363 lines
11 KiB
Haxe
363 lines
11 KiB
Haxe
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/*
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* Copyright (C)2005-2019 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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package haxe.io;
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/**
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Helper that converts between floating point and binary representation.
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Always works in low-endian encoding.
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**/
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class FPHelper {
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#if neko_v21
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// stored in helper
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#elseif neko
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static var i64tmp = new sys.thread.Tls<Int64>();
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#elseif !(java || cs || cpp)
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static var i64tmp = Int64.ofInt(0);
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static inline var LN2 = 0.6931471805599453; // Math.log(2)
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static inline function _i32ToFloat(i:Int):Float {
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var sign = 1 - ((i >>> 31) << 1);
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var e = (i >> 23) & 0xff;
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if (e == 255)
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return i & 0x7fffff == 0 ? (sign > 0 ? Math.POSITIVE_INFINITY : Math.NEGATIVE_INFINITY) : Math.NaN;
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var m = e == 0 ? (i & 0x7fffff) << 1 : (i & 0x7fffff) | 0x800000;
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return sign * m * Math.pow(2, e - 150);
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}
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static inline function _i64ToDouble(lo:Int, hi:Int):Float {
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var sign = 1 - ((hi >>> 31) << 1);
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var e = (hi >> 20) & 0x7ff;
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if (e == 2047)
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return lo == 0 && (hi & 0xFFFFF) == 0 ? (sign > 0 ? Math.POSITIVE_INFINITY : Math.NEGATIVE_INFINITY) : Math.NaN;
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var m = 2.220446049250313e-16 * ((hi & 0xFFFFF) * 4294967296. + (lo >>> 31) * 2147483648. + (lo & 0x7FFFFFFF));
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m = e == 0 ? m * 2.0 : m + 1.0;
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return sign * m * Math.pow(2, e - 1023);
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}
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static inline function _floatToI32(f:Float):Int {
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if (f == 0)
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return 0;
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var af = f < 0 ? -f : f;
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var exp = Math.floor(Math.log(af) / LN2);
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if (exp > 127) {
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return 0x7F800000;
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} else {
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if (exp <= -127) {
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exp = -127;
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af *= 7.1362384635298e+44; // af * 0.5 * 0x800000 / Math.pow(2, -127)
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} else {
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af = (af / Math.pow(2, exp) - 1.0) * 0x800000;
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}
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return (f < 0 ? 0x80000000 : 0) | ((exp + 127) << 23) | Math.round(af);
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}
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}
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static inline function _doubleToI64(v:Float):Int64@:privateAccess {
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var i64 = i64tmp;
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if (v == 0) {
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i64.set_low(0);
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i64.set_high(0);
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} else if (!Math.isFinite(v)) {
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i64.set_low(0);
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i64.set_high(v > 0 ? 0x7FF00000 : 0xFFF00000);
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} else {
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var av = v < 0 ? -v : v;
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var exp = Math.floor(Math.log(av) / LN2);
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if (exp > 1023) {
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i64.set_low(0xFFFFFFFF);
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i64.set_high(0x7FEFFFFF);
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} else {
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if (exp <= -1023) {
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exp = -1023;
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av = av / 2.2250738585072014e-308;
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} else {
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av = av / Math.pow(2, exp) - 1.0;
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}
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var sig = Math.fround(av * 4503599627370496.); // 2^52
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// Note: If "sig" is outside of the signed Int32 range, the result is unspecified in HL, C#, Java and Neko,
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var sig_l = Std.int(sig);
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var sig_h = Std.int(sig / 4294967296.0);
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i64.set_low(sig_l);
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i64.set_high((v < 0 ? 0x80000000 : 0) | ((exp + 1023) << 20) | sig_h);
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}
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}
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return i64;
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}
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#end
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#if neko
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#if neko_v21
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static var helpers = new sys.thread.Tls<neko.NativeArray<Dynamic>>();
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#else
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static var helperf = new sys.thread.Tls<neko.NativeString>();
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static var helperd = new sys.thread.Tls<neko.NativeString>();
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static var _float_of_bytes = neko.Lib.load("std", "float_of_bytes", 2);
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static var _double_of_bytes = neko.Lib.load("std", "double_of_bytes", 2);
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static var _float_bytes = neko.Lib.load("std", "float_bytes", 2);
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static var _double_bytes = neko.Lib.load("std", "double_bytes", 2);
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#end
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#elseif flash
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static var helper = {
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var b = new flash.utils.ByteArray();
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b.endian = flash.utils.Endian.LITTLE_ENDIAN;
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b;
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}
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#elseif js
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static var helper = new js.lib.DataView(new js.lib.ArrayBuffer(8));
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#end
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#if neko_v21
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inline
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#end
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public static function i32ToFloat(i:Int):Float {
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#if neko
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#if neko_v21
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return untyped $itof(i, false);
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#else
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var helper = helperf.value;
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if (helper == null)
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helperf.value = helper = neko.NativeString.alloc(4);
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untyped $sset(helper, 0, i & 0xFF);
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untyped $sset(helper, 1, (i >> 8) & 0xFF);
