns where the OpenVR runtime is installed. */
							 | 
						||
| 
								 | 
							
									VR_INTERFACE const char* VR_CALLTYPE VR_RuntimePath();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Returns the name of the enum value for an EVRInitError. This function may be called outside of VR_Init()/VR_Shutdown(). */
							 | 
						||
| 
								 | 
							
									VR_INTERFACE const char* VR_CALLTYPE VR_GetVRInitErrorAsSymbol(EVRInitError error);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Returns an English string for an EVRInitError. Applications should call VR_GetVRInitErrorAsSymbol instead and
							 | 
						||
| 
								 | 
							
									* use that as a key to look up their own localized error message. This function may be called outside of VR_Init()/VR_Shutdown(). */
							 | 
						||
| 
								 | 
							
									VR_INTERFACE const char* VR_CALLTYPE VR_GetVRInitErrorAsEnglishDescription(EVRInitError error);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Returns the interface of the specified version. This method must be called after VR_Init. The
							 | 
						||
| 
								 | 
							
									* pointer returned is valid until VR_Shutdown is called.
							 | 
						||
| 
								 | 
							
									*/
							 | 
						||
| 
								 | 
							
									VR_INTERFACE void* VR_CALLTYPE VR_GetGenericInterface(const char* pchInterfaceVersion, EVRInitError* peError);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Returns whether the interface of the specified version exists.
							 | 
						||
| 
								 | 
							
									*/
							 | 
						||
| 
								 | 
							
									VR_INTERFACE bool VR_CALLTYPE VR_IsInterfaceVersionValid(const char* pchInterfaceVersion);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Returns a token that represents whether the VR interface handles need to be reloaded */
							 | 
						||
| 
								 | 
							
									VR_INTERFACE uint32_t VR_CALLTYPE VR_GetInitToken();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// These typedefs allow old enum names from SDK 0.9.11 to be used in applications.
							 | 
						||
| 
								 | 
							
									// They will go away in the future.
							 | 
						||
| 
								 | 
							
									typedef EVRInitError HmdError;
							 | 
						||
| 
								 | 
							
									typedef EVREye Hmd_Eye;
							 | 
						||
| 
								 | 
							
									typedef EColorSpace ColorSpace;
							 | 
						||
| 
								 | 
							
									typedef ETrackingResult HmdTrackingResult;
							 | 
						||
| 
								 | 
							
									typedef ETrackedDeviceClass TrackedDeviceClass;
							 | 
						||
| 
								 | 
							
									typedef ETrackingUniverseOrigin TrackingUniverseOrigin;
							 | 
						||
| 
								 | 
							
									typedef ETrackedDeviceProperty TrackedDeviceProperty;
							 | 
						||
| 
								 | 
							
									typedef ETrackedPropertyError TrackedPropertyError;
							 | 
						||
| 
								 | 
							
									typedef EVRSubmitFlags VRSubmitFlags_t;
							 | 
						||
| 
								 | 
							
									typedef EVRState VRState_t;
							 | 
						||
| 
								 | 
							
									typedef ECollisionBoundsStyle CollisionBoundsStyle_t;
							 | 
						||
| 
								 | 
							
									typedef EVROverlayError VROverlayError;
							 | 
						||
| 
								 | 
							
									typedef EVRFirmwareError VRFirmwareError;
							 | 
						||
| 
								 | 
							
									typedef EVRCompositorError VRCompositorError;
							 | 
						||
| 
								 | 
							
									typedef EVRScreenshotError VRScreenshotsError;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									inline uint32_t& VRToken()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										static uint32_t token;
							 | 
						||
| 
								 | 
							
										return token;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class COpenVRContext
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
										COpenVRContext() { Clear(); }
							 | 
						||
| 
								 | 
							
										void Clear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										inline void CheckClear()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											if (VRToken() != VR_GetInitToken())
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												Clear();
							 | 
						||
| 
								 | 
							
