135 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			135 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | 
 | ||
|  | #ifndef BT_DISCRETE_DYNAMICS_WORLD_MT_H
 | ||
|  | #define BT_DISCRETE_DYNAMICS_WORLD_MT_H
 | ||
|  | 
 | ||
|  | #include "btDiscreteDynamicsWorld.h"
 | ||
|  | #include "btSimulationIslandManagerMt.h"
 | ||
|  | #include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
 | ||
|  | 
 | ||
|  | struct InplaceSolverIslandCallbackMt; | ||
|  | 
 | ||
|  | ///
 | ||
|  | /// btConstraintSolverPoolMt - masquerades as a constraint solver, but really it is a threadsafe pool of them.
 | ||
|  | ///
 | ||
|  | ///  Each solver in the pool is protected by a mutex.  When solveGroup is called from a thread,
 | ||
|  | ///  the pool looks for a solver that isn't being used by another thread, locks it, and dispatches the
 | ||
|  | ///  call to the solver.
 | ||
|  | ///  So long as there are at least as many solvers as there are hardware threads, it should never need to
 | ||
|  | ///  spin wait.
 | ||
|  | ///
 | ||
|  | class btConstraintSolverPoolMt : public btConstraintSolver | ||
|  | { | ||
|  | public: | ||
|  |     // create the solvers for me
 | ||
|  |     explicit btConstraintSolverPoolMt( int numSolvers ); | ||
|  | 
 | ||
|  |     // pass in fully constructed solvers (destructor will delete them)
 | ||
|  |     btConstraintSolverPoolMt( btConstraintSolver** solvers, int numSolvers ); | ||
|  | 
 | ||
|  |     virtual ~btConstraintSolverPoolMt(); | ||
|  | 
 | ||
|  |     ///solve a group of constraints
 | ||
|  |     virtual btScalar solveGroup( btCollisionObject** bodies, | ||
|  |         int numBodies, | ||
|  |         btPersistentManifold** manifolds, | ||
|  |         int numManifolds, | ||
|  |         btTypedConstraint** constraints, | ||
|  |         int numConstraints, | ||
|  |         const btContactSolverInfo& info, | ||
|  |         btIDebugDraw* debugDrawer, | ||
|  |         btDispatcher* dispatcher | ||
|  |     ) BT_OVERRIDE; | ||
|  | 
 | ||
|  |     virtual	void reset() BT_OVERRIDE; | ||
|  |     virtual btConstraintSolverType getSolverType() const BT_OVERRIDE { return m_solverType; } | ||
|  | 
 | ||
|  | private: | ||
|  |     const static size_t kCacheLineSize = 128; | ||
|  |     struct ThreadSolver | ||
|  |     { | ||
|  |         btConstraintSolver* solver; | ||
|  |         btSpinMutex mutex; | ||
|  |         char _cachelinePadding[ kCacheLineSize - sizeof( btSpinMutex ) - sizeof( void* ) ];  // keep mutexes from sharing a cache line
 | ||
|  |     }; | ||
|  |     btAlignedObjectArray<ThreadSolver> m_solvers; | ||
|  |     btConstraintSolverType m_solverType; | ||
|  | 
 | ||
|  |     ThreadSolver* getAndLockThreadSolver(); | ||
|  |     void init( btConstraintSolver** solvers, int numSolvers ); | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | ///
 | ||
|  | /// btDiscreteDynamicsWorldMt -- a version of DiscreteDynamicsWorld with some minor changes to support
 | ||
|  | ///                              solving simulation islands on multiple threads.
 | ||
|  | ///
 | ||
|  | ///  Should function exactly like btDiscreteDynamicsWorld.
 | ||
|  | ///  Also 3 methods that iterate over all of the rigidbodies can run in parallel:
 | ||
|  | ///     - predictUnconstraintMotion
 | ||
|  | ///     - integrateTransforms
 | ||
|  | ///     - createPredictiveContacts
 | ||
|  | ///
 | ||
|  | ATTRIBUTE_ALIGNED16(class) btDiscreteDynamicsWorldMt : public btDiscreteDynamicsWorld | ||
|  | { | ||
|  | protected: | ||
|  |     InplaceSolverIslandCallbackMt* m_solverIslandCallbackMt; | ||
|  | 
 | ||
|  |     virtual void solveConstraints(btContactSolverInfo& solverInfo) BT_OVERRIDE; | ||
|  | 
 | ||
|  |     virtual void predictUnconstraintMotion( btScalar timeStep ) BT_OVERRIDE; | ||
|  | 
 | ||
|  |     struct UpdaterCreatePredictiveContacts : public btIParallelForBody | ||
|  |     { | ||
|  |         btScalar timeStep; | ||
|  |         btRigidBody** rigidBodies; | ||
|  |         btDiscreteDynamicsWorldMt* world; | ||
|  | 
 | ||
|  |         void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE | ||
|  |         { | ||
|  |             world->createPredictiveContactsInternal( &rigidBodies[ iBegin ], iEnd - iBegin, timeStep ); | ||
|  |         } | ||
|  |     }; | ||
|  |     virtual void createPredictiveContacts( btScalar timeStep ) BT_OVERRIDE; | ||
|  | 
 | ||
|  |     struct UpdaterIntegrateTransforms : public btIParallelForBody | ||
|  |     { | ||
|  |         btScalar timeStep; | ||
|  |         btRigidBody** rigidBodies; | ||
|  |         btDiscreteDynamicsWorldMt* world; | ||
|  | 
 | ||
|  |         void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE | ||
|  |         { | ||
|  |             world->integrateTransformsInternal( &rigidBodies[ iBegin ], iEnd - iBegin, timeStep ); | ||
|  |         } | ||
|  |     }; | ||
|  |     virtual void integrateTransforms( btScalar timeStep ) BT_OVERRIDE; | ||
|  | 
 | ||
|  | public: | ||
|  | 	BT_DECLARE_ALIGNED_ALLOCATOR(); | ||
|  | 
 | ||
|  | 	btDiscreteDynamicsWorldMt(btDispatcher* dispatcher, | ||
|  |         btBroadphaseInterface* pairCache, | ||
|  |         btConstraintSolverPoolMt* constraintSolver,   // Note this should be a solver-pool for multi-threading
 | ||
|  |         btCollisionConfiguration* collisionConfiguration | ||
|  |     ); | ||
|  | 	virtual ~btDiscreteDynamicsWorldMt(); | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //BT_DISCRETE_DYNAMICS_WORLD_H
 |