48 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			48 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_CHARACTER_CONTROLLER_INTERFACE_H
 | ||
|  | #define BT_CHARACTER_CONTROLLER_INTERFACE_H
 | ||
|  | 
 | ||
|  | #include "LinearMath/btVector3.h"
 | ||
|  | #include "BulletDynamics/Dynamics/btActionInterface.h"
 | ||
|  | 
 | ||
|  | class btCollisionShape; | ||
|  | class btRigidBody; | ||
|  | class btCollisionWorld; | ||
|  | 
 | ||
|  | class btCharacterControllerInterface : public btActionInterface | ||
|  | { | ||
|  | public: | ||
|  | 	btCharacterControllerInterface () {}; | ||
|  | 	virtual ~btCharacterControllerInterface () {}; | ||
|  | 	 | ||
|  | 	virtual void	setWalkDirection(const btVector3& walkDirection) = 0; | ||
|  | 	virtual void	setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0; | ||
|  | 	virtual void	reset ( btCollisionWorld* collisionWorld ) = 0; | ||
|  | 	virtual void	warp (const btVector3& origin) = 0; | ||
|  | 
 | ||
|  | 	virtual void	preStep ( btCollisionWorld* collisionWorld) = 0; | ||
|  | 	virtual void	playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0; | ||
|  | 	virtual bool	canJump () const = 0; | ||
|  | 	virtual void	jump(const btVector3& dir = btVector3()) = 0; | ||
|  | 
 | ||
|  | 	virtual bool	onGround () const = 0; | ||
|  | 	virtual void	setUpInterpolate (bool value) = 0; | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //BT_CHARACTER_CONTROLLER_INTERFACE_H
 | ||
|  | 
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