85 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			85 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | 
 | ||
|  | #include "btSphereTriangleCollisionAlgorithm.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btSphereShape.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
 | ||
|  | #include "SphereTriangleDetector.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
 | ||
|  | 
 | ||
|  | btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped) | ||
|  | : btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap), | ||
|  | m_ownManifold(false), | ||
|  | m_manifoldPtr(mf), | ||
|  | m_swapped(swapped) | ||
|  | { | ||
|  | 	if (!m_manifoldPtr) | ||
|  | 	{ | ||
|  | 		m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()); | ||
|  | 		m_ownManifold = true; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm() | ||
|  | { | ||
|  | 	if (m_ownManifold) | ||
|  | 	{ | ||
|  | 		if (m_manifoldPtr) | ||
|  | 			m_dispatcher->releaseManifold(m_manifoldPtr); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void btSphereTriangleCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | ||
|  | { | ||
|  | 	if (!m_manifoldPtr) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	const btCollisionObjectWrapper* sphereObjWrap = m_swapped? col1Wrap : col0Wrap; | ||
|  | 	const btCollisionObjectWrapper* triObjWrap = m_swapped? col0Wrap : col1Wrap; | ||
|  | 
 | ||
|  | 	btSphereShape* sphere = (btSphereShape*)sphereObjWrap->getCollisionShape(); | ||
|  | 	btTriangleShape* triangle = (btTriangleShape*)triObjWrap->getCollisionShape(); | ||
|  | 	 | ||
|  | 	/// report a contact. internally this will be kept persistent, and contact reduction is done
 | ||
|  | 	resultOut->setPersistentManifold(m_manifoldPtr); | ||
|  | 	SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold); | ||
|  | 	 | ||
|  | 	btDiscreteCollisionDetectorInterface::ClosestPointInput input; | ||
|  | 	input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);///@todo: tighter bounds
 | ||
|  | 	input.m_transformA = sphereObjWrap->getWorldTransform(); | ||
|  | 	input.m_transformB = triObjWrap->getWorldTransform(); | ||
|  | 
 | ||
|  | 	bool swapResults = m_swapped; | ||
|  | 
 | ||
|  | 	detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults); | ||
|  | 
 | ||
|  | 	if (m_ownManifold) | ||
|  | 		resultOut->refreshContactPoints(); | ||
|  | 	 | ||
|  | } | ||
|  | 
 | ||
|  | btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | ||
|  | { | ||
|  | 	(void)resultOut; | ||
|  | 	(void)dispatchInfo; | ||
|  | 	(void)col0; | ||
|  | 	(void)col1; | ||
|  | 
 | ||
|  | 	//not yet
 | ||
|  | 	return btScalar(1.); | ||
|  | } |