292 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			292 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | This source file is part of GIMPACT Library. | ||
|  | 
 | ||
|  | For the latest info, see http://gimpact.sourceforge.net/
 | ||
|  | 
 | ||
|  | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. | ||
|  | email: projectileman@yahoo.com | ||
|  | 
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose, | ||
|  | including commercial applications, and to alter it and redistribute it freely, | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | 
 | ||
|  | #include "btGImpactShape.h"
 | ||
|  | #include "btGImpactMassUtil.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | btGImpactMeshShapePart::btGImpactMeshShapePart( btStridingMeshInterface * meshInterface, int part ) | ||
|  | { | ||
|  |     // moved from .h to .cpp because of conditional compilation
 | ||
|  |     // (The setting of BT_THREADSAFE may differ between various cpp files, so it is best to
 | ||
|  |     // avoid using it in h files)
 | ||
|  |     m_primitive_manager.m_meshInterface = meshInterface; | ||
|  |     m_primitive_manager.m_part = part; | ||
|  |     m_box_set.setPrimitiveManager( &m_primitive_manager ); | ||
|  | #if BT_THREADSAFE
 | ||
|  |     // If threadsafe is requested, this object uses a different lock/unlock
 | ||
|  |     //  model with the btStridingMeshInterface -- lock once when the object is constructed
 | ||
|  |     //  and unlock once in the destructor.
 | ||
|  |     // The other way of locking and unlocking for each collision check in the narrowphase
 | ||
|  |     // is not threadsafe.  Note these are not thread-locks, they are calls to the meshInterface's
 | ||
|  |     // getLockedReadOnlyVertexIndexBase virtual function, which by default just returns a couple of
 | ||
|  |     // pointers.  In theory a client could override the lock function to do all sorts of
 | ||
|  |     // things like reading data from GPU memory, or decompressing data on the fly, but such things
 | ||
|  |     // do not seem all that likely or useful, given the performance cost.
 | ||
|  |     m_primitive_manager.lock(); | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | btGImpactMeshShapePart::~btGImpactMeshShapePart() | ||
|  | { | ||
|  |     // moved from .h to .cpp because of conditional compilation
 | ||
|  | #if BT_THREADSAFE
 | ||
|  |     m_primitive_manager.unlock(); | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | void btGImpactMeshShapePart::lockChildShapes() const | ||
|  | { | ||
|  |     // moved from .h to .cpp because of conditional compilation
 | ||
|  | #if ! BT_THREADSAFE
 | ||
|  |     // called in the narrowphase -- not threadsafe!
 | ||
|  |     void * dummy = (void*) ( m_box_set.getPrimitiveManager() ); | ||
|  |     TrimeshPrimitiveManager * dummymanager = static_cast<TrimeshPrimitiveManager *>( dummy ); | ||
|  |     dummymanager->lock(); | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | void btGImpactMeshShapePart::unlockChildShapes()  const | ||
|  | { | ||
|  |     // moved from .h to .cpp because of conditional compilation
 | ||
|  | #if ! BT_THREADSAFE
 | ||
|  |     // called in the narrowphase -- not threadsafe!
 | ||
|  |     void * dummy = (void*) ( m_box_set.getPrimitiveManager() ); | ||
|  |     TrimeshPrimitiveManager * dummymanager = static_cast<TrimeshPrimitiveManager *>( dummy ); | ||
|  |     dummymanager->unlock(); | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | #define CALC_EXACT_INERTIA 1
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void btGImpactCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | ||
|  | { | ||
|  | 	lockChildShapes(); | ||
|  | #ifdef CALC_EXACT_INERTIA
 | ||
|  | 	inertia.setValue(0.f,0.f,0.f); | ||
|  | 
 | ||
|  | 	int i = this->getNumChildShapes(); | ||
|  | 	btScalar shapemass = mass/btScalar(i); | ||
|  | 
 | ||
|  | 	while(i--) | ||
|  | 	{ | ||
|  | 		btVector3 temp_inertia; | ||
|  | 		m_childShapes[i]->calculateLocalInertia(shapemass,temp_inertia); | ||
|  | 		if(childrenHasTransform()) | ||
|  | 		{ | ||
|  | 			inertia = gim_inertia_add_transformed( inertia,temp_inertia,m_childTransforms[i]); | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			inertia = gim_inertia_add_transformed( inertia,temp_inertia,btTransform::getIdentity()); | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | #else
 | ||
|  | 
 | ||
|  | 	// Calc box inertia
 | ||
|  | 
 | ||
|  | 	btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; | ||
|  | 	btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; | ||
|  | 	btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; | ||
|  | 	const btScalar x2 = lx*lx; | ||
|  | 	const btScalar y2 = ly*ly; | ||
|  | 	const btScalar z2 = lz*lz; | ||
|  | 	const btScalar scaledmass = mass * btScalar(0.08333333); | ||
|  | 
 | ||
|  | 	inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); | ||
|  | 
 | ||
|  | #endif
 | ||
|  | 	unlockChildShapes(); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void btGImpactMeshShapePart::calculateLocalInertia(btScalar mass,btVector3& inertia) const | ||
|  | { | ||
|  | 	lockChildShapes(); | ||
|  | 
 | ||
|  | 
 | ||
