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											2025-01-22 16:18:30 +01:00
										 |  |  | import bpy | 
					
						
							|  |  |  | from bpy.types import NodeSocket | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | import lnx | 
					
						
							|  |  |  | import lnx.material.cycles as c | 
					
						
							|  |  |  | import lnx.material.mat_state as mat_state | 
					
						
							|  |  |  | import lnx.material.mat_utils as mat_utils | 
					
						
							|  |  |  | from lnx.material.parser_state import ParserState | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | if lnx.is_reload(__name__): | 
					
						
							|  |  |  |     c = lnx.reload_module(c) | 
					
						
							|  |  |  |     mat_state = lnx.reload_module(mat_state) | 
					
						
							|  |  |  |     mat_utils = lnx.reload_module(mat_utils) | 
					
						
							|  |  |  |     lnx.material.parser_state = lnx.reload_module(lnx.material.parser_state) | 
					
						
							|  |  |  |     from lnx.material.parser_state import ParserState | 
					
						
							|  |  |  | else: | 
					
						
							|  |  |  |     lnx.enable_reload(__name__) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def parse_mixshader(node: bpy.types.ShaderNodeMixShader, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |     # Skip mixing if only one input is effectively used | 
					
						
							|  |  |  |     if not node.inputs[0].is_linked: | 
					
						
							|  |  |  |         if node.inputs[0].default_value <= 0.0: | 
					
						
							|  |  |  |             c.parse_shader_input(node.inputs[1]) | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  |         elif node.inputs[0].default_value >= 1.0: | 
					
						
							|  |  |  |             c.parse_shader_input(node.inputs[2]) | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     prefix = '' if node.inputs[0].is_linked else 'const ' | 
					
						
							|  |  |  |     fac = c.parse_value_input(node.inputs[0]) | 
					
						
							|  |  |  |     fac_var = c.node_name(node.name) + '_fac' + state.get_parser_pass_suffix() | 
					
						
							|  |  |  |     fac_inv_var = c.node_name(node.name) + '_fac_inv' | 
					
						
							|  |  |  |     state.curshader.write('{0}float {1} = clamp({2}, 0.0, 1.0);'.format(prefix, fac_var, fac)) | 
					
						
							|  |  |  |     state.curshader.write('{0}float {1} = 1.0 - {2};'.format(prefix, fac_inv_var, fac_var)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mat_state.emission_type = mat_state.EmissionType.NO_EMISSION | 
					
						
							|  |  |  |     bc1, rough1, met1, occ1, spec1, opac1, ior1, emi1 = c.parse_shader_input(node.inputs[1]) | 
					
						
							|  |  |  |     ek1 = mat_state.emission_type | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mat_state.emission_type = mat_state.EmissionType.NO_EMISSION | 
					
						
							|  |  |  |     bc2, rough2, met2, occ2, spec2, opac2, ior2, emi2 = c.parse_shader_input(node.inputs[2]) | 
					
						
							|  |  |  |     ek2 = mat_state.emission_type | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if state.parse_surface: | 
					
						
							|  |  |  |         state.out_basecol = '({0} * {3} + {1} * {2})'.format(bc1, bc2, fac_var, fac_inv_var) | 
					
						
							|  |  |  |         state.out_roughness = '({0} * {3} + {1} * {2})'.format(rough1, rough2, fac_var, fac_inv_var) | 
					
						
							|  |  |  |         state.out_metallic = '({0} * {3} + {1} * {2})'.format(met1, met2, fac_var, fac_inv_var) | 
					
						
							|  |  |  |         state.out_occlusion = '({0} * {3} + {1} * {2})'.format(occ1, occ2, fac_var, fac_inv_var) | 
					
						
							|  |  |  |         state.out_specular = '({0} * {3} + {1} * {2})'.format(spec1, spec2, fac_var, fac_inv_var) | 
					
						
							|  |  |  |         state.out_emission_col = '({0} * {3} + {1} * {2})'.format(emi1, emi2, fac_var, fac_inv_var) | 
					
						
							|  |  |  |         mat_state.emission_type = mat_state.EmissionType.get_effective_combination(ek1, ek2) | 
					
