933 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			933 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								This source file is part of GIMPACT Library.
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								For the latest info, see http://gimpact.sourceforge.net/
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								Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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								email: projectileman@yahoo.com
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose,
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								including commercial applications, and to alter it and redistribute it freely,
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								/*
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								Author: Francisco Len N<EFBFBD>jera
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								Concave-Concave Collision
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								*/
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								#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
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								#include "LinearMath/btIDebugDraw.h"
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								#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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								#include "BulletCollision/CollisionShapes/btBoxShape.h"
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								#include "btGImpactCollisionAlgorithm.h"
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								#include "btContactProcessing.h"
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								#include "LinearMath/btQuickprof.h"
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								//! Class for accessing the plane equation
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								class btPlaneShape : public btStaticPlaneShape
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								{
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								public:
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									btPlaneShape(const btVector3& v, float f)
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										:btStaticPlaneShape(v,f)
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									{
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									}
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									void get_plane_equation(btVector4 &equation)
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									{
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										equation[0] = m_planeNormal[0];
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										equation[1] = m_planeNormal[1];
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										equation[2] = m_planeNormal[2];
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										equation[3] = m_planeConstant;
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									}
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									void get_plane_equation_transformed(const btTransform & trans,btVector4 &equation) const 
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									{
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										equation[0] = trans.getBasis().getRow(0).dot(m_planeNormal);
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										equation[1] = trans.getBasis().getRow(1).dot(m_planeNormal);
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										equation[2] = trans.getBasis().getRow(2).dot(m_planeNormal);
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										equation[3] = trans.getOrigin().dot(m_planeNormal) + m_planeConstant;
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									}
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								};
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								//////////////////////////////////////////////////////////////////////////////////////////////
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								#ifdef TRI_COLLISION_PROFILING
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								btClock g_triangle_clock;
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								float g_accum_triangle_collision_time = 0;
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								int g_count_triangle_collision = 0;
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								void bt_begin_gim02_tri_time()
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								{
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									g_triangle_clock.reset();
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								}
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								void bt_end_gim02_tri_time()
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								{
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									g_accum_triangle_collision_time += g_triangle_clock.getTimeMicroseconds();
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									g_count_triangle_collision++;
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								}
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								#endif //TRI_COLLISION_PROFILING
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								//! Retrieving shapes shapes
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								/*!
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								Declared here due of insuficent space on Pool allocators
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								*/
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								//!@{
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								class GIM_ShapeRetriever
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								{
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								public:
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									const btGImpactShapeInterface * m_gim_shape;
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									btTriangleShapeEx m_trishape;
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									btTetrahedronShapeEx m_tetrashape;
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								public:
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									class ChildShapeRetriever
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									{
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									public:
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										GIM_ShapeRetriever * m_parent;
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										virtual const btCollisionShape * getChildShape(int index)
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										{
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											return m_parent->m_gim_shape->getChildShape(index);
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										}
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										virtual ~ChildShapeRetriever() {}
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									};
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									class TriangleShapeRetriever:public ChildShapeRetriever
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									{
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									public:
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										virtual btCollisionShape * getChildShape(int index)
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										{
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											m_parent->m_gim_shape->getBulletTriangle(index,m_parent->m_trishape);
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											return &m_parent->m_trishape;
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										}
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										virtual ~TriangleShapeRetriever() {}
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									};
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									class TetraShapeRetriever:public ChildShapeRetriever
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									{
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									public:
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										virtual btCollisionShape * getChildShape(int index)
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										{
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											m_parent->m_gim_shape->getBulletTetrahedron(index,m_parent->m_tetrashape);
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											return &m_parent->m_tetrashape;
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										}
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									};
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								public:
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									ChildShapeRetriever m_child_retriever;
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									TriangleShapeRetriever m_tri_retriever;
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									TetraShapeRetriever  m_tetra_retriever;
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									ChildShapeRetriever * m_current_retriever;
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									GIM_ShapeRetriever(const btGImpactShapeInterface * gim_shape)
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									{
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										m_gim_shape = gim_shape;
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										//select retriever
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										if(m_gim_shape->needsRetrieveTriangles())
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										{
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											m_current_retriever = &m_tri_retriever;
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										}
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										else if(m_gim_shape->needsRetrieveTetrahedrons())
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										{
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											m_current_retriever = &m_tetra_retriever;
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										}
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										else
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										{
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											m_current_retriever = &m_child_retriever;
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										}
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										m_current_retriever->m_parent = this;
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									}
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									const btCollisionShape * getChildShape(int index)
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									{
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										return m_current_retriever->getChildShape(index);
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									}
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								};
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								//!@}
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								#ifdef TRI_COLLISION_PROFILING
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								//! Gets the average time in miliseconds of tree collisions
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								float btGImpactCollisionAlgorithm::getAverageTreeCollisionTime()
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								{
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									return btGImpactBoxSet::getAverageTreeCollisionTime();
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								}
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								//! Gets the average time in miliseconds of triangle collisions
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								float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime()
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								{
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									if(g_count_triangle_collision == 0) return 0;
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									float avgtime = g_accum_triangle_collision_time;
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									avgtime /= (float)g_count_triangle_collision;
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									g_accum_triangle_collision_time = 0;
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									g_count_triangle_collision = 0;
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									return avgtime;
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								}
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								#endif //TRI_COLLISION_PROFILING
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								btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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								: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap)
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								{
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									m_manifoldPtr = NULL;
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									m_convex_algorithm = NULL;
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								}
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								btGImpactCollisionAlgorithm::~btGImpactCollisionAlgorithm()
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								{
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									clearCache();
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								}
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								void btGImpactCollisionAlgorithm::addContactPoint(const btCollisionObjectWrapper * body0Wrap,
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												const btCollisionObjectWrapper * body1Wrap,
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												const btVector3 & point,
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												const btVector3 & normal,
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												btScalar distance)
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								{
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									m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
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									m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
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									checkManifold(body0Wrap,body1Wrap);
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									m_resultOut->addContactPoint(normal,point,distance);
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								}
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								void btGImpactCollisionAlgorithm::shape_vs_shape_collision(
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													  const btCollisionObjectWrapper * body0Wrap,
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													  const btCollisionObjectWrapper* body1Wrap,
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													  const btCollisionShape * shape0,
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													  const btCollisionShape * shape1)
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								{
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									{
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										btCollisionAlgorithm* algor = newAlgorithm(body0Wrap,body1Wrap);
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										// post :	checkManifold is called
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										m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
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										m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
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										algor->processCollision(body0Wrap,body1Wrap,*m_dispatchInfo,m_resultOut);
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										algor->~btCollisionAlgorithm();
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										m_dispatcher->freeCollisionAlgorithm(algor);
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									}
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								}
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								void btGImpactCollisionAlgorithm::convex_vs_convex_collision(
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													  const btCollisionObjectWrapper* body0Wrap,
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													  const btCollisionObjectWrapper* body1Wrap,
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													  const btCollisionShape* shape0,
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													  const btCollisionShape* shape1)
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								{
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									m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
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									m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
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| 
								 | 
							
									btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
							 | 
						|||
| 
								 | 
							
									btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),m_part1,m_triface1);
							 | 
						|||
| 
								 | 
							
									checkConvexAlgorithm(&ob0,&ob1);
							 | 
						|||
| 
								 | 
							
									m_convex_algorithm->processCollision(&ob0,&ob1,*m_dispatchInfo,m_resultOut);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								void btGImpactCollisionAlgorithm::gimpact_vs_gimpact_find_pairs(
							 | 
						|||
| 
								 | 
							
													  const btTransform & trans0,
							 | 
						|||
| 
								 | 
							
													  const btTransform & trans1,
							 | 
						|||
| 
								 | 
							
													  const btGImpactShapeInterface * shape0,
							 | 
						|||
| 
								 | 
							
													  const btGImpactShapeInterface * shape1,btPairSet & pairset)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									if(shape0->hasBoxSet() && shape1->hasBoxSet())
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										btGImpactBoxSet::find_collision(shape0->getBoxSet(),trans0,shape1->getBoxSet(),trans1,pairset);
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										btAABB boxshape0;
							 | 
						|||
| 
								 | 
							
										btAABB boxshape1;
							 | 
						|||
| 
								 | 
							
										int i = shape0->getNumChildShapes();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										while(i--)
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
											int j = shape1->getNumChildShapes();
							 | 
						|||
| 
								 | 
							
											while(j--)
							 | 
						|||
| 
								 | 
							
											{
							 | 
						|||
| 
								 | 
							
												shape1->getChildAabb(i,trans1,boxshape1.m_min,boxshape1.m_max);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
												if(boxshape1.has_collision(boxshape0))
							 | 
						|||
| 
								 | 
							
