67 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			67 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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								EPA Copyright (c) Ricardo Padrela 2006
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#include "BulletCollision/CollisionShapes/btConvexShape.h"
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								#include "btGjkEpaPenetrationDepthSolver.h"
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								#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
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								bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& simplexSolver,
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																			  const btConvexShape* pConvexA, const btConvexShape* pConvexB,
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																			  const btTransform& transformA, const btTransform& transformB,
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																			  btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
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																			  class btIDebugDraw* debugDraw)
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								{
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									(void)debugDraw;
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									(void)v;
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									(void)simplexSolver;
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								//	const btScalar				radialmargin(btScalar(0.));
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									btVector3	guessVector(transformB.getOrigin()-transformA.getOrigin());
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									btGjkEpaSolver2::sResults	results;
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									if(btGjkEpaSolver2::Penetration(pConvexA,transformA,
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																pConvexB,transformB,
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																guessVector,results))
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										{
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									//	debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
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										//resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
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										wWitnessOnA = results.witnesses[0];
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										wWitnessOnB = results.witnesses[1];
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										v = results.normal;
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										return true;		
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										} else
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									{
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										if(btGjkEpaSolver2::Distance(pConvexA,transformA,pConvexB,transformB,guessVector,results))
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										{
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											wWitnessOnA = results.witnesses[0];
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											wWitnessOnB = results.witnesses[1];
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											v = results.normal;
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											return false;
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										}
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									}
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									return false;
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								}
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