122 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			122 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | 
 | ||
|  | #include "btScaledBvhTriangleMeshShape.h"
 | ||
|  | 
 | ||
|  | btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling) | ||
|  | :m_localScaling(localScaling),m_bvhTriMeshShape(childShape) | ||
|  | { | ||
|  | 	m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE; | ||
|  | } | ||
|  | 
 | ||
|  | btScaledBvhTriangleMeshShape::~btScaledBvhTriangleMeshShape() | ||
|  | { | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | class btScaledTriangleCallback : public btTriangleCallback | ||
|  | { | ||
|  | 	btTriangleCallback* m_originalCallback; | ||
|  | 
 | ||
|  | 	btVector3	m_localScaling; | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	btScaledTriangleCallback(btTriangleCallback* originalCallback,const btVector3& localScaling) | ||
|  | 		:m_originalCallback(originalCallback), | ||
|  | 		m_localScaling(localScaling) | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) | ||
|  | 	{ | ||
|  | 		btVector3 newTriangle[3]; | ||
|  | 		newTriangle[0] = triangle[0]*m_localScaling; | ||
|  | 		newTriangle[1] = triangle[1]*m_localScaling; | ||
|  | 		newTriangle[2] = triangle[2]*m_localScaling; | ||
|  | 		m_originalCallback->processTriangle(&newTriangle[0],partId,triangleIndex); | ||
|  | 	} | ||
|  | }; | ||
|  | 
 | ||
|  | void	btScaledBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const | ||
|  | { | ||
|  | 	btScaledTriangleCallback scaledCallback(callback,m_localScaling); | ||
|  | 	 | ||
|  | 	btVector3 invLocalScaling(1.f/m_localScaling.getX(),1.f/m_localScaling.getY(),1.f/m_localScaling.getZ()); | ||
|  | 	btVector3 scaledAabbMin,scaledAabbMax; | ||
|  | 
 | ||
|  | 	///support negative scaling
 | ||
|  | 	scaledAabbMin[0] = m_localScaling.getX() >= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0]; | ||
|  | 	scaledAabbMin[1] = m_localScaling.getY() >= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1]; | ||
|  | 	scaledAabbMin[2] = m_localScaling.getZ() >= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2]; | ||
|  | 	scaledAabbMin[3] = 0.f; | ||
|  | 	 | ||
|  | 	scaledAabbMax[0] = m_localScaling.getX() <= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0]; | ||
|  | 	scaledAabbMax[1] = m_localScaling.getY() <= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1]; | ||
|  | 	scaledAabbMax[2] = m_localScaling.getZ() <= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2]; | ||
|  | 	scaledAabbMax[3] = 0.f; | ||
|  | 	 | ||
|  | 	 | ||
|  | 	m_bvhTriMeshShape->processAllTriangles(&scaledCallback,scaledAabbMin,scaledAabbMax); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void	btScaledBvhTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const | ||
|  | { | ||
|  | 	btVector3 localAabbMin = m_bvhTriMeshShape->getLocalAabbMin(); | ||
|  | 	btVector3 localAabbMax = m_bvhTriMeshShape->getLocalAabbMax(); | ||
|  | 
 | ||
|  | 	btVector3 tmpLocalAabbMin = localAabbMin * m_localScaling; | ||
|  | 	btVector3 tmpLocalAabbMax = localAabbMax * m_localScaling; | ||
|  | 
 | ||
|  | 	localAabbMin[0] = (m_localScaling.getX() >= 0.) ? tmpLocalAabbMin[0] : tmpLocalAabbMax[0]; | ||
|  | 	localAabbMin[1] = (m_localScaling.getY() >= 0.) ? tmpLocalAabbMin[1] : tmpLocalAabbMax[1]; | ||
|  | 	localAabbMin[2] = (m_localScaling.getZ() >= 0.) ? tmpLocalAabbMin[2] : tmpLocalAabbMax[2]; | ||
|  | 	localAabbMax[0] = (m_localScaling.getX() <= 0.) ? tmpLocalAabbMin[0] : tmpLocalAabbMax[0]; | ||
|  | 	localAabbMax[1] = (m_localScaling.getY() <= 0.) ? tmpLocalAabbMin[1] : tmpLocalAabbMax[1]; | ||
|  | 	localAabbMax[2] = (m_localScaling.getZ() <= 0.) ? tmpLocalAabbMin[2] : tmpLocalAabbMax[2]; | ||
|  | 
 | ||
|  | 	btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin); | ||
|  | 	btScalar margin = m_bvhTriMeshShape->getMargin(); | ||
|  | 	localHalfExtents += btVector3(margin,margin,margin); | ||
|  | 	btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin); | ||
|  | 	 | ||
|  | 	btMatrix3x3 abs_b = trans.getBasis().absolute();   | ||
|  | 
 | ||
|  | 	btVector3 center = trans(localCenter); | ||
|  | 
 | ||
|  |     btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]); | ||
|  | 	aabbMin = center - extent; | ||
|  | 	aabbMax = center + extent; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | void	btScaledBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling) | ||
|  | { | ||
|  | 	m_localScaling = scaling; | ||
|  | } | ||
|  | 
 | ||
|  | const btVector3& btScaledBvhTriangleMeshShape::getLocalScaling() const | ||
|  | { | ||
|  | 	return m_localScaling; | ||
|  | } | ||
|  | 
 | ||
|  | void	btScaledBvhTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | ||
|  | { | ||
|  | 	///don't make this a movable object!
 | ||
|  | //	btAssert(0);
 | ||
|  | } |