LNXSDK/Kha/Sources/kha/simd/Float32x4.hx

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2025-01-22 16:18:30 +01:00
package kha.simd;
import kha.FastFloat;
#if cpp
@:unreflective
@:structAccess
@:include("khalib/float32x4.h")
@:native("kinc_float32x4_t")
extern class Float32x4 {
@:native("kinc_float32x4_t")
public static function create(): Float32x4;
@:native("kinc_float32x4_load_all")
public static function loadAllFast(t: FastFloat): Float32x4;
@:native("kinc_float32x4_load")
public static function load(a: Float, b: Float, c: Float, d: Float): Float32x4;
@:native("kinc_float32x4_load")
public static function loadFast(a: FastFloat, b: FastFloat, c: FastFloat, d: FastFloat): Float32x4;
@:native("kinc_float32x4_get")
public static function get(t: Float32x4, index: Int): Float;
@:native("kinc_float32x4_get")
public static function getFast(t: Float32x4, index: Int): FastFloat;
@:native("kinc_float32x4_abs")
public static function abs(t: Float32x4): Float32x4;
@:native("kinc_float32x4_add")
public static function add(a: Float32x4, b: Float32x4): Float32x4;
@:native("kinc_float32x4_div")
public static function div(a: Float32x4, b: Float32x4): Float32x4;
@:native("kinc_float32x4_mul")
public static function mul(a: Float32x4, b: Float32x4): Float32x4;
@:native("kinc_float32x4_neg")
public static function neg(t: Float32x4): Float32x4;
@:native("kinc_float32x4_reciprocal_approximation")
public static function reciprocalApproximation(t: Float32x4): Float32x4;
@:native("kinc_float32x4_reciprocal_sqrt_approximation")
public static function reciprocalSqrtApproximation(t: Float32x4): Float32x4;
@:native("kinc_float32x4_sub")
public static function sub(a: Float32x4, b: Float32x4): Float32x4;
@:native("kinc_float32x4_sqrt")
public static function sqrt(t: Float32x4): Float32x4;
}
#else
class Float32x4 {
var _0: FastFloat;
var _1: FastFloat;
var _2: FastFloat;
var _3: FastFloat;
inline function new(_0: FastFloat, _1: FastFloat, _2: FastFloat, _3: FastFloat) {
this._0 = _0;
this._1 = _1;
this._2 = _2;
this._3 = _3;
}
public static inline function create(): Float32x4 {
return new Float32x4(0, 0, 0, 0);
}
public static inline function loadAllFast(t: FastFloat): Float32x4 {
return new Float32x4(t, t, t, t);
}
public static inline function load(a: Float, b: Float, c: Float, d: Float): Float32x4 {
return new Float32x4(a, b, c, d);
}
public static inline function loadFast(a: FastFloat, b: FastFloat, c: FastFloat, d: FastFloat): Float32x4 {
return new Float32x4(a, b, c, d);
}
public static inline function get(t: Float32x4, index: Int): Float {
var value: Float = 0;
switch (index) {
case 0:
value = t._0;
case 1:
value = t._1;
case 2:
value = t._2;
case 3:
value = t._3;
}
return value;
}
public static inline function getFast(t: Float32x4, index: Int): FastFloat {
var value: FastFloat = 0;
switch (index) {
case 0:
value = t._0;
case 1:
value = t._1;
case 2:
value = t._2;
case 3:
value = t._3;
}
return value;
}
public static inline function abs(t: Float32x4): Float32x4 {
return new Float32x4(Math.abs(t._0), Math.abs(t._1), Math.abs(t._2), Math.abs(t._3));
}
public static inline function add(a: Float32x4, b: Float32x4): Float32x4 {
return new Float32x4(a._0 + b._0, a._1 + b._1, a._2 + b._2, a._3 + b._3);
}
public static inline function div(a: Float32x4, b: Float32x4): Float32x4 {
return new Float32x4(a._0 / b._0, a._1 / b._1, a._2 / b._2, a._3 / b._3);
}
public static inline function mul(a: Float32x4, b: Float32x4): Float32x4 {
return new Float32x4(a._0 * b._0, a._1 * b._1, a._2 * b._2, a._3 * b._3);
}
public static inline function neg(t: Float32x4): Float32x4 {
return new Float32x4(-t._0, -t._1, -t._2, -t._3);
}
public static inline function reciprocalApproximation(t: Float32x4): Float32x4 {
return new Float32x4(0, 0, 0, 0);
}
public static inline function reciprocalSqrtApproximation(t: Float32x4): Float32x4 {
return new Float32x4(0, 0, 0, 0);
}
public static inline function sub(a: Float32x4, b: Float32x4): Float32x4 {
return new Float32x4(a._0 - b._0, a._1 - b._1, a._2 - b._2, a._3 - b._3);
}
public static inline function sqrt(t: Float32x4): Float32x4 {
return new Float32x4(Math.sqrt(t._0), Math.sqrt(t._1), Math.sqrt(t._2), Math.sqrt(t._3));
}
}
#end