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untyped $sset(helper, 2, (i >> 16) & 0xFF);
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untyped $sset(helper, 3, i >>> 24);
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return _float_of_bytes(helper, false);
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#end
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#elseif cpp
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return untyped __global__.__hxcpp_reinterpret_le_int32_as_float32(i);
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#elseif cs
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var helper = new SingleHelper(0);
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if (cs.system.BitConverter.IsLittleEndian) {
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helper.i = i;
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} else {
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helper.i = ((i >>> 24) & 0xFF) | (((i >> 16) & 0xFF) << 8) | (((i >> 8) & 0xFF) << 16) | ((i & 0xFF) << 24);
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}
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return helper.f;
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#elseif java
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return java.lang.Float.FloatClass.intBitsToFloat(i);
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#elseif flash
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var helper = helper;
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helper.position = 0;
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helper.writeUnsignedInt(i);
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helper.position = 0;
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return helper.readFloat();
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#elseif js
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helper.setInt32(0, i, true);
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return helper.getFloat32(0, true);
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#else
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return _i32ToFloat(i);
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#end
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}
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#if neko_v21
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inline
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#end
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public static function floatToI32(f:Float):Int {
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#if neko
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#if neko_v21
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return untyped $ftoi(f, false);
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#else
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var r = _float_bytes(f, false);
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return untyped $sget(r, 0) | ($sget(r, 1) << 8) | ($sget(r, 2) << 16) | ($sget(r, 3) << 24);
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#end
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#elseif cpp
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return untyped __global__.__hxcpp_reinterpret_float32_as_le_int32(f);
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#elseif cs
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var helper = new SingleHelper(f);
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if (cs.system.BitConverter.IsLittleEndian) {
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return helper.i;
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} else {
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var i = helper.i;
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return ((i >>> 24) & 0xFF) | (((i >> 16) & 0xFF) << 8) | (((i >> 8) & 0xFF) << 16) | ((i & 0xFF) << 24);
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}
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#elseif java
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return java.lang.Float.FloatClass.floatToRawIntBits(f);
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#elseif flash
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var helper = helper;
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helper.position = 0;
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helper.writeFloat(f);
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helper.position = 0;
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return helper.readUnsignedInt();
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#elseif js
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helper.setFloat32(0, f, true);
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return helper.getInt32(0, true);
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#else
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return _floatToI32(f);
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#end
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}
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#if neko_v21
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inline
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#end
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public static function i64ToDouble(low:Int, high:Int):Float {
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#if neko
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#if neko_v21
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return untyped $itod(low, high, false);
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#else
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var helper = helperd.value;
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if (helper == null)
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helperd.value = helper = neko.NativeString.alloc(8);
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untyped $sset(helper, 0, low & 0xFF);
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untyped $sset(helper, 1, (low >> 8) & 0xFF);
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untyped $sset(helper, 2, (low >> 16) & 0xFF);
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untyped $sset(helper, 3, low >>> 24);
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untyped $sset(helper, 4, high & 0xFF);
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untyped $sset(helper, 5, (high >> 8) & 0xFF);
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untyped $sset(helper, 6, (high >> 16) & 0xFF);
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untyped $sset(helper, 7, high >>> 24);
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return _double_of_bytes(helper, false);
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#end
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#elseif cpp
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return untyped __global__.__hxcpp_reinterpret_le_int32s_as_float64(low, high);
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#elseif cs
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var helper = new FloatHelper(0);
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if (cs.system.BitConverter.IsLittleEndian) {
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helper.i = haxe.Int64.make(high, low);
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} else {
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var i1 = high, i2 = low;
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var j2 = ((i1 >>> 24) & 0xFF) | (((i1 >> 16) & 0xFF) << 8) | (((i1 >> 8) & 0xFF) << 16) | ((i1 & 0xFF) << 24);
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var j1 = ((i2 >>> 24) & 0xFF) | (((i2 >> 16) & 0xFF) << 8) | (((i2 >> 8) & 0xFF) << 16) | ((i2 & 0xFF) << 24);
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helper.i = haxe.Int64.make(j1, j2);
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}
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return helper.f;
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#elseif java
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return java.lang.Double.DoubleClass.longBitsToDouble(Int64.make(high, low));
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#elseif flash
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var helper = helper;
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helper.position = 0;
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helper.writeUnsignedInt(low);
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helper.writeUnsignedInt(high);
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helper.position = 0;
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return helper.readDouble();
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#elseif js
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helper.setInt32(0, low, true);
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helper.setInt32(4, high, true);
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return helper.getFloat64(0, true);
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#else
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return _i64ToDouble(low, high);
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#end
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}
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/**
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Returns an Int64 representing the bytes representation of the double precision IEEE float value.