												{
							 | 
						|||
| 
								 | 
							
													pairset.push_pair(i,j);
							 | 
						|||
| 
								 | 
							
												}
							 | 
						|||
| 
								 | 
							
											}
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								void btGImpactCollisionAlgorithm::gimpact_vs_shape_find_pairs(
							 | 
						|||
| 
								 | 
							
													  const btTransform & trans0,
							 | 
						|||
| 
								 | 
							
													  const btTransform & trans1,
							 | 
						|||
| 
								 | 
							
													  const btGImpactShapeInterface * shape0,
							 | 
						|||
| 
								 | 
							
													  const btCollisionShape * shape1,
							 | 
						|||
| 
								 | 
							
													  btAlignedObjectArray<int> & collided_primitives)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									btAABB boxshape;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(shape0->hasBoxSet())
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										btTransform trans1to0 = trans0.inverse();
							 | 
						|||
| 
								 | 
							
										trans1to0 *= trans1;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										shape1->getAabb(trans1to0,boxshape.m_min,boxshape.m_max);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										shape0->getBoxSet()->boxQuery(boxshape, collided_primitives);
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										shape1->getAabb(trans1,boxshape.m_min,boxshape.m_max);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										btAABB boxshape0;
							 | 
						|||
| 
								 | 
							
										int i = shape0->getNumChildShapes();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										while(i--)
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
											if(boxshape.has_collision(boxshape0))
							 | 
						|||
| 
								 | 
							
											{
							 | 
						|||
| 
								 | 
							
												collided_primitives.push_back(i);
							 | 
						|||
| 
								 | 
							
											}
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								void btGImpactCollisionAlgorithm::collide_gjk_triangles(const btCollisionObjectWrapper * body0Wrap,
							 | 
						|||
| 
								 | 
							
												  const btCollisionObjectWrapper * body1Wrap,
							 | 
						|||
| 
								 | 
							
												  const btGImpactMeshShapePart * shape0,
							 | 
						|||
| 
								 | 
							
												  const btGImpactMeshShapePart * shape1,
							 | 
						|||
| 
								 | 
							
												  const int * pairs, int pair_count)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									btTriangleShapeEx tri0;
							 | 
						|||
| 
								 | 
							
									btTriangleShapeEx tri1;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									shape0->lockChildShapes();
							 | 
						|||
| 
								 | 
							
									shape1->lockChildShapes();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									const int * pair_pointer = pairs;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									while(pair_count--)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										m_triface0 = *(pair_pointer);
							 | 
						|||
| 
								 | 
							
										m_triface1 = *(pair_pointer+1);
							 | 
						|||
| 
								 | 
							
										pair_pointer+=2;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										shape0->getBulletTriangle(m_triface0,tri0);
							 | 
						|||
| 
								 | 
							
										shape1->getBulletTriangle(m_triface1,tri1);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										//collide two convex shapes
							 | 
						|||
| 
								 | 
							
										if(tri0.overlap_test_conservative(tri1))
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											convex_vs_convex_collision(body0Wrap,body1Wrap,&tri0,&tri1);
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									shape0->unlockChildShapes();
							 | 
						|||
| 
								 | 
							
									shape1->unlockChildShapes();
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								void btGImpactCollisionAlgorithm::collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap,
							 | 
						|||
| 
								 | 
							
													  const btCollisionObjectWrapper* body1Wrap,
							 | 
						|||
| 
								 | 
							
													  const btGImpactMeshShapePart * shape0,
							 | 
						|||
| 
								 | 
							
													  const btGImpactMeshShapePart * shape1,
							 | 
						|||
| 
								 | 
							
													  const int * pairs, int pair_count)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									btTransform orgtrans0 = body0Wrap->getWorldTransform();
							 | 
						|||
| 
								 | 
							
