54 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			54 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|  | from lnx.logicnode.lnx_nodes import * | ||
|  | 
 | ||
|  | class SimpleFootIKNode(LnxLogicTreeNode): | ||
|  |     """Performs inverse kinematics on the selected armature with specified bone.
 | ||
|  |      | ||
|  |     @input Object: Armature on which IK should be performed. | ||
|  | 
 | ||
|  |     @input Bone: Effector or tip bone for the inverse kinematics | ||
|  | 
 | ||
|  |     @input Goal Position: Position in world coordinates the effector bone will track to | ||
|  | 
 | ||
|  |     @input Enable Pole: Bend IK solution towards pole location | ||
|  | 
 | ||
|  |     @input Pole Position: Location of the pole in world coordinates | ||
|  | 
 | ||
|  |     @input Chain Length: Number of bones to include in the IK solver including the effector. If set to 0, all bones from effector to the root bone of the armature will be considered. | ||
|  |      | ||
|  |     @input Max Iterations: Maximum allowed FABRIK iterations to solve for IK. For longer chains, more iterations are needed. | ||
|  | 
 | ||
|  |     @input Precision: Presition of IK to stop at. It is described as a tolerence in length. Typically 0.01 is a good value. | ||
|  | 
 | ||
|  |     @input Roll Angle: Roll the bones along their local axis with specified radians. set 0 for no extra roll. | ||
|  |     """
 | ||
|  |     bl_idname = 'LNSimpleFootIKNode' | ||
|  |     bl_label = 'Foot IK Node' | ||
|  |     lnx_version = 1 | ||
|  |     lnx_section = 'armature' | ||
|  | 
 | ||
|  |     property0: HaxeStringProperty('property0', name = '', default = '') | ||
|  |     property1: HaxeStringProperty('property1', name = '', default = '') | ||
|  | 
 | ||
|  |     def draw_buttons(self, context, layout): | ||
|  |         layout.label(text='Left Foot Name:') | ||
|  |         layout.prop(self, 'property0') | ||
|  |         layout.label(text='Right Foot Name:') | ||
|  |         layout.prop(self, 'property1') | ||
|  | 
 | ||
|  |     def lnx_init(self, context): | ||
|  |         self.add_input('LnxNodeSocketObject', 'Object') | ||
|  |         self.add_input('LnxNodeSocketAnimTree', 'Action') | ||
|  |         self.add_input('LnxFloatSocket', 'Scan Height', default_value = 1.0) | ||
|  |         self.add_input('LnxFloatSocket', 'Scan Depth', default_value = 1.0) | ||
|  |         self.add_input('LnxIntSocket', 'Collision Mask', default_value = 1) | ||
|  |         self.add_input('LnxFloatSocket', 'Height Offset', default_value = 0.0) | ||
|  |         self.add_input('LnxFloatSocket', 'Foot Offset', default_value = 0.0) | ||
|  |         self.add_input('LnxFloatSocket', 'Offset Threshold', default_value = 1.0) | ||
|  |         self.add_input('LnxFloatSocket', 'Interp Speed', default_value = 0.1) | ||
|  |         self.add_input('LnxIntSocket', 'Bone Group', default_value = -1) | ||
|  |         self.add_input('LnxFloatSocket', 'Influence', default_value = 1.0) | ||
|  |         self.add_input('LnxBoolSocket', 'Use Pole Targets', default_value = False) | ||
|  |         self.add_input('LnxBoolSocket', 'Rotate Foot', default_value = False) | ||
|  |         self.add_input('LnxNodeSocketArray', 'Pole And Direction Array') | ||
|  | 
 | ||
|  |         self.add_output('LnxNodeSocketAnimTree', 'Result') |