1180 lines
		
	
	
		
			64 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			1180 lines
		
	
	
		
			64 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | /* | |||
|  |  * Copyright (C)2005-2019 Haxe Foundation | |||
|  |  * | |||
|  |  * Permission is hereby granted, free of charge, to any person obtaining a | |||
|  |  * copy of this software and associated documentation files (the "Software"), | |||
|  |  * to deal in the Software without restriction, including without limitation | |||
|  |  * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |||
|  |  * and/or sell copies of the Software, and to permit persons to whom the | |||
|  |  * Software is furnished to do so, subject to the following conditions: | |||
|  |  * | |||
|  |  * The above copyright notice and this permission notice shall be included in | |||
|  |  * all copies or substantial portions of the Software. | |||
|  |  * | |||
|  |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |||
|  |  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |||
|  |  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |||
|  |  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |||
|  |  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |||
|  |  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | |||
|  |  * DEALINGS IN THE SOFTWARE. | |||
|  |  */ | |||
|  | 
 | |||
|  | // This file is generated from mozilla\WebGL2RenderingContext.webidl. Do not edit! | |||
|  | 
 | |||
|  | package js.html.webgl; | |||
|  | 
 | |||
|  | /** | |||
|  | 	The WebGL2RenderingContext interface provides the OpenGL ES 3.0 rendering context for the drawing surface of an HTML `canvas` element. | |||
|  | 
 | |||
|  | 	Documentation [WebGL2RenderingContext](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). | |||
|  | 
 | |||
|  | 	@see <https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext> | |||
|  | **/ | |||
|  | @:native("WebGL2RenderingContext") | |||
|  | extern class WebGL2RenderingContext extends RenderingContext { | |||
|  | 	static inline var READ_BUFFER : Int = 3074; | |||
|  | 	static inline var UNPACK_ROW_LENGTH : Int = 3314; | |||
|  | 	static inline var UNPACK_SKIP_ROWS : Int = 3315; | |||
|  | 	static inline var UNPACK_SKIP_PIXELS : Int = 3316; | |||
|  | 	static inline var PACK_ROW_LENGTH : Int = 3330; | |||
|  | 	static inline var PACK_SKIP_ROWS : Int = 3331; | |||
|  | 	static inline var PACK_SKIP_PIXELS : Int = 3332; | |||
|  | 	static inline var COLOR : Int = 6144; | |||
|  | 	static inline var DEPTH : Int = 6145; | |||
|  | 	static inline var STENCIL : Int = 6146; | |||
|  | 	static inline var RED : Int = 6403; | |||
|  | 	static inline var RGB8 : Int = 32849; | |||
|  | 	static inline var RGBA8 : Int = 32856; | |||
|  | 	static inline var RGB10_A2 : Int = 32857; | |||
|  | 	static inline var TEXTURE_BINDING_3D : Int = 32874; | |||
|  | 	static inline var UNPACK_SKIP_IMAGES : Int = 32877; | |||
|  | 	static inline var UNPACK_IMAGE_HEIGHT : Int = 32878; | |||
|  | 	static inline var TEXTURE_3D : Int = 32879; | |||
|  | 	static inline var TEXTURE_WRAP_R : Int = 32882; | |||
|  | 	static inline var MAX_3D_TEXTURE_SIZE : Int = 32883; | |||
|  | 	static inline var UNSIGNED_INT_2_10_10_10_REV : Int = 33640; | |||
|  | 	static inline var MAX_ELEMENTS_VERTICES : Int = 33000; | |||
|  | 	static inline var MAX_ELEMENTS_INDICES : Int = 33001; | |||
|  | 	static inline var TEXTURE_MIN_LOD : Int = 33082; | |||
|  | 	static inline var TEXTURE_MAX_LOD : Int = 33083; | |||
|  | 	static inline var TEXTURE_BASE_LEVEL : Int = 33084; | |||
|  | 	static inline var TEXTURE_MAX_LEVEL : Int = 33085; | |||
|  | 	static inline var MIN : Int = 32775; | |||
|  | 	static inline var MAX : Int = 32776; | |||
|  | 	static inline var DEPTH_COMPONENT24 : Int = 33190; | |||
|  | 	static inline var MAX_TEXTURE_LOD_BIAS : Int = 34045; | |||
|  | 	static inline var TEXTURE_COMPARE_MODE : Int = 34892; | |||
|  | 	static inline var TEXTURE_COMPARE_FUNC : Int = 34893; | |||
|  | 	static inline var CURRENT_QUERY : Int = 34917; | |||
|  | 	static inline var QUERY_RESULT : Int = 34918; | |||
|  | 	static inline var QUERY_RESULT_AVAILABLE : Int = 34919; | |||
|  | 	static inline var STREAM_READ : Int = 35041; | |||
|  | 	static inline var STREAM_COPY : Int = 35042; | |||
|  | 	static inline var STATIC_READ : Int = 35045; | |||
|  | 	static inline var STATIC_COPY : Int = 35046; | |||
|  | 	static inline var DYNAMIC_READ : Int = 35049; | |||
|  | 	static inline var DYNAMIC_COPY : Int = 35050; | |||
|  | 	static inline var MAX_DRAW_BUFFERS : Int = 34852; | |||
|  | 	static inline var DRAW_BUFFER0 : Int = 34853; | |||
|  | 	static inline var DRAW_BUFFER1 : Int = 34854; | |||
|  | 	static inline var DRAW_BUFFER2 : Int = 34855; | |||
|  | 	static inline var DRAW_BUFFER3 : Int = 34856; | |||
|  | 	static inline var DRAW_BUFFER4 : Int = 34857; | |||
|  | 	static inline var DRAW_BUFFER5 : Int = 34858; | |||
|  | 	static inline var DRAW_BUFFER6 : Int = 34859; | |||
|  | 	static inline var DRAW_BUFFER7 : Int = 34860; | |||
|  | 	static inline var DRAW_BUFFER8 : Int = 34861; | |||
|  | 	static inline var DRAW_BUFFER9 : Int = 34862; | |||
|  | 	static inline var DRAW_BUFFER10 : Int = 34863; | |||
|  | 	static inline var DRAW_BUFFER11 : Int = 34864; | |||
|  | 	static inline var DRAW_BUFFER12 : Int = 34865; | |||
|  | 	static inline var DRAW_BUFFER13 : Int = 34866; | |||
|  | 	static inline var DRAW_BUFFER14 : Int = 34867; | |||
|  | 	static inline var DRAW_BUFFER15 : Int = 34868; | |||
|  | 	static inline var MAX_FRAGMENT_UNIFORM_COMPONENTS : Int = 35657; | |||
|  | 	static inline var MAX_VERTEX_UNIFORM_COMPONENTS : Int = 35658; | |||
|  | 	static inline var SAMPLER_3D : Int = 35679; | |||
|  | 	static inline var SAMPLER_2D_SHADOW : Int = 35682; | |||
|  | 	static inline var FRAGMENT_SHADER_DERIVATIVE_HINT : Int = 35723; | |||
|  | 	static inline var PIXEL_PACK_BUFFER : Int = 35051; | |||
|  | 	static inline var PIXEL_UNPACK_BUFFER : Int = 35052; | |||
|  | 	static inline var PIXEL_PACK_BUFFER_BINDING : Int = 35053; | |||
|  | 	static inline var PIXEL_UNPACK_BUFFER_BINDING : Int = 35055; | |||
|  | 	static inline var FLOAT_MAT2x3 : Int = 35685; | |||
|  | 	static inline var FLOAT_MAT2x4 : Int = 35686; | |||
|  | 	static inline var FLOAT_MAT3x2 : Int = 35687; | |||
|  | 	static inline var FLOAT_MAT3x4 : Int = 35688; | |||
|  | 	static inline var FLOAT_MAT4x2 : Int = 35689; | |||
|  | 	static inline var FLOAT_MAT4x3 : Int = 35690; | |||
|  | 	static inline var SRGB : Int = 35904; | |||
|  | 	static inline var SRGB8 : Int = 35905; | |||
|  | 	static inline var SRGB8_ALPHA8 : Int = 35907; | |||
|  | 	static inline var COMPARE_REF_TO_TEXTURE : Int = 34894; | |||
|  | 	static inline var RGBA32F : Int = 34836; | |||
|  | 	static inline var RGB32F : Int = 34837; | |||
|  | 	static inline var RGBA16F : Int = 34842; | |||
|  | 	static inline var RGB16F : Int = 34843; | |||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_INTEGER : Int = 35069; | |||
|  | 	static inline var MAX_ARRAY_TEXTURE_LAYERS : Int = 35071; | |||
|  | 	static inline var MIN_PROGRAM_TEXEL_OFFSET : Int = 35076; | |||
|  | 	static inline var MAX_PROGRAM_TEXEL_OFFSET : Int = 35077; | |||
|  | 	static inline var MAX_VARYING_COMPONENTS : Int = 35659; | |||
|  | 	static inline var TEXTURE_2D_ARRAY : Int = 35866; | |||
|  | 	static inline var TEXTURE_BINDING_2D_ARRAY : Int = 35869; | |||
