174 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			174 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_DYNAMICS_WORLD_H
 | ||
|  | #define BT_DYNAMICS_WORLD_H
 | ||
|  | 
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
 | ||
|  | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
 | ||
|  | 
 | ||
|  | class btTypedConstraint; | ||
|  | class btActionInterface; | ||
|  | class btConstraintSolver; | ||
|  | class btDynamicsWorld; | ||
|  | 
 | ||
|  | 
 | ||
|  | /// Type for the callback for each tick
 | ||
|  | typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep); | ||
|  | 
 | ||
|  | enum btDynamicsWorldType | ||
|  | { | ||
|  | 	BT_SIMPLE_DYNAMICS_WORLD=1, | ||
|  | 	BT_DISCRETE_DYNAMICS_WORLD=2, | ||
|  | 	BT_CONTINUOUS_DYNAMICS_WORLD=3, | ||
|  | 	BT_SOFT_RIGID_DYNAMICS_WORLD=4, | ||
|  | 	BT_GPU_DYNAMICS_WORLD=5, | ||
|  |     BT_SOFT_MULTIBODY_DYNAMICS_WORLD=6 | ||
|  | }; | ||
|  | 
 | ||
|  | ///The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.
 | ||
|  | class btDynamicsWorld : public btCollisionWorld | ||
|  | { | ||
|  | 
 | ||
|  | protected: | ||
|  | 		btInternalTickCallback m_internalTickCallback; | ||
|  | 		btInternalTickCallback m_internalPreTickCallback; | ||
|  | 		void*	m_worldUserInfo; | ||
|  | 
 | ||
|  | 		btContactSolverInfo	m_solverInfo; | ||
|  | 
 | ||
|  | public: | ||
|  | 		 | ||
|  | 
 | ||
|  | 		btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase,btCollisionConfiguration* collisionConfiguration) | ||
|  | 		:btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0),m_internalPreTickCallback(0), m_worldUserInfo(0) | ||
|  | 		{ | ||
|  | 		} | ||
|  | 
 | ||
|  | 		virtual ~btDynamicsWorld() | ||
|  | 		{ | ||
|  | 		} | ||
|  | 		 | ||
|  | 		///stepSimulation proceeds the simulation over 'timeStep', units in preferably in seconds.
 | ||
|  | 		///By default, Bullet will subdivide the timestep in constant substeps of each 'fixedTimeStep'.
 | ||
|  | 		///in order to keep the simulation real-time, the maximum number of substeps can be clamped to 'maxSubSteps'.
 | ||
|  | 		///You can disable subdividing the timestep/substepping by passing maxSubSteps=0 as second argument to stepSimulation, but in that case you have to keep the timeStep constant.
 | ||
|  | 		virtual int		stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0; | ||
|  | 			 | ||
|  | 		virtual void	debugDrawWorld() = 0; | ||
|  | 				 | ||
|  | 		virtual void	addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false)  | ||
|  | 		{  | ||
|  | 			(void)constraint; (void)disableCollisionsBetweenLinkedBodies; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		virtual void	removeConstraint(btTypedConstraint* constraint) {(void)constraint;} | ||
|  | 
 | ||
|  | 		virtual void	addAction(btActionInterface* action) = 0; | ||
|  | 
 | ||
|  | 		virtual void	removeAction(btActionInterface* action) = 0; | ||
|  | 
 | ||
|  | 		//once a rigidbody is added to the dynamics world, it will get this gravity assigned
 | ||
|  | 		//existing rigidbodies in the world get gravity assigned too, during this method
 | ||
|  | 		virtual void	setGravity(const btVector3& gravity) = 0; | ||
|  | 		virtual btVector3 getGravity () const = 0; | ||
|  | 
 | ||
|  | 		virtual void	synchronizeMotionStates() = 0; | ||
|  | 
 | ||
|  | 		virtual void	addRigidBody(btRigidBody* body) = 0; | ||
|  | 
 | ||
|  | 		virtual void	addRigidBody(btRigidBody* body, int group, int mask) = 0; | ||
|  | 
 | ||
|  | 		virtual void	removeRigidBody(btRigidBody* body) = 0; | ||
|  | 
 | ||
|  | 		virtual void	setConstraintSolver(btConstraintSolver* solver) = 0; | ||
|  | 
 | ||
|  | 		virtual btConstraintSolver* getConstraintSolver() = 0; | ||
|  | 		 | ||
|  | 		virtual	int		getNumConstraints() const {	return 0;		} | ||
|  | 		 | ||
|  | 		virtual btTypedConstraint* getConstraint(int index)		{	(void)index;		return 0;		} | ||
|  | 		 | ||
|  | 		virtual const btTypedConstraint* getConstraint(int index) const	{	(void)index;	return 0;	} | ||
|  | 
 | ||
|  | 		virtual btDynamicsWorldType	getWorldType() const=0; | ||
|  | 
 | ||
|  | 		virtual void	clearForces() = 0; | ||
|  | 
 | ||
|  | 		/// Set the callback for when an internal tick (simulation substep) happens, optional user info
 | ||
|  | 		void setInternalTickCallback(btInternalTickCallback cb,	void* worldUserInfo=0,bool isPreTick=false)  | ||
|  | 		{  | ||
|  | 			if (isPreTick) | ||
|  | 			{ | ||
|  | 				m_internalPreTickCallback = cb; | ||
|  | 			} else | ||
|  | 			{ | ||
|  | 				m_internalTickCallback = cb;  | ||
|  | 			} | ||
|  | 			m_worldUserInfo = worldUserInfo; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		void	setWorldUserInfo(void* worldUserInfo) | ||
|  | 		{ | ||
|  | 			m_worldUserInfo = worldUserInfo; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		void*	getWorldUserInfo() const | ||
|  | 		{ | ||
|  | 			return m_worldUserInfo; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		btContactSolverInfo& getSolverInfo() | ||
|  | 		{ | ||
|  | 			return m_solverInfo; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const btContactSolverInfo& getSolverInfo() const | ||
|  | 		{ | ||
|  | 			return m_solverInfo; | ||
|  | 		} | ||
|  | 
 | ||
|  | 
 | ||
|  | 		///obsolete, use addAction instead.
 | ||
|  | 		virtual void	addVehicle(btActionInterface* vehicle) {(void)vehicle;} | ||
|  | 		///obsolete, use removeAction instead
 | ||
|  | 		virtual void	removeVehicle(btActionInterface* vehicle) {(void)vehicle;} | ||
|  | 		///obsolete, use addAction instead.
 | ||
|  | 		virtual void	addCharacter(btActionInterface* character) {(void)character;} | ||
|  | 		///obsolete, use removeAction instead
 | ||
|  | 		virtual void	removeCharacter(btActionInterface* character) {(void)character;} | ||
|  | 
 | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
 | ||
|  | struct btDynamicsWorldDoubleData | ||
|  | { | ||
|  | 	btContactSolverInfoDoubleData	m_solverInfo; | ||
|  | 	btVector3DoubleData	m_gravity; | ||
|  | }; | ||
|  | 
 | ||
|  | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
 | ||
|  | struct btDynamicsWorldFloatData | ||
|  | { | ||
|  | 	btContactSolverInfoFloatData	m_solverInfo; | ||
|  | 	btVector3FloatData	m_gravity; | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | #endif //BT_DYNAMICS_WORLD_H
 | ||
|  | 
 | ||
|  | 
 |