489 lines
20 KiB
Python
489 lines
20 KiB
Python
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import os
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import shutil
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import stat
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import subprocess
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import webbrowser
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import bpy
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from bpy.types import Menu, Panel, UIList
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from bpy.props import *
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import lnx.assets as assets
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import lnx.utils
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import lnx.utils_vs
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if lnx.is_reload(__name__):
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assets = lnx.reload_module(assets)
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lnx.utils = lnx.reload_module(lnx.utils)
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lnx.utils_vs = lnx.reload_module(lnx.utils_vs)
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else:
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lnx.enable_reload(__name__)
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def remove_readonly(func, path, excinfo):
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os.chmod(path, stat.S_IWRITE)
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func(path)
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def update_gapi_custom(self, context):
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bpy.data.worlds['Lnx'].lnx_recompile = True
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assets.invalidate_compiled_data(self, context)
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def update_gapi_win(self, context):
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if os.path.isdir(lnx.utils.get_fp_build() + '/windows-build'):
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shutil.rmtree(lnx.utils.get_fp_build() + '/windows-build', onerror=remove_readonly)
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bpy.data.worlds['Lnx'].lnx_recompile = True
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assets.invalidate_compiled_data(self, context)
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def update_gapi_linux(self, context):
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if os.path.isdir(lnx.utils.get_fp_build() + '/linux-build'):
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shutil.rmtree(lnx.utils.get_fp_build() + '/linux-build', onerror=remove_readonly)
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bpy.data.worlds['Lnx'].lnx_recompile = True
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assets.invalidate_compiled_data(self, context)
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def update_gapi_mac(self, context):
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if os.path.isdir(lnx.utils.get_fp_build() + '/osx-build'):
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shutil.rmtree(lnx.utils.get_fp_build() + '/osx-build', onerror=remove_readonly)
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bpy.data.worlds['Lnx'].lnx_recompile = True
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assets.invalidate_compiled_data(self, context)
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def update_gapi_android(self, context):
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if os.path.isdir(lnx.utils.get_fp_build() + '/android-build'):
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shutil.rmtree(lnx.utils.get_fp_build() + '/android-build', onerror=remove_readonly)
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bpy.data.worlds['Lnx'].lnx_recompile = True
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assets.invalidate_compiled_data(self, context)
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def update_gapi_ios(self, context):
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if os.path.isdir(lnx.utils.get_fp_build() + '/ios-build'):
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shutil.rmtree(lnx.utils.get_fp_build() + '/ios-build', onerror=remove_readonly)
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bpy.data.worlds['Lnx'].lnx_recompile = True
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assets.invalidate_compiled_data(self, context)
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def update_gapi_html5(self, context):
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bpy.data.worlds['Lnx'].lnx_recompile = True
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assets.invalidate_compiled_data(self, context)
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class LnxExporterListItem(bpy.types.PropertyGroup):
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name: StringProperty(
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name="Name",
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description="A name for this item",
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default="Preset")
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lnx_project_rp: StringProperty(
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name="Render Path",
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description="A name for this item",
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default="")
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lnx_project_scene: PointerProperty(
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name="Scene",
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description="Scene to load when launching",
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type=bpy.types.Scene)
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lnx_project_target: EnumProperty(
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items = [('html5', 'HTML5 (JS)', 'html5'),
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('windows-hl', 'Windows (C)', 'windows-hl'),
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('krom-windows', 'Windows (Krom)', 'krom-windows'),
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('macos-hl', 'macOS (C)', 'macos-hl'),
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('krom-macos', 'macOS (Krom)', 'krom-macos'),
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('linux-hl', 'Linux (C)', 'linux-hl'),
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('krom-linux', 'Linux (Krom)', 'krom-linux'),
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('ios-hl', 'iOS (C)', 'ios-hl'),
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('android-hl', 'Android (C)', 'android-hl'),
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('node', 'Node (JS)', 'node'),
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('custom', 'Custom', 'custom'),],
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name="Target", default='html5', description='Build platform')
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lnx_project_khamake: StringProperty(name="Khamake", description="Specify arguments for the 'node Kha/make' call")