									btTransform orgtrans1 = body1Wrap->getWorldTransform();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									btPrimitiveTriangle ptri0;
							 | 
						|||
| 
								 | 
							
									btPrimitiveTriangle ptri1;
							 | 
						|||
| 
								 | 
							
									GIM_TRIANGLE_CONTACT contact_data;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									shape0->lockChildShapes();
							 | 
						|||
| 
								 | 
							
									shape1->lockChildShapes();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									const int * pair_pointer = pairs;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									while(pair_count--)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										m_triface0 = *(pair_pointer);
							 | 
						|||
| 
								 | 
							
										m_triface1 = *(pair_pointer+1);
							 | 
						|||
| 
								 | 
							
										pair_pointer+=2;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										shape0->getPrimitiveTriangle(m_triface0,ptri0);
							 | 
						|||
| 
								 | 
							
										shape1->getPrimitiveTriangle(m_triface1,ptri1);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										#ifdef TRI_COLLISION_PROFILING
							 | 
						|||
| 
								 | 
							
										bt_begin_gim02_tri_time();
							 | 
						|||
| 
								 | 
							
										#endif
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										ptri0.applyTransform(orgtrans0);
							 | 
						|||
| 
								 | 
							
										ptri1.applyTransform(orgtrans1);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										//build planes
							 | 
						|||
| 
								 | 
							
										ptri0.buildTriPlane();
							 | 
						|||
| 
								 | 
							
										ptri1.buildTriPlane();
							 | 
						|||
| 
								 | 
							
										// test conservative
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										if(ptri0.overlap_test_conservative(ptri1))
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											if(ptri0.find_triangle_collision_clip_method(ptri1,contact_data))
							 | 
						|||
| 
								 | 
							
											{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
												int j = contact_data.m_point_count;
							 | 
						|||
| 
								 | 
							
												while(j--)
							 | 
						|||
| 
								 | 
							
												{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
													addContactPoint(body0Wrap, body1Wrap,
							 | 
						|||
| 
								 | 
							
																contact_data.m_points[j],
							 | 
						|||
| 
								 | 
							
																contact_data.m_separating_normal,
							 | 
						|||
| 
								 | 
							
																-contact_data.m_penetration_depth);
							 | 
						|||
| 
								 | 
							
												}
							 | 
						|||
| 
								 | 
							
											}
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										#ifdef TRI_COLLISION_PROFILING
							 | 
						|||
| 
								 | 
							
										bt_end_gim02_tri_time();
							 | 
						|||
| 
								 | 
							
										#endif
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									shape0->unlockChildShapes();
							 | 
						|||
| 
								 | 
							
									shape1->unlockChildShapes();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								void btGImpactCollisionAlgorithm::gimpact_vs_gimpact(
							 | 
						|||
| 
								 | 
							
														const btCollisionObjectWrapper* body0Wrap,
							 | 
						|||
| 
								 | 
							
													   	const btCollisionObjectWrapper * body1Wrap,
							 | 
						|||
| 
								 | 
							
													  	const btGImpactShapeInterface * shape0,
							 | 
						|||
| 
								 | 
							
													  	const btGImpactShapeInterface * shape1)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0);
							 | 
						|||
| 
								 | 
							
										m_part0 = meshshape0->getMeshPartCount();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										while(m_part0--)
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											gimpact_vs_gimpact(body0Wrap,body1Wrap,meshshape0->getMeshPart(m_part0),shape1);
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										return;
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(shape1->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										const btGImpactMeshShape * meshshape1 = static_cast<const btGImpactMeshShape *>(shape1);
							 | 
						|||
| 
								 | 
							
										m_part1 = meshshape1->getMeshPartCount();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										while(m_part1--)
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
											gimpact_vs_gimpact(body0Wrap,body1Wrap,shape0,meshshape1->getMeshPart(m_part1));
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										return;
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									btTransform orgtrans0 = body0Wrap->getWorldTransform();
							 | 
						|||
| 
								 | 
							
									btTransform orgtrans1 = body1Wrap->getWorldTransform();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									btPairSet pairset;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									gimpact_vs_gimpact_find_pairs(orgtrans0,orgtrans1,shape0,shape1,pairset);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(pairset.size()== 0) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART &&
							 | 
						|||
| 
								 | 
							
										shape1->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										const btGImpactMeshShapePart * shapepart0 = static_cast<const btGImpactMeshShapePart * >(shape0);
							 | 
						|||
| 
								 | 
							
										const btGImpactMeshShapePart * shapepart1 = static_cast<const btGImpactMeshShapePart * >(shape1);
							 | 
						|||
| 
								 | 
							