												VRToken() = VR_GetInitToken();
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRSystem* VRSystem()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (m_pVRSystem == nullptr)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRSystem = (IVRSystem*)VR_GetGenericInterface(IVRSystem_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRSystem;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										IVRChaperone* VRChaperone()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (m_pVRChaperone == nullptr)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRChaperone = (IVRChaperone*)VR_GetGenericInterface(IVRChaperone_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRChaperone;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRChaperoneSetup* VRChaperoneSetup()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (m_pVRChaperoneSetup == nullptr)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRChaperoneSetup = (IVRChaperoneSetup*)VR_GetGenericInterface(IVRChaperoneSetup_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRChaperoneSetup;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRCompositor* VRCompositor()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (m_pVRCompositor == nullptr)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRCompositor = (IVRCompositor*)VR_GetGenericInterface(IVRCompositor_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRCompositor;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVROverlay* VROverlay()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (m_pVROverlay == nullptr)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVROverlay = (IVROverlay*)VR_GetGenericInterface(IVROverlay_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVROverlay;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRResources* VRResources()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (m_pVRResources == nullptr)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRResources = (IVRResources*)VR_GetGenericInterface(IVRResources_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRResources;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRScreenshots* VRScreenshots()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (m_pVRScreenshots == nullptr)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRScreenshots = (IVRScreenshots*)VR_GetGenericInterface(IVRScreenshots_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRScreenshots;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRRenderModels* VRRenderModels()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (m_pVRRenderModels == nullptr)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRRenderModels = (IVRRenderModels*)VR_GetGenericInterface(IVRRenderModels_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRRenderModels;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRExtendedDisplay* VRExtendedDisplay()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (m_pVRExtendedDisplay == nullptr)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRExtendedDisplay = (IVRExtendedDisplay*)VR_GetGenericInterface(IVRExtendedDisplay_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRExtendedDisplay;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRSettings* VRSettings()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (m_pVRSettings == nullptr)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRSettings = (IVRSettings*)VR_GetGenericInterface(IVRSettings_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRSettings;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRApplications* VRApplications()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (m_pVRApplications == nullptr)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRApplications = (IVRApplications*)VR_GetGenericInterface(IVRApplications_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRApplications;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRTrackedCamera* VRTrackedCamera()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (m_pVRTrackedCamera == nullptr)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRTrackedCamera = (IVRTrackedCamera*)VR_GetGenericInterface(IVRTrackedCamera_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRTrackedCamera;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRDriverManager* VRDriverManager()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (!m_pVRDriverManager)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRDriverManager = (IVRDriverManager*)VR_GetGenericInterface(IVRDriverManager_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRDriverManager;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRInput* VRInput()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (!m_pVRInput)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRInput = (IVRInput*)VR_GetGenericInterface(IVRInput_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRInput;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRIOBuffer* VRIOBuffer()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											if (!m_pVRIOBuffer)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRIOBuffer = (IVRIOBuffer*)VR_GetGenericInterface(IVRIOBuffer_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRIOBuffer;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRSpatialAnchors* VRSpatialAnchors()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (!m_pVRSpatialAnchors)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRSpatialAnchors = (IVRSpatialAnchors*)VR_GetGenericInterface(IVRSpatialAnchors_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRSpatialAnchors;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										IVRNotifications* VRNotifications()
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											CheckClear();
							 | 
						||
| 
								 | 
							
											if (!m_pVRNotifications)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												EVRInitError eError;
							 | 
						||
| 
								 | 
							
												m_pVRNotifications = (IVRNotifications*)VR_GetGenericInterface(IVRNotifications_Version, &eError);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return m_pVRNotifications;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									private:
							 | 
						||
| 
								 | 
							
										IVRSystem* m_pVRSystem;
							 | 
						||
| 
								 | 
							
										IVRChaperone* m_pVRChaperone;
							 | 
						||
| 
								 | 
							
										IVRChaperoneSetup* m_pVRChaperoneSetup;
							 | 
						||
| 
								 | 
							
										IVRCompositor* m_pVRCompositor;
							 | 
						||
| 
								 | 
							
										IVROverlay* m_pVROverlay;
							 | 
						||
| 
								 | 
							
										IVRResources* m_pVRResources;
							 | 
						||
| 
								 | 
							
										IVRRenderModels* m_pVRRenderModels;
							 | 
						||
| 
								 | 
							
										IVRExtendedDisplay* m_pVRExtendedDisplay;
							 | 
						||
| 
								 | 
							
										IVRSettings* m_pVRSettings;
							 | 
						||
| 
								 | 
							
										IVRApplications* m_pVRApplications;
							 | 
						||
| 
								 | 
							
										IVRTrackedCamera* m_pVRTrackedCamera;
							 | 
						||
| 
								 | 
							
										IVRScreenshots* m_pVRScreenshots;
							 | 
						||
| 
								 | 
							
										IVRDriverManager* m_pVRDriverManager;
							 | 
						||
| 
								 | 
							
										IVRInput* m_pVRInput;
							 | 
						||
| 
								 | 
							
										IVRIOBuffer* m_pVRIOBuffer;
							 | 
						||
| 
								 | 
							
										IVRSpatialAnchors* m_pVRSpatialAnchors;
							 | 
						||
| 
								 | 
							
										IVRNotifications* m_pVRNotifications;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									inline COpenVRContext& OpenVRInternal_ModuleContext()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										static void* ctx[sizeof(COpenVRContext) / sizeof(void*)];
							 | 
						||
| 
								 | 
							
										return *(COpenVRContext*)ctx; // bypass zero-init constructor
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									inline IVRSystem* VR_CALLTYPE VRSystem() { return OpenVRInternal_ModuleContext().VRSystem(); }
							 | 
						||
| 
								 | 
							
									inline IVRChaperone* VR_CALLTYPE VRChaperone() { return OpenVRInternal_ModuleContext().VRChaperone(); }
							 | 
						||
| 
								 | 
							
									inline IVRChaperoneSetup* VR_CALLTYPE VRChaperoneSetup() { return OpenVRInternal_ModuleContext().VRChaperoneSetup(); }
							 | 
						||
| 
								 | 
							