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lnx_gapi_custom: EnumProperty(
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items = [('opengl', 'OpenGL', 'opengl'),
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('vulkan', 'Vulkan', 'vulkan'),
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('direct3d11', 'Direct3D11', 'direct3d11'),
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('direct3d12', 'Direct3D12', 'direct3d12'),
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('metal', 'Metal', 'metal')],
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name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_custom)
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lnx_gapi_win: EnumProperty(
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items = [('direct3d11', 'Auto', 'direct3d11'),
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('opengl', 'OpenGL', 'opengl'),
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('vulkan', 'Vulkan', 'vulkan'),
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('direct3d11', 'Direct3D11', 'direct3d11'),
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('direct3d12', 'Direct3D12', 'direct3d12')],
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name="Graphics API", default='direct3d11', description='Based on currently selected target', update=update_gapi_win)
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lnx_gapi_linux: EnumProperty(
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items = [('opengl', 'Auto', 'opengl'),
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('opengl', 'OpenGL', 'opengl'),
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('vulkan', 'Vulkan', 'vulkan')],
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name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_linux)
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lnx_gapi_android: EnumProperty(
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items = [('opengl', 'Auto', 'opengl'),
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('opengl', 'OpenGL', 'opengl'),
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('vulkan', 'Vulkan', 'vulkan')],
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name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_android)
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lnx_gapi_mac: EnumProperty(
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items = [('opengl', 'Auto', 'opengl'),
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('opengl', 'OpenGL', 'opengl'),
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('metal', 'Metal', 'metal')],
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name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_mac)
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lnx_gapi_ios: EnumProperty(
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items = [('opengl', 'Auto', 'opengl'),
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('opengl', 'OpenGL', 'opengl'),
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('metal', 'Metal', 'metal')],
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name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_ios)
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lnx_gapi_html5: EnumProperty(
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items = [('webgl', 'Auto', 'webgl'),
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('webgl', 'WebGL2', 'webgl')],
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name="Graphics API", default='webgl', description='Based on currently selected target', update=update_gapi_html5)
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class LnxExporterAndroidPermissionListItem(bpy.types.PropertyGroup):
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lnx_android_permissions: EnumProperty(
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items = [('ACCESS_COARSE_LOCATION ', 'Access Coarse Location', 'Allows an app to access approximate location'),
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('ACCESS_NETWORK_STATE', 'Access Network State', 'Allows applications to access information about networks'),
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('ACCESS_FINE_LOCATION', 'Access Fine Location', 'Allows an app to access precise location'),
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('ACCESS_WIFI_STATE', 'Access Wi-Fi State', 'Allows applications to access information about Wi-Fi networks'),
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('BLUETOOTH', 'Bluetooth', 'Allows applications to connect to paired bluetooth devices'),
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('BLUETOOTH_ADMIN', 'Bluetooth Admin', 'Allows applications to discover and pair bluetooth devices'),
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('CAMERA', 'Camera', 'Required to be able to access the camera device'),
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('EXPAND_STATUS_BAR', 'Expand Status Bar', 'Allows an application to expand or collapse the status bar'),
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('FOREGROUND_SERVICE', 'Foreground Service', 'Allows a regular application to use Service.startForeground'),
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('GET_ACCOUNTS', 'Get Accounts', 'Allows access to the list of accounts in the Accounts Service'),
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('INTERNET', 'Internet', 'Allows applications to open network sockets'),
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('READ_EXTERNAL_STORAGE', 'Read External Storage', 'Allows an application to read from external storage.'),
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('VIBRATE', 'Vibrate', 'Allows access to the vibrator'),
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('WRITE_EXTERNAL_STORAGE', 'Write External Storage', 'Allows an application to write to external storage')],
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name="Permission", default='VIBRATE', description='Android Permission')
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class LnxExporterAndroidAbiListItem(bpy.types.PropertyGroup):
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lnx_android_abi: EnumProperty(
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items = [('arm64-v8a', 'arm64-v8a', 'This ABI is for ARMv8-A based CPUs, which support the 64-bit AArch64 architecture'),
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('armeabi-v7a', 'armeabi-v7a', 'This ABI is for 32-bit ARM-based CPUs'),
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('x86', 'x86', 'This ABI is for CPUs supporting the instruction set commonly known as x86, i386, or IA-32'),
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('x86_64', 'x86_64', 'This ABI is for CPUs supporting the instruction set commonly referred to as x86-64')],
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name="Android ABI", default='arm64-v8a', description='Android ABI')
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class LNX_UL_ExporterList(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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# We could write some code to decide which icon to use here...
