203 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			203 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | 
 | ||
|  | #include "btManifoldResult.h"
 | ||
|  | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
 | ||
|  | 
 | ||
|  | ///This is to allow MaterialCombiner/Custom Friction/Restitution values
 | ||
|  | ContactAddedCallback		gContactAddedCallback=0; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | btScalar	btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1) | ||
|  | { | ||
|  | 	btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction(); | ||
|  | 
 | ||
|  | 	const btScalar MAX_FRICTION  = btScalar(10.); | ||
|  | 	if (friction < -MAX_FRICTION) | ||
|  | 		friction = -MAX_FRICTION; | ||
|  | 	if (friction > MAX_FRICTION) | ||
|  | 		friction = MAX_FRICTION; | ||
|  | 	return friction; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | btScalar	btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1) | ||
|  | { | ||
|  |     btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction(); | ||
|  |      | ||
|  |     const btScalar MAX_FRICTION  = btScalar(10.); | ||
|  |     if (friction < -MAX_FRICTION) | ||
|  |         friction = -MAX_FRICTION; | ||
|  |     if (friction > MAX_FRICTION) | ||
|  |         friction = MAX_FRICTION; | ||
|  |     return friction; | ||
|  | } | ||
|  | 
 | ||
|  | ///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
 | ||
|  | btScalar	btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1) | ||
|  | { | ||
|  | 	btScalar friction = body0->getFriction() * body1->getFriction(); | ||
|  | 
 | ||
|  | 	const btScalar MAX_FRICTION  = btScalar(10.); | ||
|  | 	if (friction < -MAX_FRICTION) | ||
|  | 		friction = -MAX_FRICTION; | ||
|  | 	if (friction > MAX_FRICTION) | ||
|  | 		friction = MAX_FRICTION; | ||
|  | 	return friction; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | btScalar	btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1) | ||
|  | { | ||
|  | 	return body0->getRestitution() * body1->getRestitution(); | ||
|  | } | ||
|  | 
 | ||
|  | btScalar	btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1) | ||
|  | { | ||
|  |     return body0->getContactDamping() + body1->getContactDamping(); | ||
|  | } | ||
|  | 
 | ||
|  | btScalar	btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1) | ||
|  | { | ||
|  |      | ||
|  |     btScalar s0 = body0->getContactStiffness(); | ||
|  |     btScalar s1 = body1->getContactStiffness(); | ||
|  |      | ||
|  |     btScalar tmp0 = btScalar(1)/s0; | ||
|  |     btScalar tmp1 = btScalar(1)/s1; | ||
|  |     btScalar combinedStiffness = btScalar(1) / (tmp0+tmp1); | ||
|  |     return combinedStiffness; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) | ||
|  | 		:m_manifoldPtr(0), | ||
|  | 		m_body0Wrap(body0Wrap), | ||
|  | 		m_body1Wrap(body1Wrap) | ||
|  | #ifdef DEBUG_PART_INDEX
 | ||
|  | 		,m_partId0(-1), | ||
|  | 	m_partId1(-1), | ||
|  | 	m_index0(-1), | ||
|  | 	m_index1(-1) | ||
|  | #endif //DEBUG_PART_INDEX
 | ||
|  | 	, m_closestPointDistanceThreshold(0) | ||
|  | { | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) | ||
|  | { | ||
|  | 	btAssert(m_manifoldPtr); | ||
|  | 	//order in manifold needs to match
 | ||
|  | 
 | ||
|  | 	if (depth > m_manifoldPtr->getContactBreakingThreshold()) | ||
|  | //	if (depth > m_manifoldPtr->getContactProcessingThreshold())
 | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject(); | ||
|  | 	bool isNewCollision = m_manifoldPtr->getNumContacts() == 0; | ||
|  | 
 | ||
|  | 	btVector3 pointA = pointInWorld + normalOnBInWorld * depth; | ||
|  | 
 | ||
|  | 	btVector3 localA; | ||
|  | 	btVector3 localB; | ||
|  | 	 | ||
|  | 	if (isSwapped) | ||
|  | 	{ | ||
|  | 		localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA ); | ||
|  | 		localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld); | ||
|  | 	} else | ||
|  | 	{ | ||
|  | 		localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA ); | ||
|  | 		localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth); | ||
|  | 	newPt.m_positionWorldOnA = pointA; | ||
|  | 	newPt.m_positionWorldOnB = pointInWorld; | ||
|  | 	 | ||
|  | 	int insertIndex = m_manifoldPtr->getCacheEntry(newPt); | ||
|  | 
 | ||
|  | 	newPt.m_combinedFriction = calculateCombinedFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject()); | ||
|  | 	newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject()); | ||
|  | 	newPt.m_combinedRollingFriction = calculateCombinedRollingFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject()); | ||
|  |     newPt.m_combinedSpinningFriction = calculateCombinedSpinningFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject()); | ||
|  | 	 | ||
|  | 	if (    (m_body0Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) || | ||
|  |             (m_body1Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING)) | ||
|  |     { | ||
|  |         newPt.m_combinedContactDamping1 = calculateCombinedContactDamping(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject()); | ||
|  |         newPt.m_combinedContactStiffness1 = calculateCombinedContactStiffness(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject()); | ||
|  |         newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING; | ||
|  |     } | ||
|  | 
 | ||
|  | 	if (    (m_body0Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_FRICTION_ANCHOR) || | ||
|  |             (m_body1Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_FRICTION_ANCHOR)) | ||
|  |     { | ||
|  |         newPt.m_contactPointFlags |= BT_CONTACT_FLAG_FRICTION_ANCHOR; | ||
|  |     } | ||
|  | 
 | ||
|  | 	btPlaneSpace1(newPt.m_normalWorldOnB,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2); | ||
|  | 	 | ||
|  | 
 | ||
|  | 	 | ||
|  |    //BP mod, store contact triangles.
 | ||
|  | 	if (isSwapped) | ||
|  | 	{ | ||
|  | 		newPt.m_partId0 = m_partId1; | ||
|  | 		newPt.m_partId1 = m_partId0; | ||
|  | 		newPt.m_index0  = m_index1; | ||
|  | 		newPt.m_index1  = m_index0; | ||
|  | 	} else | ||
|  | 	{ | ||
|  | 		newPt.m_partId0 = m_partId0; | ||
|  | 		newPt.m_partId1 = m_partId1; | ||
|  | 		newPt.m_index0  = m_index0; | ||
|  | 		newPt.m_index1  = m_index1; | ||
|  | 	} | ||
|  | 	//printf("depth=%f\n",depth);
 | ||
|  | 	///@todo, check this for any side effects
 | ||
|  | 	if (insertIndex >= 0) | ||
|  | 	{ | ||
|  | 		//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
 | ||
|  | 		m_manifoldPtr->replaceContactPoint(newPt,insertIndex); | ||
|  | 	} else | ||
|  | 	{ | ||
|  | 		insertIndex = m_manifoldPtr->addManifoldPoint(newPt); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	//User can override friction and/or restitution
 | ||
|  | 	if (gContactAddedCallback && | ||
|  | 		//and if either of the two bodies requires custom material
 | ||
|  | 		 ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) || | ||
|  | 		   (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK))) | ||
|  | 	{ | ||
|  | 		//experimental feature info, for per-triangle material etc.
 | ||
|  | 		const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap; | ||
|  | 		const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap; | ||
|  | 		(*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (gContactStartedCallback && isNewCollision) | ||
|  | 	{ | ||
|  | 		gContactStartedCallback(m_manifoldPtr); | ||
|  | 	} | ||
|  | } | ||
|  | 
 |