75 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			75 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | /* | ||
|  | Copyright (c) 2024 Turánszki János | ||
|  | 
 | ||
|  | Permission is hereby granted, free of charge, to any person obtaining a copy | ||
|  | of this software and associated documentation files (the "Software"), to deal | ||
|  | in the Software without restriction, including without limitation the rights | ||
|  | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
|  | copies of the Software, and to permit persons to whom the Software is | ||
|  | furnished to do so, subject to the following conditions: | ||
|  | 
 | ||
|  | The above copyright notice and this permission notice shall be included in | ||
|  | all copies or substantial portions of the Software. | ||
|  | 
 | ||
|  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
|  | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
|  | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE | ||
|  | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
|  | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
|  | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
|  | THE SOFTWARE. | ||
|  |  */ | ||
|  | #version 450 | ||
|  | 
 | ||
|  | #include "compiled.inc" | ||
|  | 
 | ||
|  | uniform layout(r16) image3D input_sdf; | ||
|  | uniform layout(r16) image3D output_sdf; | ||
|  | 
 | ||
|  | uniform float jump_size; | ||
|  | uniform int clipmapLevel; | ||
|  | uniform float clipmaps[voxelgiClipmapCount * 10]; | ||
|  | 
 | ||
|  | layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in; | ||
|  | 
 | ||
|  | void main() | ||
|  | { | ||
|  | 	int res = voxelgiResolution.x; | ||
|  | 	int clipmap_start = clipmapLevel * res; | ||
|  | 	int clipmap_end = clipmap_start + res; | ||
|  | 	ivec3 src = ivec3(gl_GlobalInvocationID.xyz); | ||
|  | 	src.y += clipmap_start; | ||
|  | 	ivec3 dst = src; | ||
|  | 
 | ||
|  | 	float voxelSize = clipmaps[int(clipmapLevel * 10)]; | ||
|  | 
 | ||
|  | 	float best_distance = imageLoad(input_sdf, src).r; | ||
|  | 
 | ||
|  | 	for (int x = -1; x <= 1; ++x) | ||
|  | 	{ | ||
|  | 		for (int y = -1; y <= 1; ++y) | ||
|  | 		{ | ||
|  | 			for (int z = -1; z <= 1; ++z) | ||
|  | 			{ | ||
|  | 				ivec3 offset = ivec3(x, y, z) * int(jump_size); | ||
|  | 				ivec3 pixel = src + offset; | ||
|  | 				if ( | ||
|  | 					pixel.x >= 0 && pixel.x < res && | ||
|  | 					pixel.y >= clipmap_start && pixel.y < clipmap_end && | ||
|  | 					pixel.z >= 0 && pixel.z < res | ||
|  | 					) | ||
|  | 				{ | ||
|  | 					float sdf = imageLoad(input_sdf, pixel).r; | ||
|  | 					float dist = sdf + length(vec3(offset) * voxelSize); | ||
|  | 
 | ||
|  | 					if (dist < best_distance) | ||
|  | 					{ | ||
|  | 						best_distance = dist; | ||
|  | 					} | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 	imageStore(output_sdf, dst, vec4(best_distance)); | ||
|  | } |