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custom_icon = 'DOT'
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# Make sure your code supports all 3 layout types
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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row = layout.row()
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row.prop(item, "name", text="", emboss=False, icon=custom_icon)
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col = row.column()
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col.alignment = 'RIGHT'
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col.label(text=item.lnx_project_target)
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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layout.label(text="", icon = custom_icon)
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class LNX_UL_Exporter_AndroidPermissionList(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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# We could write some code to decide which icon to use here...
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custom_icon = 'DOT'
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# Make sure your code supports all 3 layout types
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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row = layout.row()
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row.prop(item, "name", text="", emboss=False, icon=custom_icon)
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col = row.column()
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col.alignment = 'RIGHT'
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col.label(text=item.lnx_android_permissions)
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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layout.label(text="", icon = custom_icon)
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class LNX_UL_Exporter_AndroidAbiList(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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# We could write some code to decide which icon to use here...
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custom_icon = 'DOT'
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# Make sure your code supports all 3 layout types
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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row = layout.row()
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row.prop(item, "name", text="", emboss=False, icon=custom_icon)
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col = row.column()
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col.alignment = 'RIGHT'
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col.label(text=item.lnx_android_abi)
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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layout.label(text="", icon = custom_icon)
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class LnxExporterListNewItem(bpy.types.Operator):
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# Add a new item to the list
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bl_idname = "lnx_exporterlist.new_item"
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bl_label = "Add a new item"
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def execute(self, context):
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mdata = bpy.data.worlds['Lnx']
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mdata.lnx_exporterlist.add()
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mdata.lnx_exporterlist_index = len(mdata.lnx_exporterlist) - 1
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if len(mdata.lnx_rplist) > mdata.lnx_exporterlist_index:
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mdata.lnx_exporterlist[-1].lnx_project_rp = mdata.lnx_rplist[mdata.lnx_rplist_index].name
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mdata.lnx_exporterlist[-1].lnx_project_scene = context.scene
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return{'FINISHED'}
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class LnxExporterListDeleteItem(bpy.types.Operator):
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# Delete the selected item from the list
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bl_idname = "lnx_exporterlist.delete_item"
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bl_label = "Deletes an item"
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@classmethod
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def poll(self, context):
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""" Enable if there's something in the list """
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mdata = bpy.data.worlds['Lnx']
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return len(mdata.lnx_exporterlist) > 0
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def execute(self, context):
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mdata = bpy.data.worlds['Lnx']
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list = mdata.lnx_exporterlist
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index = mdata.lnx_exporterlist_index
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list.remove(index)
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if index > 0:
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index = index - 1
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mdata.lnx_exporterlist_index = index
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return{'FINISHED'}
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class LnxExporterListMoveItem(bpy.types.Operator):
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# Move an item in the list
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bl_idname = "lnx_exporterlist.move_item"
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bl_label = "Move an item in the list"
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direction: EnumProperty(
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items=(
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('UP', 'Up', ""),
