LNXSDK/Kha/Sources/Shaders/painter-colored.vert.glsl

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2025-01-22 16:18:30 +01:00
#version 450
in vec3 vertexPosition;
in vec4 vertexColor;
uniform mat4 projectionMatrix;
out vec4 fragmentColor;
void main() {
gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
fragmentColor = vertexColor;
}