150 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			150 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | //
 | ||
|  | // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
 | ||
|  | //
 | ||
|  | // This software is provided 'as-is', without any express or implied
 | ||
|  | // warranty.  In no event will the authors be held liable for any damages
 | ||
|  | // arising from the use of this software.
 | ||
|  | // Permission is granted to anyone to use this software for any purpose,
 | ||
|  | // including commercial applications, and to alter it and redistribute it
 | ||
|  | // freely, subject to the following restrictions:
 | ||
|  | // 1. The origin of this software must not be misrepresented; you must not
 | ||
|  | //    claim that you wrote the original software. If you use this software
 | ||
|  | //    in a product, an acknowledgment in the product documentation would be
 | ||
|  | //    appreciated but is not required.
 | ||
|  | // 2. Altered source versions must be plainly marked as such, and must not be
 | ||
|  | //    misrepresented as being the original software.
 | ||
|  | // 3. This notice may not be removed or altered from any source distribution.
 | ||
|  | //
 | ||
|  | 
 | ||
|  | #ifndef DETOURNAVMESHBUILDER_H
 | ||
|  | #define DETOURNAVMESHBUILDER_H
 | ||
|  | 
 | ||
|  | #include "DetourAlloc.h"
 | ||
|  | 
 | ||
|  | /// Represents the source data used to build an navigation mesh tile.
 | ||
|  | /// @ingroup detour
 | ||
|  | struct dtNavMeshCreateParams | ||
|  | { | ||
|  | 
 | ||
|  | 	/// @name Polygon Mesh Attributes
 | ||
|  | 	/// Used to create the base navigation graph.
 | ||
|  | 	/// See #rcPolyMesh for details related to these attributes.
 | ||
|  | 	/// @{
 | ||
|  | 
 | ||
|  | 	const unsigned short* verts;			///< The polygon mesh vertices. [(x, y, z) * #vertCount] [Unit: vx]
 | ||
|  | 	int vertCount;							///< The number vertices in the polygon mesh. [Limit: >= 3]
 | ||
|  | 	const unsigned short* polys;			///< The polygon data. [Size: #polyCount * 2 * #nvp]
 | ||
|  | 	const unsigned short* polyFlags;		///< The user defined flags assigned to each polygon. [Size: #polyCount]
 | ||
|  | 	const unsigned char* polyAreas;			///< The user defined area ids assigned to each polygon. [Size: #polyCount]
 | ||
|  | 	int polyCount;							///< Number of polygons in the mesh. [Limit: >= 1]
 | ||
|  | 	int nvp;								///< Number maximum number of vertices per polygon. [Limit: >= 3]
 | ||
|  | 
 | ||
|  | 	/// @}
 | ||
|  | 	/// @name Height Detail Attributes (Optional)
 | ||
|  | 	/// See #rcPolyMeshDetail for details related to these attributes.
 | ||
|  | 	/// @{
 | ||
|  | 
 | ||
|  | 	const unsigned int* detailMeshes;		///< The height detail sub-mesh data. [Size: 4 * #polyCount]
 | ||
|  | 	const float* detailVerts;				///< The detail mesh vertices. [Size: 3 * #detailVertsCount] [Unit: wu]
 | ||
|  | 	int detailVertsCount;					///< The number of vertices in the detail mesh.
 | ||
|  | 	const unsigned char* detailTris;		///< The detail mesh triangles. [Size: 4 * #detailTriCount]
 | ||
|  | 	int detailTriCount;						///< The number of triangles in the detail mesh.
 | ||
|  | 
 | ||
|  | 	/// @}
 | ||
|  | 	/// @name Off-Mesh Connections Attributes (Optional)
 | ||
|  | 	/// Used to define a custom point-to-point edge within the navigation graph, an 
 | ||
|  | 	/// off-mesh connection is a user defined traversable connection made up to two vertices, 
 | ||
|  | 	/// at least one of which resides within a navigation mesh polygon.
 | ||
|  | 	/// @{
 | ||
|  | 
 | ||
|  | 	/// Off-mesh connection vertices. [(ax, ay, az, bx, by, bz) * #offMeshConCount] [Unit: wu]
 | ||
|  | 	const float* offMeshConVerts; | ||
|  | 	/// Off-mesh connection radii. [Size: #offMeshConCount] [Unit: wu]
 | ||
|  | 	const float* offMeshConRad; | ||
|  | 	/// User defined flags assigned to the off-mesh connections. [Size: #offMeshConCount]
 | ||
|  | 	const unsigned short* offMeshConFlags; | ||
|  | 	/// User defined area ids assigned to the off-mesh connections. [Size: #offMeshConCount]
 | ||
|  | 	const unsigned char* offMeshConAreas; | ||
|  | 	/// The permitted travel direction of the off-mesh connections. [Size: #offMeshConCount]
 | ||
|  | 	///
 | ||
|  | 	/// 0 = Travel only from endpoint A to endpoint B.<br/>
 | ||
|  | 	/// #DT_OFFMESH_CON_BIDIR = Bidirectional travel.