						
							|  |  |  |     if state.parse_opacity: | 
					
						
							|  |  |  |         state.out_opacity = '({0} * {3} + {1} * {2})'.format(opac1, opac2, fac_var, fac_inv_var) | 
					
						
							|  |  |  |         state.out_ior = '({0} * {3} + {1} * {2})'.format(ior1, ior2, fac_var, fac_inv_var) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def parse_addshader(node: bpy.types.ShaderNodeAddShader, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |     mat_state.emission_type = mat_state.EmissionType.NO_EMISSION | 
					
						
							|  |  |  |     bc1, rough1, met1, occ1, spec1, opac1, ior1, emi1 = c.parse_shader_input(node.inputs[0]) | 
					
						
							|  |  |  |     ek1 = mat_state.emission_type | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mat_state.emission_type = mat_state.EmissionType.NO_EMISSION | 
					
						
							|  |  |  |     bc2, rough2, met2, occ2, spec2, opac2, ior2, emi2 = c.parse_shader_input(node.inputs[1]) | 
					
						
							|  |  |  |     ek2 = mat_state.emission_type | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if state.parse_surface: | 
					
						
							|  |  |  |         state.out_basecol = '({0} + {1})'.format(bc1, bc2) | 
					
						
							|  |  |  |         state.out_roughness = '({0} * 0.5 + {1} * 0.5)'.format(rough1, rough2) | 
					
						
							|  |  |  |         state.out_metallic = '({0} * 0.5 + {1} * 0.5)'.format(met1, met2) | 
					
						
							|  |  |  |         state.out_occlusion = '({0} * 0.5 + {1} * 0.5)'.format(occ1, occ2) | 
					
						
							|  |  |  |         state.out_specular = '({0} * 0.5 + {1} * 0.5)'.format(spec1, spec2) | 
					
						
							|  |  |  |         state.out_emission_col = '({0} + {1})'.format(emi1, emi2) | 
					
						
							|  |  |  |         mat_state.emission_type = mat_state.EmissionType.get_effective_combination(ek1, ek2) | 
					
						
							|  |  |  |     if state.parse_opacity: | 
					
						
							|  |  |  |         state.out_opacity = '({0} * 0.5 + {1} * 0.5)'.format(opac1, opac2) | 
					
						
							|  |  |  |         state.out_ior = '({0} * 0.5 + {1} * 0.5)'.format(ior1, ior2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | if bpy.app.version < (3, 0, 0): | 
					
						
							|  |  |  |     def parse_bsdfprincipled(node: bpy.types.ShaderNodeBsdfPrincipled, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |         if state.parse_surface: | 
					
						
							|  |  |  |             c.write_normal(node.inputs[20]) | 
					
						
							|  |  |  |             state.out_basecol = c.parse_vector_input(node.inputs[0]) | 
					
						
							|  |  |  |             state.out_metallic = c.parse_value_input(node.inputs[4]) | 
					
						
							|  |  |  |             state.out_specular = c.parse_value_input(node.inputs[5]) | 
					
						
							|  |  |  |             state.out_roughness = c.parse_value_input(node.inputs[7]) | 
					
						
							|  |  |  |             if (node.inputs['Emission Strength'].is_linked or node.inputs['Emission Strength'].default_value != 0.0)\ | 
					
						
							|  |  |  |                     and (node.inputs['Emission'].is_linked or not mat_utils.equals_color_socket(node.inputs['Emission'], (0.0, 0.0, 0.0), comp_alpha=False)): | 
					
						
							|  |  |  |                 emission_col = c.parse_vector_input(node.inputs[17]) | 
					
						
							|  |  |  |                 emission_strength = c.parse_value_input(node.inputs[18]) | 
					
						
							|  |  |  |                 state.out_emission_col = '({0} * {1})'.format(emission_col, emission_strength) | 
					
						
							|  |  |  |                 mat_state.emission_type = mat_state.EmissionType.SHADED | 
					
						
							|  |  |  |             else: | 
					
						
							|  |  |  |                 mat_state.emission_type = mat_state.EmissionType.NO_EMISSION    | 
					
						
							|  |  |  |         if state.parse_opacity: | 
					
						
							|  |  |  |             state.out_ior = c.parse_value_input(node.inputs[14]) | 
					
						
							|  |  |  |             state.out_opacity = c.parse_value_input(node.inputs[19]) | 
					