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WARNING : for performance reason, the same Int64 value might be reused every time. Copy its low/high values before calling again.
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We still ensure that this is safe to use in a multithread environment
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**/
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public static function doubleToI64(v:Float):Int64 {
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#if neko
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#if neko_v21
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var helper = helpers.value;
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if (helper == null) {
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helpers.value = helper = neko.NativeArray.alloc(2);
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helper[0] = neko.NativeArray.alloc(2);
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helper[1] = haxe.Int64.ofInt(0);
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}
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var i64:haxe.Int64 = helper[1], int2 = helper[0];
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untyped $dtoi(v, int2, false);
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@:privateAccess {
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i64.set_low(int2[0]);
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i64.set_high(int2[1]);
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}
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return i64;
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#else
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var r = _double_bytes(v, false), i64 = i64tmp.value;
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if (i64 == null)
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i64 = i64tmp.value = haxe.Int64.ofInt(0);
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@:privateAccess {
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i64.set_low(untyped $sget(r, 0) | ($sget(r, 1) << 8) | ($sget(r, 2) << 16) | ($sget(r, 3) << 24));
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i64.set_high(untyped $sget(r, 4) | ($sget(r, 5) << 8) | ($sget(r, 6) << 16) | ($sget(r, 7) << 24));
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}
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return i64;
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#end
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#elseif cpp
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return Int64.make(untyped __global__.__hxcpp_reinterpret_float64_as_le_int32_high(v),
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untyped __global__.__hxcpp_reinterpret_float64_as_le_int32_low(v));
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#elseif java
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return java.lang.Double.DoubleClass.doubleToRawLongBits(v);
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#elseif cs
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var helper = new FloatHelper(v);
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if (cs.system.BitConverter.IsLittleEndian) {
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return helper.i;
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} else {
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var i = helper.i;
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var i1 = haxe.Int64.getHigh(i), i2 = haxe.Int64.getLow(i);
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var j2 = ((i1 >>> 24) & 0xFF) | (((i1 >> 16) & 0xFF) << 8) | (((i1 >> 8) & 0xFF) << 16) | ((i1 & 0xFF) << 24);
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var j1 = ((i2 >>> 24) & 0xFF) | (((i2 >> 16) & 0xFF) << 8) | (((i2 >> 8) & 0xFF) << 16) | ((i2 & 0xFF) << 24);
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return haxe.Int64.make(j1, j2);
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}
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#elseif flash
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var helper = helper;
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helper.position = 0;
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helper.writeDouble(v);
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helper.position = 0;
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var i64 = i64tmp;
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@:privateAccess {
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i64.set_low(cast helper.readUnsignedInt());
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i64.set_high(cast helper.readUnsignedInt());
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}
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return i64;
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#elseif js
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var i64 = i64tmp;
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helper.setFloat64(0, v, true);
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@:privateAccess {
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i64.set_low(helper.getInt32(0, true));
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i64.set_high(helper.getInt32(4, true));
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}
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return i64;
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#else
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return _doubleToI64(v);
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#end
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}
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}
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#if cs
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@:meta(System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Explicit))
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@:nativeGen @:struct private class SingleHelper {
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@:meta(System.Runtime.InteropServices.FieldOffset(0))
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public var i:Int;
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@:meta(System.Runtime.InteropServices.FieldOffset(0))
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public var f:Single;
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public function new(f:Single) {
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this.i = 0;
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this.f = f;
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}
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}
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@:meta(System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Explicit))
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@:nativeGen @:struct private class FloatHelper {
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@:meta(System.Runtime.InteropServices.FieldOffset(0))
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public var i:haxe.Int64;
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@:meta(System.Runtime.InteropServices.FieldOffset(0))
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public var f:Float;
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public function new(f:Float) {
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this.i = haxe.Int64.ofInt(0);
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this.f = f;
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}
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}
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#end
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