78 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			78 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|  | import bpy, blf, bgl, os, gpu | ||
|  | from gpu_extras.batch import batch_for_shader | ||
|  | 
 | ||
|  | class ViewportDraw: | ||
|  | 
 | ||
|  |     def __init__(self, context, text): | ||
|  | 
 | ||
|  |         bakefile = "TLM_Overlay.png" | ||
|  |         scriptDir = os.path.dirname(os.path.realpath(__file__)) | ||
|  |         bakefile_path = os.path.abspath(os.path.join(scriptDir, '..', '..', 'assets', bakefile)) | ||
|  | 
 | ||
|  |         image_name = "TLM_Overlay.png" | ||
|  | 
 | ||
|  |         bpy.ops.image.open(filepath=bakefile_path) | ||
|  | 
 | ||
|  |         print("Self path: " + bakefile_path) | ||
|  | 
 | ||
|  |         for img in bpy.data.images: | ||
|  |             if img.filepath.endswith(image_name): | ||
|  |                 image = img | ||
|  |                 break | ||
|  | 
 | ||
|  |         if not image: | ||
|  |             image = bpy.data.images[image_name] | ||
|  | 
 | ||
|  |         x = 15 | ||
|  |         y = 15 | ||
|  |         w = 400 | ||
|  |         h = 200 | ||
|  | 
 | ||
|  |         self.shader = gpu.shader.from_builtin('2D_IMAGE') | ||
|  |         self.batch = batch_for_shader( | ||
|  |             self.shader, 'TRI_FAN', | ||
|  |             { | ||
|  |                 "pos": ((x, y), (x+w, y), (x+w, y+h), (x, y+h)), | ||
|  |                 "texCoord": ((0, 0), (1, 0), (1, 1), (0, 1)), | ||
|  |             }, | ||
|  |         ) | ||
|  | 
 | ||
|  |         if image.gl_load(): | ||
|  |             raise Exception() | ||
|  | 
 | ||
|  |         self.text = text | ||
|  |         self.image = image | ||
|  |         #self.handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_text_callback, (context,), 'WINDOW', 'POST_PIXEL') | ||
|  |         self.handle2 = bpy.types.SpaceView3D.draw_handler_add(self.draw_image_callback, (context,), 'WINDOW', 'POST_PIXEL') | ||
|  | 
 | ||
|  |     def draw_text_callback(self, context): | ||
|  | 
 | ||
|  |         font_id = 0 | ||
|  |         blf.position(font_id, 15, 15, 0) | ||
|  |         blf.size(font_id, 20, 72) | ||
|  |         blf.draw(font_id, "%s" % (self.text)) | ||
|  | 
 | ||
|  |     def draw_image_callback(self, context): | ||
|  |          | ||
|  |         if self.image: | ||
|  |             bgl.glEnable(bgl.GL_BLEND) | ||
|  |             bgl.glActiveTexture(bgl.GL_TEXTURE0) | ||
|  | 
 | ||
|  |             try: | ||
|  |                 bgl.glBindTexture(bgl.GL_TEXTURE_2D, self.image.bindcode) | ||
|  |             except: | ||
|  |                 bpy.types.SpaceView3D.draw_handler_remove(self.handle2, 'WINDOW') | ||
|  | 
 | ||
|  |             self.shader.bind() | ||
|  |             self.shader.uniform_int("image", 0) | ||
|  |             self.batch.draw(self.shader) | ||
|  |             bgl.glDisable(bgl.GL_BLEND) | ||
|  | 
 | ||
|  |     def update_text(self, text): | ||
|  | 
 | ||
|  |         self.text = text | ||
|  | 
 | ||
|  |     def remove_handle(self): | ||
|  |         #bpy.types.SpaceView3D.draw_handler_remove(self.handle, 'WINDOW') | ||
|  |         bpy.types.SpaceView3D.draw_handler_remove(self.handle2, 'WINDOW') |