85 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
		
		
			
		
	
	
			85 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
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								{
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									"contexts": [
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										{
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											"name": "blur_adaptive_pass_x",
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											"depth_write": false,
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											"compare_mode": "always",
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											"cull_mode": "none",
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											"links": [
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												{
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													"name": "dirInv",
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													"link": "_vec2xInv"
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												}
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											],
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											"texture_params": [],
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											"vertex_shader": "../include/pass.vert.glsl",
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											"fragment_shader": "blur_adaptive_pass.frag.glsl"
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										},
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										{
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											"name": "blur_adaptive_pass_y",
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											"depth_write": false,
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											"compare_mode": "always",
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											"cull_mode": "none",
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											"links": [
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												{
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													"name": "dirInv",
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													"link": "_vec2yInv"
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												}
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											],
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											"texture_params": [],
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											"vertex_shader": "../include/pass.vert.glsl",
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											"fragment_shader": "blur_adaptive_pass.frag.glsl"
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										},
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										{
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											"name": "blur_adaptive_pass_x2",
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											"depth_write": false,
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											"compare_mode": "always",
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											"cull_mode": "none",
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											"links": [
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												{
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													"name": "dirInv",
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													"link": "_vec2x2Inv"
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												}
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											],
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											"texture_params": [],
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											"vertex_shader": "../include/pass.vert.glsl",
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											"fragment_shader": "blur_adaptive_pass.frag.glsl"
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										},
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										{
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											"name": "blur_adaptive_pass_y3",
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											"depth_write": false,
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											"compare_mode": "always",
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											"cull_mode": "none",
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											"links": [
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												{
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													"name": "dirInv",
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													"link": "_vec2y3Inv"
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												}
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											],
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											"texture_params": [],
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											"vertex_shader": "../include/pass.vert.glsl",
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											"fragment_shader": "blur_adaptive_pass.frag.glsl"
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										},
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										{
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											"name": "blur_adaptive_pass_y3_blend",
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											"depth_write": false,
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											"compare_mode": "always",
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											"cull_mode": "none",
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											"blend_source": "blend_one",
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											"blend_destination": "blend_one",
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											"blend_operation": "add",
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											"links": [
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												{
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													"name": "dirInv",
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													"link": "_vec2y3Inv"
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												}
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											],
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											"texture_params": [],
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											"vertex_shader": "../include/pass.vert.glsl",
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											"fragment_shader": "blur_adaptive_pass.frag.glsl"
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										}
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									]
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								}
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