|  | 	static inline var R11F_G11F_B10F : Int = 35898; | |||
|  | 	static inline var UNSIGNED_INT_10F_11F_11F_REV : Int = 35899; | |||
|  | 	static inline var RGB9_E5 : Int = 35901; | |||
|  | 	static inline var UNSIGNED_INT_5_9_9_9_REV : Int = 35902; | |||
|  | 	static inline var TRANSFORM_FEEDBACK_BUFFER_MODE : Int = 35967; | |||
|  | 	static inline var MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : Int = 35968; | |||
|  | 	static inline var TRANSFORM_FEEDBACK_VARYINGS : Int = 35971; | |||
|  | 	static inline var TRANSFORM_FEEDBACK_BUFFER_START : Int = 35972; | |||
|  | 	static inline var TRANSFORM_FEEDBACK_BUFFER_SIZE : Int = 35973; | |||
|  | 	static inline var TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN : Int = 35976; | |||
|  | 	static inline var RASTERIZER_DISCARD : Int = 35977; | |||
|  | 	static inline var MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : Int = 35978; | |||
|  | 	static inline var MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : Int = 35979; | |||
|  | 	static inline var INTERLEAVED_ATTRIBS : Int = 35980; | |||
|  | 	static inline var SEPARATE_ATTRIBS : Int = 35981; | |||
|  | 	static inline var TRANSFORM_FEEDBACK_BUFFER : Int = 35982; | |||
|  | 	static inline var TRANSFORM_FEEDBACK_BUFFER_BINDING : Int = 35983; | |||
|  | 	static inline var RGBA32UI : Int = 36208; | |||
|  | 	static inline var RGB32UI : Int = 36209; | |||
|  | 	static inline var RGBA16UI : Int = 36214; | |||
|  | 	static inline var RGB16UI : Int = 36215; | |||
|  | 	static inline var RGBA8UI : Int = 36220; | |||
|  | 	static inline var RGB8UI : Int = 36221; | |||
|  | 	static inline var RGBA32I : Int = 36226; | |||
|  | 	static inline var RGB32I : Int = 36227; | |||
|  | 	static inline var RGBA16I : Int = 36232; | |||
|  | 	static inline var RGB16I : Int = 36233; | |||
|  | 	static inline var RGBA8I : Int = 36238; | |||
|  | 	static inline var RGB8I : Int = 36239; | |||
|  | 	static inline var RED_INTEGER : Int = 36244; | |||
|  | 	static inline var RGB_INTEGER : Int = 36248; | |||
|  | 	static inline var RGBA_INTEGER : Int = 36249; | |||
|  | 	static inline var SAMPLER_2D_ARRAY : Int = 36289; | |||
|  | 	static inline var SAMPLER_2D_ARRAY_SHADOW : Int = 36292; | |||
|  | 	static inline var SAMPLER_CUBE_SHADOW : Int = 36293; | |||
|  | 	static inline var UNSIGNED_INT_VEC2 : Int = 36294; | |||
|  | 	static inline var UNSIGNED_INT_VEC3 : Int = 36295; | |||
|  | 	static inline var UNSIGNED_INT_VEC4 : Int = 36296; | |||
|  | 	static inline var INT_SAMPLER_2D : Int = 36298; | |||
|  | 	static inline var INT_SAMPLER_3D : Int = 36299; | |||
|  | 	static inline var INT_SAMPLER_CUBE : Int = 36300; | |||
|  | 	static inline var INT_SAMPLER_2D_ARRAY : Int = 36303; | |||
|  | 	static inline var UNSIGNED_INT_SAMPLER_2D : Int = 36306; | |||
|  | 	static inline var UNSIGNED_INT_SAMPLER_3D : Int = 36307; | |||
|  | 	static inline var UNSIGNED_INT_SAMPLER_CUBE : Int = 36308; | |||
|  | 	static inline var UNSIGNED_INT_SAMPLER_2D_ARRAY : Int = 36311; | |||
|  | 	static inline var DEPTH_COMPONENT32F : Int = 36012; | |||
|  | 	static inline var DEPTH32F_STENCIL8 : Int = 36013; | |||
|  | 	static inline var FLOAT_32_UNSIGNED_INT_24_8_REV : Int = 36269; | |||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : Int = 33296; | |||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : Int = 33297; | |||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_RED_SIZE : Int = 33298; | |||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : Int = 33299; | |||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : Int = 33300; | |||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : Int = 33301; | |||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : Int = 33302; | |||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : Int = 33303; | |||
|  | 	static inline var FRAMEBUFFER_DEFAULT : Int = 33304; | |||
|  | 	static inline var UNSIGNED_INT_24_8 : Int = 34042; | |||
|  | 	static inline var DEPTH24_STENCIL8 : Int = 35056; | |||
|  | 	static inline var UNSIGNED_NORMALIZED : Int = 35863; | |||
|  | 	static inline var DRAW_FRAMEBUFFER_BINDING : Int = 36006; | |||
|  | 	static inline var READ_FRAMEBUFFER : Int = 36008; | |||
|  | 	static inline var DRAW_FRAMEBUFFER : Int = 36009; | |||
|  | 	static inline var READ_FRAMEBUFFER_BINDING : Int = 36010; | |||
|  | 	static inline var RENDERBUFFER_SAMPLES : Int = 36011; | |||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : Int = 36052; | |||
|  | 	static inline var MAX_COLOR_ATTACHMENTS : Int = 36063; | |||
|  | 	static inline var COLOR_ATTACHMENT1 : Int = 36065; | |||
|  | 	static inline var COLOR_ATTACHMENT2 : Int = 36066; | |||
|  | 	static inline var COLOR_ATTACHMENT3 : Int = 36067; | |||
|  | 	static inline var COLOR_ATTACHMENT4 : Int = 36068; | |||
|  | 	static inline var COLOR_ATTACHMENT5 : Int = 36069; | |||
|  | 	static inline var COLOR_ATTACHMENT6 : Int = 36070; | |||
|  | 	static inline var COLOR_ATTACHMENT7 : Int = 36071; | |||
|  | 	static inline var COLOR_ATTACHMENT8 : Int = 36072; | |||
|  | 	static inline var COLOR_ATTACHMENT9 : Int = 36073; | |||
|  | 	static inline var COLOR_ATTACHMENT10 : Int = 36074; | |||
|  | 	static inline var COLOR_ATTACHMENT11 : Int = 36075; | |||
|  | 	static inline var COLOR_ATTACHMENT12 : Int = 36076; | |||
|  | 	static inline var COLOR_ATTACHMENT13 : Int = 36077; | |||
|  | 	static inline var COLOR_ATTACHMENT14 : Int = 36078; | |||
|  | 	static inline var COLOR_ATTACHMENT15 : Int = 36079; | |||
|  | 	static inline var FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : Int = 36182; | |||
|  | 	static inline var MAX_SAMPLES : Int = 36183; | |||
|  | 	static inline var HALF_FLOAT : Int = 5131; | |||
|  | 	static inline var RG : Int = 33319; | |||
|  | 	static inline var RG_INTEGER : Int = 33320; | |||
|  | 	static inline var R8 : Int = 33321; | |||
|  | 	static inline var RG8 : Int = 33323; | |||
|  | 	static inline var R16F : Int = 33325; | |||
|  | 	static inline var R32F : Int = 33326; | |||
|  | 	static inline var RG16F : Int = 33327; | |||
|  | 	static inline var RG32F : Int = 33328; | |||
|  | 	static inline var R8I : Int = 33329; | |||
|  | 	static inline var R8UI : Int = 33330; | |||
|  | 	static inline var R16I : Int = 33331; | |||
|  | 	static inline var R16UI : Int = 33332; | |||
|  | 	static inline var R32I : Int = 33333; | |||
|  | 	static inline var R32UI : Int = 33334; | |||
|  | 	static inline var RG8I : Int = 33335; | |||
|  | 	static inline var RG8UI : Int = 33336; | |||
|  | 	static inline var RG16I : Int = 33337; | |||
|  | 	static inline var RG16UI : Int = 33338; | |||
|  | 	static inline var RG32I : Int = 33339; | |||
|  | 	static inline var RG32UI : Int = 33340; | |||
|  | 	static inline var VERTEX_ARRAY_BINDING : Int = 34229; | |||
|  | 	static inline var R8_SNORM : Int = 36756; | |||
|  | 	static inline var RG8_SNORM : Int = 36757; | |||
|  | 	static inline var RGB8_SNORM : Int = 36758; | |||
|  | 	static inline var RGBA8_SNORM : Int = 36759; | |||
|  | 	static inline var SIGNED_NORMALIZED : Int = 36764; | |||
|  | 	static inline var COPY_READ_BUFFER : Int = 36662; | |||
|  | 	static inline var COPY_WRITE_BUFFER : Int = 36663; | |||
|  | 	static inline var COPY_READ_BUFFER_BINDING : Int = 36662; | |||
|  | 	static inline var COPY_WRITE_BUFFER_BINDING : Int = 36663; | |||
|  | 	static inline var UNIFORM_BUFFER : Int = 35345; | |||
|  | 	static inline var UNIFORM_BUFFER_BINDING : Int = 35368; | |||