										//specialized function
							 | 
						|||
| 
								 | 
							
										#ifdef BULLET_TRIANGLE_COLLISION
							 | 
						|||
| 
								 | 
							
										collide_gjk_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size());
							 | 
						|||
| 
								 | 
							
										#else
							 | 
						|||
| 
								 | 
							
										collide_sat_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size());
							 | 
						|||
| 
								 | 
							
										#endif
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										return;
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									//general function
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									shape0->lockChildShapes();
							 | 
						|||
| 
								 | 
							
									shape1->lockChildShapes();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									GIM_ShapeRetriever retriever0(shape0);
							 | 
						|||
| 
								 | 
							
									GIM_ShapeRetriever retriever1(shape1);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									bool child_has_transform0 = shape0->childrenHasTransform();
							 | 
						|||
| 
								 | 
							
									bool child_has_transform1 = shape1->childrenHasTransform();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									int i = pairset.size();
							 | 
						|||
| 
								 | 
							
									while(i--)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										GIM_PAIR * pair = &pairset[i];
							 | 
						|||
| 
								 | 
							
										m_triface0 = pair->m_index1;
							 | 
						|||
| 
								 | 
							
										m_triface1 = pair->m_index2;
							 | 
						|||
| 
								 | 
							
										const btCollisionShape * colshape0 = retriever0.getChildShape(m_triface0);
							 | 
						|||
| 
								 | 
							
										const btCollisionShape * colshape1 = retriever1.getChildShape(m_triface1);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										btTransform tr0 = body0Wrap->getWorldTransform();
							 | 
						|||
| 
								 | 
							
										btTransform tr1 = body1Wrap->getWorldTransform();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										if(child_has_transform0)
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											tr0 = orgtrans0*shape0->getChildTransform(m_triface0);
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										if(child_has_transform1)
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											tr1 = orgtrans1*shape1->getChildTransform(m_triface1);
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),tr0,m_part0,m_triface0);
							 | 
						|||
| 
								 | 
							
										btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),tr1,m_part1,m_triface1);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										//collide two convex shapes
							 | 
						|||
| 
								 | 
							
										convex_vs_convex_collision(&ob0,&ob1,colshape0,colshape1);
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									shape0->unlockChildShapes();
							 | 
						|||
| 
								 | 
							
									shape1->unlockChildShapes();
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								void btGImpactCollisionAlgorithm::gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap,
							 | 
						|||
| 
								 | 
							
												  const btCollisionObjectWrapper * body1Wrap,
							 | 
						|||
| 
								 | 
							
												  const btGImpactShapeInterface * shape0,
							 | 
						|||
| 
								 | 
							
												  const btCollisionShape * shape1,bool swapped)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0);
							 | 
						|||
| 
								 | 
							
										int& part = swapped ? m_part1 : m_part0;
							 | 
						|||
| 
								 | 
							
										part = meshshape0->getMeshPartCount();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										while(part--)
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
											gimpact_vs_shape(body0Wrap,
							 | 
						|||
| 
								 | 
							
												  body1Wrap,
							 | 
						|||
| 
								 | 
							
												  meshshape0->getMeshPart(part),
							 | 
						|||
| 
								 | 
							
												  shape1,swapped);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										return;
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									#ifdef GIMPACT_VS_PLANE_COLLISION
							 | 
						|||
| 
								 | 
							
									if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART &&
							 | 
						|||
| 
								 | 
							
										shape1->getShapeType() == STATIC_PLANE_PROXYTYPE)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										const btGImpactMeshShapePart * shapepart = static_cast<const btGImpactMeshShapePart *>(shape0);
							 | 
						|||
| 
								 | 
							
										const btStaticPlaneShape * planeshape = static_cast<const btStaticPlaneShape * >(shape1);
							 | 
						|||
| 
								 | 
							