						
							|  |  |  | if bpy.app.version >= (3, 0, 0) and bpy.app.version <= (4, 1, 0): | 
					
						
							|  |  |  |     def parse_bsdfprincipled(node: bpy.types.ShaderNodeBsdfPrincipled, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |         if state.parse_surface: | 
					
						
							|  |  |  |             c.write_normal(node.inputs[22]) | 
					
						
							|  |  |  |             state.out_basecol = c.parse_vector_input(node.inputs[0]) | 
					
						
							|  |  |  |             # subsurface = c.parse_vector_input(node.inputs[1]) | 
					
						
							|  |  |  |             # subsurface_radius = c.parse_vector_input(node.inputs[2]) | 
					
						
							|  |  |  |             # subsurface_color = c.parse_vector_input(node.inputs[3]) | 
					
						
							|  |  |  |             state.out_metallic = c.parse_value_input(node.inputs[6]) | 
					
						
							|  |  |  |             state.out_specular = c.parse_value_input(node.inputs[7]) | 
					
						
							|  |  |  |             # specular_tint = c.parse_vector_input(node.inputs[6]) | 
					
						
							|  |  |  |             state.out_roughness = c.parse_value_input(node.inputs[9]) | 
					
						
							|  |  |  |             # aniso = c.parse_vector_input(node.inputs[8]) | 
					
						
							|  |  |  |             # aniso_rot = c.parse_vector_input(node.inputs[9]) | 
					
						
							|  |  |  |             # sheen = c.parse_vector_input(node.inputs[10]) | 
					
						
							|  |  |  |             # sheen_tint = c.parse_vector_input(node.inputs[11]) | 
					
						
							|  |  |  |             # clearcoat = c.parse_vector_input(node.inputs[12]) | 
					
						
							|  |  |  |             # clearcoat_rough = c.parse_vector_input(node.inputs[13]) | 
					
						
							|  |  |  |             # ior = c.parse_vector_input(node.inputs[14]) | 
					
						
							|  |  |  |             # transmission = c.parse_vector_input(node.inputs[15]) | 
					
						
							|  |  |  |             # transmission_roughness = c.parse_vector_input(node.inputs[16]) | 
					
						
							|  |  |  |             if (node.inputs['Emission Strength'].is_linked or node.inputs['Emission Strength'].default_value != 0.0)\ | 
					
						
							|  |  |  |                     and (node.inputs['Emission'].is_linked or not mat_utils.equals_color_socket(node.inputs['Emission'], (0.0, 0.0, 0.0), comp_alpha=False)): | 
					
						
							|  |  |  |                 emission_col = c.parse_vector_input(node.inputs[19]) | 
					
						
							|  |  |  |                 emission_strength = c.parse_value_input(node.inputs[20]) | 
					
						
							|  |  |  |                 state.out_emission_col = '({0} * {1})'.format(emission_col, emission_strength) | 
					
						
							|  |  |  |                 mat_state.emission_type = mat_state.EmissionType.SHADED | 
					
						
							|  |  |  |             else: | 
					
						
							|  |  |  |                 mat_state.emission_type = mat_state.EmissionType.NO_EMISSION | 
					
						
							|  |  |  |             # clearcoar_normal = c.parse_vector_input(node.inputs[21]) | 
					
						
							|  |  |  |             # tangent = c.parse_vector_input(node.inputs[22]) | 
					
						
							|  |  |  |         if state.parse_opacity: | 
					
						
							|  |  |  |             state.out_ior = c.parse_value_input(node.inputs[16]) | 
					
						
							|  |  |  |             if len(node.inputs) >= 21: | 
					
						
							|  |  |  |                 state.out_opacity = c.parse_value_input(node.inputs[21]) | 
					
						
							|  |  |  | if bpy.app.version > (4, 1, 0): | 
					
						
							|  |  |  |     def parse_bsdfprincipled(node: bpy.types.ShaderNodeBsdfPrincipled, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |         if state.parse_surface: | 
					
						
							|  |  |  |             c.write_normal(node.inputs[5]) | 
					
						
							|  |  |  |             state.out_basecol = c.parse_vector_input(node.inputs[0]) | 
					
						
							|  |  |  |             subsurface = c.parse_value_input(node.inputs[7]) | 
					
						
							|  |  |  |             subsurface_radius = c.parse_vector_input(node.inputs[9]) | 
					
						
							|  |  |  |             subsurface_color = c.parse_vector_input(node.inputs[8]) | 
					
						
							|  |  |  |             state.out_metallic = c.parse_value_input(node.inputs[1]) | 
					
						
							| 
									
										
										