|  | 	static inline var UNIFORM_BUFFER_START : Int = 35369; | |||
|  | 	static inline var UNIFORM_BUFFER_SIZE : Int = 35370; | |||
|  | 	static inline var MAX_VERTEX_UNIFORM_BLOCKS : Int = 35371; | |||
|  | 	static inline var MAX_FRAGMENT_UNIFORM_BLOCKS : Int = 35373; | |||
|  | 	static inline var MAX_COMBINED_UNIFORM_BLOCKS : Int = 35374; | |||
|  | 	static inline var MAX_UNIFORM_BUFFER_BINDINGS : Int = 35375; | |||
|  | 	static inline var MAX_UNIFORM_BLOCK_SIZE : Int = 35376; | |||
|  | 	static inline var MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : Int = 35377; | |||
|  | 	static inline var MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : Int = 35379; | |||
|  | 	static inline var UNIFORM_BUFFER_OFFSET_ALIGNMENT : Int = 35380; | |||
|  | 	static inline var ACTIVE_UNIFORM_BLOCKS : Int = 35382; | |||
|  | 	static inline var UNIFORM_TYPE : Int = 35383; | |||
|  | 	static inline var UNIFORM_SIZE : Int = 35384; | |||
|  | 	static inline var UNIFORM_BLOCK_INDEX : Int = 35386; | |||
|  | 	static inline var UNIFORM_OFFSET : Int = 35387; | |||
|  | 	static inline var UNIFORM_ARRAY_STRIDE : Int = 35388; | |||
|  | 	static inline var UNIFORM_MATRIX_STRIDE : Int = 35389; | |||
|  | 	static inline var UNIFORM_IS_ROW_MAJOR : Int = 35390; | |||
|  | 	static inline var UNIFORM_BLOCK_BINDING : Int = 35391; | |||
|  | 	static inline var UNIFORM_BLOCK_DATA_SIZE : Int = 35392; | |||
|  | 	static inline var UNIFORM_BLOCK_ACTIVE_UNIFORMS : Int = 35394; | |||
|  | 	static inline var UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : Int = 35395; | |||
|  | 	static inline var UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : Int = 35396; | |||
|  | 	static inline var UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : Int = 35398; | |||
|  | 	static inline var INVALID_INDEX : Int = cast 4294967295; | |||
|  | 	static inline var MAX_VERTEX_OUTPUT_COMPONENTS : Int = 37154; | |||
|  | 	static inline var MAX_FRAGMENT_INPUT_COMPONENTS : Int = 37157; | |||
|  | 	static inline var MAX_SERVER_WAIT_TIMEOUT : Int = 37137; | |||
|  | 	static inline var OBJECT_TYPE : Int = 37138; | |||
|  | 	static inline var SYNC_CONDITION : Int = 37139; | |||
|  | 	static inline var SYNC_STATUS : Int = 37140; | |||
|  | 	static inline var SYNC_FLAGS : Int = 37141; | |||
|  | 	static inline var SYNC_FENCE : Int = 37142; | |||
|  | 	static inline var SYNC_GPU_COMMANDS_COMPLETE : Int = 37143; | |||
|  | 	static inline var UNSIGNALED : Int = 37144; | |||
|  | 	static inline var SIGNALED : Int = 37145; | |||
|  | 	static inline var ALREADY_SIGNALED : Int = 37146; | |||
|  | 	static inline var TIMEOUT_EXPIRED : Int = 37147; | |||
|  | 	static inline var CONDITION_SATISFIED : Int = 37148; | |||
|  | 	static inline var WAIT_FAILED : Int = 37149; | |||
|  | 	static inline var SYNC_FLUSH_COMMANDS_BIT : Int = 1; | |||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_DIVISOR : Int = 35070; | |||
|  | 	static inline var ANY_SAMPLES_PASSED : Int = 35887; | |||
|  | 	static inline var ANY_SAMPLES_PASSED_CONSERVATIVE : Int = 36202; | |||
|  | 	static inline var SAMPLER_BINDING : Int = 35097; | |||
|  | 	static inline var RGB10_A2UI : Int = 36975; | |||
|  | 	static inline var INT_2_10_10_10_REV : Int = 36255; | |||
|  | 	static inline var TRANSFORM_FEEDBACK : Int = 36386; | |||
|  | 	static inline var TRANSFORM_FEEDBACK_PAUSED : Int = 36387; | |||
|  | 	static inline var TRANSFORM_FEEDBACK_ACTIVE : Int = 36388; | |||
|  | 	static inline var TRANSFORM_FEEDBACK_BINDING : Int = 36389; | |||
|  | 	static inline var TEXTURE_IMMUTABLE_FORMAT : Int = 37167; | |||
|  | 	static inline var MAX_ELEMENT_INDEX : Int = 36203; | |||
|  | 	static inline var TEXTURE_IMMUTABLE_LEVELS : Int = 33503; | |||
|  | 	static inline var TIMEOUT_IGNORED : Int = -1; | |||
|  | 	static inline var MAX_CLIENT_WAIT_TIMEOUT_WEBGL : Int = 37447; | |||
|  | 	static inline var DEPTH_BUFFER_BIT : Int = 256; | |||
|  | 	static inline var STENCIL_BUFFER_BIT : Int = 1024; | |||
|  | 	static inline var COLOR_BUFFER_BIT : Int = 16384; | |||
|  | 	static inline var POINTS : Int = 0; | |||
|  | 	static inline var LINES : Int = 1; | |||
|  | 	static inline var LINE_LOOP : Int = 2; | |||
|  | 	static inline var LINE_STRIP : Int = 3; | |||
|  | 	static inline var TRIANGLES : Int = 4; | |||
|  | 	static inline var TRIANGLE_STRIP : Int = 5; | |||
|  | 	static inline var TRIANGLE_FAN : Int = 6; | |||
|  | 	static inline var ZERO : Int = 0; | |||
|  | 	static inline var ONE : Int = 1; | |||
|  | 	static inline var SRC_COLOR : Int = 768; | |||
|  | 	static inline var ONE_MINUS_SRC_COLOR : Int = 769; | |||
|  | 	static inline var SRC_ALPHA : Int = 770; | |||
|  | 	static inline var ONE_MINUS_SRC_ALPHA : Int = 771; | |||
|  | 	static inline var DST_ALPHA : Int = 772; | |||
|  | 	static inline var ONE_MINUS_DST_ALPHA : Int = 773; | |||
|  | 	static inline var DST_COLOR : Int = 774; | |||
|  | 	static inline var ONE_MINUS_DST_COLOR : Int = 775; | |||
|  | 	static inline var SRC_ALPHA_SATURATE : Int = 776; | |||
|  | 	static inline var FUNC_ADD : Int = 32774; | |||
|  | 	static inline var BLEND_EQUATION : Int = 32777; | |||
|  | 	static inline var BLEND_EQUATION_RGB : Int = 32777; | |||
|  | 	static inline var BLEND_EQUATION_ALPHA : Int = 34877; | |||
|  | 	static inline var FUNC_SUBTRACT : Int = 32778; | |||
|  | 	static inline var FUNC_REVERSE_SUBTRACT : Int = 32779; | |||
|  | 	static inline var BLEND_DST_RGB : Int = 32968; | |||
|  | 	static inline var BLEND_SRC_RGB : Int = 32969; | |||
|  | 	static inline var BLEND_DST_ALPHA : Int = 32970; | |||
|  | 	static inline var BLEND_SRC_ALPHA : Int = 32971; | |||
|  | 	static inline var CONSTANT_COLOR : Int = 32769; | |||
|  | 	static inline var ONE_MINUS_CONSTANT_COLOR : Int = 32770; | |||
|  | 	static inline var CONSTANT_ALPHA : Int = 32771; | |||
|  | 	static inline var ONE_MINUS_CONSTANT_ALPHA : Int = 32772; | |||
|  | 	static inline var BLEND_COLOR : Int = 32773; | |||
|  | 	static inline var ARRAY_BUFFER : Int = 34962; | |||
|  | 	static inline var ELEMENT_ARRAY_BUFFER : Int = 34963; | |||
|  | 	static inline var ARRAY_BUFFER_BINDING : Int = 34964; | |||
|  | 	static inline var ELEMENT_ARRAY_BUFFER_BINDING : Int = 34965; | |||
|  | 	static inline var STREAM_DRAW : Int = 35040; | |||
|  | 	static inline var STATIC_DRAW : Int = 35044; | |||
|  | 	static inline var DYNAMIC_DRAW : Int = 35048; | |||
|  | 	static inline var BUFFER_SIZE : Int = 34660; | |||
|  | 	static inline var BUFFER_USAGE : Int = 34661; | |||
|  | 	static inline var CURRENT_VERTEX_ATTRIB : Int = 34342; | |||
|  | 	static inline var FRONT : Int = 1028; | |||
|  | 	static inline var BACK : Int = 1029; | |||
|  | 	static inline var FRONT_AND_BACK : Int = 1032; | |||
|  | 	static inline var CULL_FACE : Int = 2884; | |||
|  | 	static inline var BLEND : Int = 3042; | |||
|  | 	static inline var DITHER : Int = 3024; | |||
|  | 	static inline var STENCIL_TEST : Int = 2960; | |||
|  | 	static inline var DEPTH_TEST : Int = 2929; | |||
|  | 	static inline var SCISSOR_TEST : Int = 3089; | |||
|  | 	static inline var POLYGON_OFFSET_FILL : Int = 32823; | |||
|  | 	static inline var SAMPLE_ALPHA_TO_COVERAGE : Int = 32926; | |||
|  | 	static inline var SAMPLE_COVERAGE : Int = 32928; | |||
|  | 	static inline var NO_ERROR : Int = 0; | |||
|  | 	static inline var INVALID_ENUM : Int = 1280; | |||
|  | 	static inline var INVALID_VALUE : Int = 1281; | |||
|  | 	static inline var INVALID_OPERATION : Int = 1282; | |||