|  | #ifdef CALC_EXACT_INERTIA
 | ||
|  | 	inertia.setValue(0.f,0.f,0.f); | ||
|  | 
 | ||
|  | 	int i = this->getVertexCount(); | ||
|  | 	btScalar pointmass = mass/btScalar(i); | ||
|  | 
 | ||
|  | 	while(i--) | ||
|  | 	{ | ||
|  | 		btVector3 pointintertia; | ||
|  | 		this->getVertex(i,pointintertia); | ||
|  | 		pointintertia = gim_get_point_inertia(pointintertia,pointmass); | ||
|  | 		inertia+=pointintertia; | ||
|  | 	} | ||
|  | 
 | ||
|  | #else
 | ||
|  | 
 | ||
|  | 	// Calc box inertia
 | ||
|  | 
 | ||
|  | 	btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; | ||
|  | 	btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; | ||
|  | 	btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; | ||
|  | 	const btScalar x2 = lx*lx; | ||
|  | 	const btScalar y2 = ly*ly; | ||
|  | 	const btScalar z2 = lz*lz; | ||
|  | 	const btScalar scaledmass = mass * btScalar(0.08333333); | ||
|  | 
 | ||
|  | 	inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); | ||
|  | 
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 	unlockChildShapes(); | ||
|  | } | ||
|  | 
 | ||
|  | void btGImpactMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | ||
|  | { | ||
|  | 
 | ||
|  | #ifdef CALC_EXACT_INERTIA
 | ||
|  | 	inertia.setValue(0.f,0.f,0.f); | ||
|  | 
 | ||
|  | 	int i = this->getMeshPartCount(); | ||
|  | 	btScalar partmass = mass/btScalar(i); | ||
|  | 
 | ||
|  | 	while(i--) | ||
|  | 	{ | ||
|  | 		btVector3 partinertia; | ||
|  | 		getMeshPart(i)->calculateLocalInertia(partmass,partinertia); | ||
|  | 		inertia+=partinertia; | ||
|  | 	} | ||
|  | 
 | ||
|  | #else
 | ||
|  | 
 | ||
|  | 	// Calc box inertia
 | ||
|  | 
 | ||
|  | 	btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; | ||
|  | 	btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; | ||
|  | 	btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; | ||
|  | 	const btScalar x2 = lx*lx; | ||
|  | 	const btScalar y2 = ly*ly; | ||
|  | 	const btScalar z2 = lz*lz; | ||
|  | 	const btScalar scaledmass = mass * btScalar(0.08333333); | ||
|  | 
 | ||
|  | 	inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); | ||
|  | 
 | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const | ||
|  | { | ||
|  | } | ||
|  | 
 | ||
|  | void btGImpactMeshShapePart::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const | ||
|  | { | ||
|  | 	lockChildShapes(); | ||
|  | 
 | ||
|  | 	btAlignedObjectArray<int> collided; | ||
|  | 	btVector3 rayDir(rayTo - rayFrom); | ||
|  | 	rayDir.normalize(); | ||
|  | 	m_box_set.rayQuery(rayDir, rayFrom, collided); | ||
|  | 
 | ||
|  | 	if(collided.size()==0) | ||
|  | 	{ | ||
|  | 		unlockChildShapes(); | ||
|  | 		return; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	int part = (int)getPart(); | ||
|  | 	btPrimitiveTriangle triangle; | ||
|  | 	int i = collided.size(); | ||
|  | 	while(i--) | ||
|  | 	{ | ||
|  | 		getPrimitiveTriangle(collided[i],triangle); | ||
|  | 		callback->processTriangle(triangle.m_vertices,part,collided[i]); | ||
|  | 	} | ||
|  | 	unlockChildShapes(); | ||
|  | } | ||
|  | 
 | ||
|  | void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const | ||
|  | { | ||
|  | 	lockChildShapes(); | ||
|  | 	btAABB box; | ||
|  | 	box.m_min = aabbMin; | ||
|  | 	box.m_max = aabbMax; | ||
|  | 
 | ||
|  | 	btAlignedObjectArray<int> collided; | ||
|  | 	m_box_set.boxQuery(box,collided); | ||
|  | 
 | ||
|  | 	if(collided.size()==0) | ||
|  | 	{ | ||
|  | 		unlockChildShapes(); | ||
|  | 		return; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	int part = (int)getPart(); | ||
|  | 	btPrimitiveTriangle triangle; | ||
|  | 	int i = collided.size(); | ||
|  | 	while(i--) | ||
|  | 	{ | ||
|  | 		this->getPrimitiveTriangle(collided[i],triangle); | ||
|  | 		callback->processTriangle(triangle.m_vertices,part,collided[i]); | ||
|  | 	} | ||
|  | 	unlockChildShapes(); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const | ||
|  | { | ||
|  | 	int i = m_mesh_parts.size(); | ||
|  | 	while(i--) | ||
|  | 	{ | ||
|  | 		m_mesh_parts[i]->processAllTriangles(callback,aabbMin,aabbMax); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void btGImpactMeshShape::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const | ||
|  | { | ||
|  | 	int i = m_mesh_parts.size(); | ||
|  | 	while(i--) | ||
|  | 	{ | ||
|  | 		m_mesh_parts[i]->processAllTrianglesRay(callback, rayFrom, rayTo); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | ///fills the dataBuffer and returns the struct name (and 0 on failure)
 | ||
|  | const char*	btGImpactMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const | ||
|  | { | ||
|  | 	btGImpactMeshShapeData* trimeshData = (btGImpactMeshShapeData*) dataBuffer; | ||
|  | 
 | ||
|  | 	btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer); | ||
|  | 
 | ||
|  | 	m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer); | ||
|  | 
 | ||
|  | 	trimeshData->m_collisionMargin = float(m_collisionMargin); | ||
|  | 
 | ||
|  | 	localScaling.serializeFloat(trimeshData->m_localScaling); | ||
|  | 
 | ||
|  | 	trimeshData->m_gimpactSubType = int(getGImpactShapeType()); | ||
|  | 
 | ||
|  | 	return "btGImpactMeshShapeData"; | ||
|  | } | ||
|  | 
 |