										gimpacttrimeshpart_vs_plane_collision(body0Wrap,body1Wrap,shapepart,planeshape,swapped);
							 | 
						|||
| 
								 | 
							
										return;
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									#endif
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(shape1->isCompound())
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										const btCompoundShape * compoundshape = static_cast<const btCompoundShape *>(shape1);
							 | 
						|||
| 
								 | 
							
										gimpact_vs_compoundshape(body0Wrap,body1Wrap,shape0,compoundshape,swapped);
							 | 
						|||
| 
								 | 
							
										return;
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(shape1->isConcave())
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										const btConcaveShape * concaveshape = static_cast<const btConcaveShape *>(shape1);
							 | 
						|||
| 
								 | 
							
										gimpact_vs_concave(body0Wrap,body1Wrap,shape0,concaveshape,swapped);
							 | 
						|||
| 
								 | 
							
										return;
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									btTransform orgtrans0 = body0Wrap->getWorldTransform();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									btTransform orgtrans1 = body1Wrap->getWorldTransform();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									btAlignedObjectArray<int> collided_results;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									gimpact_vs_shape_find_pairs(orgtrans0,orgtrans1,shape0,shape1,collided_results);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(collided_results.size() == 0) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									shape0->lockChildShapes();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									GIM_ShapeRetriever retriever0(shape0);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									bool child_has_transform0 = shape0->childrenHasTransform();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									int i = collided_results.size();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									while(i--)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										int child_index = collided_results[i];
							 | 
						|||
| 
								 | 
							
								        if(swapped)
							 | 
						|||
| 
								 | 
							
								    		m_triface1 = child_index;
							 | 
						|||
| 
								 | 
							
								        else
							 | 
						|||
| 
								 | 
							
								            m_triface0 = child_index;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										const btCollisionShape * colshape0 = retriever0.getChildShape(child_index);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										btTransform tr0 = body0Wrap->getWorldTransform();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										if(child_has_transform0)
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											tr0 = orgtrans0*shape0->getChildTransform(child_index);
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
							 | 
						|||
| 
								 | 
							
										const btCollisionObjectWrapper* prevObj0 = m_resultOut->getBody0Wrap();
							 | 
						|||
| 
								 | 
							
										
							 | 
						|||
| 
								 | 
							
										if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob0.getCollisionObject())
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											m_resultOut->setBody0Wrap(&ob0);
							 | 
						|||
| 
								 | 
							
										} else
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											m_resultOut->setBody1Wrap(&ob0);
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										//collide two shapes
							 | 
						|||
| 
								 | 
							
										if(swapped)
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											
							 | 
						|||
| 
								 | 
							
											shape_vs_shape_collision(body1Wrap,&ob0,shape1,colshape0);
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
										else
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											
							 | 
						|||
| 
								 | 
							
											shape_vs_shape_collision(&ob0,body1Wrap,colshape0,shape1);
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
										m_resultOut->setBody0Wrap(prevObj0);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									shape0->unlockChildShapes();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								void btGImpactCollisionAlgorithm::gimpact_vs_compoundshape(const btCollisionObjectWrapper* body0Wrap,
							 | 
						|||
| 
								 | 
							
												  const btCollisionObjectWrapper* body1Wrap,
							 | 
						|||
| 
								 | 
							
												  const btGImpactShapeInterface * shape0,
							 | 
						|||
| 
								 | 
							
												  const btCompoundShape * shape1,bool swapped)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									btTransform orgtrans1 = body1Wrap->getWorldTransform();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									int i = shape1->getNumChildShapes();
							 | 
						|||
| 
								 | 
							
									while(i--)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										const btCollisionShape * colshape1 = shape1->getChildShape(i);
							 | 
						|||
| 
								 | 
							
										btTransform childtrans1 = orgtrans1*shape1->getChildTransform(i);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),childtrans1,-1,i);
							 | 
						|||
| 
								 | 
							
										
							 | 
						|||
| 
								 | 
							
										const btCollisionObjectWrapper* tmp = 0;
							 | 
						|||
| 
								 | 
							
										if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											tmp = m_resultOut->getBody0Wrap();
							 | 
						|||
| 
								 | 
							
											m_resultOut->setBody0Wrap(&ob1);
							 | 
						|||
| 
								 | 
							
										} else
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											tmp = m_resultOut->getBody1Wrap();
							 | 
						|||
| 
								 | 
							
											m_resultOut->setBody1Wrap(&ob1);
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
										//collide child shape
							 | 
						|||
| 
								 | 
							
										gimpact_vs_shape(body0Wrap, &ob1,
							 | 
						|||
| 
								 | 
							
													  shape0,colshape1,swapped);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											m_resultOut->setBody0Wrap(tmp);
							 | 
						|||
| 
								 | 
							
