403 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			403 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | 
 | ||
|  | */ | ||
|  | 
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btCompoundShape.h"
 | ||
|  | #include "BulletCollision/BroadphaseCollision/btDbvt.h"
 | ||
|  | #include "LinearMath/btIDebugDraw.h"
 | ||
|  | #include "LinearMath/btAabbUtil2.h"
 | ||
|  | #include "btManifoldResult.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
 | ||
|  | 
 | ||
|  | btShapePairCallback gCompoundChildShapePairCallback = 0; | ||
|  | 
 | ||
|  | btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped) | ||
|  | :btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap), | ||
|  | m_isSwapped(isSwapped), | ||
|  | m_sharedManifold(ci.m_manifold) | ||
|  | { | ||
|  | 	m_ownsManifold = false; | ||
|  | 
 | ||
|  | 	const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap; | ||
|  | 	btAssert (colObjWrap->getCollisionShape()->isCompound()); | ||
|  | 	 | ||
|  | 	const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape()); | ||
|  | 	m_compoundShapeRevision = compoundShape->getUpdateRevision(); | ||
|  | 	 | ||
|  | 	 | ||
|  | 	preallocateChildAlgorithms(body0Wrap,body1Wrap); | ||
|  | } | ||
|  | 
 | ||
|  | void	btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) | ||
|  | { | ||
|  | 	const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap; | ||
|  | 	const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap; | ||
|  | 	btAssert (colObjWrap->getCollisionShape()->isCompound()); | ||
|  | 	 | ||
|  | 	const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape()); | ||
|  | 
 | ||
|  | 	int numChildren = compoundShape->getNumChildShapes(); | ||
|  | 	int i; | ||
|  | 	 | ||
|  | 	m_childCollisionAlgorithms.resize(numChildren); | ||
|  | 	for (i=0;i<numChildren;i++) | ||
|  | 	{ | ||
|  | 		if (compoundShape->getDynamicAabbTree()) | ||
|  | 		{ | ||
|  | 			m_childCollisionAlgorithms[i] = 0; | ||
|  | 		} else | ||
|  | 		{ | ||
|  | 			 | ||
|  | 			const btCollisionShape* childShape = compoundShape->getChildShape(i); | ||
|  | 
 | ||
|  | 			btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform(),-1,i);//wrong child trans, but unused (hopefully)
 | ||
|  | 			m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap,otherObjWrap,m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS); | ||
|  | 
 | ||
|  | 
 | ||
|  | 			btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithmsContact; | ||
|  | 			btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithmsClosestPoints; | ||
|  | 
 | ||
|  | 
 | ||
|  | 		} | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void	btCompoundCollisionAlgorithm::removeChildAlgorithms() | ||
|  | { | ||
|  | 	int numChildren = m_childCollisionAlgorithms.size(); | ||
|  | 	int i; | ||
|  | 	for (i=0;i<numChildren;i++) | ||
|  | 	{ | ||
|  | 		if (m_childCollisionAlgorithms[i]) | ||
|  | 		{ | ||
|  | 			m_childCollisionAlgorithms[i]->~btCollisionAlgorithm(); | ||
|  | 			m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]); | ||
|  | 		} | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm() | ||
|  | { | ||
|  | 	removeChildAlgorithms(); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | struct	btCompoundLeafCallback : btDbvt::ICollide | ||
|  | { | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	const btCollisionObjectWrapper* m_compoundColObjWrap; | ||
|  | 	const btCollisionObjectWrapper* m_otherObjWrap; | ||
|  | 	btDispatcher* m_dispatcher; | ||