|  | 	static inline var OUT_OF_MEMORY : Int = 1285; | |||
|  | 	static inline var CW : Int = 2304; | |||
|  | 	static inline var CCW : Int = 2305; | |||
|  | 	static inline var LINE_WIDTH : Int = 2849; | |||
|  | 	static inline var ALIASED_POINT_SIZE_RANGE : Int = 33901; | |||
|  | 	static inline var ALIASED_LINE_WIDTH_RANGE : Int = 33902; | |||
|  | 	static inline var CULL_FACE_MODE : Int = 2885; | |||
|  | 	static inline var FRONT_FACE : Int = 2886; | |||
|  | 	static inline var DEPTH_RANGE : Int = 2928; | |||
|  | 	static inline var DEPTH_WRITEMASK : Int = 2930; | |||
|  | 	static inline var DEPTH_CLEAR_VALUE : Int = 2931; | |||
|  | 	static inline var DEPTH_FUNC : Int = 2932; | |||
|  | 	static inline var STENCIL_CLEAR_VALUE : Int = 2961; | |||
|  | 	static inline var STENCIL_FUNC : Int = 2962; | |||
|  | 	static inline var STENCIL_FAIL : Int = 2964; | |||
|  | 	static inline var STENCIL_PASS_DEPTH_FAIL : Int = 2965; | |||
|  | 	static inline var STENCIL_PASS_DEPTH_PASS : Int = 2966; | |||
|  | 	static inline var STENCIL_REF : Int = 2967; | |||
|  | 	static inline var STENCIL_VALUE_MASK : Int = 2963; | |||
|  | 	static inline var STENCIL_WRITEMASK : Int = 2968; | |||
|  | 	static inline var STENCIL_BACK_FUNC : Int = 34816; | |||
|  | 	static inline var STENCIL_BACK_FAIL : Int = 34817; | |||
|  | 	static inline var STENCIL_BACK_PASS_DEPTH_FAIL : Int = 34818; | |||
|  | 	static inline var STENCIL_BACK_PASS_DEPTH_PASS : Int = 34819; | |||
|  | 	static inline var STENCIL_BACK_REF : Int = 36003; | |||
|  | 	static inline var STENCIL_BACK_VALUE_MASK : Int = 36004; | |||
|  | 	static inline var STENCIL_BACK_WRITEMASK : Int = 36005; | |||
|  | 	static inline var VIEWPORT : Int = 2978; | |||
|  | 	static inline var SCISSOR_BOX : Int = 3088; | |||
|  | 	static inline var COLOR_CLEAR_VALUE : Int = 3106; | |||
|  | 	static inline var COLOR_WRITEMASK : Int = 3107; | |||
|  | 	static inline var UNPACK_ALIGNMENT : Int = 3317; | |||
|  | 	static inline var PACK_ALIGNMENT : Int = 3333; | |||
|  | 	static inline var MAX_TEXTURE_SIZE : Int = 3379; | |||
|  | 	static inline var MAX_VIEWPORT_DIMS : Int = 3386; | |||
|  | 	static inline var SUBPIXEL_BITS : Int = 3408; | |||
|  | 	static inline var RED_BITS : Int = 3410; | |||
|  | 	static inline var GREEN_BITS : Int = 3411; | |||
|  | 	static inline var BLUE_BITS : Int = 3412; | |||
|  | 	static inline var ALPHA_BITS : Int = 3413; | |||
|  | 	static inline var DEPTH_BITS : Int = 3414; | |||
|  | 	static inline var STENCIL_BITS : Int = 3415; | |||
|  | 	static inline var POLYGON_OFFSET_UNITS : Int = 10752; | |||
|  | 	static inline var POLYGON_OFFSET_FACTOR : Int = 32824; | |||
|  | 	static inline var TEXTURE_BINDING_2D : Int = 32873; | |||
|  | 	static inline var SAMPLE_BUFFERS : Int = 32936; | |||
|  | 	static inline var SAMPLES : Int = 32937; | |||
|  | 	static inline var SAMPLE_COVERAGE_VALUE : Int = 32938; | |||
|  | 	static inline var SAMPLE_COVERAGE_INVERT : Int = 32939; | |||
|  | 	static inline var COMPRESSED_TEXTURE_FORMATS : Int = 34467; | |||
|  | 	static inline var DONT_CARE : Int = 4352; | |||
|  | 	static inline var FASTEST : Int = 4353; | |||
|  | 	static inline var NICEST : Int = 4354; | |||
|  | 	static inline var GENERATE_MIPMAP_HINT : Int = 33170; | |||
|  | 	static inline var BYTE : Int = 5120; | |||
|  | 	static inline var UNSIGNED_BYTE : Int = 5121; | |||
|  | 	static inline var SHORT : Int = 5122; | |||
|  | 	static inline var UNSIGNED_SHORT : Int = 5123; | |||
|  | 	static inline var INT : Int = 5124; | |||
|  | 	static inline var UNSIGNED_INT : Int = 5125; | |||
|  | 	static inline var FLOAT : Int = 5126; | |||
|  | 	static inline var DEPTH_COMPONENT : Int = 6402; | |||
|  | 	static inline var ALPHA : Int = 6406; | |||
|  | 	static inline var RGB : Int = 6407; | |||
|  | 	static inline var RGBA : Int = 6408; | |||
|  | 	static inline var LUMINANCE : Int = 6409; | |||
|  | 	static inline var LUMINANCE_ALPHA : Int = 6410; | |||
|  | 	static inline var UNSIGNED_SHORT_4_4_4_4 : Int = 32819; | |||
|  | 	static inline var UNSIGNED_SHORT_5_5_5_1 : Int = 32820; | |||
|  | 	static inline var UNSIGNED_SHORT_5_6_5 : Int = 33635; | |||
|  | 	static inline var FRAGMENT_SHADER : Int = 35632; | |||
|  | 	static inline var VERTEX_SHADER : Int = 35633; | |||
|  | 	static inline var MAX_VERTEX_ATTRIBS : Int = 34921; | |||
|  | 	static inline var MAX_VERTEX_UNIFORM_VECTORS : Int = 36347; | |||
|  | 	static inline var MAX_VARYING_VECTORS : Int = 36348; | |||
|  | 	static inline var MAX_COMBINED_TEXTURE_IMAGE_UNITS : Int = 35661; | |||
|  | 	static inline var MAX_VERTEX_TEXTURE_IMAGE_UNITS : Int = 35660; | |||
|  | 	static inline var MAX_TEXTURE_IMAGE_UNITS : Int = 34930; | |||
|  | 	static inline var MAX_FRAGMENT_UNIFORM_VECTORS : Int = 36349; | |||
|  | 	static inline var SHADER_TYPE : Int = 35663; | |||
|  | 	static inline var DELETE_STATUS : Int = 35712; | |||
|  | 	static inline var LINK_STATUS : Int = 35714; | |||
|  | 	static inline var VALIDATE_STATUS : Int = 35715; | |||
|  | 	static inline var ATTACHED_SHADERS : Int = 35717; | |||
|  | 	static inline var ACTIVE_UNIFORMS : Int = 35718; | |||
|  | 	static inline var ACTIVE_ATTRIBUTES : Int = 35721; | |||
|  | 	static inline var SHADING_LANGUAGE_VERSION : Int = 35724; | |||
|  | 	static inline var CURRENT_PROGRAM : Int = 35725; | |||
|  | 	static inline var NEVER : Int = 512; | |||
|  | 	static inline var LESS : Int = 513; | |||
|  | 	static inline var EQUAL : Int = 514; | |||
|  | 	static inline var LEQUAL : Int = 515; | |||
|  | 	static inline var GREATER : Int = 516; | |||
|  | 	static inline var NOTEQUAL : Int = 517; | |||
|  | 	static inline var GEQUAL : Int = 518; | |||
|  | 	static inline var ALWAYS : Int = 519; | |||
|  | 	static inline var KEEP : Int = 7680; | |||
|  | 	static inline var REPLACE : Int = 7681; | |||
|  | 	static inline var INCR : Int = 7682; | |||
|  | 	static inline var DECR : Int = 7683; | |||
|  | 	static inline var INVERT : Int = 5386; | |||
|  | 	static inline var INCR_WRAP : Int = 34055; | |||
|  | 	static inline var DECR_WRAP : Int = 34056; | |||
|  | 	static inline var VENDOR : Int = 7936; | |||
|  | 	static inline var RENDERER : Int = 7937; | |||
|  | 	static inline var VERSION : Int = 7938; | |||
|  | 	static inline var NEAREST : Int = 9728; | |||
|  | 	static inline var LINEAR : Int = 9729; | |||
|  | 	static inline var NEAREST_MIPMAP_NEAREST : Int = 9984; | |||
|  | 	static inline var LINEAR_MIPMAP_NEAREST : Int = 9985; | |||
|  | 	static inline var NEAREST_MIPMAP_LINEAR : Int = 9986; | |||
|  | 	static inline var LINEAR_MIPMAP_LINEAR : Int = 9987; | |||
|  | 	static inline var TEXTURE_MAG_FILTER : Int = 10240; | |||
|  | 	static inline var TEXTURE_MIN_FILTER : Int = 10241; | |||
|  | 	static inline var TEXTURE_WRAP_S : Int = 10242; | |||
|  | 	static inline var TEXTURE_WRAP_T : Int = 10243; | |||
|  | 	static inline var TEXTURE_2D : Int = 3553; | |||
|  | 	static inline var TEXTURE : Int = 5890; | |||
|  | 	static inline var TEXTURE_CUBE_MAP : Int = 34067; | |||
|  | 	static inline var TEXTURE_BINDING_CUBE_MAP : Int = 34068; | |||
|  | 	static inline var TEXTURE_CUBE_MAP_POSITIVE_X : Int = 34069; | |||
|  | 	static inline var TEXTURE_CUBE_MAP_NEGATIVE_X : Int = 34070; | |||
|  | 	static inline var TEXTURE_CUBE_MAP_POSITIVE_Y : Int = 34071; | |||
|  | 	static inline var TEXTURE_CUBE_MAP_NEGATIVE_Y : Int = 34072; | |||
