110 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			110 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_CONVEX_CONVEX_ALGORITHM_H
 | ||
|  | #define BT_CONVEX_CONVEX_ALGORITHM_H
 | ||
|  | 
 | ||
|  | #include "btActivatingCollisionAlgorithm.h"
 | ||
|  | #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
 | ||
|  | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
 | ||
|  | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
 | ||
|  | #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
 | ||
|  | #include "btCollisionCreateFunc.h"
 | ||
|  | #include "btCollisionDispatcher.h"
 | ||
|  | #include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
 | ||
|  | #include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"
 | ||
|  | 
 | ||
|  | class btConvexPenetrationDepthSolver; | ||
|  | 
 | ||
|  | ///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise
 | ||
|  | ///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions.
 | ||
|  | ///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
 | ||
|  | ///for certain pairs that have a small size ratio
 | ||
|  | 
 | ||
|  | //#define USE_SEPDISTANCE_UTIL2 1
 | ||
|  | 
 | ||
|  | ///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
 | ||
|  | ///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
 | ||
|  | ///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
 | ||
|  | class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm | ||
|  | { | ||
|  | #ifdef USE_SEPDISTANCE_UTIL2
 | ||
|  | 	btConvexSeparatingDistanceUtil	m_sepDistance; | ||
|  | #endif
 | ||
|  | 	btConvexPenetrationDepthSolver* m_pdSolver; | ||
|  | 
 | ||
|  | 	btVertexArray worldVertsB1; | ||
|  | 	btVertexArray worldVertsB2; | ||
|  | 	 | ||
|  | 	bool	m_ownManifold; | ||
|  | 	btPersistentManifold*	m_manifoldPtr; | ||
|  | 	bool			m_lowLevelOfDetail; | ||
|  | 	 | ||
|  | 	int m_numPerturbationIterations; | ||
|  | 	int m_minimumPointsPerturbationThreshold; | ||
|  | 
 | ||
|  | 
 | ||
|  | 	///cache separating vector to speedup collision detection
 | ||
|  | 	 | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold); | ||
|  | 
 | ||
|  | 	virtual ~btConvexConvexAlgorithm(); | ||
|  | 
 | ||
|  | 	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); | ||
|  | 
 | ||
|  | 	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); | ||
|  | 
 | ||
|  | 	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray) | ||
|  | 	{ | ||
|  | 		///should we use m_ownManifold to avoid adding duplicates?
 | ||
|  | 		if (m_manifoldPtr && m_ownManifold) | ||
|  | 			manifoldArray.push_back(m_manifoldPtr); | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	void	setLowLevelOfDetail(bool useLowLevel); | ||
|  | 
 | ||
|  | 
 | ||
|  | 	const btPersistentManifold*	getManifold() | ||
|  | 	{ | ||
|  | 		return m_manifoldPtr; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc | ||
|  | 	{ | ||
|  | 
 | ||
|  | 		btConvexPenetrationDepthSolver*		m_pdSolver; | ||
|  | 		int m_numPerturbationIterations; | ||
|  | 		int m_minimumPointsPerturbationThreshold; | ||
|  | 
 | ||
|  | 		CreateFunc(btConvexPenetrationDepthSolver* pdSolver); | ||
|  | 		 | ||
|  | 		virtual ~CreateFunc(); | ||
|  | 
 | ||
|  | 		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) | ||
|  | 		{ | ||
|  | 			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm)); | ||
|  | 			return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold); | ||
|  | 		} | ||
|  | 	}; | ||
|  | 
 | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //BT_CONVEX_CONVEX_ALGORITHM_H
 |