|  | 	const btDispatcherInfo& m_dispatchInfo; | ||
|  | 	btManifoldResult*	m_resultOut; | ||
|  | 	btCollisionAlgorithm**	m_childCollisionAlgorithms; | ||
|  | 	btPersistentManifold*	m_sharedManifold; | ||
|  | 	 | ||
|  | 	btCompoundLeafCallback (const btCollisionObjectWrapper* compoundObjWrap,const btCollisionObjectWrapper* otherObjWrap,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult*	resultOut,btCollisionAlgorithm**	childCollisionAlgorithms,btPersistentManifold*	sharedManifold) | ||
|  | 		:m_compoundColObjWrap(compoundObjWrap),m_otherObjWrap(otherObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut), | ||
|  | 		m_childCollisionAlgorithms(childCollisionAlgorithms), | ||
|  | 		m_sharedManifold(sharedManifold) | ||
|  | 	{ | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	void	ProcessChildShape(const btCollisionShape* childShape,int index) | ||
|  | 	{ | ||
|  | 		btAssert(index>=0); | ||
|  | 		const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape()); | ||
|  | 		btAssert(index<compoundShape->getNumChildShapes()); | ||
|  | 
 | ||
|  | 
 | ||
|  | 		//backup
 | ||
|  | 		btTransform	orgTrans = m_compoundColObjWrap->getWorldTransform(); | ||
|  | 		 | ||
|  | 		const btTransform& childTrans = compoundShape->getChildTransform(index); | ||
|  | 		btTransform	newChildWorldTrans = orgTrans*childTrans ; | ||
|  | 
 | ||
|  | 		//perform an AABB check first
 | ||
|  | 		btVector3 aabbMin0,aabbMax0; | ||
|  | 		childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); | ||
|  | 
 | ||
|  | 		btVector3 extendAabb(m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold); | ||
|  | 		aabbMin0 -= extendAabb; | ||
|  | 		aabbMax0 += extendAabb; | ||
|  | 
 | ||
|  | 		btVector3 aabbMin1, aabbMax1; | ||
|  | 		m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1); | ||
|  | 
 | ||
|  | 		if (gCompoundChildShapePairCallback) | ||
|  | 		{ | ||
|  | 			if (!gCompoundChildShapePairCallback(m_otherObjWrap->getCollisionShape(), childShape)) | ||
|  | 				return; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) | ||
|  | 		{ | ||
|  | 
 | ||
|  | 			btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans,-1,index); | ||
|  | 			 | ||
|  | 			btCollisionAlgorithm* algo = 0; | ||
|  | 
 | ||
|  | 			if (m_resultOut->m_closestPointDistanceThreshold > 0) | ||
|  | 			{ | ||
|  | 				algo = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, 0, BT_CLOSEST_POINT_ALGORITHMS); | ||
|  | 			} | ||
|  | 			else | ||
|  | 			{ | ||
|  | 				//the contactpoint is still projected back using the original inverted worldtrans
 | ||
|  | 				if (!m_childCollisionAlgorithms[index]) | ||
|  | 				{ | ||
|  | 					m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS); | ||
|  | 				} | ||
|  | 				algo = m_childCollisionAlgorithms[index]; | ||
|  | 			} | ||
|  | 			 | ||
|  | 			const btCollisionObjectWrapper* tmpWrap = 0; | ||
|  | 
 | ||
|  | 			///detect swapping case
 | ||
|  | 			if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject()) | ||
|  | 			{ | ||
|  | 				tmpWrap = m_resultOut->getBody0Wrap(); | ||
|  | 				m_resultOut->setBody0Wrap(&compoundWrap); | ||
|  | 				m_resultOut->setShapeIdentifiersA(-1,index); | ||
|  | 			} else | ||
|  | 			{ | ||
|  | 				tmpWrap = m_resultOut->getBody1Wrap(); | ||
|  | 				m_resultOut->setBody1Wrap(&compoundWrap); | ||
|  | 				m_resultOut->setShapeIdentifiersB(-1,index); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			algo->processCollision(&compoundWrap,m_otherObjWrap,m_dispatchInfo,m_resultOut); | ||