										} else
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											m_resultOut->setBody1Wrap(tmp);
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_plane_collision(
							 | 
						|||
| 
								 | 
							
													  const btCollisionObjectWrapper * body0Wrap,
							 | 
						|||
| 
								 | 
							
													  const btCollisionObjectWrapper * body1Wrap,
							 | 
						|||
| 
								 | 
							
													  const btGImpactMeshShapePart * shape0,
							 | 
						|||
| 
								 | 
							
													  const btStaticPlaneShape * shape1,bool swapped)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									btTransform orgtrans0 = body0Wrap->getWorldTransform();
							 | 
						|||
| 
								 | 
							
									btTransform orgtrans1 = body1Wrap->getWorldTransform();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									const btPlaneShape * planeshape = static_cast<const btPlaneShape *>(shape1);
							 | 
						|||
| 
								 | 
							
									btVector4 plane;
							 | 
						|||
| 
								 | 
							
									planeshape->get_plane_equation_transformed(orgtrans1,plane);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									//test box against plane
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									btAABB tribox;
							 | 
						|||
| 
								 | 
							
									shape0->getAabb(orgtrans0,tribox.m_min,tribox.m_max);
							 | 
						|||
| 
								 | 
							
									tribox.increment_margin(planeshape->getMargin());
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if( tribox.plane_classify(plane)!= BT_CONST_COLLIDE_PLANE) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									shape0->lockChildShapes();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									btScalar margin = shape0->getMargin() + planeshape->getMargin();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									btVector3 vertex;
							 | 
						|||
| 
								 | 
							
									int vi = shape0->getVertexCount();
							 | 
						|||
| 
								 | 
							
									while(vi--)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										shape0->getVertex(vi,vertex);
							 | 
						|||
| 
								 | 
							
										vertex = orgtrans0(vertex);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										btScalar distance = vertex.dot(plane) - plane[3] - margin;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										if(distance<0.0)//add contact
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											if(swapped)
							 | 
						|||
| 
								 | 
							
											{
							 | 
						|||
| 
								 | 
							
												addContactPoint(body1Wrap, body0Wrap,
							 | 
						|||
| 
								 | 
							
													vertex,
							 | 
						|||
| 
								 | 
							
													-plane,
							 | 
						|||
| 
								 | 
							
													distance);
							 | 
						|||
| 
								 | 
							
											}
							 | 
						|||
| 
								 | 
							
											else
							 | 
						|||
| 
								 | 
							
											{
							 | 
						|||
| 
								 | 
							
												addContactPoint(body0Wrap, body1Wrap,
							 | 
						|||
| 
								 | 
							
													vertex,
							 | 
						|||
| 
								 | 
							
													plane,
							 | 
						|||
| 
								 | 
							
													distance);
							 | 
						|||
| 
								 | 
							
											}
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
									}
							 | 
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									shape0->unlockChildShapes();
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								}
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								class btGImpactTriangleCallback: public btTriangleCallback
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								{
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								public:
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									btGImpactCollisionAlgorithm * algorithm;
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									const btCollisionObjectWrapper * body0Wrap;
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									const btCollisionObjectWrapper * body1Wrap;
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									const btGImpactShapeInterface * gimpactshape0;
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									bool swapped;
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									btScalar margin;
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									virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
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									{
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										btTriangleShapeEx tri1(triangle[0],triangle[1],triangle[2]);
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										tri1.setMargin(margin);
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								        if(swapped)
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								        {
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								            algorithm->setPart0(partId);
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								            algorithm->setFace0(triangleIndex);
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								        }
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								        else
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								        {
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								            algorithm->setPart1(partId);
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								            algorithm->setFace1(triangleIndex);
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								        }
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										btCollisionObjectWrapper ob1Wrap(body1Wrap,&tri1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),partId,triangleIndex);
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										const btCollisionObjectWrapper * tmp = 0;
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										if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
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										{
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											tmp = algorithm->internalGetResultOut()->getBody0Wrap();
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											algorithm->internalGetResultOut()->setBody0Wrap(&ob1Wrap);
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										} else
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										{
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											tmp = algorithm->internalGetResultOut()->getBody1Wrap();
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											algorithm->internalGetResultOut()->setBody1Wrap(&ob1Wrap);
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										}
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										algorithm->gimpact_vs_shape(
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															body0Wrap,&ob1Wrap,gimpactshape0,&tri1,swapped);
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										if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
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										{
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											algorithm->internalGetResultOut()->setBody0Wrap(tmp);
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										} else
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										{
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											algorithm->internalGetResultOut()->setBody1Wrap(tmp);
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										}
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									}
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								};
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								 | 
							