										
											2025-02-06 17:13:41 +00:00
										 |  |  |             if bpy.app.version > (4, 2, 4): | 
					
						
							|  |  |  |                 state.out_specular = c.parse_value_input(node.inputs[13]) | 
					
						
							|  |  |  |             else: | 
					
						
							|  |  |  |                 state.out_specular = c.parse_value_input(node.inputs[12]) | 
					
						
							| 
									
										
										
										
											2025-01-22 16:18:30 +01:00
										 |  |  |             state.out_roughness = c.parse_value_input(node.inputs[2]) | 
					
						
							|  |  |  |             # Prevent black material when metal = 1.0 and roughness = 0.0 | 
					
						
							|  |  |  |             try: | 
					
						
							|  |  |  |                 if float(state.out_roughness) < 0.00101: | 
					
						
							|  |  |  |                     state.out_roughness = '0.001' | 
					
						
							|  |  |  |             except ValueError: | 
					
						
							|  |  |  |                 pass | 
					
						
							|  |  |  |             if (node.inputs['Emission Strength'].is_linked or node.inputs['Emission Strength'].default_value != 0.0)\ | 
					
						
							|  |  |  |                     and (node.inputs['Emission Color'].is_linked or not mat_utils.equals_color_socket(node.inputs['Emission Color'], (0.0, 0.0, 0.0), comp_alpha=False)): | 
					
						
							|  |  |  |                 emission_col = c.parse_vector_input(node.inputs[26]) | 
					
						
							|  |  |  |                 emission_strength = c.parse_value_input(node.inputs[27]) | 
					
						
							|  |  |  |                 state.out_emission_col = '({0} * {1})'.format(emission_col, emission_strength) | 
					
						
							|  |  |  |                 mat_state.emission_type = mat_state.EmissionType.SHADED | 
					
						
							|  |  |  |             else: | 
					
						
							|  |  |  |                 mat_state.emission_type = mat_state.EmissionType.NO_EMISSION   | 
					
						
							|  |  |  |             #state.out_occlusion = state.out_roughness | 
					
						
							|  |  |  |             #state.out_aniso = c.parse_vector_input(node.inputs[14]) | 
					
						
							|  |  |  |             #state.out_aniso_rot = c.parse_vector_input(node.inputs[15]) | 
					
						
							|  |  |  |             #state.out_sheen = c.parse_vector_input(node.inputs[23]) | 
					
						
							|  |  |  |             #state.out_sheen_tint = c.parse_vector_input(node.inputs[25]) | 
					
						
							|  |  |  |             #state.out_clearcoat = c.parse_vector_input(node.inputs[18]) | 
					
						
							|  |  |  |             #state.out_clearcoat_rough = c.parse_vector_input(node.inputs[19]) | 
					
						
							|  |  |  |             #state.out_ior = c.parse_value_input(node.inputs[3]) | 
					
						
							|  |  |  |             #state.out_transmission = c.parse_vector_input(node.inputs[17]) | 
					
						
							|  |  |  |             #state.out_transmission_roughness = state.out_roughness  | 
					
						
							|  |  |  |         if state.parse_opacity: | 
					
						
							|  |  |  |             state.out_ior = c.parse_value_input(node.inputs[3]) | 
					
						
							|  |  |  |             state.out_opacity = c.parse_value_input(node.inputs[4]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def parse_bsdfdiffuse(node: bpy.types.ShaderNodeBsdfDiffuse, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |     if state.parse_surface: | 
					
						
							|  |  |  |         c.write_normal(node.inputs[2]) | 
					
						
							|  |  |  |         state.out_basecol = c.parse_vector_input(node.inputs[0]) | 
					
						
							|  |  |  |         state.out_roughness = c.parse_value_input(node.inputs[1]) | 
					
						
							|  |  |  |         state.out_specular = '0.0' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | if bpy.app.version >= (4, 0, 0): | 
					
