110 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			110 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								#ifndef BT_CONTACT_H_STRUCTS_INCLUDED
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								#define BT_CONTACT_H_STRUCTS_INCLUDED
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								/*! \file gim_contact.h
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								\author Francisco Leon Najera
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								*/
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								/*
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								This source file is part of GIMPACT Library.
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								For the latest info, see http://gimpact.sourceforge.net/
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								Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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								email: projectileman@yahoo.com
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose,
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								including commercial applications, and to alter it and redistribute it freely,
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#include "LinearMath/btTransform.h"
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								#include "LinearMath/btAlignedObjectArray.h"
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								#include "btTriangleShapeEx.h"
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								/**
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								Configuration var for applying interpolation of  contact normals
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								*/
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								#define NORMAL_CONTACT_AVERAGE 1
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								#define CONTACT_DIFF_EPSILON 0.00001f
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								///The GIM_CONTACT is an internal GIMPACT structure, similar to btManifoldPoint.
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								///@todo: remove and replace GIM_CONTACT by btManifoldPoint.
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								class GIM_CONTACT
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								{
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								public:
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								    btVector3 m_point;
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								    btVector3 m_normal;
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								    btScalar m_depth;//Positive value indicates interpenetration
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								    btScalar m_distance;//Padding not for use
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								    int m_feature1;//Face number
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								    int m_feature2;//Face number
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								public:
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								    GIM_CONTACT()
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								    {
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								    }
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								    GIM_CONTACT(const GIM_CONTACT & contact):
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												m_point(contact.m_point),
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												m_normal(contact.m_normal),
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												m_depth(contact.m_depth),
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												m_feature1(contact.m_feature1),
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												m_feature2(contact.m_feature2)
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								    {
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								    }
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								    GIM_CONTACT(const btVector3 &point,const btVector3 & normal,
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								    	 			btScalar depth, int feature1, int feature2):
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												m_point(point),
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												m_normal(normal),
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												m_depth(depth),
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												m_feature1(feature1),
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												m_feature2(feature2)
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								    {
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								    }
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									//! Calcs key for coord classification
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								    SIMD_FORCE_INLINE unsigned int calc_key_contact() const
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								    {
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								    	int _coords[] = {
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								    		(int)(m_point[0]*1000.0f+1.0f),
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								    		(int)(m_point[1]*1333.0f),
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								    		(int)(m_point[2]*2133.0f+3.0f)};
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										unsigned int _hash=0;
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										unsigned int *_uitmp = (unsigned int *)(&_coords[0]);
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										_hash = *_uitmp;
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										_uitmp++;
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										_hash += (*_uitmp)<<4;
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										_uitmp++;
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										_hash += (*_uitmp)<<8;
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										return _hash;
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								    }
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								    SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,int normal_count)
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								    {
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								    	btVector3 vec_sum(m_normal);
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										for(int i=0;i<normal_count;i++)
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										{
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											vec_sum += normals[i];
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										}
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										btScalar vec_sum_len = vec_sum.length2();
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										if(vec_sum_len <CONTACT_DIFF_EPSILON) return;
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										//GIM_INV_SQRT(vec_sum_len,vec_sum_len); // 1/sqrt(vec_sum_len)
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										m_normal = vec_sum/btSqrt(vec_sum_len);
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								    }
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								};
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								#endif // BT_CONTACT_H_STRUCTS_INCLUDED
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