|  | 
 | ||
|  | #if 0
 | ||
|  | 			if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) | ||
|  | 			{ | ||
|  | 				btVector3 worldAabbMin,worldAabbMax; | ||
|  | 				m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1)); | ||
|  | 				m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1)); | ||
|  | 			} | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 			if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject()) | ||
|  | 			{ | ||
|  | 				m_resultOut->setBody0Wrap(tmpWrap); | ||
|  | 			} else | ||
|  | 			{ | ||
|  | 				m_resultOut->setBody1Wrap(tmpWrap); | ||
|  | 			} | ||
|  | 			 | ||
|  | 		} | ||
|  | 	} | ||
|  | 	void		Process(const btDbvtNode* leaf) | ||
|  | 	{ | ||
|  | 		int index = leaf->dataAsInt; | ||
|  | 
 | ||
|  | 		const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape()); | ||
|  | 		const btCollisionShape* childShape = compoundShape->getChildShape(index); | ||
|  | 
 | ||
|  | #if 0
 | ||
|  | 		if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) | ||
|  | 		{ | ||
|  | 			btVector3 worldAabbMin,worldAabbMax; | ||
|  | 			btTransform	orgTrans = m_compoundColObjWrap->getWorldTransform(); | ||
|  | 			btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax); | ||
|  | 			m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0)); | ||
|  | 		} | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 		ProcessChildShape(childShape,index); | ||
|  | 
 | ||
|  | 	} | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | ||
|  | { | ||
|  | 	const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap; | ||
|  | 	const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap; | ||
|  | 
 | ||
|  | 	btAssert (colObjWrap->getCollisionShape()->isCompound()); | ||
|  | 	const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape()); | ||
|  | 
 | ||
|  | 	///btCompoundShape might have changed:
 | ||
|  | 	////make sure the internal child collision algorithm caches are still valid
 | ||
|  | 	if (compoundShape->getUpdateRevision() != m_compoundShapeRevision) | ||
|  | 	{ | ||
|  | 		///clear and update all
 | ||
|  | 		removeChildAlgorithms(); | ||
|  | 		 | ||
|  | 		preallocateChildAlgorithms(body0Wrap,body1Wrap); | ||
|  | 		m_compoundShapeRevision = compoundShape->getUpdateRevision(); | ||
|  | 	} | ||
|  | 
 | ||
|  |     if (m_childCollisionAlgorithms.size()==0) | ||
|  |         return; | ||
|  |      | ||
|  | 	const btDbvt* tree = compoundShape->getDynamicAabbTree(); | ||
|  | 	//use a dynamic aabb tree to cull potential child-overlaps
 | ||
|  | 	btCompoundLeafCallback  callback(colObjWrap,otherObjWrap,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold); | ||
|  | 
 | ||
|  | 	///we need to refresh all contact manifolds
 | ||
|  | 	///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
 | ||
|  | 	///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
 | ||
|  | 	{ | ||
|  | 		int i; | ||
|  | 		manifoldArray.resize(0); | ||
|  | 		for (i=0;i<m_childCollisionAlgorithms.size();i++) | ||
|  | 		{ | ||
|  | 			if (m_childCollisionAlgorithms[i]) | ||
|  | 			{ | ||
|  | 				m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray); | ||
|  | 				for (int m=0;m<manifoldArray.size();m++) | ||
|  | 				{ | ||
|  | 					if (manifoldArray[m]->getNumContacts()) | ||
|  | 					{ | ||
|  | 						resultOut->setPersistentManifold(manifoldArray[m]); | ||
|  | 						resultOut->refreshContactPoints(); | ||
|  | 						resultOut->setPersistentManifold(0);//??necessary?