|  | 	static inline var TEXTURE_CUBE_MAP_POSITIVE_Z : Int = 34073; | |||
|  | 	static inline var TEXTURE_CUBE_MAP_NEGATIVE_Z : Int = 34074; | |||
|  | 	static inline var MAX_CUBE_MAP_TEXTURE_SIZE : Int = 34076; | |||
|  | 	static inline var TEXTURE0 : Int = 33984; | |||
|  | 	static inline var TEXTURE1 : Int = 33985; | |||
|  | 	static inline var TEXTURE2 : Int = 33986; | |||
|  | 	static inline var TEXTURE3 : Int = 33987; | |||
|  | 	static inline var TEXTURE4 : Int = 33988; | |||
|  | 	static inline var TEXTURE5 : Int = 33989; | |||
|  | 	static inline var TEXTURE6 : Int = 33990; | |||
|  | 	static inline var TEXTURE7 : Int = 33991; | |||
|  | 	static inline var TEXTURE8 : Int = 33992; | |||
|  | 	static inline var TEXTURE9 : Int = 33993; | |||
|  | 	static inline var TEXTURE10 : Int = 33994; | |||
|  | 	static inline var TEXTURE11 : Int = 33995; | |||
|  | 	static inline var TEXTURE12 : Int = 33996; | |||
|  | 	static inline var TEXTURE13 : Int = 33997; | |||
|  | 	static inline var TEXTURE14 : Int = 33998; | |||
|  | 	static inline var TEXTURE15 : Int = 33999; | |||
|  | 	static inline var TEXTURE16 : Int = 34000; | |||
|  | 	static inline var TEXTURE17 : Int = 34001; | |||
|  | 	static inline var TEXTURE18 : Int = 34002; | |||
|  | 	static inline var TEXTURE19 : Int = 34003; | |||
|  | 	static inline var TEXTURE20 : Int = 34004; | |||
|  | 	static inline var TEXTURE21 : Int = 34005; | |||
|  | 	static inline var TEXTURE22 : Int = 34006; | |||
|  | 	static inline var TEXTURE23 : Int = 34007; | |||
|  | 	static inline var TEXTURE24 : Int = 34008; | |||
|  | 	static inline var TEXTURE25 : Int = 34009; | |||
|  | 	static inline var TEXTURE26 : Int = 34010; | |||
|  | 	static inline var TEXTURE27 : Int = 34011; | |||
|  | 	static inline var TEXTURE28 : Int = 34012; | |||
|  | 	static inline var TEXTURE29 : Int = 34013; | |||
|  | 	static inline var TEXTURE30 : Int = 34014; | |||
|  | 	static inline var TEXTURE31 : Int = 34015; | |||
|  | 	static inline var ACTIVE_TEXTURE : Int = 34016; | |||
|  | 	static inline var REPEAT : Int = 10497; | |||
|  | 	static inline var CLAMP_TO_EDGE : Int = 33071; | |||
|  | 	static inline var MIRRORED_REPEAT : Int = 33648; | |||
|  | 	static inline var FLOAT_VEC2 : Int = 35664; | |||
|  | 	static inline var FLOAT_VEC3 : Int = 35665; | |||
|  | 	static inline var FLOAT_VEC4 : Int = 35666; | |||
|  | 	static inline var INT_VEC2 : Int = 35667; | |||
|  | 	static inline var INT_VEC3 : Int = 35668; | |||
|  | 	static inline var INT_VEC4 : Int = 35669; | |||
|  | 	static inline var BOOL : Int = 35670; | |||
|  | 	static inline var BOOL_VEC2 : Int = 35671; | |||
|  | 	static inline var BOOL_VEC3 : Int = 35672; | |||
|  | 	static inline var BOOL_VEC4 : Int = 35673; | |||
|  | 	static inline var FLOAT_MAT2 : Int = 35674; | |||
|  | 	static inline var FLOAT_MAT3 : Int = 35675; | |||
|  | 	static inline var FLOAT_MAT4 : Int = 35676; | |||
|  | 	static inline var SAMPLER_2D : Int = 35678; | |||
|  | 	static inline var SAMPLER_CUBE : Int = 35680; | |||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_ENABLED : Int = 34338; | |||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_SIZE : Int = 34339; | |||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_STRIDE : Int = 34340; | |||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_TYPE : Int = 34341; | |||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_NORMALIZED : Int = 34922; | |||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_POINTER : Int = 34373; | |||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : Int = 34975; | |||
|  | 	static inline var IMPLEMENTATION_COLOR_READ_TYPE : Int = 35738; | |||
|  | 	static inline var IMPLEMENTATION_COLOR_READ_FORMAT : Int = 35739; | |||
|  | 	static inline var COMPILE_STATUS : Int = 35713; | |||
|  | 	static inline var LOW_FLOAT : Int = 36336; | |||
|  | 	static inline var MEDIUM_FLOAT : Int = 36337; | |||
|  | 	static inline var HIGH_FLOAT : Int = 36338; | |||
|  | 	static inline var LOW_INT : Int = 36339; | |||
|  | 	static inline var MEDIUM_INT : Int = 36340; | |||
|  | 	static inline var HIGH_INT : Int = 36341; | |||
|  | 	static inline var FRAMEBUFFER : Int = 36160; | |||
|  | 	static inline var RENDERBUFFER : Int = 36161; | |||
|  | 	static inline var RGBA4 : Int = 32854; | |||
|  | 	static inline var RGB5_A1 : Int = 32855; | |||
|  | 	static inline var RGB565 : Int = 36194; | |||
|  | 	static inline var DEPTH_COMPONENT16 : Int = 33189; | |||
|  | 	static inline var STENCIL_INDEX8 : Int = 36168; | |||
|  | 	static inline var DEPTH_STENCIL : Int = 34041; | |||
|  | 	static inline var RENDERBUFFER_WIDTH : Int = 36162; | |||
|  | 	static inline var RENDERBUFFER_HEIGHT : Int = 36163; | |||
|  | 	static inline var RENDERBUFFER_INTERNAL_FORMAT : Int = 36164; | |||
|  | 	static inline var RENDERBUFFER_RED_SIZE : Int = 36176; | |||
|  | 	static inline var RENDERBUFFER_GREEN_SIZE : Int = 36177; | |||
|  | 	static inline var RENDERBUFFER_BLUE_SIZE : Int = 36178; | |||
|  | 	static inline var RENDERBUFFER_ALPHA_SIZE : Int = 36179; | |||
|  | 	static inline var RENDERBUFFER_DEPTH_SIZE : Int = 36180; | |||
|  | 	static inline var RENDERBUFFER_STENCIL_SIZE : Int = 36181; | |||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : Int = 36048; | |||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : Int = 36049; | |||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : Int = 36050; | |||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : Int = 36051; | |||
|  | 	static inline var COLOR_ATTACHMENT0 : Int = 36064; | |||
|  | 	static inline var DEPTH_ATTACHMENT : Int = 36096; | |||
|  | 	static inline var STENCIL_ATTACHMENT : Int = 36128; | |||
|  | 	static inline var DEPTH_STENCIL_ATTACHMENT : Int = 33306; | |||
|  | 	static inline var NONE : Int = 0; | |||
|  | 	static inline var FRAMEBUFFER_COMPLETE : Int = 36053; | |||
|  | 	static inline var FRAMEBUFFER_INCOMPLETE_ATTACHMENT : Int = 36054; | |||
|  | 	static inline var FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : Int = 36055; | |||
|  | 	static inline var FRAMEBUFFER_INCOMPLETE_DIMENSIONS : Int = 36057; | |||
|  | 	static inline var FRAMEBUFFER_UNSUPPORTED : Int = 36061; | |||
|  | 	static inline var FRAMEBUFFER_BINDING : Int = 36006; | |||
|  | 	static inline var RENDERBUFFER_BINDING : Int = 36007; | |||
|  | 	static inline var MAX_RENDERBUFFER_SIZE : Int = 34024; | |||
|  | 	static inline var INVALID_FRAMEBUFFER_OPERATION : Int = 1286; | |||
|  | 	static inline var UNPACK_FLIP_Y_WEBGL : Int = 37440; | |||
|  | 	static inline var UNPACK_PREMULTIPLY_ALPHA_WEBGL : Int = 37441; | |||
|  | 	static inline var CONTEXT_LOST_WEBGL : Int = 37442; | |||
|  | 	static inline var UNPACK_COLORSPACE_CONVERSION_WEBGL : Int = 37443; | |||
|  | 	static inline var BROWSER_DEFAULT_WEBGL : Int = 37444; | |||
|  | 	 | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Initializes and creates the buffer object's data store.
 | |||
|  | 	**/ | |||
|  | 	@:overload( function( target : Int, size : Int, usage : Int ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, srcData : js.lib.ArrayBuffer, usage : Int ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, srcData : js.lib.ArrayBufferView, usage : Int ) : Void {} ) | |||
|  | 	function bufferData( target : Int, srcData : js.lib.ArrayBufferView, usage : Int, srcOffset : Int, length : Int = 0 ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Updates a subset of a buffer object's data store.