									inline IVRCompositor* VR_CALLTYPE VRCompositor() { return OpenVRInternal_ModuleContext().VRCompositor(); }
							 | 
						||
| 
								 | 
							
									inline IVROverlay* VR_CALLTYPE VROverlay() { return OpenVRInternal_ModuleContext().VROverlay(); }
							 | 
						||
| 
								 | 
							
									inline IVRScreenshots* VR_CALLTYPE VRScreenshots() { return OpenVRInternal_ModuleContext().VRScreenshots(); }
							 | 
						||
| 
								 | 
							
									inline IVRRenderModels* VR_CALLTYPE VRRenderModels() { return OpenVRInternal_ModuleContext().VRRenderModels(); }
							 | 
						||
| 
								 | 
							
									inline IVRApplications* VR_CALLTYPE VRApplications() { return OpenVRInternal_ModuleContext().VRApplications(); }
							 | 
						||
| 
								 | 
							
									inline IVRSettings* VR_CALLTYPE VRSettings() { return OpenVRInternal_ModuleContext().VRSettings(); }
							 | 
						||
| 
								 | 
							
									inline IVRResources* VR_CALLTYPE VRResources() { return OpenVRInternal_ModuleContext().VRResources(); }
							 | 
						||
| 
								 | 
							
									inline IVRExtendedDisplay* VR_CALLTYPE VRExtendedDisplay() { return OpenVRInternal_ModuleContext().VRExtendedDisplay(); }
							 | 
						||
| 
								 | 
							
									inline IVRTrackedCamera* VR_CALLTYPE VRTrackedCamera() { return OpenVRInternal_ModuleContext().VRTrackedCamera(); }
							 | 
						||
| 
								 | 
							
									inline IVRDriverManager* VR_CALLTYPE VRDriverManager() { return OpenVRInternal_ModuleContext().VRDriverManager(); }
							 | 
						||
| 
								 | 
							
									inline IVRInput* VR_CALLTYPE VRInput() { return OpenVRInternal_ModuleContext().VRInput(); }
							 | 
						||
| 
								 | 
							
									inline IVRIOBuffer* VR_CALLTYPE VRIOBuffer() { return OpenVRInternal_ModuleContext().VRIOBuffer(); }
							 | 
						||
| 
								 | 
							
									inline IVRSpatialAnchors* VR_CALLTYPE VRSpatialAnchors() { return OpenVRInternal_ModuleContext().VRSpatialAnchors(); }
							 | 
						||
| 
								 | 
							
									inline IVRNotifications* VR_CALLTYPE VRNotifications() { return OpenVRInternal_ModuleContext().VRNotifications(); }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									inline void COpenVRContext::Clear()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										m_pVRSystem = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRChaperone = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRChaperoneSetup = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRCompositor = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVROverlay = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRRenderModels = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRExtendedDisplay = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRSettings = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRApplications = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRTrackedCamera = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRResources = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRScreenshots = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRDriverManager = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRInput = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRIOBuffer = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRSpatialAnchors = nullptr;
							 | 
						||
| 
								 | 
							
										m_pVRNotifications = nullptr;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									VR_INTERFACE uint32_t VR_CALLTYPE VR_InitInternal2(EVRInitError* peError, EVRApplicationType eApplicationType, const char* pStartupInfo);
							 | 
						||
| 
								 | 
							
									VR_INTERFACE void VR_CALLTYPE VR_ShutdownInternal();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** Finds the active installation of vrclient.dll and initializes it */
							 | 
						||
| 
								 | 
							
									inline IVRSystem* VR_Init(EVRInitError* peError, EVRApplicationType eApplicationType, const char* pStartupInfo)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										IVRSystem* pVRSystem = nullptr;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										EVRInitError eError;
							 | 
						||
| 
								 | 
							
										VRToken() = VR_InitInternal2(&eError, eApplicationType, pStartupInfo);
							 | 
						||
| 
								 | 
							
										COpenVRContext& ctx = OpenVRInternal_ModuleContext();
							 | 
						||
| 
								 | 
							
										ctx.Clear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (eError == VRInitError_None)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											if (VR_IsInterfaceVersionValid(IVRSystem_Version))
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												pVRSystem = VRSystem();
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											else
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												VR_ShutdownInternal();
							 | 
						||
| 
								 | 
							
												eError = VRInitError_Init_InterfaceNotFound;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (peError)
							 | 
						||
| 
								 | 
							
											* peError = eError;
							 | 
						||
| 
								 | 
							
										return pVRSystem;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/** unloads vrclient.dll. Any interface pointers from the interface are
							 | 
						||
| 
								 | 
							
									* invalid after this point */
							 | 
						||
| 
								 | 
							
									inline void VR_Shutdown()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										VR_ShutdownInternal();
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif // OPENVR_INTERFACE_INTERNAL
							 | 
						||
| 
								 | 
							
								}
							 |