 | ||
|  | 	const unsigned char* offMeshConDir;	 | ||
|  | 	/// The user defined ids of the off-mesh connection. [Size: #offMeshConCount]
 | ||
|  | 	const unsigned int* offMeshConUserID; | ||
|  | 	/// The number of off-mesh connections. [Limit: >= 0]
 | ||
|  | 	int offMeshConCount; | ||
|  | 
 | ||
|  | 	/// @}
 | ||
|  | 	/// @name Tile Attributes
 | ||
|  | 	/// @note The tile grid/layer data can be left at zero if the destination is a single tile mesh.
 | ||
|  | 	/// @{
 | ||
|  | 
 | ||
|  | 	unsigned int userId;	///< The user defined id of the tile.
 | ||
|  | 	int tileX;				///< The tile's x-grid location within the multi-tile destination mesh. (Along the x-axis.)
 | ||
|  | 	int tileY;				///< The tile's y-grid location within the multi-tile desitation mesh. (Along the z-axis.)
 | ||
|  | 	int tileLayer;			///< The tile's layer within the layered destination mesh. [Limit: >= 0] (Along the y-axis.)
 | ||
|  | 	float bmin[3];			///< The minimum bounds of the tile. [(x, y, z)] [Unit: wu]
 | ||
|  | 	float bmax[3];			///< The maximum bounds of the tile. [(x, y, z)] [Unit: wu]
 | ||
|  | 
 | ||
|  | 	/// @}
 | ||
|  | 	/// @name General Configuration Attributes
 | ||
|  | 	/// @{
 | ||
|  | 
 | ||
|  | 	float walkableHeight;	///< The agent height. [Unit: wu]
 | ||
|  | 	float walkableRadius;	///< The agent radius. [Unit: wu]
 | ||
|  | 	float walkableClimb;	///< The agent maximum traversable ledge. (Up/Down) [Unit: wu]
 | ||
|  | 	float cs;				///< The xz-plane cell size of the polygon mesh. [Limit: > 0] [Unit: wu]
 | ||
|  | 	float ch;				///< The y-axis cell height of the polygon mesh. [Limit: > 0] [Unit: wu]
 | ||
|  | 
 | ||
|  | 	/// True if a bounding volume tree should be built for the tile.
 | ||
|  | 	/// @note The BVTree is not normally needed for layered navigation meshes.
 | ||
|  | 	bool buildBvTree; | ||
|  | 
 | ||
|  | 	/// @}
 | ||
|  | }; | ||
|  | 
 | ||
|  | /// Builds navigation mesh tile data from the provided tile creation data.
 | ||
|  | /// @ingroup detour
 | ||
|  | ///  @param[in]		params		Tile creation data.
 | ||
|  | ///  @param[out]	outData		The resulting tile data.
 | ||
|  | ///  @param[out]	outDataSize	The size of the tile data array.
 | ||
|  | /// @return True if the tile data was successfully created.
 | ||
|  | bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData, int* outDataSize); | ||
|  | 
 | ||
|  | /// Swaps the endianess of the tile data's header (#dtMeshHeader).
 | ||
|  | ///  @param[in,out]	data		The tile data array.
 | ||
|  | ///  @param[in]		dataSize	The size of the data array.
 | ||
|  | bool dtNavMeshHeaderSwapEndian(unsigned char* data, const int dataSize); | ||
|  | 
 | ||
|  | /// Swaps endianess of the tile data.
 | ||
|  | ///  @param[in,out]	data		The tile data array.
 | ||
|  | ///  @param[in]		dataSize	The size of the data array.
 | ||
|  | bool dtNavMeshDataSwapEndian(unsigned char* data, const int dataSize); | ||
|  | 
 | ||
|  | #endif // DETOURNAVMESHBUILDER_H
 | ||
|  | 
 | ||
|  | // This section contains detailed documentation for members that don't have
 | ||
|  | // a source file. It reduces clutter in the main section of the header.
 | ||
|  | 
 | ||
|  | /**
 | ||
|  | 
 | ||
|  | @struct dtNavMeshCreateParams | ||
|  | @par | ||
|  | 
 | ||
|  | This structure is used to marshal data between the Recast mesh generation pipeline and Detour navigation components. | ||
|  | 
 | ||
|  | See the rcPolyMesh and rcPolyMeshDetail documentation for detailed information related to mesh structure. | ||
|  | 
 | ||
|  | Units are usually in voxels (vx) or world units (wu). The units for voxels, grid size, and cell size  | ||
|  | are all based on the values of #cs and #ch. | ||
|  | 
 | ||
|  | The standard navigation mesh build process is to create tile data using dtCreateNavMeshData, then add the tile  | ||
|  | to a navigation mesh using either the dtNavMesh single tile <tt>init()</tt> function or the dtNavMesh::addTile() | ||
|  | function. | ||
|  | 
 | ||
|  | @see dtCreateNavMeshData | ||
|  | 
 | ||
|  | */ | ||
|  | 
 |