LNXSDK/Kha/Tools/macos/std/haxe/io/FPHelper.hx

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2025-01-22 16:18:30 +01:00
/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package haxe.io;
/**
Helper that converts between floating point and binary representation.
Always works in low-endian encoding.
**/
class FPHelper {
#if neko_v21
// stored in helper
#elseif neko
static var i64tmp = new sys.thread.Tls<Int64>();
#elseif !(java || cs || cpp)
static var i64tmp = Int64.ofInt(0);
static inline var LN2 = 0.6931471805599453; // Math.log(2)
static inline function _i32ToFloat(i:Int):Float {
var sign = 1 - ((i >>> 31) << 1);
var e = (i >> 23) & 0xff;
if (e == 255)
return i & 0x7fffff == 0 ? (sign > 0 ? Math.POSITIVE_INFINITY : Math.NEGATIVE_INFINITY) : Math.NaN;
var m = e == 0 ? (i & 0x7fffff) << 1 : (i & 0x7fffff) | 0x800000;
return sign * m * Math.pow(2, e - 150);
}
static inline function _i64ToDouble(lo:Int, hi:Int):Float {
var sign = 1 - ((hi >>> 31) << 1);
var e = (hi >> 20) & 0x7ff;
if (e == 2047)
return lo == 0 && (hi & 0xFFFFF) == 0 ? (sign > 0 ? Math.POSITIVE_INFINITY : Math.NEGATIVE_INFINITY) : Math.NaN;
var m = 2.220446049250313e-16 * ((hi & 0xFFFFF) * 4294967296. + (lo >>> 31) * 2147483648. + (lo & 0x7FFFFFFF));
m = e == 0 ? m * 2.0 : m + 1.0;
return sign * m * Math.pow(2, e - 1023);
}
static inline function _floatToI32(f:Float):Int {
if (f == 0)
return 0;
var af = f < 0 ? -f : f;
var exp = Math.floor(Math.log(af) / LN2);
if (exp > 127) {
return 0x7F800000;
} else {
if (exp <= -127) {
exp = -127;
af *= 7.1362384635298e+44; // af * 0.5 * 0x800000 / Math.pow(2, -127)
} else {
af = (af / Math.pow(2, exp) - 1.0) * 0x800000;
}
return (f < 0 ? 0x80000000 : 0) | ((exp + 127) << 23) | Math.round(af);
}
}
static inline function _doubleToI64(v:Float):Int64@:privateAccess {
var i64 = i64tmp;
if (v == 0) {
i64.set_low(0);
i64.set_high(0);
} else if (!Math.isFinite(v)) {
i64.set_low(0);
i64.set_high(v > 0 ? 0x7FF00000 : 0xFFF00000);
} else {
var av = v < 0 ? -v : v;
var exp = Math.floor(Math.log(av) / LN2);
if (exp > 1023) {
i64.set_low(0xFFFFFFFF);
i64.set_high(0x7FEFFFFF);
} else {
if (exp <= -1023) {
exp = -1023;
av = av / 2.2250738585072014e-308;
} else {
av = av / Math.pow(2, exp) - 1.0;
}
var sig = Math.fround(av * 4503599627370496.); // 2^52
// Note: If "sig" is outside of the signed Int32 range, the result is unspecified in HL, C#, Java and Neko,
var sig_l = Std.int(sig);
var sig_h = Std.int(sig / 4294967296.0);
i64.set_low(sig_l);
i64.set_high((v < 0 ? 0x80000000 : 0) | ((exp + 1023) << 20) | sig_h);
}
}
return i64;
}
#end
#if neko
#if neko_v21
static var helpers = new sys.thread.Tls<neko.NativeArray<Dynamic>>();
#else
static var helperf = new sys.thread.Tls<neko.NativeString>();
static var helperd = new sys.thread.Tls<neko.NativeString>();
static var _float_of_bytes = neko.Lib.load("std", "float_of_bytes", 2);
static var _double_of_bytes = neko.Lib.load("std", "double_of_bytes", 2);
static var _float_bytes = neko.Lib.load("std", "float_bytes", 2);
static var _double_bytes = neko.Lib.load("std", "double_bytes", 2);
#end
#elseif flash
static var helper = {
var b = new flash.utils.ByteArray();
b.endian = flash.utils.Endian.LITTLE_ENDIAN;
b;
}
#elseif js
static var helper = new js.lib.DataView(new js.lib.ArrayBuffer(8));
#end
#if neko_v21
inline
#end
public static function i32ToFloat(i:Int):Float {
#if neko
#if neko_v21
return untyped $itof(i, false);
#else
var helper = helperf.value;
if (helper == null)