						
							|  |  |  |     def parse_bsdfsheen(node: bpy.types.ShaderNodeBsdfSheen, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |         if state.parse_surface: | 
					
						
							|  |  |  |             c.write_normal(node.inputs[2]) | 
					
						
							|  |  |  |             state.out_basecol = c.parse_vector_input(node.inputs[0]) | 
					
						
							|  |  |  |             state.out_roughness = c.parse_value_input(node.inputs[1]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | if bpy.app.version < (4, 1, 0): | 
					
						
							|  |  |  |     def parse_bsdfglossy(node: bpy.types.ShaderNodeBsdfGlossy, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |         if state.parse_surface: | 
					
						
							|  |  |  |             c.write_normal(node.inputs[2]) | 
					
						
							|  |  |  |             state.out_basecol = c.parse_vector_input(node.inputs[0]) | 
					
						
							|  |  |  |             state.out_roughness = c.parse_value_input(node.inputs[1]) | 
					
						
							| 
									
										
										
										
											2025-03-31 16:18:28 +00:00
										 |  |  |             # Prevent black material when metal = 1.0 and roughness = 0.0 | 
					
						
							|  |  |  |             try: | 
					
						
							|  |  |  |                 if float(state.out_roughness) < 0.00101: | 
					
						
							|  |  |  |                     state.out_roughness = '0.001' | 
					
						
							|  |  |  |             except ValueError: | 
					
						
							|  |  |  |                 pass | 
					
						
							| 
									
										
										
										
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										 |  |  |             state.out_metallic = '1.0' | 
					
						
							|  |  |  | else: | 
					
						
							|  |  |  |     def parse_bsdfglossy(node: bpy.types.ShaderNodeBsdfAnisotropic, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |         if state.parse_surface: | 
					
						
							|  |  |  |             c.write_normal(node.inputs[4]) | 
					
						
							|  |  |  |             state.out_basecol = c.parse_vector_input(node.inputs[0]) | 
					
						
							|  |  |  |             state.out_roughness = c.parse_value_input(node.inputs[1]) | 
					
						
							| 
									
										
										
										
											2025-03-31 16:18:28 +00:00
										 |  |  |             # Prevent black material when metal = 1.0 and roughness = 0.0 | 
					
						
							|  |  |  |             try: | 
					
						
							|  |  |  |                 if float(state.out_roughness) < 0.00101: | 
					
						
							|  |  |  |                     state.out_roughness = '0.001' | 
					
						
							|  |  |  |             except ValueError: | 
					
						
							|  |  |  |                 pass | 
					
						
							| 
									
										
										
										
											2025-01-22 16:18:30 +01:00
										 |  |  |             state.out_metallic = '1.0' | 
					
						
							|  |  |  |              | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def parse_ambientocclusion(node: bpy.types.ShaderNodeAmbientOcclusion, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |     if state.parse_surface: | 
					
						
							|  |  |  |         # Single channel | 
					
						
							|  |  |  |         state.out_occlusion = c.parse_vector_input(node.inputs[0]) + '.r' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def parse_bsdfanisotropic(node: bpy.types.ShaderNodeBsdfAnisotropic, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |     if state.parse_surface: | 
					
						
							|  |  |  |         c.write_normal(node.inputs[4]) | 
					
						
							|  |  |  |         # Revert to glossy | 
					
						
							|  |  |  |         state.out_basecol = c.parse_vector_input(node.inputs[0]) | 
					
						
							|  |  |  |         state.out_roughness = c.parse_value_input(node.inputs[1]) | 
					
						
							|  |  |  |         state.out_metallic = '1.0' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def parse_emission(node: bpy.types.ShaderNodeEmission, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |     if state.parse_surface: | 
					
						
							|  |  |  |         emission_col = c.parse_vector_input(node.inputs[0]) | 
					
						
							|  |  |  |         emission_strength = c.parse_value_input(node.inputs[1]) | 
					
						
							|  |  |  |         state.out_emission_col = '({0} * {1})'.format(emission_col, emission_strength) | 
					