 | ||
|  | 					} | ||
|  | 				} | ||
|  | 				manifoldArray.resize(0); | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (tree) | ||
|  | 	{ | ||
|  | 
 | ||
|  | 		btVector3 localAabbMin,localAabbMax; | ||
|  | 		btTransform otherInCompoundSpace; | ||
|  | 		otherInCompoundSpace = colObjWrap->getWorldTransform().inverse() * otherObjWrap->getWorldTransform(); | ||
|  | 		otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax); | ||
|  | 		btVector3 extraExtends(resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold); | ||
|  | 		localAabbMin -= extraExtends; | ||
|  | 		localAabbMax += extraExtends; | ||
|  | 
 | ||
|  | 		const ATTRIBUTE_ALIGNED16(btDbvtVolume)	bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax); | ||
|  | 		//process all children, that overlap with  the given AABB bounds
 | ||
|  | 		tree->collideTVNoStackAlloc(tree->m_root,bounds,stack2,callback); | ||
|  | 
 | ||
|  | 	} else | ||
|  | 	{ | ||
|  | 		//iterate over all children, perform an AABB check inside ProcessChildShape
 | ||
|  | 		int numChildren = m_childCollisionAlgorithms.size(); | ||
|  | 		int i; | ||
|  | 		for (i=0;i<numChildren;i++) | ||
|  | 		{ | ||
|  | 			callback.ProcessChildShape(compoundShape->getChildShape(i),i); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	{ | ||
|  | 				//iterate over all children, perform an AABB check inside ProcessChildShape
 | ||
|  | 		int numChildren = m_childCollisionAlgorithms.size(); | ||
|  | 		int i; | ||
|  | 		manifoldArray.resize(0); | ||
|  |         const btCollisionShape* childShape = 0; | ||
|  |         btTransform	orgTrans; | ||
|  |          | ||
|  |         btTransform	newChildWorldTrans; | ||
|  |         btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;         | ||
|  |          | ||
|  | 		for (i=0;i<numChildren;i++) | ||
|  | 		{ | ||
|  | 			if (m_childCollisionAlgorithms[i]) | ||
|  | 			{ | ||
|  | 				childShape = compoundShape->getChildShape(i); | ||
|  | 			//if not longer overlapping, remove the algorithm
 | ||
|  | 				orgTrans = colObjWrap->getWorldTransform(); | ||
|  |                  | ||
|  | 				const btTransform& childTrans = compoundShape->getChildTransform(i); | ||
|  |                 newChildWorldTrans = orgTrans*childTrans ; | ||
|  | 
 | ||
|  | 				//perform an AABB check first
 | ||
|  | 				childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); | ||
|  | 				otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1); | ||
|  | 
 | ||
|  | 				if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) | ||
|  | 				{ | ||
|  | 					m_childCollisionAlgorithms[i]->~btCollisionAlgorithm(); | ||
|  | 					m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]); | ||
|  | 					m_childCollisionAlgorithms[i] = 0; | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | btScalar	btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | ||
|  | { | ||
|  | 	btAssert(0); | ||
|  | 	//needs to be fixed, using btCollisionObjectWrapper and NOT modifying internal data structures
 | ||
|  | 	btCollisionObject* colObj = m_isSwapped? body1 : body0; | ||
|  | 	btCollisionObject* otherObj = m_isSwapped? body0 : body1; | ||
|  | 
 | ||
|  | 	btAssert (colObj->getCollisionShape()->isCompound()); | ||
|  | 	 | ||
|  | 	btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); | ||
|  | 
 | ||
|  | 	//We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
 | ||
|  | 	//If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
 | ||
|  | 	//given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
 | ||
|  | 	//determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
 | ||
|  | 	//then use each overlapping node AABB against Tree0
 | ||
|  | 	//and vise versa.
 | ||
|  | 
 | ||
|  | 	btScalar hitFraction = btScalar(1.); | ||
|  | 
 | ||
|  | 	int numChildren = m_childCollisionAlgorithms.size(); | ||
|  | 	int i; | ||
|  |     btTransform	orgTrans; | ||
|  |     btScalar frac; | ||
|  | 	for (i=0;i<numChildren;i++) | ||
|  | 	{ | ||
|  | 		//btCollisionShape* childShape = compoundShape->getChildShape(i);
 | ||
|  | 
 | ||
|  | 		//backup
 | ||
|  |         orgTrans = colObj->getWorldTransform(); | ||
|  | 	 | ||
|  | 		const btTransform& childTrans = compoundShape->getChildTransform(i); | ||
|  | 		//btTransform	newChildWorldTrans = orgTrans*childTrans ;
 | ||
|  | 		colObj->setWorldTransform( orgTrans*childTrans ); | ||
|  | 
 | ||
|  | 		//btCollisionShape* tmpShape = colObj->getCollisionShape();
 | ||
|  | 		//colObj->internalSetTemporaryCollisionShape( childShape );
 | ||
|  |         frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut); | ||
|  | 		if (frac<hitFraction) | ||
|  | 		{ | ||
|  | 			hitFraction = frac; | ||
|  | 		} | ||
|  | 		//revert back
 | ||
|  | 		//colObj->internalSetTemporaryCollisionShape( tmpShape);
 | ||
|  | 		colObj->setWorldTransform( orgTrans); | ||
|  | 	} | ||
|  | 	return hitFraction; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 |