helperf.value = helper = neko.NativeString.alloc(4);
untyped $sset(helper, 0, i & 0xFF);
untyped $sset(helper, 1, (i >> 8) & 0xFF);
untyped $sset(helper, 2, (i >> 16) & 0xFF);
untyped $sset(helper, 3, i >>> 24);
return _float_of_bytes(helper, false);
#end
#elseif cpp
return untyped __global__.__hxcpp_reinterpret_le_int32_as_float32(i);
#elseif cs
var helper = new SingleHelper(0);
if (cs.system.BitConverter.IsLittleEndian) {
helper.i = i;
} else {
helper.i = ((i >>> 24) & 0xFF) | (((i >> 16) & 0xFF) << 8) | (((i >> 8) & 0xFF) << 16) | ((i & 0xFF) << 24);
}
return helper.f;
#elseif java
return java.lang.Float.FloatClass.intBitsToFloat(i);
#elseif flash
var helper = helper;
helper.position = 0;
helper.writeUnsignedInt(i);
helper.position = 0;
return helper.readFloat();
#elseif js
helper.setInt32(0, i, true);
return helper.getFloat32(0, true);
#else
return _i32ToFloat(i);
#end
}
#if neko_v21
inline
#end
public static function floatToI32(f:Float):Int {
#if neko
#if neko_v21
return untyped $ftoi(f, false);
#else
var r = _float_bytes(f, false);
return untyped $sget(r, 0) | ($sget(r, 1) << 8) | ($sget(r, 2) << 16) | ($sget(r, 3) << 24);
#end
#elseif cpp
return untyped __global__.__hxcpp_reinterpret_float32_as_le_int32(f);
#elseif cs
var helper = new SingleHelper(f);
if (cs.system.BitConverter.IsLittleEndian) {
return helper.i;
} else {
var i = helper.i;
return ((i >>> 24) & 0xFF) | (((i >> 16) & 0xFF) << 8) | (((i >> 8) & 0xFF) << 16) | ((i & 0xFF) << 24);
}
#elseif java
return java.lang.Float.FloatClass.floatToRawIntBits(f);
#elseif flash
var helper = helper;
helper.position = 0;
helper.writeFloat(f);
helper.position = 0;
return helper.readUnsignedInt();
#elseif js
helper.setFloat32(0, f, true);
return helper.getInt32(0, true);
#else
return _floatToI32(f);
#end
}
#if neko_v21
inline
#end
public static function i64ToDouble(low:Int, high:Int):Float {
#if neko
#if neko_v21
return untyped $itod(low, high, false);
#else
var helper = helperd.value;
if (helper == null)
helperd.value = helper = neko.NativeString.alloc(8);
untyped $sset(helper, 0, low & 0xFF);
untyped $sset(helper, 1, (low >> 8) & 0xFF);
untyped $sset(helper, 2, (low >> 16) & 0xFF);
untyped $sset(helper, 3, low >>> 24);
untyped $sset(helper, 4, high & 0xFF);
untyped $sset(helper, 5, (high >> 8) & 0xFF);
untyped $sset(helper, 6, (high >> 16) & 0xFF);
untyped $sset(helper, 7, high >>> 24);
return _double_of_bytes(helper, false);
#end
#elseif cpp
return untyped __global__.__hxcpp_reinterpret_le_int32s_as_float64(low, high);
#elseif cs
var helper = new FloatHelper(0);
if (cs.system.BitConverter.IsLittleEndian) {
helper.i = haxe.Int64.make(high, low);
} else {
var i1 = high, i2 = low;
var j2 = ((i1 >>> 24) & 0xFF) | (((i1 >> 16) & 0xFF) << 8) | (((i1 >> 8) & 0xFF) << 16) | ((i1 & 0xFF) << 24);
var j1 = ((i2 >>> 24) & 0xFF) | (((i2 >> 16) & 0xFF) << 8) | (((i2 >> 8) & 0xFF) << 16) | ((i2 & 0xFF) << 24);
helper.i = haxe.Int64.make(j1, j2);
}
return helper.f;
#elseif java
return java.lang.Double.DoubleClass.longBitsToDouble(Int64.make(high, low));
#elseif flash
var helper = helper;
helper.position = 0;
helper.writeUnsignedInt(low);
helper.writeUnsignedInt(high);
helper.position = 0;
return helper.readDouble();
#elseif js
helper.setInt32(0, low, true);
helper.setInt32(4, high, true);
return helper.getFloat64(0, true);
#else
return _i64ToDouble(low, high);
#end
}
/**
Returns an Int64 representing the bytes representation of the double precision IEEE float value.