 | |||
|  | 	**/ | |||
|  | 	@:overload( function( target : Int, offset : Int, srcData : js.lib.ArrayBuffer ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, offset : Int, srcData : js.lib.ArrayBufferView ) : Void {} ) | |||
|  | 	function bufferSubData( target : Int, dstByteOffset : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int, length : Int = 0 ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Copies part of the data of a buffer to another buffer. | |||
|  | 	**/ | |||
|  | 	function copyBufferSubData( readTarget : Int, writeTarget : Int, readOffset : Int, writeOffset : Int, size : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Reads data from a buffer and writes them to an `ArrayBuffer` or `SharedArrayBuffer`. | |||
|  | 	**/ | |||
|  | 	function getBufferSubData( target : Int, srcByteOffset : Int, dstData : js.lib.ArrayBufferView, dstOffset : Int = 0, length : Int = 0 ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Transfers a block of pixels from the read framebuffer to the draw framebuffer. | |||
|  | 	**/ | |||
|  | 	function blitFramebuffer( srcX0 : Int, srcY0 : Int, srcX1 : Int, srcY1 : Int, dstX0 : Int, dstY0 : Int, dstX1 : Int, dstY1 : Int, mask : Int, filter : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Attaches a single layer of a texture to a framebuffer. | |||
|  | 	**/ | |||
|  | 	function framebufferTextureLayer( target : Int, attachment : Int, texture : Texture, level : Int, layer : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Invalidates the contents of attachments in a framebuffer. | |||
|  | 		@throws DOMError | |||
|  | 	**/ | |||
|  | 	function invalidateFramebuffer( target : Int, attachments : Array<Int> ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Invalidates portions of the contents of attachments in a framebuffer | |||
|  | 		@throws DOMError | |||
|  | 	**/ | |||
|  | 	function invalidateSubFramebuffer( target : Int, attachments : Array<Int>, x : Int, y : Int, width : Int, height : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Selects a color buffer as the source for pixels. | |||
|  | 	**/ | |||
|  | 	function readBuffer( src : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Returns information about implementation-dependent support for internal formats. | |||
|  | 		@throws DOMError | |||
|  | 	**/ | |||
|  | 	function getInternalformatParameter( target : Int, internalformat : Int, pname : Int ) : Dynamic; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Creates and initializes a renderbuffer object's data store and allows specifying the number of samples to be used.
 | |||
|  | 	**/ | |||
|  | 	function renderbufferStorageMultisample( target : Int, samples : Int, internalformat : Int, width : Int, height : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Specifies all levels of two-dimensional texture storage. | |||
|  | 	**/ | |||
|  | 	function texStorage2D( target : Int, levels : Int, internalformat : Int, width : Int, height : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Specifies all levels of a three-dimensional texture or two-dimensional array texture. | |||
|  | 	**/ | |||
|  | 	function texStorage3D( target : Int, levels : Int, internalformat : Int, width : Int, height : Int, depth : Int ) : Void; | |||
|  | 	/** @throws DOMError */ | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, pboOffset : Int ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} ) | |||
|  | 	function texImage2D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int ) : Void; | |||
|  | 	/** @throws DOMError */ | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, pboOffset : Int ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} ) | |||
|  | 	function texSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Specifies a three-dimensional texture image. | |||
|  | 		@throws DOMError | |||
|  | 	**/ | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, pboOffset : Int ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView ) : Void {} ) | |||
|  | 	function texImage3D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Specifies a sub-rectangle of the current 3D texture. | |||
|  | 		@throws DOMError | |||
|  | 	**/ | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, pboOffset : Int ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} ) | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} ) | |||
|  | 	function texSubImage3D( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0 ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Copies pixels from the current `WebGLFramebuffer` into an existing 3D texture sub-image. | |||
|  | 	**/ | |||
|  | 	function copyTexSubImage3D( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, x : Int, y : Int, width : Int, height : Int ) : Void; | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, imageSize : Int, offset : Int ) : Void {} ) | |||
|  | 	function compressedTexImage2D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0, srcLengthOverride : Int = 0 ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Specifies a three-dimensional texture image in a compressed format. | |||
|  | 	**/ | |||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, imageSize : Int, offset : Int ) : Void {} ) | |||
|  | 	function compressedTexImage3D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0, srcLengthOverride : Int = 0 ) : Void; | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, imageSize : Int, offset : Int ) : Void {} ) | |||
|  | 	function compressedTexSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0, srcLengthOverride : Int = 0 ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Specifies a three-dimensional sub-rectangle for a texture image in a compressed format. | |||
|  | 	**/ | |||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, imageSize : Int, offset : Int ) : Void {} ) | |||
|  | 	function compressedTexSubImage3D( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0, srcLengthOverride : Int = 0 ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Returns the binding of color numbers to user-defined varying out variables. | |||
|  | 	**/ | |||
|  | 	function getFragDataLocation( program : Program, name : String ) : Int; | |||
|  | 	function uniform1ui( location : UniformLocation, v0 : Int ) : Void; | |||
|  | 	function uniform2ui( location : UniformLocation, v0 : Int, v1 : Int ) : Void; | |||
|  | 	function uniform3ui( location : UniformLocation, v0 : Int, v1 : Int, v2 : Int ) : Void; | |||
|  | 	function uniform4ui( location : UniformLocation, v0 : Int, v1 : Int, v2 : Int, v3 : Int ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniform1fv( location : UniformLocation, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniform2fv( location : UniformLocation, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniform3fv( location : UniformLocation, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniform4fv( location : UniformLocation, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniform1iv( location : UniformLocation, data : js.lib.Int32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniform2iv( location : UniformLocation, data : js.lib.Int32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniform3iv( location : UniformLocation, data : js.lib.Int32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniform4iv( location : UniformLocation, data : js.lib.Int32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniform1uiv( location : UniformLocation, data : js.lib.Uint32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniform2uiv( location : UniformLocation, data : js.lib.Uint32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniform3uiv( location : UniformLocation, data : js.lib.Uint32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniform4uiv( location : UniformLocation, data : js.lib.Uint32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniformMatrix2fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniformMatrix3x2fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniformMatrix4x2fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniformMatrix2x3fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniformMatrix3fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniformMatrix4x3fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniformMatrix2x4fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniformMatrix3x4fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} ) | |||
|  | 	function uniformMatrix4fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void; | |||
|  | 	function vertexAttribI4i( index : Int, x : Int, y : Int, z : Int, w : Int ) : Void; | |||
|  | 	@:overload( function( index : Int, values : Array<Int>) : Void {} ) | |||
|  | 	function vertexAttribI4iv( index : Int, values : js.lib.Int32Array ) : Void; | |||
|  | 	function vertexAttribI4ui( index : Int, x : Int, y : Int, z : Int, w : Int ) : Void; | |||
|  | 	@:overload( function( index : Int, values : Array<Int>) : Void {} ) | |||
|  | 	function vertexAttribI4uiv( index : Int, values : js.lib.Uint32Array ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Specifies integer data formats and locations of vertex attributes in a vertex attributes array. | |||
|  | 	**/ | |||
|  | 	function vertexAttribIPointer( index : Int, size : Int, type : Int, stride : Int, offset : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with `WebGL2RenderingContext.drawArraysInstanced()` and `WebGL2RenderingContext.drawElementsInstanced()`. | |||
|  | 	**/ | |||
|  | 	function vertexAttribDivisor( index : Int, divisor : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Renders primitives from array data. In addition, it can execute multiple instances of the range of elements. | |||
|  | 	**/ | |||
|  | 	function drawArraysInstanced( mode : Int, first : Int, count : Int, instanceCount : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Renders primitives from array data. In addition, it can execute multiple instances of a set of elements. | |||
