2025-01-22 16:18:30 +01:00
										 
									 
								 
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								from lnx.logicnode.lnx_nodes import *
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								from mathutils import Vector
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								class RotationMathNode(LnxLogicTreeNode):
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								    """Mathematical operations on rotations."""
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								    bl_idname = 'LNRotationMathNode'
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								    bl_label = 'Rotation Math'
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								    bl_description = 'Mathematical operations that can be performed on rotations, no matter their internal representation'
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								    lnx_section = 'quaternions'
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								    lnx_version = 1
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								    @staticmethod    
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								    def get_count_in(operation_name):
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								        return {
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								            'Inverse': 1,
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								            'Normalize': 1,
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								            'Compose': 2,
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								            'Amplify': 2,
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								            'FromTo': 2,
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								            #'FromRotationMat': 2,
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								            'Lerp': 3,
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								            'Slerp': 3,
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								        }.get(operation_name, 0)
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								    def ensure_input_socket(self, socket_number, newclass, newname):
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								        while len(self.inputs) < socket_number:
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								            self.inputs.new('LnxFloatSocket', 'BOGUS')
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								        if len(self.inputs) > socket_number:
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								            if len(self.inputs[socket_number].links) == 1:
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								                source_socket = self.inputs[socket_number].links[0].from_socket
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								            else:    
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								                source_socket = None
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								            self.inputs.remove(self.inputs[socket_number])
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								        else:
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								            source_socket = None
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								        self.inputs.new(newclass, newname)
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								        self.inputs.move(len(self.inputs)-1, socket_number)
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								        if source_socket is not None:
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								            self.id_data.links.new(source_socket, self.inputs[socket_number])
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								    def ensure_output_socket(self, socket_number, newclass, newname):
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								        sink_sockets = []
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								        while len(self.outputs) < socket_number:
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								            self.outputs.new('LnxFloatSocket', 'BOGUS')
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								        if len(self.outputs) > socket_number:
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								            for link in self.inputs[socket_number].links:
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								                sink_sockets.append(link.to_socket)
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								            self.inputs.remove(self.inputs[socket_number])
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								        self.inputs.new(newclass, newname)
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								        self.inputs.move(len(self.inputs)-1, socket_number)
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								        for socket in sink_sockets:
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								            self.id_data.links.new(self.inputs[socket_number], socket)
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								    def on_property_update(self, context):
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								        # Checking the selection of another operation
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								        # Rotation as argument 0:
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								        if self.property0 in ('Inverse','Normalize','Amplify'):
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								            self.ensure_input_socket(0, "LnxRotationSocket", "Rotation")
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								            self.ensure_input_socket(1, "LnxFloatSocket", "Amplification factor")
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								        elif self.property0 in ('Slerp','Lerp','Compose'):
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								            self.ensure_input_socket(0, "LnxRotationSocket", "From")
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								            self.ensure_input_socket(1, "LnxRotationSocket", "To")
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								            if self.property0 == 'Compose':
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								                self.inputs[0].name = 'Outer rotation'
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								                self.inputs[1].name = 'Inner rotation'
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								            else:
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								                self.ensure_input_socket(2, "LnxFloatSocket", "Interpolation factor")
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								        elif self.property0 == 'FromTo':
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								            self.ensure_input_socket(0, "LnxVectorSocket", "From")
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								            self.ensure_input_socket(1, "LnxVectorSocket", "To")
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								        # Rotation as argument 1:
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								        if self.property0 in ('Compose','Lerp','Slerp'):
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								            if self.inputs[1].bl_idname != "LnxRotationSocket":
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								                self.replace_input_socket(1, "LnxRotationSocket", "Rotation 2")
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								                if self.property0 == 'Compose':
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								                    self.inputs[1].name = "Inner quaternion"
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								        # Float as argument 1:
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								        if self.property0 == 'Amplify':
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								            if self.inputs[1].bl_idname != 'LnxFloatSocket':
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								                self.replace_input_socket(1, "LnxFloatSocket", "Amplification factor")
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								        # Vector as argument 1:
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								        #if self.property0 == 'FromRotationMat':
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								        #    # WHAT??
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								        #    pass
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								        while len(self.inputs) > self.get_count_in(self.property0):
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								            self.inputs.remove(self.inputs[len(self.inputs)-1])
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								    property0: HaxeEnumProperty(
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								        'property0',
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								        items = [('Compose', 'Compose (multiply)', 'compose (multiply) two rotations. Note that order of the composition matters.'),
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								                 ('Amplify', 'Amplify (multiply by float)', 'Amplify or diminish the effect of a rotation'),
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								                 #('Normalize', 'Normalize', 'Normalize'),
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								                 ('Inverse', 'Get Inverse', 'from r, get the rotation r2 so that " r×r2=r2×r= <no rotation>" '),
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								                 ('Lerp', 'Lerp', 'Linearly interpolation'),
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								                 ('Slerp', 'Slerp', 'Spherical linear interpolation'),
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								                 ('FromTo', 'From To', 'From direction To direction'),
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								                 #('FromRotationMat', 'From Rotation Mat', 'From Rotation Mat')
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								                 ],
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								        name='', default='Compose', update=on_property_update)
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											2025-04-06 10:28:18 +00:00
										 
									 
								 
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								    # def __init__(self, *args, **kwargs):
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								    #    super(RotationMathNode, self).__init__(*args, **kwargs)   
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											2025-01-22 16:18:30 +01:00
										 
									 
								 
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								    #    array_nodes[str(id(self))] = self
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								    def lnx_init(self, context):
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								        self.add_input('LnxRotationSocket', 'Outer rotation', default_value=(0.0, 0.0, 0.0, 1.0) )
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								        self.add_input('LnxRotationSocket', 'Inner rotation', default_value=(0.0, 0.0, 0.0, 1.0) )
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								        self.add_output('LnxRotationSocket', 'Result')
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								    def draw_buttons(self, context, layout):
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								        layout.prop(self, 'property0') # Operation
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