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('DOWN', 'Down', ""),))
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def move_index(self):
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# Move index of an item render queue while clamping it
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mdata = bpy.data.worlds['Lnx']
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index = mdata.lnx_exporterlist_index
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list_length = len(mdata.lnx_exporterlist) - 1
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new_index = 0
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if self.direction == 'UP':
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new_index = index - 1
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elif self.direction == 'DOWN':
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new_index = index + 1
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new_index = max(0, min(new_index, list_length))
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mdata.lnx_exporterlist.move(index, new_index)
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mdata.lnx_exporterlist_index = new_index
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def execute(self, context):
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mdata = bpy.data.worlds['Lnx']
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list = mdata.lnx_exporterlist
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index = mdata.lnx_exporterlist_index
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if self.direction == 'DOWN':
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neighbor = index + 1
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self.move_index()
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elif self.direction == 'UP':
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neighbor = index - 1
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self.move_index()
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else:
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return{'CANCELLED'}
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return{'FINISHED'}
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class LnxExporter_AndroidPermissionListNewItem(bpy.types.Operator):
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# Add a new item to the list
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bl_idname = "lnx_exporter_android_permission_list.new_item"
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bl_label = "Add a new item"
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def execute(self, context):
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mdata = bpy.data.worlds['Lnx']
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mdata.lnx_exporter_android_permission_list.add()
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mdata.lnx_exporter_android_permission_list_index = len(mdata.lnx_exporter_android_permission_list) - 1
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return{'FINISHED'}
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class LnxExporter_AndroidPermissionListDeleteItem(bpy.types.Operator):
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# Delete the selected item from the list
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bl_idname = "lnx_exporter_android_permission_list.delete_item"
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bl_label = "Deletes an item"
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@classmethod
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def poll(self, context):
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""" Enable if there's something in the list """
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mdata = bpy.data.worlds['Lnx']
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return len(mdata.lnx_exporter_android_permission_list) > 0
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def execute(self, context):
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mdata = bpy.data.worlds['Lnx']
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list = mdata.lnx_exporter_android_permission_list
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index = mdata.lnx_exporter_android_permission_list_index
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list.remove(index)
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if index > 0:
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index = index - 1
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mdata.lnx_exporter_android_permission_list_index = index
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return{'FINISHED'}
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class LnxExporter_AndroidAbiListNewItem(bpy.types.Operator):
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# Add a new item to the list
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bl_idname = "lnx_exporter_android_abi_list.new_item"
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bl_label = "Add a new item"
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def execute(self, context):
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mdata = bpy.data.worlds['Lnx']
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mdata.lnx_exporter_android_abi_list.add()
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mdata.lnx_exporter_android_abi_list_index = len(mdata.lnx_exporter_android_abi_list) - 1
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return{'FINISHED'}
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class LnxExporter_AndroidAbiListDeleteItem(bpy.types.Operator):
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# Delete the selected item from the list
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bl_idname = "lnx_exporter_android_abi_list.delete_item"
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bl_label = "Deletes an item"
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@classmethod
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def poll(self, context):
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""" Enable if there's something in the list """