|  | 	**/ | |||
|  | 	function drawElementsInstanced( mode : Int, count : Int, type : Int, offset : Int, instanceCount : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Renders primitives from array data in a given range. | |||
|  | 	**/ | |||
|  | 	function drawRangeElements( mode : Int, start : Int, end : Int, count : Int, type : Int, offset : Int ) : Void; | |||
|  | 	/** @throws DOMError */ | |||
|  | 	@:overload( function( x : Int, y : Int, width : Int, height : Int, format : Int, type : Int, dstData : js.lib.ArrayBufferView ) : Void {} ) | |||
|  | 	@:overload( function( x : Int, y : Int, width : Int, height : Int, format : Int, type : Int, offset : Int ) : Void {} ) | |||
|  | 	function readPixels( x : Int, y : Int, width : Int, height : Int, format : Int, type : Int, dstData : js.lib.ArrayBufferView, dstOffset : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Specifies a list of color buffers to be drawn into. | |||
|  | 	**/ | |||
|  | 	function drawBuffers( buffers : Array<Int> ) : Void; | |||
|  | 	@:overload( function( buffer : Int, drawbuffer : Int, values : Array<Float>, srcOffset : Int = 0) : Void {} ) | |||
|  | 	function clearBufferfv( buffer : Int, drawbuffer : Int, values : js.lib.Float32Array, srcOffset : Int = 0 ) : Void; | |||
|  | 	@:overload( function( buffer : Int, drawbuffer : Int, values : Array<Int>, srcOffset : Int = 0) : Void {} ) | |||
|  | 	function clearBufferiv( buffer : Int, drawbuffer : Int, values : js.lib.Int32Array, srcOffset : Int = 0 ) : Void; | |||
|  | 	@:overload( function( buffer : Int, drawbuffer : Int, values : Array<Int>, srcOffset : Int = 0) : Void {} ) | |||
|  | 	function clearBufferuiv( buffer : Int, drawbuffer : Int, values : js.lib.Uint32Array, srcOffset : Int = 0 ) : Void; | |||
|  | 	function clearBufferfi( buffer : Int, drawbuffer : Int, depth : Float, stencil : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Creates a new `WebGLQuery` object. | |||
|  | 	**/ | |||
|  | 	function createQuery() : Query; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Deletes a given `WebGLQuery` object. | |||
|  | 	**/ | |||
|  | 	function deleteQuery( query : Query ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Returns `true` if a given object is a valid `WebGLQuery` object. | |||
|  | 	**/ | |||
|  | 	function isQuery( query : Query ) : Bool; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Begins an asynchronous query. | |||
|  | 	**/ | |||
|  | 	function beginQuery( target : Int, query : Query ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Marks the end of an asynchronous query. | |||
|  | 	**/ | |||
|  | 	function endQuery( target : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Returns a `WebGLQuery` object for a given target. | |||
|  | 	**/ | |||
|  | 	function getQuery( target : Int, pname : Int ) : Dynamic; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Returns information about a query. | |||
|  | 	**/ | |||
|  | 	function getQueryParameter( query : Query, pname : Int ) : Dynamic; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Creates a new `WebGLSampler` object. | |||
|  | 	**/ | |||
|  | 	function createSampler() : Sampler; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Deletes a given `WebGLSampler` object. | |||
|  | 	**/ | |||
|  | 	function deleteSampler( sampler : Sampler ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Returns `true` if a given object is a valid `WebGLSampler` object. | |||
|  | 	**/ | |||
|  | 	function isSampler( sampler : Sampler ) : Bool; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Binds a given `WebGLSampler` to a texture unit. | |||
|  | 	**/ | |||
|  | 	function bindSampler( unit : Int, sampler : Sampler ) : Void; | |||
|  | 	function samplerParameteri( sampler : Sampler, pname : Int, param : Int ) : Void; | |||
|  | 	function samplerParameterf( sampler : Sampler, pname : Int, param : Float ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Returns sampler parameter information. | |||
|  | 	**/ | |||
|  | 	function getSamplerParameter( sampler : Sampler, pname : Int ) : Dynamic; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Creates a new `WebGLSync` object and inserts it into the GL command stream. | |||
|  | 	**/ | |||
|  | 	function fenceSync( condition : Int, flags : Int ) : Sync; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Returns `true` if the passed object is a valid `WebGLSync` object. | |||
|  | 	**/ | |||
|  | 	function isSync( sync : Sync ) : Bool; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Deletes a given `WebGLSync` object. | |||
|  | 	**/ | |||
|  | 	function deleteSync( sync : Sync ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		 | |||
|  | 		 Blocks and waits for a `WebGLSync` object to become signaled or a given timeout to be passed. | |||
|  | 		  | |||
|  | 	**/ | |||
|  | 	function clientWaitSync( sync : Sync, flags : Int, timeout : Int ) : Int; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Returns immediately, but waits on the GL server until the given `WebGLSync` object is signaled. | |||
|  | 	**/ | |||
|  | 	function waitSync( sync : Sync, flags : Int, timeout : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Returns parameter information of a `WebGLSync` object. | |||
|  | 	**/ | |||
|  | 	function getSyncParameter( sync : Sync, pname : Int ) : Dynamic; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Creates and initializes `WebGLTransformFeedback` objects. | |||
|  | 	**/ | |||
|  | 	function createTransformFeedback() : TransformFeedback; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Deletes a given `WebGLTransformFeedback` object. | |||
|  | 	**/ | |||
|  | 	function deleteTransformFeedback( tf : TransformFeedback ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Returns `true` if the passed object is a valid `WebGLTransformFeedback` object. | |||
|  | 	**/ | |||
|  | 	function isTransformFeedback( tf : TransformFeedback ) : Bool; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Binds a passed `WebGLTransformFeedback` object to the current GL state. | |||
|  | 	**/ | |||
|  | 	function bindTransformFeedback( target : Int, tf : TransformFeedback ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Starts a transform feedback operation. | |||
|  | 	**/ | |||
|  | 	function beginTransformFeedback( primitiveMode : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Ends a transform feedback operation. | |||
|  | 	**/ | |||
|  | 	function endTransformFeedback() : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Specifies values to record in `WebGLTransformFeedback` buffers. | |||
|  | 	**/ | |||
|  | 	function transformFeedbackVaryings( program : Program, varyings : Array<String>, bufferMode : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Returns information about varying variables from `WebGLTransformFeedback` buffers. | |||
|  | 	**/ | |||
|  | 	function getTransformFeedbackVarying( program : Program, index : Int ) : ActiveInfo; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Pauses a transform feedback operation. | |||
|  | 	**/ | |||
|  | 	function pauseTransformFeedback() : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Resumes a transform feedback operation. | |||
|  | 	**/ | |||
|  | 	function resumeTransformFeedback() : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Binds a given `WebGLBuffer` to a given binding point (`target`) at a given `index`. | |||
|  | 	**/ | |||
|  | 	function bindBufferBase( target : Int, index : Int, buffer : Buffer ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Binds a range of a given `WebGLBuffer` to a given binding point (`target`) at a given `index`. | |||
|  | 	**/ | |||
|  | 	function bindBufferRange( target : Int, index : Int, buffer : Buffer, offset : Int, size : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Returns the indexed value for the given `target`. | |||
|  | 		@throws DOMError | |||
|  | 	**/ | |||
|  | 	function getIndexedParameter( target : Int, index : Int ) : Dynamic; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		 | |||
|  | 		 Retrieves the indices of a number of uniforms within a `WebGLProgram`. | |||
|  | 		  | |||
|  | 	**/ | |||
|  | 	function getUniformIndices( program : Program, uniformNames : Array<String> ) : Array<Int>; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Retrieves information about active uniforms within a `WebGLProgram`. | |||
|  | 	**/ | |||
|  | 	function getActiveUniforms( program : Program, uniformIndices : Array<Int>, pname : Int ) : Dynamic; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Retrieves the index of a uniform block within a `WebGLProgram`. | |||
|  | 	**/ | |||
|  | 	function getUniformBlockIndex( program : Program, uniformBlockName : String ) : Int; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Retrieves information about an active uniform block within a `WebGLProgram`. | |||
|  | 		@throws DOMError | |||
|  | 	**/ | |||
|  | 	function getActiveUniformBlockParameter( program : Program, uniformBlockIndex : Int, pname : Int ) : Dynamic; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Retrieves the name of the active uniform block at a given index within a `WebGLProgram`. | |||
|  | 	**/ | |||
|  | 	function getActiveUniformBlockName( program : Program, uniformBlockIndex : Int ) : String; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Assigns binding points for active uniform blocks. | |||
|  | 	**/ | |||
|  | 	function uniformBlockBinding( program : Program, uniformBlockIndex : Int, uniformBlockBinding : Int ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Creates a new `WebGLVertexArrayObject`. | |||
|  | 	**/ | |||
|  | 	function createVertexArray() : VertexArrayObject; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Deletes a given `WebGLVertexArrayObject`. | |||
|  | 	**/ | |||