						
							|  |  |  |         state.out_basecol = 'vec3(0.0)' | 
					
						
							|  |  |  |         state.out_specular = '0.0' | 
					
						
							|  |  |  |         state.out_metallic = '0.0' | 
					
						
							|  |  |  |         mat_state.emission_type = mat_state.EmissionType.SHADELESS | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def parse_bsdfglass(node: bpy.types.ShaderNodeBsdfGlass, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |     if state.parse_surface: | 
					
						
							|  |  |  |         state.out_basecol = c.parse_vector_input(node.inputs[0]) | 
					
						
							|  |  |  |         c.write_normal(node.inputs[3]) | 
					
						
							|  |  |  |         state.out_roughness = c.parse_value_input(node.inputs[1]) | 
					
						
							|  |  |  |     if state.parse_opacity: | 
					
						
							| 
									
										
										
										
											2025-04-03 16:59:29 +00:00
										 |  |  |         state.out_opacity = '0.1' | 
					
						
							| 
									
										
										
										
											2025-01-22 16:18:30 +01:00
										 |  |  |         state.out_ior = c.parse_value_input(node.inputs[2]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def parse_bsdfhair(node: bpy.types.ShaderNodeBsdfHair, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |     pass | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def parse_holdout(node: bpy.types.ShaderNodeHoldout, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |     if state.parse_surface: | 
					
						
							|  |  |  |         # Occlude | 
					
						
							|  |  |  |         state.out_occlusion = '0.0' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def parse_bsdfrefraction(node: bpy.types.ShaderNodeBsdfRefraction, out_socket: NodeSocket, state: ParserState) -> None:  | 
					
						
							|  |  |  |     if state.parse_surface: | 
					
						
							|  |  |  |         state.out_basecol = c.parse_vector_input(node.inputs[0]) | 
					
						
							|  |  |  |         c.write_normal(node.inputs[3]) | 
					
						
							|  |  |  |         state.out_roughness = c.parse_value_input(node.inputs[1]) | 
					
						
							|  |  |  |     if state.parse_opacity: | 
					
						
							|  |  |  |         state.out_opacity = '0.0' | 
					
						
							|  |  |  |         state.out_ior = c.parse_value_input(node.inputs[2]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def parse_subsurfacescattering(node: bpy.types.ShaderNodeSubsurfaceScattering, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |     if state.parse_surface: | 
					
						
							|  |  |  |         if bpy.app.version < (4, 1, 0): | 
					
						
							|  |  |  |             c.write_normal(node.inputs[4]) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             c.write_normal(node.inputs[6]) | 
					
						
							|  |  |  |         state.out_basecol = c.parse_vector_input(node.inputs[0]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def parse_bsdftoon(node: bpy.types.ShaderNodeBsdfToon, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |     # c.write_normal(node.inputs[3]) | 
					
						
							|  |  |  |     pass | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def parse_bsdftranslucent(node: bpy.types.ShaderNodeBsdfTranslucent, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |     if state.parse_surface: | 
					
						
							|  |  |  |         c.write_normal(node.inputs[1]) | 
					
						
							|  |  |  |     if state.parse_opacity: | 
					
						
							|  |  |  |         state.out_opacity = '(1.0 - {0}.r)'.format(c.parse_vector_input(node.inputs[0])) | 
					
						
							|  |  |  |         state.out_ior = '1.0' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def parse_bsdftransparent(node: bpy.types.ShaderNodeBsdfTransparent, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |     if state.parse_opacity: | 
					
						
							|  |  |  |         state.out_opacity = '(1.0 - {0}.r)'.format(c.parse_vector_input(node.inputs[0])) | 
					
						
							|  |  |  |         state.out_ior = '1.0' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | if bpy.app.version < (4, 1, 0): | 
					
						
							|  |  |  |     def parse_bsdfvelvet(node: bpy.types.ShaderNodeBsdfVelvet, out_socket: NodeSocket, state: ParserState) -> None: | 
					
						
							|  |  |  |         if state.parse_surface: | 
					
						
							|  |  |  |             c.write_normal(node.inputs[2]) | 
					
						
							|  |  |  |             state.out_basecol = c.parse_vector_input(node.inputs[0]) | 
					
						
							|  |  |  |             state.out_roughness = '1.0' | 
					
						
							|  |  |  |             state.out_metallic = '1.0' |