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mdata = bpy.data.worlds['Lnx']
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return len(mdata.lnx_exporter_android_abi_list) > 0
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def execute(self, context):
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mdata = bpy.data.worlds['Lnx']
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list = mdata.lnx_exporter_android_abi_list
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index = mdata.lnx_exporter_android_abi_list_index
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list.remove(index)
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if index > 0:
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index = index - 1
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mdata.lnx_exporter_android_abi_list_index = index
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return{'FINISHED'}
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class LnxExporterSpecialsMenu(bpy.types.Menu):
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bl_label = "More"
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bl_idname = "LNX_MT_ExporterListSpecials"
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|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.operator("lnx.exporter_open_folder")
|
||
|
layout.operator("lnx.exporter_gpuprofile")
|
||
|
if lnx.utils.get_os_is_windows():
|
||
|
layout.operator("lnx.exporter_open_vs")
|
||
|
|
||
|
|
||
|
class LeenkxExporterOpenFolderButton(bpy.types.Operator):
|
||
|
"""Open published folder"""
|
||
|
bl_idname = 'lnx.exporter_open_folder'
|
||
|
bl_label = 'Open Folder'
|
||
|
|
||
|
def execute(self, context):
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
if len(wrd.lnx_exporterlist) == 0:
|
||
|
return {'CANCELLED'}
|
||
|
item = wrd.lnx_exporterlist[wrd.lnx_exporterlist_index]
|
||
|
p = os.path.join(lnx.utils.get_fp_build(), item.lnx_project_target)
|
||
|
if os.path.exists(p):
|
||
|
webbrowser.open('file://' + p)
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LnxExporterGpuProfileButton(bpy.types.Operator):
|
||
|
'''GPU profile'''
|
||
|
bl_idname = 'lnx.exporter_gpuprofile'
|
||
|
bl_label = 'Open in RenderDoc'
|
||
|
|
||
|
def execute(self, context):
|
||
|
p = lnx.utils.get_renderdoc_path()
|
||
|
if p == '':
|
||
|
self.report({'ERROR'}, 'Configure RenderDoc path in Leenkx add-on preferences')
|
||
|
return {'CANCELLED'}
|
||
|
pbin = ''
|
||
|
base = lnx.utils.get_fp_build()
|
||
|
ext1 = '/krom-windows/' + lnx.utils.safestr(bpy.data.worlds['Lnx'].lnx_project_name) + '.exe'
|
||
|
ext2 = '/krom-linux/' + lnx.utils.safestr(bpy.data.worlds['Lnx'].lnx_project_name)
|
||
|
if os.path.exists(base + ext1):
|
||
|
pbin = base + ext1
|
||
|
elif os.path.exists(base + ext2):
|
||
|
pbin = base + ext2
|
||
|
if pbin == '':
|
||
|
self.report({'ERROR'}, 'Publish project using Krom target first')
|
||
|
return {'CANCELLED'}
|
||
|
subprocess.Popen([p, pbin])
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
|
||
|
class LNX_OT_ExporterOpenVS(bpy.types.Operator):
|
||
|
"""Open the generated project in Visual Studio, if installed"""
|
||
|
bl_idname = 'lnx.exporter_open_vs'
|
||
|
bl_label = 'Open in Visual Studio'
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
if not lnx.utils.get_os_is_windows():
|
||
|
cls.poll_message_set('This operator is only supported on Windows')
|
||
|
return False
|
||
|
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
if len(wrd.lnx_exporterlist) == 0:
|
||
|
cls.poll_message_set('No export configuration exists')
|
||
|
return False
|
||
|
|
||
|
if wrd.lnx_exporterlist[wrd.lnx_exporterlist_index].lnx_project_target != 'windows-hl':
|
||
|
cls.poll_message_set('This operator only works with the Windows (C) target')
|
||
|
return False
|
||
|
|
||
|
return True
|
||
|
|
||
|
def execute(self, context):
|
||
|
version_major, version_min_full, err = lnx.utils_vs.fetch_project_version()
|
||
|
if err is not None:
|
||
|
if err == 'err_file_not_found':
|
||
|
self.report({'ERROR'}, 'Publish project using Windows (C) target first')
|
||
|
elif err.startswith('err_invalid_version'):
|
||
|
self.report({'ERROR'}, 'Could not parse Visual Studio version, check console for details')
|
||
|
return {'CANCELLED'}
|
||
|
|
||
|
success = lnx.utils_vs.open_project_in_vs(version_major, version_min_full)
|
||
|
if not success:
|
||
|
self.report({'ERROR'}, 'Could not open the project in Visual Studio, check console for details')
|
||
|
return {'CANCELLED'}
|
||
|
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
|
||
|
__REG_CLASSES = (
|
||
|
LnxExporterListItem,
|
||
|
LnxExporterAndroidPermissionListItem,
|
||
|
LnxExporterAndroidAbiListItem,
|
||
|
LNX_UL_ExporterList,
|
||
|
LNX_UL_Exporter_AndroidPermissionList,
|
||
|
LNX_UL_Exporter_AndroidAbiList,
|
||
|
LnxExporterListNewItem,
|
||
|
LnxExporterListDeleteItem,
|
||
|
LnxExporterListMoveItem,
|
||
|
LnxExporter_AndroidPermissionListNewItem,
|
||
|
LnxExporter_AndroidPermissionListDeleteItem,
|
||
|
LnxExporter_AndroidAbiListNewItem,
|
||
|
LnxExporter_AndroidAbiListDeleteItem,
|
||
|
LnxExporterSpecialsMenu,
|
||
|
LnxExporterGpuProfileButton,
|
||
|
LeenkxExporterOpenFolderButton,
|
||
|
LNX_OT_ExporterOpenVS
|
||
|
)
|
||
|
__reg_classes, __unreg_classes = bpy.utils.register_classes_factory(__REG_CLASSES)
|
||
|
|
||
|
|
||
|
def register():
|
||
|
__reg_classes()
|
||
|
|
||
|
bpy.types.World.lnx_exporterlist = CollectionProperty(type=LnxExporterListItem)
|
||
|
bpy.types.World.lnx_exporterlist_index = IntProperty(name="Index for my_list", default=0)
|
||
|
bpy.types.World.lnx_exporter_android_permission_list = CollectionProperty(type=LnxExporterAndroidPermissionListItem)
|
||
|
bpy.types.World.lnx_exporter_android_permission_list_index = IntProperty(name="Index for my_list", default=0)
|
||
|
bpy.types.World.lnx_exporter_android_abi_list = CollectionProperty(type=LnxExporterAndroidAbiListItem)
|
||
|
bpy.types.World.lnx_exporter_android_abi_list_index = IntProperty(name="Index for my_list", default=0)
|
||
|
|
||
|
|
||
|
def unregister():
|
||
|
__unreg_classes()
|