WARNING : for performance reason, the same Int64 value might be reused every time. Copy its low/high values before calling again.
We still ensure that this is safe to use in a multithread environment
**/
public static function doubleToI64(v:Float):Int64 {
#if neko
#if neko_v21
var helper = helpers.value;
if (helper == null) {
helpers.value = helper = neko.NativeArray.alloc(2);
helper[0] = neko.NativeArray.alloc(2);
helper[1] = haxe.Int64.ofInt(0);
}
var i64:haxe.Int64 = helper[1], int2 = helper[0];
untyped $dtoi(v, int2, false);
@:privateAccess {
i64.set_low(int2[0]);
i64.set_high(int2[1]);
}
return i64;
#else
var r = _double_bytes(v, false), i64 = i64tmp.value;
if (i64 == null)
i64 = i64tmp.value = haxe.Int64.ofInt(0);
@:privateAccess {
i64.set_low(untyped $sget(r, 0) | ($sget(r, 1) << 8) | ($sget(r, 2) << 16) | ($sget(r, 3) << 24));
i64.set_high(untyped $sget(r, 4) | ($sget(r, 5) << 8) | ($sget(r, 6) << 16) | ($sget(r, 7) << 24));
}
return i64;
#end
#elseif cpp
return Int64.make(untyped __global__.__hxcpp_reinterpret_float64_as_le_int32_high(v),
untyped __global__.__hxcpp_reinterpret_float64_as_le_int32_low(v));
#elseif java
return java.lang.Double.DoubleClass.doubleToRawLongBits(v);
#elseif cs
var helper = new FloatHelper(v);
if (cs.system.BitConverter.IsLittleEndian) {
return helper.i;
} else {
var i = helper.i;
var i1 = haxe.Int64.getHigh(i), i2 = haxe.Int64.getLow(i);
var j2 = ((i1 >>> 24) & 0xFF) | (((i1 >> 16) & 0xFF) << 8) | (((i1 >> 8) & 0xFF) << 16) | ((i1 & 0xFF) << 24);
var j1 = ((i2 >>> 24) & 0xFF) | (((i2 >> 16) & 0xFF) << 8) | (((i2 >> 8) & 0xFF) << 16) | ((i2 & 0xFF) << 24);
return haxe.Int64.make(j1, j2);
}
#elseif flash
var helper = helper;
helper.position = 0;
helper.writeDouble(v);
helper.position = 0;
var i64 = i64tmp;
@:privateAccess {
i64.set_low(cast helper.readUnsignedInt());
i64.set_high(cast helper.readUnsignedInt());
}
return i64;
#elseif js
var i64 = i64tmp;
helper.setFloat64(0, v, true);
@:privateAccess {
i64.set_low(helper.getInt32(0, true));
i64.set_high(helper.getInt32(4, true));
}
return i64;
#else
return _doubleToI64(v);
#end
}
}
#if cs
@:meta(System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Explicit))
@:nativeGen @:struct private class SingleHelper {
@:meta(System.Runtime.InteropServices.FieldOffset(0))
public var i:Int;
@:meta(System.Runtime.InteropServices.FieldOffset(0))
public var f:Single;
public function new(f:Single) {
this.i = 0;
this.f = f;
}
}
@:meta(System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Explicit))
@:nativeGen @:struct private class FloatHelper {
@:meta(System.Runtime.InteropServices.FieldOffset(0))
public var i:haxe.Int64;
@:meta(System.Runtime.InteropServices.FieldOffset(0))
public var f:Float;
public function new(f:Float) {
this.i = haxe.Int64.ofInt(0);
this.f = f;
}
}
#end