|  | 	function deleteVertexArray( vertexArray : VertexArrayObject ) : Void; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Returns `true` if a given object is a valid `WebGLVertexArrayObject`. | |||
|  | 	**/ | |||
|  | 	function isVertexArray( vertexArray : VertexArrayObject ) : Bool; | |||
|  | 	 | |||
|  | 	/** | |||
|  | 		Binds a given `WebGLVertexArrayObject` to the buffer. | |||
|  | 	**/ | |||
|  | 	function bindVertexArray( array : VertexArrayObject ) : Void; | |||
|  | 	function getContextAttributes() : ContextAttributes; | |||
|  | 	function isContextLost() : Bool; | |||
|  | 	function getSupportedExtensions() : Array<String>; | |||
|  | 	/** @throws DOMError */ | |||
|  | 	function getExtension<T>( name : Extension<T> ) : T; | |||
|  | 	function activeTexture( texture : Int ) : Void; | |||
|  | 	function attachShader( program : Program, shader : Shader ) : Void; | |||
|  | 	function bindAttribLocation( program : Program, index : Int, name : String ) : Void; | |||
|  | 	function bindBuffer( target : Int, buffer : Buffer ) : Void; | |||
|  | 	function bindFramebuffer( target : Int, framebuffer : Framebuffer ) : Void; | |||
|  | 	function bindRenderbuffer( target : Int, renderbuffer : Renderbuffer ) : Void; | |||
|  | 	function bindTexture( target : Int, texture : Texture ) : Void; | |||
|  | 	function blendColor( red : Float, green : Float, blue : Float, alpha : Float ) : Void; | |||
|  | 	function blendEquation( mode : Int ) : Void; | |||
|  | 	function blendEquationSeparate( modeRGB : Int, modeAlpha : Int ) : Void; | |||
|  | 	function blendFunc( sfactor : Int, dfactor : Int ) : Void; | |||
|  | 	function blendFuncSeparate( srcRGB : Int, dstRGB : Int, srcAlpha : Int, dstAlpha : Int ) : Void; | |||
|  | 	function checkFramebufferStatus( target : Int ) : Int; | |||
|  | 	function clear( mask : Int ) : Void; | |||
|  | 	function clearColor( red : Float, green : Float, blue : Float, alpha : Float ) : Void; | |||
|  | 	function clearDepth( depth : Float ) : Void; | |||
|  | 	function clearStencil( s : Int ) : Void; | |||
|  | 	function colorMask( red : Bool, green : Bool, blue : Bool, alpha : Bool ) : Void; | |||
|  | 	function compileShader( shader : Shader ) : Void; | |||
|  | 	function copyTexImage2D( target : Int, level : Int, internalformat : Int, x : Int, y : Int, width : Int, height : Int, border : Int ) : Void; | |||
|  | 	function copyTexSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, x : Int, y : Int, width : Int, height : Int ) : Void; | |||
|  | 	function createBuffer() : Buffer; | |||
|  | 	function createFramebuffer() : Framebuffer; | |||
|  | 	function createProgram() : Program; | |||
|  | 	function createRenderbuffer() : Renderbuffer; | |||
|  | 	function createShader( type : Int ) : Shader; | |||
|  | 	function createTexture() : Texture; | |||
|  | 	function cullFace( mode : Int ) : Void; | |||
|  | 	function deleteBuffer( buffer : Buffer ) : Void; | |||
|  | 	function deleteFramebuffer( framebuffer : Framebuffer ) : Void; | |||
|  | 	function deleteProgram( program : Program ) : Void; | |||
|  | 	function deleteRenderbuffer( renderbuffer : Renderbuffer ) : Void; | |||
|  | 	function deleteShader( shader : Shader ) : Void; | |||
|  | 	function deleteTexture( texture : Texture ) : Void; | |||
|  | 	function depthFunc( func : Int ) : Void; | |||
|  | 	function depthMask( flag : Bool ) : Void; | |||
|  | 	function depthRange( zNear : Float, zFar : Float ) : Void; | |||
|  | 	function detachShader( program : Program, shader : Shader ) : Void; | |||
|  | 	function disable( cap : Int ) : Void; | |||
|  | 	function disableVertexAttribArray( index : Int ) : Void; | |||
|  | 	function drawArrays( mode : Int, first : Int, count : Int ) : Void; | |||
|  | 	function drawElements( mode : Int, count : Int, type : Int, offset : Int ) : Void; | |||
|  | 	function enable( cap : Int ) : Void; | |||
|  | 	function enableVertexAttribArray( index : Int ) : Void; | |||
|  | 	function finish() : Void; | |||
|  | 	function flush() : Void; | |||
|  | 	function framebufferRenderbuffer( target : Int, attachment : Int, renderbuffertarget : Int, renderbuffer : Renderbuffer ) : Void; | |||
|  | 	function framebufferTexture2D( target : Int, attachment : Int, textarget : Int, texture : Texture, level : Int ) : Void; | |||
|  | 	function frontFace( mode : Int ) : Void; | |||
|  | 	function generateMipmap( target : Int ) : Void; | |||
|  | 	function getActiveAttrib( program : Program, index : Int ) : ActiveInfo; | |||
|  | 	function getActiveUniform( program : Program, index : Int ) : ActiveInfo; | |||
|  | 	function getAttachedShaders( program : Program ) : Array<Shader>; | |||
|  | 	function getAttribLocation( program : Program, name : String ) : Int; | |||
|  | 	function getBufferParameter( target : Int, pname : Int ) : Dynamic; | |||
|  | 	/** @throws DOMError */ | |||
|  | 	function getParameter( pname : Int ) : Dynamic; | |||
|  | 	function getError() : Int; | |||
|  | 	/** @throws DOMError */ | |||
|  | 	function getFramebufferAttachmentParameter( target : Int, attachment : Int, pname : Int ) : Dynamic; | |||
|  | 	function getProgramParameter( program : Program, pname : Int ) : Dynamic; | |||
|  | 	function getProgramInfoLog( program : Program ) : String; | |||
|  | 	function getRenderbufferParameter( target : Int, pname : Int ) : Dynamic; | |||
|  | 	function getShaderParameter( shader : Shader, pname : Int ) : Dynamic; | |||
|  | 	function getShaderPrecisionFormat( shadertype : Int, precisiontype : Int ) : ShaderPrecisionFormat; | |||
|  | 	function getShaderInfoLog( shader : Shader ) : String; | |||
|  | 	function getShaderSource( shader : Shader ) : String; | |||
|  | 	function getTexParameter( target : Int, pname : Int ) : Dynamic; | |||
|  | 	function getUniform( program : Program, location : UniformLocation ) : Dynamic; | |||
|  | 	function getUniformLocation( program : Program, name : String ) : UniformLocation; | |||
|  | 	/** @throws DOMError */ | |||
|  | 	function getVertexAttrib( index : Int, pname : Int ) : Dynamic; | |||
|  | 	function getVertexAttribOffset( index : Int, pname : Int ) : Int; | |||
|  | 	function hint( target : Int, mode : Int ) : Void; | |||
|  | 	function isBuffer( buffer : Buffer ) : Bool; | |||
|  | 	function isEnabled( cap : Int ) : Bool; | |||
|  | 	function isFramebuffer( framebuffer : Framebuffer ) : Bool; | |||
|  | 	function isProgram( program : Program ) : Bool; | |||
|  | 	function isRenderbuffer( renderbuffer : Renderbuffer ) : Bool; | |||
|  | 	function isShader( shader : Shader ) : Bool; | |||
|  | 	function isTexture( texture : Texture ) : Bool; | |||
|  | 	function lineWidth( width : Float ) : Void; | |||
|  | 	function linkProgram( program : Program ) : Void; | |||
|  | 	function pixelStorei( pname : Int, param : Int ) : Void; | |||
|  | 	function polygonOffset( factor : Float, units : Float ) : Void; | |||
|  | 	function renderbufferStorage( target : Int, internalformat : Int, width : Int, height : Int ) : Void; | |||
|  | 	function sampleCoverage( value : Float, invert : Bool ) : Void; | |||
|  | 	function scissor( x : Int, y : Int, width : Int, height : Int ) : Void; | |||
|  | 	function shaderSource( shader : Shader, source : String ) : Void; | |||
|  | 	function stencilFunc( func : Int, ref : Int, mask : Int ) : Void; | |||
|  | 	function stencilFuncSeparate( face : Int, func : Int, ref : Int, mask : Int ) : Void; | |||
|  | 	function stencilMask( mask : Int ) : Void; | |||
|  | 	function stencilMaskSeparate( face : Int, mask : Int ) : Void; | |||
|  | 	function stencilOp( fail : Int, zfail : Int, zpass : Int ) : Void; | |||
|  | 	function stencilOpSeparate( face : Int, fail : Int, zfail : Int, zpass : Int ) : Void; | |||
|  | 	function texParameterf( target : Int, pname : Int, param : Float ) : Void; | |||
|  | 	function texParameteri( target : Int, pname : Int, param : Int ) : Void; | |||
|  | 	function uniform1f( location : UniformLocation, x : Float ) : Void; | |||
|  | 	function uniform2f( location : UniformLocation, x : Float, y : Float ) : Void; | |||
|  | 	function uniform3f( location : UniformLocation, x : Float, y : Float, z : Float ) : Void; | |||
|  | 	function uniform4f( location : UniformLocation, x : Float, y : Float, z : Float, w : Float ) : Void; | |||
|  | 	function uniform1i( location : UniformLocation, x : Int ) : Void; | |||
|  | 	function uniform2i( location : UniformLocation, x : Int, y : Int ) : Void; | |||
|  | 	function uniform3i( location : UniformLocation, x : Int, y : Int, z : Int ) : Void; | |||
|  | 	function uniform4i( location : UniformLocation, x : Int, y : Int, z : Int, w : Int ) : Void; | |||
|  | 	function useProgram( program : Program ) : Void; | |||
|  | 	function validateProgram( program : Program ) : Void; | |||
|  | 	function vertexAttrib1f( indx : Int, x : Float ) : Void; | |||
|  | 	@:overload( function( indx : Int, values : Array<Float>) : Void {} ) | |||
|  | 	function vertexAttrib1fv( indx : Int, values : js.lib.Float32Array ) : Void; | |||
|  | 	function vertexAttrib2f( indx : Int, x : Float, y : Float ) : Void; | |||
|  | 	@:overload( function( indx : Int, values : Array<Float>) : Void {} ) | |||
|  | 	function vertexAttrib2fv( indx : Int, values : js.lib.Float32Array ) : Void; | |||
|  | 	function vertexAttrib3f( indx : Int, x : Float, y : Float, z : Float ) : Void; | |||
|  | 	@:overload( function( indx : Int, values : Array<Float>) : Void {} ) | |||
|  | 	function vertexAttrib3fv( indx : Int, values : js.lib.Float32Array ) : Void; | |||
|  | 	function vertexAttrib4f( indx : Int, x : Float, y : Float, z : Float, w : Float ) : Void; | |||
|  | 	@:overload( function( indx : Int, values : Array<Float>) : Void {} ) | |||
|  | 	function vertexAttrib4fv( indx : Int, values : js.lib.Float32Array ) : Void; | |||
|  | 	function vertexAttribPointer( indx : Int, size : Int, type : Int, normalized : Bool, stride : Int, offset : Int ) : Void; | |||
|  | 	function viewport( x : Int, y : Int, width : Int, height : Int ) : Void; | |||
|  | } |