								void btGImpactCollisionAlgorithm::gimpact_vs_concave(
							 | 
						|||
| 
								 | 
							
												  const btCollisionObjectWrapper* body0Wrap,
							 | 
						|||
| 
								 | 
							
												  const btCollisionObjectWrapper * body1Wrap,
							 | 
						|||
| 
								 | 
							
												  const btGImpactShapeInterface * shape0,
							 | 
						|||
| 
								 | 
							
												  const btConcaveShape * shape1,bool swapped)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									//create the callback
							 | 
						|||
| 
								 | 
							
									btGImpactTriangleCallback tricallback;
							 | 
						|||
| 
								 | 
							
									tricallback.algorithm = this;
							 | 
						|||
| 
								 | 
							
									tricallback.body0Wrap = body0Wrap;
							 | 
						|||
| 
								 | 
							
									tricallback.body1Wrap = body1Wrap;
							 | 
						|||
| 
								 | 
							
									tricallback.gimpactshape0 = shape0;
							 | 
						|||
| 
								 | 
							
									tricallback.swapped = swapped;
							 | 
						|||
| 
								 | 
							
									tricallback.margin = shape1->getMargin();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									//getting the trimesh AABB
							 | 
						|||
| 
								 | 
							
									btTransform gimpactInConcaveSpace;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									gimpactInConcaveSpace = body1Wrap->getWorldTransform().inverse() * body0Wrap->getWorldTransform();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									btVector3 minAABB,maxAABB;
							 | 
						|||
| 
								 | 
							
									shape0->getAabb(gimpactInConcaveSpace,minAABB,maxAABB);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									shape1->processAllTriangles(&tricallback,minAABB,maxAABB);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								void btGImpactCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    clearCache();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    m_resultOut = resultOut;
							 | 
						|||
| 
								 | 
							
									m_dispatchInfo = &dispatchInfo;
							 | 
						|||
| 
								 | 
							
								    const btGImpactShapeInterface * gimpactshape0;
							 | 
						|||
| 
								 | 
							
								    const btGImpactShapeInterface * gimpactshape1;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if (body0Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										gimpactshape0 = static_cast<const btGImpactShapeInterface *>(body0Wrap->getCollisionShape());
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										if( body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE )
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape());
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
											gimpact_vs_gimpact(body0Wrap,body1Wrap,gimpactshape0,gimpactshape1);
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
										else
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											gimpact_vs_shape(body0Wrap,body1Wrap,gimpactshape0,body1Wrap->getCollisionShape(),false);
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if (body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE )
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape());
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										gimpact_vs_shape(body1Wrap,body0Wrap,gimpactshape1,body0Wrap->getCollisionShape(),true);
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								btScalar btGImpactCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									return 1.f;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								///////////////////////////////////// REGISTERING ALGORITHM //////////////////////////////////////////////
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								//! Use this function for register the algorithm externally
							 | 
						|||
| 
								 | 
							
								void btGImpactCollisionAlgorithm::registerAlgorithm(btCollisionDispatcher * dispatcher)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									static btGImpactCollisionAlgorithm::CreateFunc s_gimpact_cf;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									int i;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,i ,&s_gimpact_cf);
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										dispatcher->registerCollisionCreateFunc(i,GIMPACT_SHAPE_PROXYTYPE ,&s_gimpact_cf);
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 |